vkAllocateCommandBuffers - Allocate command buffers from an existing command pool
To allocate command buffers, call:
VkResult vkAllocateCommandBuffers(
VkDevice device,
const VkCommandBufferAllocateInfo* pAllocateInfo,
VkCommandBuffer* pCommandBuffers); device is the logical device that owns the command pool. pAllocateInfo is a pointer to an instance of the VkCommandBufferAllocateInfo structure describing parameters of the allocation. pCommandBuffers is a pointer to an array of VkCommandBuffer handles in which the resulting command buffer objects are returned. The array must be at least the length specified by the commandBufferCount member of pAllocateInfo. Each allocated command buffer begins in the initial state. When command buffers are first allocated, they are in the initial state.
Valid Usage (Implicit)
devicemust be a validVkDevicehandlepAllocateInfomust be a pointer to a validVkCommandBufferAllocateInfostructurepCommandBuffersmust be a pointer to an array ofpAllocateInfo::commandBufferCountVkCommandBufferhandles
Host Synchronization
- Host access to
pAllocateInfo::commandPool must be externally synchronized
Return Codes
VkCommandBuffer, VkCommandBufferAllocateInfo, VkDevice
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkAllocateCommandBuffers
vkAllocateDescriptorSets - Allocate one or more descriptor sets
To allocate descriptor sets from a descriptor pool, call:
VkResult vkAllocateDescriptorSets(
VkDevice device,
const VkDescriptorSetAllocateInfo* pAllocateInfo,
VkDescriptorSet* pDescriptorSets); device is the logical device that owns the descriptor pool. pAllocateInfo is a pointer to an instance of the VkDescriptorSetAllocateInfo structure describing parameters of the allocation. pDescriptorSets is a pointer to an array of VkDescriptorSet handles in which the resulting descriptor set objects are returned. The array must be at least the length specified by the descriptorSetCount member of pAllocateInfo. The allocated descriptor sets are returned in pDescriptorSets.
When a descriptor set is allocated, the initial state is largely uninitialized and all descriptors are undefined. However, the descriptor set can be bound in a command buffer without causing errors or exceptions. All entries that are statically used by a pipeline in a drawing or dispatching command must have been populated before the descriptor set is bound for use by that command. Entries that are not statically used by a pipeline can have uninitialized descriptors or descriptors of resources that have been destroyed, and executing a draw or dispatch with such a descriptor set bound does not cause undefined behavior. This means applications need not populate unused entries with dummy descriptors.
If an allocation fails due to fragmentation, an indeterminate error is returned with an unspecified error code. Any returned error other than VK_ERROR_FRAGMENTED_POOL does not imply its usual meaning: applications should assume that the allocation failed due to fragmentation, and create a new descriptor pool.
Note
Applications should check for a negative return value when allocating new descriptor sets, assume that any error effectively means
VK_ERROR_FRAGMENTED_POOL, and try to create a new descriptor pool. IfVK_ERROR_FRAGMENTED_POOLis the actual return value, it adds certainty to that decision.The reason for this is that
VK_ERROR_FRAGMENTED_POOLwas only added in a later revision of the 1.0 specification, and so drivers may return other errors if they were written against earlier revisions. To ensure full compatibility with earlier patch revisions, these other errors are allowed.
Valid Usage (Implicit)
devicemust be a validVkDevicehandlepAllocateInfomust be a pointer to a validVkDescriptorSetAllocateInfostructurepDescriptorSetsmust be a pointer to an array ofpAllocateInfo::descriptorSetCountVkDescriptorSethandles
Host Synchronization
- Host access to
pAllocateInfo::descriptorPool must be externally synchronized
Return Codes
VkDescriptorSet, VkDescriptorSetAllocateInfo, VkDevice
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkAllocateDescriptorSets
vkAllocateMemory - Allocate GPU memory
To allocate memory objects, call:
VkResult vkAllocateMemory(
VkDevice device,
const VkMemoryAllocateInfo* pAllocateInfo,
const VkAllocationCallbacks* pAllocator,
VkDeviceMemory* pMemory); device is the logical device that owns the memory. pAllocateInfo is a pointer to an instance of the VkMemoryAllocateInfo structure describing parameters of the allocation. A successful returned allocation must use the requested parameters — no substitution is permitted by the implementation. pAllocator controls host memory allocation as described in the Memory Allocation chapter. pMemory is a pointer to a VkDeviceMemory handle in which information about the allocated memory is returned. Allocations returned by vkAllocateMemory are guaranteed to meet any alignment requirement by the implementation. For example, if an implementation requires 128 byte alignment for images and 64 byte alignment for buffers, the device memory returned through this mechanism would be 128-byte aligned. This ensures that applications can correctly suballocate objects of different types (with potentially different alignment requirements) in the same memory object.
When memory is allocated, its contents are undefined.
There is an implementation-dependent maximum number of memory allocations which can be simultaneously created on a device. This is specified by the maxMemoryAllocationCount member of the VkPhysicalDeviceLimits structure. If maxMemoryAllocationCount is exceeded, vkAllocateMemory will return VK_ERROR_TOO_MANY_OBJECTS.
Note
Some platforms may have a limit on the maximum size of a single allocation. For example, certain systems may fail to create allocations with a size greater than or equal to 4GB. Such a limit is implementation-dependent, and if such a failure occurs then the error
VK_ERROR_OUT_OF_DEVICE_MEMORYshould be returned.
Valid Usage
- The number of currently valid memory objects, allocated from
device, must be less thanVkPhysicalDeviceLimits::maxMemoryAllocationCount
Valid Usage (Implicit)
devicemust be a validVkDevicehandlepAllocateInfomust be a pointer to a validVkMemoryAllocateInfostructure- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructurepMemorymust be a pointer to aVkDeviceMemoryhandle
Return Codes
VkAllocationCallbacks, VkDevice, VkDeviceMemory, VkMemoryAllocateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkAllocateMemory
vkBeginCommandBuffer - Start recording a command buffer
To begin recording a command buffer, call:
VkResult vkBeginCommandBuffer(
VkCommandBuffer commandBuffer,
const VkCommandBufferBeginInfo* pBeginInfo); commandBuffer is the handle of the command buffer which is to be put in the recording state. pBeginInfo is an instance of the VkCommandBufferBeginInfo structure, which defines additional information about how the command buffer begins recording. Valid Usage
commandBuffermust not be in the recording or pending state.- If
commandBufferwas allocated from a VkCommandPool which did not have theVK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BITflag set,commandBuffermust be in the initial state.- If
commandBufferis a secondary command buffer, thepInheritanceInfomember ofpBeginInfomust be a validVkCommandBufferInheritanceInfostructure- If
commandBufferis a secondary command buffer and either theocclusionQueryEnablemember of thepInheritanceInfomember ofpBeginInfoisVK_FALSE, or the precise occlusion queries feature is not enabled, thequeryFlagsmember of thepInheritanceInfomemberpBeginInfomust not containVK_QUERY_CONTROL_PRECISE_BIT
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlepBeginInfomust be a pointer to a validVkCommandBufferBeginInfostructure
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Return Codes
VkCommandBuffer, VkCommandBufferBeginInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkBeginCommandBuffer
vkBindBufferMemory - Bind device memory to a buffer object
To attach memory to a buffer object, call:
VkResult vkBindBufferMemory(
VkDevice device,
VkBuffer buffer,
VkDeviceMemory memory,
VkDeviceSize memoryOffset); device is the logical device that owns the buffer and memory. buffer is the buffer to be attached to memory. memory is a VkDeviceMemory object describing the device memory to attach. memoryOffset is the start offset of the region of memory which is to be bound to the buffer. The number of bytes returned in the VkMemoryRequirements::size member in memory, starting from memoryOffset bytes, will be bound to the specified buffer. Valid Usage
buffermust not already be backed by a memory objectbuffermust not have been created with any sparse memory binding flagsmemoryOffsetmust be less than the size ofmemory- If
bufferwas created with theVK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BITorVK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT,memoryOffsetmust be a multiple ofVkPhysicalDeviceLimits::minTexelBufferOffsetAlignment- If
bufferwas created with theVK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,memoryOffsetmust be a multiple ofVkPhysicalDeviceLimits::minUniformBufferOffsetAlignment- If
bufferwas created with theVK_BUFFER_USAGE_STORAGE_BUFFER_BIT,memoryOffsetmust be a multiple ofVkPhysicalDeviceLimits::minStorageBufferOffsetAlignmentmemorymust have been allocated using one of the memory types allowed in thememoryTypeBitsmember of theVkMemoryRequirementsstructure returned from a call tovkGetBufferMemoryRequirementswithbuffermemoryOffsetmust be an integer multiple of thealignmentmember of theVkMemoryRequirementsstructure returned from a call tovkGetBufferMemoryRequirementswithbuffer- The
sizemember of theVkMemoryRequirementsstructure returned from a call tovkGetBufferMemoryRequirementswithbuffermust be less than or equal to the size ofmemoryminusmemoryOffset
Valid Usage (Implicit)
devicemust be a validVkDevicehandlebuffermust be a validVkBufferhandlememorymust be a validVkDeviceMemoryhandlebuffermust have been created, allocated, or retrieved fromdevicememorymust have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
buffermust be externally synchronized
Return Codes
VkBuffer, VkDevice, VkDeviceMemory, VkDeviceSize
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkBindBufferMemory
vkBindImageMemory - Bind device memory to an image object
To attach memory to an image object, call:
VkResult vkBindImageMemory(
VkDevice device,
VkImage image,
VkDeviceMemory memory,
VkDeviceSize memoryOffset); device is the logical device that owns the image and memory. image is the image. memory is the VkDeviceMemory object describing the device memory to attach. memoryOffset is the start offset of the region of memory which is to be bound to the image. The number of bytes returned in the VkMemoryRequirements::size member in memory, starting from memoryOffset bytes, will be bound to the specified image. Valid Usage
imagemust not already be backed by a memory objectimagemust not have been created with any sparse memory binding flagsmemoryOffsetmust be less than the size ofmemorymemorymust have been allocated using one of the memory types allowed in thememoryTypeBitsmember of theVkMemoryRequirementsstructure returned from a call tovkGetImageMemoryRequirementswithimagememoryOffsetmust be an integer multiple of thealignmentmember of theVkMemoryRequirementsstructure returned from a call tovkGetImageMemoryRequirementswithimage- The
sizemember of theVkMemoryRequirementsstructure returned from a call tovkGetImageMemoryRequirementswithimagemust be less than or equal to the size ofmemoryminusmemoryOffset
Valid Usage (Implicit)
devicemust be a validVkDevicehandleimagemust be a validVkImagehandlememorymust be a validVkDeviceMemoryhandleimagemust have been created, allocated, or retrieved fromdevicememorymust have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
imagemust be externally synchronized
Return Codes
VkDevice, VkDeviceMemory, VkDeviceSize, VkImage
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkBindImageMemory
vkCmdBeginQuery - Begin a query
To begin a query, call:
void vkCmdBeginQuery(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t query,
VkQueryControlFlags flags); commandBuffer is the command buffer into which this command will be recorded. queryPool is the query pool that will manage the results of the query. query is the query index within the query pool that will contain the results. flags is a bitmask of VkQueryControlFlagBits specifying constraints on the types of queries that can be performed. If the queryType of the pool is VK_QUERY_TYPE_OCCLUSION and flags contains VK_QUERY_CONTROL_PRECISE_BIT, an implementation must return a result that matches the actual number of samples passed. This is described in more detail in Occlusion Queries.
