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WebGLRenderingContext.colorMask

The WebGLRenderingContext.colorMask() method of the WebGL API sets which color components to enable or to disable when drawing or rendering to a WebGLFramebuffer.

Syntax

void gl.colorMask(red, green, blue, alpha);

Parameters

red
A GLboolean specifying whether or not the red color component can be written into the frame buffer. Default value: true.
green
A GLboolean specifying whether or not the green color component can be written into the frame buffer. Default value: true.
blue
A GLboolean specifying whether or not the blue color component can be written into the frame buffer. Default value: true.
alpha
A GLboolean specifying whether or not the alpha (transparency) component can be written into the frame buffer. Default value: true.

Return value

None.

Examples

gl.colorMask(true, true, true, false);

To get the current color mask, query the COLOR_WRITEMASK constant which returns an Array.

gl.getParameter(gl.COLOR_WRITEMASK);
// [true, true, true, false]

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'colorMask' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glColorMask' in that specification.
Standard Man page of the OpenGL API.

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support 9 12 4 11 12 5.1
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support Yes 25 Yes Yes 12 8.1 Yes

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/colorMask