The CanvasRenderingContext2D.shadowBlur property of the Canvas 2D API specifies the amount of blur applied to shadows. The default is 0 (no blur).
ctx.shadowBlur = level;
level0 represents no blur and larger numbers represent increasingly more blur. This value doesn't correspond to a number of pixels, and is not affected by the current transformation matrix. The default value is 0. Negative, Infinity, and NaN values are ignored.shadowBlur propertyThis example uses the shadowBlur property to add a blurred shadow to a rectangle. Note that shadows are only drawn if the shadowColor property is set to a non-transparent value, as well.
<canvas id="canvas"></canvas>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
ctx.shadowColor = '#00f';
ctx.shadowBlur = 15;
ctx.fillStyle = '#fee';
ctx.fillRect(20, 20, 140, 100);
Edit the code below to see your changes update live in the canvas:
| Specification | Status | Comment |
|---|---|---|
| HTML Living Standard The definition of 'CanvasRenderingContext2D.shadowBlur' in that specification. | Living Standard |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | Yes | 12 | Yes | Yes | Yes | Yes |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
In WebKit- and Blink-based browsers, the non-standard and deprecated method ctx.setShadow() is implemented besides this property.
setShadow(width, height, blur, color, alpha); setShadow(width, height, blur, graylevel, alpha); setShadow(width, height, blur, r, g, b, a); setShadow(width, height, blur, c, m, y, k, a);
CanvasRenderingContext2D
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https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/shadowBlur