After beginning a query, that query is considered active within the command buffer it was called in until that same query is ended. Queries active in a primary command buffer when secondary command buffers are executed are considered active for those secondary command buffers.
Valid Usage
- The query identified by
queryPoolandquerymust currently not be active- The query identified by
queryPoolandquerymust be unavailable- If the precise occlusion queries feature is not enabled, or the
queryTypeused to createqueryPoolwas notVK_QUERY_TYPE_OCCLUSION,flagsmust not containVK_QUERY_CONTROL_PRECISE_BITqueryPoolmust have been created with aqueryTypethat differs from that of any other queries that have been made active, and are currently still active withincommandBufferquerymust be less than the number of queries inqueryPool- If the
queryTypeused to createqueryPoolwasVK_QUERY_TYPE_OCCLUSION, theVkCommandPoolthatcommandBufferwas allocated from must support graphics operations- If the
queryTypeused to createqueryPoolwasVK_QUERY_TYPE_PIPELINE_STATISTICSand any of thepipelineStatisticsindicate graphics operations, theVkCommandPoolthatcommandBufferwas allocated from must support graphics operations- If the
queryTypeused to createqueryPoolwasVK_QUERY_TYPE_PIPELINE_STATISTICSand any of thepipelineStatisticsindicate compute operations, theVkCommandPoolthatcommandBufferwas allocated from must support compute operations
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlequeryPoolmust be a validVkQueryPoolhandleflagsmust be a valid combination of VkQueryControlFlagBits valuescommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics, or compute operations- Both of
commandBuffer, andqueryPoolmust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryBoth
Graphics
compute
VkCommandBuffer, VkQueryControlFlags, VkQueryPool
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdBeginQuery
vkCmdBeginRenderPass - Begin a new render pass
To begin a render pass instance, call:
void vkCmdBeginRenderPass(
VkCommandBuffer commandBuffer,
const VkRenderPassBeginInfo* pRenderPassBegin,
VkSubpassContents contents); commandBuffer is the command buffer in which to record the command. pRenderPassBegin is a pointer to a VkRenderPassBeginInfo structure (defined below) which indicates the render pass to begin an instance of, and the framebuffer the instance uses. contents is a VkSubpassContents value specifying how the commands in the first subpass will be provided. After beginning a render pass instance, the command buffer is ready to record the commands for the first subpass of that render pass.
Valid Usage
- If any of the
initialLayoutorfinalLayoutmember of theVkAttachmentDescriptionstructures or thelayoutmember of theVkAttachmentReferencestructures specified when creating the render pass specified in therenderPassmember ofpRenderPassBeginisVK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMALthen the corresponding attachment image subresource of the framebuffer specified in theframebuffermember ofpRenderPassBeginmust have been created withVK_IMAGE_USAGE_COLOR_ATTACHMENT_BITset- If any of the
initialLayoutorfinalLayoutmember of theVkAttachmentDescriptionstructures or thelayoutmember of theVkAttachmentReferencestructures specified when creating the render pass specified in therenderPassmember ofpRenderPassBeginisVK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMALorVK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMALthen the corresponding attachment image subresource of the framebuffer specified in theframebuffermember ofpRenderPassBeginmust have been created withVK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BITset- If any of the
initialLayoutorfinalLayoutmember of theVkAttachmentDescriptionstructures or thelayoutmember of theVkAttachmentReferencestructures specified when creating the render pass specified in therenderPassmember ofpRenderPassBeginisVK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMALthen the corresponding attachment image subresource of the framebuffer specified in theframebuffermember ofpRenderPassBeginmust have been created withVK_IMAGE_USAGE_SAMPLED_BITorVK_IMAGE_USAGE_INPUT_ATTACHMENT_BITset- If any of the
initialLayoutorfinalLayoutmember of theVkAttachmentDescriptionstructures or thelayoutmember of theVkAttachmentReferencestructures specified when creating the render pass specified in therenderPassmember ofpRenderPassBeginisVK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMALthen the corresponding attachment image subresource of the framebuffer specified in theframebuffermember ofpRenderPassBeginmust have been created withVK_IMAGE_USAGE_TRANSFER_SRC_BITset- If any of the
initialLayoutorfinalLayoutmember of theVkAttachmentDescriptionstructures or thelayoutmember of theVkAttachmentReferencestructures specified when creating the render pass specified in therenderPassmember ofpRenderPassBeginisVK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMALthen the corresponding attachment image subresource of the framebuffer specified in theframebuffermember ofpRenderPassBeginmust have been created withVK_IMAGE_USAGE_TRANSFER_DST_BITset- If any of the
initialLayoutmembers of theVkAttachmentDescriptionstructures specified when creating the render pass specified in therenderPassmember ofpRenderPassBeginis notVK_IMAGE_LAYOUT_UNDEFINED, then each suchinitialLayoutmust be equal to the current layout of the corresponding attachment image subresource of the framebuffer specified in theframebuffermember ofpRenderPassBegin- The
srcStageMaskanddstStageMaskmembers of any element of thepDependenciesmember of VkRenderPassCreateInfo used to createrenderpassmust be supported by the capabilities of the queue family identified by thequeueFamilyIndexmember of the VkCommandPoolCreateInfo used to create the command pool whichcommandBufferwas allocated from.
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlepRenderPassBeginmust be a pointer to a validVkRenderPassBeginInfostructurecontentsmust be a valid VkSubpassContents valuecommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics operations- This command must only be called outside of a render pass instance
commandBuffermust be a primaryVkCommandBuffer
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
Outside
Graphics
Graphics
VkCommandBuffer, VkRenderPassBeginInfo, VkSubpassContents
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdBeginRenderPass
vkCmdBindDescriptorSets - Binds descriptor sets to a command buffer
To bind one or more descriptor sets to a command buffer, call:
void vkCmdBindDescriptorSets(
VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipelineLayout layout,
uint32_t firstSet,
uint32_t descriptorSetCount,
const VkDescriptorSet* pDescriptorSets,
uint32_t dynamicOffsetCount,
const uint32_t* pDynamicOffsets); commandBuffer is the command buffer that the descriptor sets will be bound to. pipelineBindPoint is a VkPipelineBindPoint indicating whether the descriptors will be used by graphics pipelines or compute pipelines. There is a separate set of bind points for each of graphics and compute, so binding one does not disturb the other. layout is a VkPipelineLayout object used to program the bindings. firstSet is the set number of the first descriptor set to be bound. descriptorSetCount is the number of elements in the pDescriptorSets array. pDescriptorSets is an array of handles to VkDescriptorSet objects describing the descriptor sets to write to. dynamicOffsetCount is the number of dynamic offsets in the pDynamicOffsets array. pDynamicOffsets is a pointer to an array of uint32_t values specifying dynamic offsets. vkCmdBindDescriptorSets causes the sets numbered [firstSet.. firstSet+descriptorSetCount-1] to use the bindings stored in pDescriptorSets[0..descriptorSetCount-1] for subsequent rendering commands (either compute or graphics, according to the pipelineBindPoint). Any bindings that were previously applied via these sets are no longer valid.
Once bound, a descriptor set affects rendering of subsequent graphics or compute commands in the command buffer until a different set is bound to the same set number, or else until the set is disturbed as described in Pipeline Layout Compatibility.
A compatible descriptor set must be bound for all set numbers that any shaders in a pipeline access, at the time that a draw or dispatch command is recorded to execute using that pipeline. However, if none of the shaders in a pipeline statically use any bindings with a particular set number, then no descriptor set need be bound for that set number, even if the pipeline layout includes a non-trivial descriptor set layout for that set number.
If any of the sets being bound include dynamic uniform or storage buffers, then pDynamicOffsets includes one element for each array element in each dynamic descriptor type binding in each set. Values are taken from pDynamicOffsets in an order such that all entries for set N come before set N+1; within a set, entries are ordered by the binding numbers in the descriptor set layouts; and within a binding array, elements are in order. dynamicOffsetCount must equal the total number of dynamic descriptors in the sets being bound.
The effective offset used for dynamic uniform and storage buffer bindings is the sum of the relative offset taken from pDynamicOffsets, and the base address of the buffer plus base offset in the descriptor set. The length of the dynamic uniform and storage buffer bindings is the buffer range as specified in the descriptor set.
