The CanvasRenderingContext2D
.shadowBlur
property of the Canvas 2D API specifies the amount of blur applied to shadows. The default is 0
(no blur).
ctx.shadowBlur = level;
level
0
represents no blur and larger numbers represent increasingly more blur. This value doesn't correspond to a number of pixels, and is not affected by the current transformation matrix. The default value is 0
. Negative, Infinity
, and NaN
values are ignored.shadowBlur
propertyThis example uses the shadowBlur
property to add a blurred shadow to a rectangle. Note that shadows are only drawn if the shadowColor
property is set to a non-transparent value, as well.
<canvas id="canvas"></canvas>
var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); ctx.shadowColor = '#00f'; ctx.shadowBlur = 15; ctx.fillStyle = '#fee'; ctx.fillRect(20, 20, 140, 100);
Edit the code below to see your changes update live in the canvas:
Specification | Status | Comment |
---|---|---|
HTML Living Standard The definition of 'CanvasRenderingContext2D.shadowBlur' in that specification. | Living Standard |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | Yes | 12 | Yes | Yes | Yes | Yes |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
In WebKit- and Blink-based browsers, the non-standard and deprecated method ctx.setShadow()
is implemented besides this property.
setShadow(width, height, blur, color, alpha); setShadow(width, height, blur, graylevel, alpha); setShadow(width, height, blur, r, g, b, a); setShadow(width, height, blur, c, m, y, k, a);
CanvasRenderingContext2D
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/shadowBlur