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WebGLRenderingContext.sampleCoverage

The WebGLRenderingContext.sampleCoverage() method of the WebGL API specifies multi-sample coverage parameters for anti-aliasing effects.

Syntax

void gl.sampleCoverage(value, invert);

Parameters

value
A GLclampf which sets a single floating-point coverage value clamped to the range [0,1]. The default value is 1.0.
invert
A GLboolean which sets whether or not the coverage masks should be inverted. The default value is false.

Return value

None.

Examples

Multi-sampling is disabled by default. To enable or disable multi-sampling, use the enable() and disable() methods with the argument gl.SAMPLE_COVERAGE and gl.SAMPLE_ALPHA_TO_COVERAGE.

gl.enable(gl.SAMPLE_COVERAGE);
gl.sampleCoverage(0.5, false);

To check the sample coverage values, query the SAMPLE_COVERAGE_VALUE and SAMPLE_COVERAGE_INVERT constants.

gl.getParameter(gl.SAMPLE_COVERAGE_VALUE);  // 0.5
gl.getParameter(gl.SAMPLE_COVERAGE_INVERT); // false

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'sampleCoverage' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glSampleCoverage' in that specification.
Standard Man page of the OpenGL API.

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support 9 12 4 11 12 5.1
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support Yes 25 Yes Yes 12 8.1 Yes

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/sampleCoverage