Each of the pDescriptorSets must be compatible with the pipeline layout specified by layout. The layout used to program the bindings must also be compatible with the pipeline used in subsequent graphics or compute commands, as defined in the Pipeline Layout Compatibility section.
The descriptor set contents bound by a call to vkCmdBindDescriptorSets may be consumed during host execution of the command, or during shader execution of the resulting draws, or any time in between. Thus, the contents must not be altered (overwritten by an update command, or freed) between when the command is recorded and when the command completes executing on the queue. The contents of pDynamicOffsets are consumed immediately during execution of vkCmdBindDescriptorSets. Once all pending uses have completed, it is legal to update and reuse a descriptor set.
Valid Usage
- Any given element of
pDescriptorSetsmust have been allocated with aVkDescriptorSetLayoutthat matches (is the same as, or identically defined as) theVkDescriptorSetLayoutat set n inlayout, where n is the sum offirstSetand the index intopDescriptorSetsdynamicOffsetCountmust be equal to the total number of dynamic descriptors inpDescriptorSets- The sum of
firstSetanddescriptorSetCountmust be less than or equal toVkPipelineLayoutCreateInfo::setLayoutCountprovided whenlayoutwas createdpipelineBindPointmust be supported by thecommandBuffer’s parentVkCommandPool’s queue family- Any given element of
pDynamicOffsetsmust satisfy the required alignment for the corresponding descriptor binding’s descriptor type
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlepipelineBindPointmust be a valid VkPipelineBindPoint valuelayoutmust be a validVkPipelineLayouthandlepDescriptorSetsmust be a pointer to an array ofdescriptorSetCountvalidVkDescriptorSethandles- If
dynamicOffsetCountis not0,pDynamicOffsetsmust be a pointer to an array ofdynamicOffsetCountuint32_tvaluescommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics, or compute operationsdescriptorSetCountmust be greater than0- Each of
commandBuffer,layout, and the elements ofpDescriptorSetsmust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryBoth
Graphics
compute
VkCommandBuffer, VkDescriptorSet, VkPipelineBindPoint, VkPipelineLayout
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdBindDescriptorSets
vkCmdBindIndexBuffer - Bind an index buffer to a command buffer
To bind an index buffer to a command buffer, call:
void vkCmdBindIndexBuffer(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
VkIndexType indexType); commandBuffer is the command buffer into which the command is recorded. buffer is the buffer being bound. offset is the starting offset in bytes within buffer used in index buffer address calculations. indexType is a VkIndexType value specifying whether indices are treated as 16 bits or 32 bits. Valid Usage
offsetmust be less than the size ofbuffer- The sum of
offsetand the address of the range ofVkDeviceMemoryobject that is backingbuffer, must be a multiple of the type indicated byindexTypebuffermust have been created with theVK_BUFFER_USAGE_INDEX_BUFFER_BITflag- If
bufferis non-sparse then it must be bound completely and contiguously to a singleVkDeviceMemoryobject
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlebuffermust be a validVkBufferhandleindexTypemust be a valid VkIndexType valuecommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics operations- Both of
buffer, andcommandBuffermust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryBoth
Graphics
VkBuffer, VkCommandBuffer, VkDeviceSize, VkIndexType
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdBindIndexBuffer
vkCmdBindPipeline - Bind a pipeline object to a command buffer
Once a pipeline has been created, it can be bound to the command buffer using the command:
void vkCmdBindPipeline(
VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipeline pipeline); commandBuffer is the command buffer that the pipeline will be bound to. pipelineBindPoint is a VkPipelineBindPoint value specifying whether to bind to the compute or graphics bind point. Binding one does not disturb the other. pipeline is the pipeline to be bound. Once bound, a pipeline binding affects subsequent graphics or compute commands in the command buffer until a different pipeline is bound to the bind point. The pipeline bound to VK_PIPELINE_BIND_POINT_COMPUTE controls the behavior of vkCmdDispatch and vkCmdDispatchIndirect. The pipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS controls the behavior of vkCmdDraw, vkCmdDrawIndexed, vkCmdDrawIndirect, and vkCmdDrawIndexedIndirect. No other commands are affected by the pipeline state.
Valid Usage
- If
pipelineBindPointisVK_PIPELINE_BIND_POINT_COMPUTE, theVkCommandPoolthatcommandBufferwas allocated from must support compute operations- If
pipelineBindPointisVK_PIPELINE_BIND_POINT_GRAPHICS, theVkCommandPoolthatcommandBufferwas allocated from must support graphics operations- If
pipelineBindPointisVK_PIPELINE_BIND_POINT_COMPUTE,pipelinemust be a compute pipeline- If
pipelineBindPointisVK_PIPELINE_BIND_POINT_GRAPHICS,pipelinemust be a graphics pipeline- If the variable multisample rate feature is not supported,
pipelineis a graphics pipeline, the current subpass has no attachments, and this is not the first call to this function with a graphics pipeline after transitioning to the current subpass, then the sample count specified by this pipeline must match that set in the previous pipeline
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlepipelineBindPointmust be a valid VkPipelineBindPoint valuepipelinemust be a validVkPipelinehandlecommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics, or compute operations- Both of
commandBuffer, andpipelinemust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryBoth
Graphics
compute
VkCommandBuffer, VkPipeline, VkPipelineBindPoint
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdBindPipeline
vkCmdBindVertexBuffers - Bind vertex buffers to a command buffer
To bind vertex buffers to a command buffer for use in subsequent draw commands, call:
void vkCmdBindVertexBuffers(
VkCommandBuffer commandBuffer,
uint32_t firstBinding,
uint32_t bindingCount,
const VkBuffer* pBuffers,
const VkDeviceSize* pOffsets); commandBuffer is the command buffer into which the command is recorded. firstBinding is the index of the first vertex input binding whose state is updated by the command. bindingCount is the number of vertex input bindings whose state is updated by the command. pBuffers is a pointer to an array of buffer handles. pOffsets is a pointer to an array of buffer offsets. The values taken from elements i of pBuffers and pOffsets replace the current state for the vertex input binding firstBinding + i, for i in [0, bindingCount). The vertex input binding is updated to start at the offset indicated by pOffsets[i] from the start of the buffer pBuffers[i]. All vertex input attributes that use each of these bindings will use these updated addresses in their address calculations for subsequent draw commands.
Valid Usage
firstBindingmust be less thanVkPhysicalDeviceLimits::maxVertexInputBindings- The sum of
firstBindingandbindingCountmust be less than or equal toVkPhysicalDeviceLimits::maxVertexInputBindings- All elements of
pOffsetsmust be less than the size of the corresponding element inpBuffers- All elements of
pBuffersmust have been created with theVK_BUFFER_USAGE_VERTEX_BUFFER_BITflag- Each element of
pBuffersthat is non-sparse must be bound completely and contiguously to a singleVkDeviceMemoryobject
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlepBuffersmust be a pointer to an array ofbindingCountvalidVkBufferhandlespOffsetsmust be a pointer to an array ofbindingCountVkDeviceSizevaluescommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics operationsbindingCountmust be greater than0- Both of
commandBuffer, and the elements ofpBuffersmust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryBoth
Graphics
VkBuffer, VkCommandBuffer, VkDeviceSize
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdBindVertexBuffers
vkCmdBlitImage - Copy regions of an image, potentially performing format conversion,
To copy regions of a source image into a destination image, potentially performing format conversion, arbitrary scaling, and filtering, call:
void vkCmdBlitImage(
VkCommandBuffer commandBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkImageBlit* pRegions,
VkFilter filter); commandBuffer is the command buffer into which the command will be recorded. srcImage is the source image. srcImageLayout is the layout of the source image subresources for the blit. dstImage is the destination image. dstImageLayout is the layout of the destination image subresources for the blit. regionCount is the number of regions to blit. pRegions is a pointer to an array of VkImageBlit structures specifying the regions to blit. filter is a VkFilter specifying the filter to apply if the blits require scaling. vkCmdBlitImage must not be used for multisampled source or destination images. Use vkCmdResolveImage for this purpose.
As the sizes of the source and destination extents can differ in any dimension, texels in the source extent are scaled and filtered to the destination extent. Scaling occurs via the following operations:
For each destination texel, the integer coordinate of that texel is converted to an unnormalized texture coordinate, using the effective inverse of the equations described in unnormalized to integer conversion:
These base coordinates are then offset by the first destination offset:
baseArrayCountdst The scale is determined from the source and destination regions, and applied to the offset coordinates:
Finally the source offset is added to the scaled coordinates, to determine the final unnormalized coordinates used to sample from srcImage:
mipLevel baseArrayCountsrc These coordinates are used to sample from the source image, as described in Image Operations chapter, with the filter mode equal to that of filter, a mipmap mode of VK_SAMPLER_MIPMAP_MODE_NEAREST and an address mode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE. Implementations must clamp at the edge of the source image, and may additionally clamp to the edge of the source region.
Note
Due to allowable rounding errors in the generation of the source texture coordinates, it is not always possible to guarantee exactly which source texels will be sampled for a given blit. As rounding errors are implementation dependent, the exact results of a blitting operation are also implementation dependent.
Blits are done layer by layer starting with the baseArrayLayer member of srcSubresource for the source and dstSubresource for the destination. layerCount layers are blitted to the destination image.
3D textures are blitted slice by slice. Slices in the source region bounded by srcOffsets[0].z and srcOffsets[1].z are copied to slices in the destination region bounded by dstOffsets[0].z and dstOffsets[1].z. For each destination slice, a source z coordinate is linearly interpolated between srcOffsets[0].z and srcOffsets[1].z. If the filter parameter is VK_FILTER_LINEAR then the value sampled from the source image is taken by doing linear filtering using the interpolated z coordinate. If filter parameter is VK_FILTER_NEAREST then value sampled from the source image is taken from the single nearest slice (with undefined rounding mode).
The following filtering and conversion rules apply:
Signed and unsigned integers are converted by first clamping to the representable range of the destination format, then casting the value.
