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WebGLRenderingContext.blendColor

The WebGLRenderingContext.blendColor() method of the WebGL API is used to set the source and destination blending factors.

Syntax

void gl.blendColor(red, green, blue, alpha);

Parameters

red
A GLclampf for the red component in the range of 0 to 1.
green
A GLclampf for the green component in the range of 0 to 1.
blue
A GLclampf for the blue component in the range of 0 to 1.
alpha
A GLclampf for the alpha component (transparency) in the range of 0 to 1.

Return value

None.

Examples

To set the blend color, use:

gl.blendColor(0, 0.5, 1, 1);

To get the blend color, query the BLEND_COLOR constant which returns a Float32Array.

gl.getParameter(gl.BLEND_COLOR);
// Float32Array[0, 0.5, 1, 1]

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'blendColor' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glBlendColor' in that specification.
Standard Man page of the OpenGL API.

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support 9 12 4 11 12 5.1
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support Yes 25 Yes Yes 12 8.1 Yes

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/blendColor