The WebGLRenderingContext.viewport() method of the WebGL API sets the viewport, which specifies the affine transformation of x and y from normalized device coordinates to window coordinates.
void gl.viewport(x, y, width, height);
xGLint specifying the horizontal coordinate for the lower left corner of the viewport origin. Default value: 0.yGLint specifying the vertical coordinate for the lower left corner of the viewport origin. Default value: 0.Glsizei specifying the width of the viewport. Default value: width of the canvas.Glsizei specifying the height of the viewport. Default value: height of the canvas.None.
If either width or height is a negative value, a gl.INVALID_VALUE error is thrown.
When you first create a WebGL context, the size of the viewport will match the size of the canvas. However, if you resize the canvas, you will need to tell the WebGL context a new viewport setting. In this situation, you can use gl.viewport.
gl.viewport(0, 0, canvas.width, canvas.height);
The viewport width and height are clamped to a range that is implementation dependent. To get this range, you can use the MAX_VIEWPORT_DIMS constant, which returns an Int32Array.
gl.getParameter(gl.MAX_VIEWPORT_DIMS); // e.g. Int32Array[16384, 16384]
To get the current viewport, query the VIEWPORT constant.
gl.getParameter(gl.VIEWPORT); // e.g. Int32Array[0, 0, 640, 480]
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'viewport' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glViewport' in that specification. | Standard | Man page of the OpenGL API. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/viewport