The WebGLRenderingContext.bindTexture()
method of the WebGL API binds a given WebGLTexture
to a target (binding point).
void gl.bindTexture(target, texture);
GLenum
specifying the binding point (target). Possible values: gl.TEXTURE_2D
: A two-dimensional texture.gl.TEXTURE_CUBE_MAP
: A cube-mapped texture.gl.TEXTURE_3D
: A three-dimensional texture.gl.TEXTURE_2D_ARRAY
: A two-dimensional array texture.WebGLTexture
object to bind.None.
A gl.INVALID_ENUM
error is thrown if target
is not gl.TEXTURE_2D
, gl.TEXTURE_CUBE_MAP
, gl.TEXTURE_3D
, or gl.TEXTURE_2D_ARRAY
.
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, texture);
To check the current texture binding, query the gl.TEXTURE_BINDING_2D
or gl.TEXTURE_BINDING_CUBE_MAP
constants.
gl.getParameter(gl.TEXTURE_BINDING_2D);
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'bindTexture' in that specification. | Recommendation | Initial definition for WebGL. |
OpenGL ES 2.0 The definition of 'glBindTexture' in that specification. | Standard | Man page of the (similar) OpenGL ES 2.0 API. |
WebGL 2.0 The definition of 'bindTexture' in that specification. | Editor's Draft | Updated definition for WebGL 2. Adds: gl.TEXTURE_3D and gl.TEXTURE_2D_ARRAY
|
OpenGL ES 3.0 The definition of 'glBindTexture' in that specification. | Standard | Man page of the (similar) OpenGL ES 3.0 API. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
WebGL2 |
56 | No | 51 | No | 43 | No |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
WebGL2 |
58 | 58 | No | 51 | 43 | No | 7.0 |
WebGLRenderingContext.createTexture()
WebGLRenderingContext.deleteTexture()
WebGLRenderingContext.isTexture()
WebGLRenderingContext.texImage2D()
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bindTexture