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WebGLRenderingContext.generateMipmap

The WebGLRenderingContext.generateMipmap() method of the WebGL API generates a set of mipmaps for a WebGLTexture object.

Mipmaps are used to create distance with objects. A higher-resolution mipmap is used for objects that are closer, and a lower-resolution mipmap is used for objects that are farther away. It starts with the resolution of the texture image and halves the resolution until a 1x1 dimension texture image is created.

Syntax

void gl.generateMipmap(target);

Parameters

target
A GLenum specifying the binding point (target) of the active texture whose mipmaps will be generated. Possible values:
  • gl.TEXTURE_2D: A two-dimensional texture.
  • gl.TEXTURE_CUBE_MAP: A cube-mapped texture.
  • When using a WebGL 2 context, the following values are available additionally:
    • gl.TEXTURE_3D: A three-dimensional texture.
    • gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.

Return value

None.

Examples

gl.generateMipmap(gl.TEXTURE_2D);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'generateMipmap' in that specification.
Recommendation Initial definition for WebGL.
OpenGL ES 2.0
The definition of 'glGenerateMipmap' in that specification.
Standard Man page of the (similar) OpenGL ES 2.0 API.
OpenGL ES 3.0
The definition of 'glGenerateMipmap' in that specification.
Standard Man page of the (similar) OpenGL ES 3.0 API.
Adds: gl.TEXTURE_3D and gl.TEXTURE_2D_ARRAY

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support 9 12 4 11 12 5.1
WebGL2 56 No 51 No 43 No
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support Yes 25 Yes Yes 12 8.1 Yes
WebGL2 58 58 No 51 43 No 7.0

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/generateMipmap