Valid Usage
- The source region specified by a given element of
pRegionsmust be a region that is contained withinsrcImage- The destination region specified by a given element of
pRegionsmust be a region that is contained withindstImage- The union of all destination regions, specified by the elements of
pRegions, must not overlap in memory with any texel that may be sampled during the blit operationsrcImagemust use a format that supportsVK_FORMAT_FEATURE_BLIT_SRC_BIT, which is indicated byVkFormatProperties::linearTilingFeatures(for linearly tiled images) orVkFormatProperties::optimalTilingFeatures(for optimally tiled images) - as returned byvkGetPhysicalDeviceFormatPropertiessrcImagemust have been created withVK_IMAGE_USAGE_TRANSFER_SRC_BITusage flag- If
srcImageis non-sparse then it must be bound completely and contiguously to a singleVkDeviceMemoryobjectsrcImageLayoutmust specify the layout of the image subresources ofsrcImagespecified inpRegionsat the time this command is executed on aVkDevicesrcImageLayoutmust beVK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMALorVK_IMAGE_LAYOUT_GENERALdstImagemust use a format that supportsVK_FORMAT_FEATURE_BLIT_DST_BIT, which is indicated byVkFormatProperties::linearTilingFeatures(for linearly tiled images) orVkFormatProperties::optimalTilingFeatures(for optimally tiled images) - as returned byvkGetPhysicalDeviceFormatPropertiesdstImagemust have been created withVK_IMAGE_USAGE_TRANSFER_DST_BITusage flag- If
dstImageis non-sparse then it must be bound completely and contiguously to a singleVkDeviceMemoryobjectdstImageLayoutmust specify the layout of the image subresources ofdstImagespecified inpRegionsat the time this command is executed on aVkDevicedstImageLayoutmust beVK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMALorVK_IMAGE_LAYOUT_GENERAL- The sample count of
srcImageanddstImagemust both be equal toVK_SAMPLE_COUNT_1_BIT- If either of
srcImageordstImagewas created with a signed integer VkFormat, the other must also have been created with a signed integer VkFormat- If either of
srcImageordstImagewas created with an unsigned integer VkFormat, the other must also have been created with an unsigned integer VkFormat- If either of
srcImageordstImagewas created with a depth/stencil format, the other must have exactly the same format- If
srcImagewas created with a depth/stencil format,filtermust beVK_FILTER_NEARESTsrcImagemust have been created with asamplesvalue ofVK_SAMPLE_COUNT_1_BITdstImagemust have been created with asamplesvalue ofVK_SAMPLE_COUNT_1_BIT- If
filterisVK_FILTER_LINEAR,srcImagemust be of a format which supports linear filtering, as specified by theVK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BITflag inVkFormatProperties::linearTilingFeatures(for a linear image) orVkFormatProperties::optimalTilingFeatures(for an optimally tiled image) returned byvkGetPhysicalDeviceFormatProperties
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlesrcImagemust be a validVkImagehandlesrcImageLayoutmust be a valid VkImageLayout valuedstImagemust be a validVkImagehandledstImageLayoutmust be a valid VkImageLayout valuepRegionsmust be a pointer to an array ofregionCountvalidVkImageBlitstructuresfiltermust be a valid VkFilter valuecommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics operations- This command must only be called outside of a render pass instance
regionCountmust be greater than0- Each of
commandBuffer,dstImage, andsrcImagemust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryOutside
Graphics
Transfer
VkCommandBuffer, VkFilter, VkImage, VkImageBlit, VkImageLayout
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdBlitImage
vkCmdClearAttachments - Clear regions within currently bound framebuffer attachments
To clear one or more regions of color and depth/stencil attachments inside a render pass instance, call:
void vkCmdClearAttachments(
VkCommandBuffer commandBuffer,
uint32_t attachmentCount,
const VkClearAttachment* pAttachments,
uint32_t rectCount,
const VkClearRect* pRects); commandBuffer is the command buffer into which the command will be recorded. attachmentCount is the number of entries in the pAttachments array. pAttachments is a pointer to an array of VkClearAttachment structures defining the attachments to clear and the clear values to use. rectCount is the number of entries in the pRects array. pRects points to an array of VkClearRect structures defining regions within each selected attachment to clear. vkCmdClearAttachments can clear multiple regions of each attachment used in the current subpass of a render pass instance. This command must be called only inside a render pass instance, and implicitly selects the images to clear based on the current framebuffer attachments and the command parameters.
Valid Usage
- If the
aspectMaskmember of any given element ofpAttachmentscontainsVK_IMAGE_ASPECT_COLOR_BIT, thecolorAttachmentmember of those elements must refer to a valid color attachment in the current subpass- The rectangular region specified by a given element of
pRectsmust be contained within the render area of the current render pass instance- The layers specified by a given element of
pRectsmust be contained within every attachment thatpAttachmentsrefers to
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlepAttachmentsmust be a pointer to an array ofattachmentCountvalidVkClearAttachmentstructurespRectsmust be a pointer to an array ofrectCountVkClearRectstructurescommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics operations- This command must only be called inside of a render pass instance
attachmentCountmust be greater than0rectCountmust be greater than0
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryInside
Graphics
Graphics
VkClearAttachment, VkClearRect, VkCommandBuffer
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdClearAttachments
vkCmdClearColorImage - Clear regions of a color image
To clear one or more subranges of a color image, call:
void vkCmdClearColorImage(
VkCommandBuffer commandBuffer,
VkImage image,
VkImageLayout imageLayout,
const VkClearColorValue* pColor,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges); commandBuffer is the command buffer into which the command will be recorded. image is the image to be cleared. imageLayout specifies the current layout of the image subresource ranges to be cleared, and must be VK_IMAGE_LAYOUT_GENERAL or VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL. pColor is a pointer to a VkClearColorValue structure that contains the values the image subresource ranges will be cleared to (see html/vkspec.html#clears-values below). rangeCount is the number of image subresource range structures in pRanges. pRanges points to an array of VkImageSubresourceRange structures that describe a range of mipmap levels, array layers, and aspects to be cleared, as described in Image Views. The aspectMask of all image subresource ranges must only include VK_IMAGE_ASPECT_COLOR_BIT. Each specified range in pRanges is cleared to the value specified by pColor.
Valid Usage
imagemust have been created withVK_IMAGE_USAGE_TRANSFER_DST_BITusage flag- If
imageis non-sparse then it must be bound completely and contiguously to a singleVkDeviceMemoryobjectimageLayoutmust specify the layout of the image subresource ranges ofimagespecified inpRangesat the time this command is executed on aVkDeviceimageLayoutmust beVK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMALorVK_IMAGE_LAYOUT_GENERAL- The VkImageSubresourceRange::
baseMipLevelmembers of the elements of thepRangesarray must each be less than themipLevelsspecified in VkImageCreateInfo whenimagewas created- If the VkImageSubresourceRange::
levelCountmember of any element of thepRangesarray is notVK_REMAINING_MIP_LEVELS, it must be non-zero and VkImageSubresourceRange::baseMipLevel+ VkImageSubresourceRange::levelCountfor that element of thepRangesarray must be less than or equal to themipLevelsspecified in VkImageCreateInfo whenimagewas created- The VkImageSubresourceRange::
baseArrayLayermembers of the elements of thepRangesarray must each be less than thearrayLayersspecified in VkImageCreateInfo whenimagewas created- If the VkImageSubresourceRange::
layerCountmember of any element of thepRangesarray is notVK_REMAINING_ARRAY_LAYERS, it must be non-zero and VkImageSubresourceRange::baseArrayLayer+ VkImageSubresourceRange::layerCountfor that element of thepRangesarray must be less than or equal to thearrayLayersspecified in VkImageCreateInfo whenimagewas createdimagemust not have a compressed or depth/stencil format
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandleimagemust be a validVkImagehandleimageLayoutmust be a valid VkImageLayout valuepColormust be a pointer to a validVkClearColorValueunionpRangesmust be a pointer to an array ofrangeCountvalidVkImageSubresourceRangestructurescommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics, or compute operations- This command must only be called outside of a render pass instance
rangeCountmust be greater than0- Both of
commandBuffer, andimagemust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryOutside
Graphics
computeTransfer
VkClearColorValue, VkCommandBuffer, VkImage, VkImageLayout, VkImageSubresourceRange
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdClearColorImage
vkCmdClearDepthStencilImage - Fill regions of a combined depth/stencil image
To clear one or more subranges of a depth/stencil image, call:
void vkCmdClearDepthStencilImage(
VkCommandBuffer commandBuffer,
VkImage image,
VkImageLayout imageLayout,
const VkClearDepthStencilValue* pDepthStencil,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges); commandBuffer is the command buffer into which the command will be recorded. image is the image to be cleared. imageLayout specifies the current layout of the image subresource ranges to be cleared, and must be VK_IMAGE_LAYOUT_GENERAL or VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL. pDepthStencil is a pointer to a VkClearDepthStencilValue structure that contains the values the depth and stencil image subresource ranges will be cleared to (see html/vkspec.html#clears-values below). rangeCount is the number of image subresource range structures in pRanges. pRanges points to an array of VkImageSubresourceRange structures that describe a range of mipmap levels, array layers, and aspects to be cleared, as described in Image Views. The aspectMask of each image subresource range in pRanges can include VK_IMAGE_ASPECT_DEPTH_BIT if the image format has a depth component, and VK_IMAGE_ASPECT_STENCIL_BIT if the image format has a stencil component. pDepthStencil is a pointer to a VkClearDepthStencilValue structure that contains the values the image subresource ranges will be cleared to (see html/vkspec.html#clears-values below). Valid Usage
imagemust have been created withVK_IMAGE_USAGE_TRANSFER_DST_BITusage flag- If
imageis non-sparse then it must be bound completely and contiguously to a singleVkDeviceMemoryobjectimageLayoutmust specify the layout of the image subresource ranges ofimagespecified inpRangesat the time this command is executed on aVkDeviceimageLayoutmust be either ofVK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMALorVK_IMAGE_LAYOUT_GENERAL- The VkImageSubresourceRange::
baseMipLevelmembers of the elements of thepRangesarray must each be less than themipLevelsspecified in VkImageCreateInfo whenimagewas created- If the VkImageSubresourceRange::
levelCountmember of any element of thepRangesarray is notVK_REMAINING_MIP_LEVELS, it must be non-zero and VkImageSubresourceRange::baseMipLevel+ VkImageSubresourceRange::levelCountfor that element of thepRangesarray must be less than or equal to themipLevelsspecified in VkImageCreateInfo whenimagewas created- The VkImageSubresourceRange::
baseArrayLayermembers of the elements of thepRangesarray must each be less than thearrayLayersspecified in VkImageCreateInfo whenimagewas created- If the VkImageSubresourceRange::
layerCountmember of any element of thepRangesarray is notVK_REMAINING_ARRAY_LAYERS, it must be non-zero and VkImageSubresourceRange::baseArrayLayer+ VkImageSubresourceRange::layerCountfor that element of thepRangesarray must be less than or equal to thearrayLayersspecified in VkImageCreateInfo whenimagewas createdimagemust have a depth/stencil format
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandleimagemust be a validVkImagehandleimageLayoutmust be a valid VkImageLayout valuepDepthStencilmust be a pointer to a validVkClearDepthStencilValuestructurepRangesmust be a pointer to an array ofrangeCountvalidVkImageSubresourceRangestructurescommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics operations- This command must only be called outside of a render pass instance
rangeCountmust be greater than0- Both of
commandBuffer, andimagemust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryOutside
Graphics
Transfer
VkClearDepthStencilValue, VkCommandBuffer, VkImage, VkImageLayout, VkImageSubresourceRange
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdClearDepthStencilImage
vkCmdCopyBuffer - Copy data between buffer regions
To copy data between buffer objects, call:
void vkCmdCopyBuffer(
VkCommandBuffer commandBuffer,
VkBuffer srcBuffer,
VkBuffer dstBuffer,
uint32_t regionCount,
const VkBufferCopy* pRegions); commandBuffer is the command buffer into which the command will be recorded. srcBuffer is the source buffer. dstBuffer is the destination buffer. regionCount is the number of regions to copy. pRegions is a pointer to an array of VkBufferCopy structures specifying the regions to copy. Each region in pRegions is copied from the source buffer to the same region of the destination buffer. srcBuffer and dstBuffer can be the same buffer or alias the same memory, but the result is undefined if the copy regions overlap in memory.
