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AnalyserNode.getFloatTimeDomainData

The getFloatTimeDomainData() method of the AnalyserNode Interface copies the current waveform, or time-domain, data into a Float32Array array passed into it.

If the array has fewer elements than the AnalyserNode.fftSize, excess elements are dropped. If it has more elements than needed, excess elements are ignored.

Syntax

var audioCtx = new AudioContext();
var analyser = audioCtx.createAnalyser();
var dataArray = new Float32Array(analyser.fftSize); // Float32Array needs to be the same length as the fftSize 
analyser.getFloatTimeDomainData(dataArray); // fill the Float32Array with data returned from getFloatTimeDomainData() 

Parameters

array
The Float32Array that the time domain data will be copied to.
If the array has fewer elements than the AnalyserNode.frequencyBinCount, excess elements are dropped. If it has more elements than needed, excess elements are ignored.

Return value

None.

Example

The following example shows basic usage of an AudioContext to create an AnalyserNode, then requestAnimationFrame and <canvas> to collect time domain data repeatedly and draw an "oscilloscope style" output of the current audio input. For more complete applied examples/information, check out our Voice-change-O-matic-float-data demo (see the source code too).

var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var analyser = audioCtx.createAnalyser();

  ...

analyser.fftSize = 1024;
var bufferLength = analyser.fftSize;
console.log(bufferLength);
var dataArray = new Float32Array(bufferLength);

canvasCtx.clearRect(0, 0, WIDTH, HEIGHT);

function draw() {
  drawVisual = requestAnimationFrame(draw);
  analyser.getFloatTimeDomainData(dataArray);

  canvasCtx.fillStyle = 'rgb(200, 200, 200)';
  canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);
  canvasCtx.lineWidth = 2;
  canvasCtx.strokeStyle = 'rgb(0, 0, 0)';
  canvasCtx.beginPath();

  var sliceWidth = WIDTH * 1.0 / bufferLength;
  var x = 0;

  for(var i = 0; i < bufferLength; i++) {
    var v = dataArray[i] * 200.0;
    var y = HEIGHT/2 + v;

    if(i === 0) {
      canvasCtx.moveTo(x, y);
    } else {
      canvasCtx.lineTo(x, y);
    }
    x += sliceWidth;
  }

  canvasCtx.lineTo(canvas.width, canvas.height/2);
  canvasCtx.stroke();
};

draw();

Parameters

array
The Float32Array that the time domain data will be copied to.

Specifications

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support 14 12 25 No 15 6
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support Yes 18 Yes 26 15 ? Yes

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/getFloatTimeDomainData