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WebGLRenderingContext.bufferSubData

The WebGLRenderingContext.bufferSubData() method of the WebGL API updates a subset of a buffer object's data store.

Syntax

// WebGL1: 
void gl.bufferSubData(target, offset, ArrayBuffer srcData); 
void gl.bufferSubData(target, offset, ArrayBufferView srcData); 

// WebGL2: 
void gl.bufferSubData(target, dstByteOffset, ArrayBufferView srcData, srcOffset, length);

Parameters

target
A GLenum specifying the binding point (target). Possible values:
  • gl.ARRAY_BUFFER: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
  • gl.ELEMENT_ARRAY_BUFFER: Buffer used for element indices.
  • When using a WebGL 2 context, the following values are available additionally:
    • gl.COPY_READ_BUFFER: Buffer for copying from one buffer object to another.
    • gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to another.
    • gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback operations.
    • gl.UNIFORM_BUFFER: Buffer used for storing uniform blocks.
    • gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations.
    • gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.
dstByteOffset
A GLintptr specifying an offset in bytes where the data replacement will start.
srcData Optional
An ArrayBuffer, SharedArrayBuffer or one of the ArrayBufferView typed array types that will be copied into the data store.
srcOffset
A GLuint specifying the element index offset where to start reading the buffer.
length Optional
A GLuint defaulting to 0.

Return value

None.

Exceptions

  • A gl.INVALID_VALUE error is thrown if the data would be written past the end of the buffer or if data is null.
  • A gl.INVALID_ENUM error is thrown if target is not one of the allowed enums.

Examples

Using bufferSubData

var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 512, data);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'bufferSubData' in that specification.
Recommendation Initial definition for WebGL.
OpenGL ES 2.0
The definition of 'glBufferSubData' in that specification.
Standard Man page of the OpenGL ES 2 API.
OpenGL ES 3.0
The definition of 'glBufferSubData' in that specification.
Standard Man page of the (similar) OpenGL ES 3 API.

Adds new target buffers:
gl.COPY_READ_BUFFER,
gl.COPY_WRITE_BUFFER,
gl.TRANSFORM_FEEDBACK_BUFFER,
gl.UNIFORM_BUFFER,
gl.PIXEL_PACK_BUFFER,
gl.PIXEL_UNPACK_BUFFER.

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support 9 12 4 11 12 5.1
WebGL2 56 No 51 No 43 No
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support Yes 25 Yes Yes 12 8.1 Yes
WebGL2 58 58 No 51 43 No 7.0

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bufferSubData