Valid Usage
- The
sizemember of a given element ofpRegionsmust be greater than0- The
srcOffsetmember of a given element ofpRegionsmust be less than the size ofsrcBuffer- The
dstOffsetmember of a given element ofpRegionsmust be less than the size ofdstBuffer- The
sizemember of a given element ofpRegionsmust be less than or equal to the size ofsrcBufferminussrcOffset- The
sizemember of a given element ofpRegionsmust be less than or equal to the size ofdstBufferminusdstOffset- The union of the source regions, and the union of the destination regions, specified by the elements of
pRegions, must not overlap in memorysrcBuffermust have been created withVK_BUFFER_USAGE_TRANSFER_SRC_BITusage flag- If
srcBufferis non-sparse then it must be bound completely and contiguously to a singleVkDeviceMemoryobjectdstBuffermust have been created withVK_BUFFER_USAGE_TRANSFER_DST_BITusage flag- If
dstBufferis non-sparse then it must be bound completely and contiguously to a singleVkDeviceMemoryobject
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlesrcBuffermust be a validVkBufferhandledstBuffermust be a validVkBufferhandlepRegionsmust be a pointer to an array ofregionCountVkBufferCopystructurescommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support transfer, graphics, or compute operations- This command must only be called outside of a render pass instance
regionCountmust be greater than0- Each of
commandBuffer,dstBuffer, andsrcBuffermust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryOutside
Transfer
graphics
computeTransfer
VkBuffer, VkBufferCopy, VkCommandBuffer
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdCopyBuffer
vkCmdCopyBufferToImage - Copy data from a buffer into an image
To copy data from a buffer object to an image object, call:
void vkCmdCopyBufferToImage(
VkCommandBuffer commandBuffer,
VkBuffer srcBuffer,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkBufferImageCopy* pRegions); commandBuffer is the command buffer into which the command will be recorded. srcBuffer is the source buffer. dstImage is the destination image. dstImageLayout is the layout of the destination image subresources for the copy. regionCount is the number of regions to copy. pRegions is a pointer to an array of VkBufferImageCopy structures specifying the regions to copy. Each region in pRegions is copied from the specified region of the source buffer to the specified region of the destination image.
Valid Usage
- The buffer region specified by a given element of
pRegionsmust be a region that is contained withinsrcBuffer- The image region specified by a given element of
pRegionsmust be a region that is contained withindstImage- The union of all source regions, and the union of all destination regions, specified by the elements of
pRegions, must not overlap in memorysrcBuffermust have been created withVK_BUFFER_USAGE_TRANSFER_SRC_BITusage flag- If
srcBufferis non-sparse then it must be bound completely and contiguously to a singleVkDeviceMemoryobjectdstImagemust have been created withVK_IMAGE_USAGE_TRANSFER_DST_BITusage flag- If
dstImageis non-sparse then it must be bound completely and contiguously to a singleVkDeviceMemoryobjectdstImagemust have a sample count equal toVK_SAMPLE_COUNT_1_BITdstImageLayoutmust specify the layout of the image subresources ofdstImagespecified inpRegionsat the time this command is executed on aVkDevicedstImageLayoutmust beVK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMALorVK_IMAGE_LAYOUT_GENERAL
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlesrcBuffermust be a validVkBufferhandledstImagemust be a validVkImagehandledstImageLayoutmust be a valid VkImageLayout valuepRegionsmust be a pointer to an array ofregionCountvalidVkBufferImageCopystructurescommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support transfer, graphics, or compute operations- This command must only be called outside of a render pass instance
regionCountmust be greater than0- Each of
commandBuffer,dstImage, andsrcBuffermust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryOutside
Transfer
graphics
computeTransfer
VkBuffer, VkBufferImageCopy, VkCommandBuffer, VkImage, VkImageLayout
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdCopyBufferToImage
vkCmdCopyImage - Copy data between images
To copy data between image objects, call:
void vkCmdCopyImage(
VkCommandBuffer commandBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkImageCopy* pRegions); commandBuffer is the command buffer into which the command will be recorded. srcImage is the source image. srcImageLayout is the current layout of the source image subresource. dstImage is the destination image. dstImageLayout is the current layout of the destination image subresource. regionCount is the number of regions to copy. pRegions is a pointer to an array of VkImageCopy structures specifying the regions to copy. Each region in pRegions is copied from the source image to the same region of the destination image. srcImage and dstImage can be the same image or alias the same memory.
The formats of srcImage and dstImage must be compatible. Formats are considered compatible if their element size is the same between both formats. For example, VK_FORMAT_R8G8B8A8_UNORM is compatible with VK_FORMAT_R32_UINT because both texels are 4 bytes in size. Depth/stencil formats must match exactly.
vkCmdCopyImage allows copying between size-compatible compressed and uncompressed internal formats. Formats are size-compatible if the element size of the uncompressed format is equal to the element size (compressed texel block size) of the compressed format. Such a copy does not perform on-the-fly compression or decompression. When copying from an uncompressed format to a compressed format, each texel of uncompressed data of the source image is copied as a raw value to the corresponding compressed texel block of the destination image. When copying from a compressed format to an uncompressed format, each compressed texel block of the source image is copied as a raw value to the corresponding texel of uncompressed data in the destination image. Thus, for example, it is legal to copy between a 128-bit uncompressed format and a compressed format which has a 128-bit sized compressed texel block representing 4×4 texels (using 8 bits per texel), or between a 64-bit uncompressed format and a compressed format which has a 64-bit sized compressed texel block representing 4×4 texels (using 4 bits per texel).
When copying between compressed and uncompressed formats the extent members represent the texel dimensions of the source image and not the destination. When copying from a compressed image to an uncompressed image the image texel dimensions written to the uncompressed image will be source extent divided by the compressed texel block dimensions. When copying from an uncompressed image to a compressed image the image texel dimensions written to the compressed image will be the source extent multiplied by the compressed texel block dimensions. In both cases the number of bytes read and the number of bytes written will be identical.
Copying to or from block-compressed images is typically done in multiples of the compressed texel block size. For this reason the extent must be a multiple of the compressed texel block dimension. There is one exception to this rule which is required to handle compressed images created with dimensions that are not a multiple of the compressed texel block dimensions: if the srcImage is compressed, then:
extent.width is not a multiple of the compressed texel block width, then (extent.width + srcOffset.x) must equal the image subresource width. extent.height is not a multiple of the compressed texel block height, then (extent.height + srcOffset.y) must equal the image subresource height. extent.depth is not a multiple of the compressed texel block depth, then (extent.depth + srcOffset.z) must equal the image subresource depth. Similarly, if the dstImage is compressed, then:
extent.width is not a multiple of the compressed texel block width, then (extent.width + dstOffset.x) must equal the image subresource width. extent.height is not a multiple of the compressed texel block height, then (extent.height + dstOffset.y) must equal the image subresource height. extent.depth is not a multiple of the compressed texel block depth, then (extent.depth + dstOffset.z) must equal the image subresource depth. This allows the last compressed texel block of the image in each non-multiple dimension to be included as a source or destination of the copy.
vkCmdCopyImage can be used to copy image data between multisample images, but both images must have the same number of samples.
