W3cubDocs

/DOM

WebGLRenderingContext.drawingBufferWidth

The read-only WebGLRenderingContext.drawingBufferWidth property represents the actual width of the current drawing buffer. It should match the width attribute of the <canvas> element associated with this context, but might differ if the implementation is not able to provide the requested width.

Syntax

gl.drawingBufferWidth;

Examples

Given this <canvas> element:

<canvas id="canvas"></canvas>

You can get the width of the drawing buffer with the following lines:

var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
gl.drawingBufferWidth; // 300

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'WebGLRenderingContext.drawingBufferWidth' in that specification.
Recommendation Initial definition.

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support 9 12 4 11 12 5.1
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support Yes 25 Yes Yes 12 8.1 Yes

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawingBufferWidth