The WebGLRenderingContext.uniformMatrix[234]fv()
methods of the WebGL API specify matrix values for uniform variables.
The three versions of this method (uniformMatrix2fv()
, uniformMatrix3fv()
, and unifomMatrix4fv()
) take as the input value 2-component, 3-component, and 4-component vectors, respectively.
WebGLRenderingContext.uniformMatrix2fv(location, transpose, value); WebGLRenderingContext.uniformMatrix3fv(location, transpose, value); WebGLRenderingContext.uniformMatrix4fv(location, transpose, value);
location
WebGLUniformLocation
object containing the location of the uniform attribute to modify. The location is obtained using getUniformLocation()
.transpose
GLboolean
specifying whether to transpose the matrix. Must be false
.value
A Float32Array
or sequence of GLfloat
values.
undefined
gl.uniformMatrix2fv(loc, false, [2,1, 2,2]);
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'uniformMatrix' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glUniform' in that specification. | Standard | Man page of the OpenGL API. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
WebGL2 |
56 | No | 51 | No | 43 | No |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
WebGL2 |
58 | 58 | No | 51 | 43 | No | 7.0 |
WebGLRenderingContext.uniform()
WebGL2RenderingContext.uniformMatrix()
– WebGL 2 versions of these methods.
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/uniformMatrix