Valid Usage
- The source region specified by a given element of
pRegionsmust be a region that is contained withinsrcImage- The destination region specified by a given element of
pRegionsmust be a region that is contained withindstImage- The union of all source regions, and the union of all destination regions, specified by the elements of
pRegions, must not overlap in memorysrcImagemust have been created withVK_IMAGE_USAGE_TRANSFER_SRC_BITusage flag- If
srcImageis non-sparse then it must be bound completely and contiguously to a singleVkDeviceMemoryobjectsrcImageLayoutmust specify the layout of the image subresources ofsrcImagespecified inpRegionsat the time this command is executed on aVkDevicesrcImageLayoutmust beVK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMALorVK_IMAGE_LAYOUT_GENERALdstImagemust have been created withVK_IMAGE_USAGE_TRANSFER_DST_BITusage flag- If
dstImageis non-sparse then it must be bound completely and contiguously to a singleVkDeviceMemoryobjectdstImageLayoutmust specify the layout of the image subresources ofdstImagespecified inpRegionsat the time this command is executed on aVkDevicedstImageLayoutmust beVK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMALorVK_IMAGE_LAYOUT_GENERAL- The VkFormat of each of
srcImageanddstImagemust be compatible, as defined below- The sample count of
srcImageanddstImagemust match
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlesrcImagemust be a validVkImagehandlesrcImageLayoutmust be a valid VkImageLayout valuedstImagemust be a validVkImagehandledstImageLayoutmust be a valid VkImageLayout valuepRegionsmust be a pointer to an array ofregionCountvalidVkImageCopystructurescommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support transfer, graphics, or compute operations- This command must only be called outside of a render pass instance
regionCountmust be greater than0- Each of
commandBuffer,dstImage, andsrcImagemust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryOutside
Transfer
graphics
computeTransfer
VkCommandBuffer, VkImage, VkImageCopy, VkImageLayout
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdCopyImage
vkCmdCopyImageToBuffer - Copy image data into a buffer
To copy data from an image object to a buffer object, call:
void vkCmdCopyImageToBuffer(
VkCommandBuffer commandBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkBuffer dstBuffer,
uint32_t regionCount,
const VkBufferImageCopy* pRegions); commandBuffer is the command buffer into which the command will be recorded. srcImage is the source image. srcImageLayout is the layout of the source image subresources for the copy. dstBuffer is the destination buffer. regionCount is the number of regions to copy. pRegions is a pointer to an array of VkBufferImageCopy structures specifying the regions to copy. Each region in pRegions is copied from the specified region of the source image to the specified region of the destination buffer.
Valid Usage
- The image region specified by a given element of
pRegionsmust be a region that is contained withinsrcImage- The buffer region specified by a given element of
pRegionsmust be a region that is contained withindstBuffer- The union of all source regions, and the union of all destination regions, specified by the elements of
pRegions, must not overlap in memorysrcImagemust have been created withVK_IMAGE_USAGE_TRANSFER_SRC_BITusage flag- If
srcImageis non-sparse then it must be bound completely and contiguously to a singleVkDeviceMemoryobjectsrcImagemust have a sample count equal toVK_SAMPLE_COUNT_1_BITsrcImageLayoutmust specify the layout of the image subresources ofsrcImagespecified inpRegionsat the time this command is executed on aVkDevicesrcImageLayoutmust beVK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMALorVK_IMAGE_LAYOUT_GENERALdstBuffermust have been created withVK_BUFFER_USAGE_TRANSFER_DST_BITusage flag- If
dstBufferis non-sparse then it must be bound completely and contiguously to a singleVkDeviceMemoryobject
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlesrcImagemust be a validVkImagehandlesrcImageLayoutmust be a valid VkImageLayout valuedstBuffermust be a validVkBufferhandlepRegionsmust be a pointer to an array ofregionCountvalidVkBufferImageCopystructurescommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support transfer, graphics, or compute operations- This command must only be called outside of a render pass instance
regionCountmust be greater than0- Each of
commandBuffer,dstBuffer, andsrcImagemust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryOutside
Transfer
graphics
computeTransfer
VkBuffer, VkBufferImageCopy, VkCommandBuffer, VkImage, VkImageLayout
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdCopyImageToBuffer
vkCmdCopyQueryPoolResults - Copy the results of queries in a query pool to a buffer object
To copy query statuses and numerical results directly to buffer memory, call:
void vkCmdCopyQueryPoolResults(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize stride,
VkQueryResultFlags flags); commandBuffer is the command buffer into which this command will be recorded. queryPool is the query pool managing the queries containing the desired results. firstQuery is the initial query index. queryCount is the number of queries. firstQuery and queryCount together define a range of queries. dstBuffer is a VkBuffer object that will receive the results of the copy command. dstOffset is an offset into dstBuffer. stride is the stride in bytes between results for individual queries within dstBuffer. The required size of the backing memory for dstBuffer is determined as described above for vkGetQueryPoolResults. flags is a bitmask of VkQueryResultFlagBits specifying how and when results are returned. vkCmdCopyQueryPoolResults is guaranteed to see the effect of previous uses of vkCmdResetQueryPool in the same queue, without any additional synchronization. Thus, the results will always reflect the most recent use of the query.
flags has the same possible values described above for the flags parameter of vkGetQueryPoolResults, but the different style of execution causes some subtle behavioral differences. Because vkCmdCopyQueryPoolResults executes in order with respect to other query commands, there is less ambiguity about which use of a query is being requested.
If no bits are set in flags, results for all requested queries in the available state are written as 32-bit unsigned integer values, and nothing is written for queries in the unavailable state.
If VK_QUERY_RESULT_64_BIT is set, the results are written as an array of 64-bit unsigned integer values as described for vkGetQueryPoolResults.
If VK_QUERY_RESULT_WAIT_BIT is set, the implementation will wait for each query’s status to be in the available state before retrieving the numerical results for that query. This is guaranteed to reflect the most recent use of the query on the same queue, assuming that the query is not being simultaneously used by other queues. If the query does not become available in a finite amount of time (e.g. due to not issuing a query since the last reset), a VK_ERROR_DEVICE_LOST error may occur.
Similarly, if VK_QUERY_RESULT_WITH_AVAILABILITY_BIT is set and VK_QUERY_RESULT_WAIT_BIT is not set, the availability is guaranteed to reflect the most recent use of the query on the same queue, assuming that the query is not being simultaneously used by other queues. As with vkGetQueryPoolResults, implementations must guarantee that if they return a non-zero availability value, then the numerical results are valid.
If VK_QUERY_RESULT_PARTIAL_BIT is set, VK_QUERY_RESULT_WAIT_BIT is not set, and the query’s status is unavailable, an intermediate result value between zero and the final result value is written for that query.
VK_QUERY_RESULT_PARTIAL_BIT must not be used if the pool’s queryType is VK_QUERY_TYPE_TIMESTAMP.
vkCmdCopyQueryPoolResults is considered to be a transfer operation, and its writes to buffer memory must be synchronized using VK_PIPELINE_STAGE_TRANSFER_BIT and VK_ACCESS_TRANSFER_WRITE_BIT before using the results.
Valid Usage
dstOffsetmust be less than the size ofdstBufferfirstQuerymust be less than the number of queries inqueryPool- The sum of
firstQueryandqueryCountmust be less than or equal to the number of queries inqueryPool- If
VK_QUERY_RESULT_64_BITis not set inflagsthendstOffsetandstridemust be multiples of4- If
VK_QUERY_RESULT_64_BITis set inflagsthendstOffsetandstridemust be multiples of8dstBuffermust have enough storage, fromdstOffset, to contain the result of each query, as described heredstBuffermust have been created withVK_BUFFER_USAGE_TRANSFER_DST_BITusage flag- If
dstBufferis non-sparse then it must be bound completely and contiguously to a singleVkDeviceMemoryobject- If the
queryTypeused to createqueryPoolwasVK_QUERY_TYPE_TIMESTAMP,flagsmust not containVK_QUERY_RESULT_PARTIAL_BIT
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlequeryPoolmust be a validVkQueryPoolhandledstBuffermust be a validVkBufferhandleflagsmust be a valid combination of VkQueryResultFlagBits valuescommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics, or compute operations- This command must only be called outside of a render pass instance
- Each of
commandBuffer,dstBuffer, andqueryPoolmust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryOutside
Graphics
computeTransfer
VkBuffer, VkCommandBuffer, VkDeviceSize, VkQueryPool, VkQueryResultFlags
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdCopyQueryPoolResults
vkCmdDispatch - Dispatch compute work items
To record a dispatch, call:
void vkCmdDispatch(
VkCommandBuffer commandBuffer,
uint32_t groupCountX,
uint32_t groupCountY,
uint32_t groupCountZ); commandBuffer is the command buffer into which the command will be recorded. groupCountX is the number of local workgroups to dispatch in the X dimension. groupCountY is the number of local workgroups to dispatch in the Y dimension. groupCountZ is the number of local workgroups to dispatch in the Z dimension. When the command is executed, a global workgroup consisting of groupCountX × groupCountY × groupCountZ local workgroups is assembled.
