W3cubDocs

/DOM

CanvasRenderingContext2D.putImageData

The CanvasRenderingContext2D.putImageData() method of the Canvas 2D API paints data from the given ImageData object onto the canvas. If a dirty rectangle is provided, only the pixels from that rectangle are painted. This method is not affected by the canvas transformation matrix.

Note: Image data can be retrieved from a canvas using the getImageData() method.

You can find more information about putImageData() and general manipulation of canvas contents in the article Pixel manipulation with canvas.

Syntax

void ctx.putImageData(imageData, dx, dy);
void ctx.putImageData(imageData, dx, dy, dirtyX, dirtyY, dirtyWidth, dirtyHeight);

Parameters

imageData
An ImageData object containing the array of pixel values.
dx
Horizontal position (x coordinate) at which to place the image data in the destination canvas.
dy
Vertical position (y coordinate) at which to place the image data in the destination canvas.
dirtyX Optional
Horizontal position (x coordinate) of the top-left corner from which the image data will be extracted. Defaults to 0.
dirtyY Optional
Vertical position (y coordinate) of the top-left corner from which the image data will be extracted. Defaults to 0.
dirtyWidth Optional
Width of the rectangle to be painted. Defaults to the width of the image data.
dirtyHeight Optional
Height of the rectangle to be painted. Defaults to the height of the image data.

Errors thrown

NotSupportedError
Thrown if any of the arguments is infinite.
InvalidStateError
Thrown if the ImageData object's data has been detached.

Examples

Understanding putImageData

To understand what this algorithm does under the hood, here is an implementation on top of CanvasRenderingContext2D.fillRect().

HTML

<canvas id="canvas"></canvas>

JavaScript

var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');

function putImageData(ctx, imageData, dx, dy,
    dirtyX, dirtyY, dirtyWidth, dirtyHeight) {
  var data = imageData.data;
  var height = imageData.height;
  var width = imageData.width;
  dirtyX = dirtyX || 0;
  dirtyY = dirtyY || 0;
  dirtyWidth = dirtyWidth !== undefined? dirtyWidth: width;
  dirtyHeight = dirtyHeight !== undefined? dirtyHeight: height;
  var limitBottom = dirtyY + dirtyHeight;
  var limitRight = dirtyX + dirtyWidth;
  for (var y = dirtyY; y < limitBottom; y++) {
    for (var x = dirtyX; x < limitRight; x++) {
      var pos = y * width + x;
      ctx.fillStyle = 'rgba(' + data[pos*4+0]
                        + ',' + data[pos*4+1]
                        + ',' + data[pos*4+2]
                        + ',' + (data[pos*4+3]/255) + ')';
      ctx.fillRect(x + dx, y + dy, 1, 1);
    }
  }
}

// Draw content onto the canvas
ctx.fillRect(0, 0, 100, 100);
// Create an ImageData object from it
var imagedata = ctx.getImageData(0, 0, 100, 100);
// use the putImageData function that illustrates how putImageData works
putImageData(ctx, imagedata, 150, 0, 50, 50, 25, 25);

Result

Specifications

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support Yes 12 Yes Yes Yes Yes
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support Yes Yes Yes Yes Yes Yes Yes

Gecko-specific notes

  • Starting in Gecko 10.0 (Firefox 10.0 / Thunderbird 10.0 / SeaMonkey 2.7), non-finite values to any of these parameters cause the call to putImageData() to be silently ignored, rather than throwing an exception.
  • To comply with the specification, starting with Gecko 16.0 (Firefox 16.0 / Thunderbird 16.0 / SeaMonkey 2.13), a call with an invalid number of arguments (only 3 or 7 arguments are valid), will now throw an error (bug 762657).

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/putImageData