Valid Usage
groupCountXmust be less than or equal toVkPhysicalDeviceLimits::maxComputeWorkGroupCount[0]groupCountYmust be less than or equal toVkPhysicalDeviceLimits::maxComputeWorkGroupCount[1]groupCountZmust be less than or equal toVkPhysicalDeviceLimits::maxComputeWorkGroupCount[2]- For each set n that is statically used by the
VkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_COMPUTE, a descriptor set must have been bound to n atVK_PIPELINE_BIND_POINT_COMPUTE, with aVkPipelineLayoutthat is compatible for set n, with theVkPipelineLayoutused to create the currentVkPipeline, as described in html/vkspec.html#descriptorsets-compatibility- Descriptors in each bound descriptor set, specified via
vkCmdBindDescriptorSets, must be valid if they are statically used by the currently boundVkPipelineobject, specified viavkCmdBindPipeline- A valid compute pipeline must be bound to the current command buffer with
VK_PIPELINE_BIND_POINT_COMPUTE- For each push constant that is statically used by the
VkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_COMPUTE, a push constant value must have been set forVK_PIPELINE_BIND_POINT_COMPUTE, with aVkPipelineLayoutthat is compatible for push constants with the one used to create the currentVkPipeline, as described in html/vkspec.html#descriptorsets-compatibility- If any
VkSamplerobject that is accessed from a shader by theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_COMPUTEuses unnormalized coordinates, it must not be used to sample from anyVkImagewith aVkImageViewof the typeVK_IMAGE_VIEW_TYPE_3D,VK_IMAGE_VIEW_TYPE_CUBE,VK_IMAGE_VIEW_TYPE_1D_ARRAY,VK_IMAGE_VIEW_TYPE_2D_ARRAYorVK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage- If any
VkSamplerobject that is accessed from a shader by theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_COMPUTEuses unnormalized coordinates, it must not be used with any of the SPIR-VOpImageSample*orOpImageSparseSample*instructions withImplicitLod,DreforProjin their name, in any shader stage- If any
VkSamplerobject that is accessed from a shader by theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_COMPUTEuses unnormalized coordinates, it must not be used with any of the SPIR-VOpImageSample*orOpImageSparseSample*instructions that includes a LOD bias or any offset values, in any shader stage- If the robust buffer access feature is not enabled, and any shader stage in the
VkPipelineobject currently bound toVK_PIPELINE_BIND_POINT_COMPUTEaccesses a uniform buffer, it must not access values outside of the range of that buffer specified in the currently bound descriptor set- If the robust buffer access feature is not enabled, and any shader stage in the
VkPipelineobject currently bound toVK_PIPELINE_BIND_POINT_COMPUTEaccesses a storage buffer, it must not access values outside of the range of that buffer specified in the currently bound descriptor set- Any
VkImageViewbeing sampled withVK_FILTER_LINEARas a result of this command must be of a format which supports linear filtering, as specified by theVK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BITflag inVkFormatProperties::linearTilingFeatures(for a linear image) orVkFormatProperties::optimalTilingFeatures(for an optimally tiled image) returned byvkGetPhysicalDeviceFormatProperties
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlecommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support compute operations- This command must only be called outside of a render pass instance
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryOutside
Compute
Compute
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdDispatch
vkCmdDispatchIndirect - Dispatch compute work items using indirect parameters
To record an indirect command dispatch, call:
void vkCmdDispatchIndirect(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset); commandBuffer is the command buffer into which the command will be recorded. buffer is the buffer containing dispatch parameters. offset is the byte offset into buffer where parameters begin. vkCmdDispatchIndirect behaves similarly to vkCmdDispatch except that the parameters are read by the device from a buffer during execution. The parameters of the dispatch are encoded in a VkDispatchIndirectCommand structure taken from buffer starting at offset.
Valid Usage
- If
bufferis non-sparse then it must be bound completely and contiguously to a singleVkDeviceMemoryobject- For each set n that is statically used by the
VkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_COMPUTE, a descriptor set must have been bound to n atVK_PIPELINE_BIND_POINT_COMPUTE, with aVkPipelineLayoutthat is compatible for set n, with theVkPipelineLayoutused to create the currentVkPipeline, as described in html/vkspec.html#descriptorsets-compatibility- Descriptors in each bound descriptor set, specified via
vkCmdBindDescriptorSets, must be valid if they are statically used by the currently boundVkPipelineobject, specified viavkCmdBindPipeline- A valid compute pipeline must be bound to the current command buffer with
VK_PIPELINE_BIND_POINT_COMPUTEbuffermust have been created with theVK_BUFFER_USAGE_INDIRECT_BUFFER_BITbit setoffsetmust be a multiple of4- The sum of
offsetand the size ofVkDispatchIndirectCommandmust be less than or equal to the size ofbuffer- For each push constant that is statically used by the
VkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_COMPUTE, a push constant value must have been set forVK_PIPELINE_BIND_POINT_COMPUTE, with aVkPipelineLayoutthat is compatible for push constants with the one used to create the currentVkPipeline, as described in html/vkspec.html#descriptorsets-compatibility- If any
VkSamplerobject that is accessed from a shader by theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_COMPUTEuses unnormalized coordinates, it must not be used to sample from anyVkImagewith aVkImageViewof the typeVK_IMAGE_VIEW_TYPE_3D,VK_IMAGE_VIEW_TYPE_CUBE,VK_IMAGE_VIEW_TYPE_1D_ARRAY,VK_IMAGE_VIEW_TYPE_2D_ARRAYorVK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage- If any
VkSamplerobject that is accessed from a shader by theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_COMPUTEuses unnormalized coordinates, it must not be used with any of the SPIR-VOpImageSample*orOpImageSparseSample*instructions withImplicitLod,DreforProjin their name, in any shader stage- If any
VkSamplerobject that is accessed from a shader by theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_COMPUTEuses unnormalized coordinates, it must not be used with any of the SPIR-VOpImageSample*orOpImageSparseSample*instructions that includes a LOD bias or any offset values, in any shader stage- If the robust buffer access feature is not enabled, and any shader stage in the
VkPipelineobject currently bound toVK_PIPELINE_BIND_POINT_COMPUTEaccesses a uniform buffer, it must not access values outside of the range of that buffer specified in the currently bound descriptor set- If the robust buffer access feature is not enabled, and any shader stage in the
VkPipelineobject currently bound toVK_PIPELINE_BIND_POINT_COMPUTEaccesses a storage buffer, it must not access values outside of the range of that buffer specified in the currently bound descriptor set- Any
VkImageViewbeing sampled withVK_FILTER_LINEARas a result of this command must be of a format which supports linear filtering, as specified by theVK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BITflag inVkFormatProperties::linearTilingFeatures(for a linear image) orVkFormatProperties::optimalTilingFeatures(for an optimally tiled image) returned byvkGetPhysicalDeviceFormatProperties
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlebuffermust be a validVkBufferhandlecommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support compute operations- This command must only be called outside of a render pass instance
- Both of
buffer, andcommandBuffermust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryOutside
Compute
Compute
VkBuffer, VkCommandBuffer, VkDeviceSize
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdDispatchIndirect
vkCmdDraw - Draw primitives
To record a non-indexed draw, call:
void vkCmdDraw(
VkCommandBuffer commandBuffer,
uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstVertex,
uint32_t firstInstance); commandBuffer is the command buffer into which the command is recorded. vertexCount is the number of vertices to draw. instanceCount is the number of instances to draw. firstVertex is the index of the first vertex to draw. firstInstance is the instance ID of the first instance to draw. When the command is executed, primitives are assembled using the current primitive topology and vertexCount consecutive vertex indices with the first vertexIndex value equal to firstVertex. The primitives are drawn instanceCount times with instanceIndex starting with firstInstance and increasing sequentially for each instance. The assembled primitives execute the currently bound graphics pipeline.
Valid Usage
- The current render pass must be compatible with the
renderPassmember of theVkGraphicsPipelineCreateInfostructure specified when creating theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICS.- The subpass index of the current render pass must be equal to the
subpassmember of theVkGraphicsPipelineCreateInfostructure specified when creating theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICS.- For each set n that is statically used by the
VkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICS, a descriptor set must have been bound to n atVK_PIPELINE_BIND_POINT_GRAPHICS, with aVkPipelineLayoutthat is compatible for set n, with theVkPipelineLayoutused to create the currentVkPipeline, as described in html/vkspec.html#descriptorsets-compatibility- For each push constant that is statically used by the
VkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICS, a push constant value must have been set forVK_PIPELINE_BIND_POINT_GRAPHICS, with aVkPipelineLayoutthat is compatible for push constants, with theVkPipelineLayoutused to create the currentVkPipeline, as described in html/vkspec.html#descriptorsets-compatibility- Descriptors in each bound descriptor set, specified via
vkCmdBindDescriptorSets, must be valid if they are statically used by the currently boundVkPipelineobject, specified viavkCmdBindPipeline- All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have valid buffers bound
- For a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in html/vkspec.html#fxvertex-input
- A valid graphics pipeline must be bound to the current command buffer with
VK_PIPELINE_BIND_POINT_GRAPHICS- If the
VkPipelineobject currently bound toVK_PIPELINE_BIND_POINT_GRAPHICSrequires any dynamic state, that state must have been set on the current command buffer- Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set
- If any
VkSamplerobject that is accessed from a shader by theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICSuses unnormalized coordinates, it must not be used to sample from anyVkImagewith aVkImageViewof the typeVK_IMAGE_VIEW_TYPE_3D,VK_IMAGE_VIEW_TYPE_CUBE,VK_IMAGE_VIEW_TYPE_1D_ARRAY,VK_IMAGE_VIEW_TYPE_2D_ARRAYorVK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage- If any
VkSamplerobject that is accessed from a shader by theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICSuses unnormalized coordinates, it must not be used with any of the SPIR-VOpImageSample*orOpImageSparseSample*instructions withImplicitLod,DreforProjin their name, in any shader stage- If any
VkSamplerobject that is accessed from a shader by theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICSuses unnormalized coordinates, it must not be used with any of the SPIR-VOpImageSample*orOpImageSparseSample*instructions that includes a LOD bias or any offset values, in any shader stage- If the robust buffer access feature is not enabled, and any shader stage in the
VkPipelineobject currently bound toVK_PIPELINE_BIND_POINT_GRAPHICSaccesses a uniform buffer, it must not access values outside of the range of that buffer specified in the currently bound descriptor set- If the robust buffer access feature is not enabled, and any shader stage in the
VkPipelineobject currently bound toVK_PIPELINE_BIND_POINT_GRAPHICSaccesses a storage buffer, it must not access values outside of the range of that buffer specified in the currently bound descriptor set- Any
VkImageViewbeing sampled withVK_FILTER_LINEARas a result of this command must be of a format which supports linear filtering, as specified by theVK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BITflag inVkFormatProperties::linearTilingFeatures(for a linear image) orVkFormatProperties::optimalTilingFeatures(for an optimally tiled image) returned byvkGetPhysicalDeviceFormatProperties- Image subresources used as attachments in the current render pass must not be accessed in any way other than as an attachment by this command.
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlecommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics operations- This command must only be called inside of a render pass instance
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryInside
Graphics
Graphics
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdDraw
vkCmdDrawIndexed - Issue an indexed draw into a command buffer
To record an indexed draw, call:
void vkCmdDrawIndexed(
VkCommandBuffer commandBuffer,
uint32_t indexCount,
uint32_t instanceCount,
uint32_t firstIndex,
int32_t vertexOffset,
uint32_t firstInstance); commandBuffer is the command buffer into which the command is recorded. indexCount is the number of vertices to draw. instanceCount is the number of instances to draw. firstIndex is the base index within the index buffer. vertexOffset is the value added to the vertex index before indexing into the vertex buffer. firstInstance is the instance ID of the first instance to draw. When the command is executed, primitives are assembled using the current primitive topology and indexCount vertices whose indices are retrieved from the index buffer. The index buffer is treated as an array of tightly packed unsigned integers of size defined by the vkCmdBindIndexBuffer::indexType parameter with which the buffer was bound.
The first vertex index is at an offset of firstIndex * indexSize + offset within the currently bound index buffer, where offset is the offset specified by vkCmdBindIndexBuffer and indexSize is the byte size of the type specified by indexType. Subsequent index values are retrieved from consecutive locations in the index buffer. Indices are first compared to the primitive restart value, then zero extended to 32 bits (if the indexType is VK_INDEX_TYPE_UINT16) and have vertexOffset added to them, before being supplied as the vertexIndex value.
The primitives are drawn instanceCount times with instanceIndex starting with firstInstance and increasing sequentially for each instance. The assembled primitives execute the currently bound graphics pipeline.
Valid Usage
- The current render pass must be compatible with the
renderPassmember of theVkGraphicsPipelineCreateInfostructure specified when creating theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICS.- The subpass index of the current render pass must be equal to the
subpassmember of theVkGraphicsPipelineCreateInfostructure specified when creating theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICS.- For each set n that is statically used by the
VkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICS, a descriptor set must have been bound to n atVK_PIPELINE_BIND_POINT_GRAPHICS, with aVkPipelineLayoutthat is compatible for set n, with theVkPipelineLayoutused to create the currentVkPipeline, as described in html/vkspec.html#descriptorsets-compatibility- For each push constant that is statically used by the
VkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICS, a push constant value must have been set forVK_PIPELINE_BIND_POINT_GRAPHICS, with aVkPipelineLayoutthat is compatible for push constants, with theVkPipelineLayoutused to create the currentVkPipeline, as described in html/vkspec.html#descriptorsets-compatibility- Descriptors in each bound descriptor set, specified via
vkCmdBindDescriptorSets, must be valid if they are statically used by the currently boundVkPipelineobject, specified viavkCmdBindPipeline- All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have valid buffers bound
- For a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in html/vkspec.html#fxvertex-input
- A valid graphics pipeline must be bound to the current command buffer with
VK_PIPELINE_BIND_POINT_GRAPHICS- If the
VkPipelineobject currently bound toVK_PIPELINE_BIND_POINT_GRAPHICSrequires any dynamic state, that state must have been set on the current command buffer- (
indexSize* (firstIndex+indexCount) +offset) must be less than or equal to the size of the currently bound index buffer, with indexSize being based on the type specified byindexType, where the index buffer,indexType, andoffsetare specified viavkCmdBindIndexBuffer- Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set
- If any
VkSamplerobject that is accessed from a shader by theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICSuses unnormalized coordinates, it must not be used to sample from anyVkImagewith aVkImageViewof the typeVK_IMAGE_VIEW_TYPE_3D,VK_IMAGE_VIEW_TYPE_CUBE,VK_IMAGE_VIEW_TYPE_1D_ARRAY,VK_IMAGE_VIEW_TYPE_2D_ARRAYorVK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage- If any
VkSamplerobject that is accessed from a shader by theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICSuses unnormalized coordinates, it must not be used with any of the SPIR-VOpImageSample*orOpImageSparseSample*instructions withImplicitLod,DreforProjin their name, in any shader stage- If any
VkSamplerobject that is accessed from a shader by theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICSuses unnormalized coordinates, it must not be used with any of the SPIR-VOpImageSample*orOpImageSparseSample*instructions that includes a LOD bias or any offset values, in any shader stage- If the robust buffer access feature is not enabled, and any shader stage in the
VkPipelineobject currently bound toVK_PIPELINE_BIND_POINT_GRAPHICSaccesses a uniform buffer, it must not access values outside of the range of that buffer specified in the currently bound descriptor set- If the robust buffer access feature is not enabled, and any shader stage in the
VkPipelineobject currently bound toVK_PIPELINE_BIND_POINT_GRAPHICSaccesses a storage buffer, it must not access values outside of the range of that buffer specified in the currently bound descriptor set- Any
VkImageViewbeing sampled withVK_FILTER_LINEARas a result of this command must be of a format which supports linear filtering, as specified by theVK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BITflag inVkFormatProperties::linearTilingFeatures(for a linear image) orVkFormatProperties::optimalTilingFeatures(for an optimally tiled image) returned byvkGetPhysicalDeviceFormatProperties- Image subresources used as attachments in the current render pass must not be accessed in any way other than as an attachment by this command.
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlecommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics operations- This command must only be called inside of a render pass instance
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryInside
Graphics
Graphics
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdDrawIndexed
vkCmdDrawIndexedIndirect - Perform an indexed indirect draw
To record an indexed indirect draw, call:
void vkCmdDrawIndexedIndirect(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
uint32_t drawCount,
uint32_t stride); commandBuffer is the command buffer into which the command is recorded. buffer is the buffer containing draw parameters. offset is the byte offset into buffer where parameters begin. drawCount is the number of draws to execute, and can be zero. stride is the byte stride between successive sets of draw parameters. vkCmdDrawIndexedIndirect behaves similarly to vkCmdDrawIndexed except that the parameters are read by the device from a buffer during execution. drawCount draws are executed by the command, with parameters taken from buffer starting at offset and increasing by stride bytes for each successive draw. The parameters of each draw are encoded in an array of VkDrawIndexedIndirectCommand structures. If drawCount is less than or equal to one, stride is ignored.
Valid Usage
- If
bufferis non-sparse then it must be bound completely and contiguously to a singleVkDeviceMemoryobjectoffsetmust be a multiple of4- If
drawCountis greater than1,stridemust be a multiple of4and must be greater than or equal to sizeof(VkDrawIndexedIndirectCommand)- If the multi-draw indirect feature is not enabled,
drawCountmust be0or1- If the drawIndirectFirstInstance feature is not enabled, all the
firstInstancemembers of theVkDrawIndexedIndirectCommandstructures accessed by this command must be0- The current render pass must be compatible with the
renderPassmember of theVkGraphicsPipelineCreateInfostructure specified when creating theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICS.- The subpass index of the current render pass must be equal to the
subpassmember of theVkGraphicsPipelineCreateInfostructure specified when creating theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICS.- For each set n that is statically used by the
VkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICS, a descriptor set must have been bound to n atVK_PIPELINE_BIND_POINT_GRAPHICS, with aVkPipelineLayoutthat is compatible for set n, with theVkPipelineLayoutused to create the currentVkPipeline, as described in html/vkspec.html#descriptorsets-compatibility- For each push constant that is statically used by the
VkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICS, a push constant value must have been set forVK_PIPELINE_BIND_POINT_GRAPHICS, with aVkPipelineLayoutthat is compatible for push constants, with theVkPipelineLayoutused to create the currentVkPipeline, as described in html/vkspec.html#descriptorsets-compatibility- Descriptors in each bound descriptor set, specified via
vkCmdBindDescriptorSets, must be valid if they are statically used by the currently boundVkPipelineobject, specified viavkCmdBindPipeline- All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have valid buffers bound
- A valid graphics pipeline must be bound to the current command buffer with
VK_PIPELINE_BIND_POINT_GRAPHICS- If the
VkPipelineobject currently bound toVK_PIPELINE_BIND_POINT_GRAPHICSrequires any dynamic state, that state must have been set on the current command buffer- If
drawCountis equal to1, (offset+ sizeof(VkDrawIndexedIndirectCommand)) must be less than or equal to the size ofbuffer- If
drawCountis greater than1, (stride× (drawCount- 1) +offset+ sizeof(VkDrawIndexedIndirectCommand)) must be less than or equal to the size ofbufferdrawCountmust be less than or equal toVkPhysicalDeviceLimits::maxDrawIndirectCount- Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set
- If any
VkSamplerobject that is accessed from a shader by theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICSuses unnormalized coordinates, it must not be used to sample from anyVkImagewith aVkImageViewof the typeVK_IMAGE_VIEW_TYPE_3D,VK_IMAGE_VIEW_TYPE_CUBE,VK_IMAGE_VIEW_TYPE_1D_ARRAY,VK_IMAGE_VIEW_TYPE_2D_ARRAYorVK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage- If any
VkSamplerobject that is accessed from a shader by theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICSuses unnormalized coordinates, it must not be used with any of the SPIR-VOpImageSample*orOpImageSparseSample*instructions withImplicitLod,DreforProjin their name, in any shader stage- If any
VkSamplerobject that is accessed from a shader by theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICSuses unnormalized coordinates, it must not be used with any of the SPIR-VOpImageSample*orOpImageSparseSample*instructions that includes a LOD bias or any offset values, in any shader stage- If the robust buffer access feature is not enabled, and any shader stage in the
VkPipelineobject currently bound toVK_PIPELINE_BIND_POINT_GRAPHICSaccesses a uniform buffer, it must not access values outside of the range of that buffer specified in the currently bound descriptor set- If the robust buffer access feature is not enabled, and any shader stage in the
VkPipelineobject currently bound toVK_PIPELINE_BIND_POINT_GRAPHICSaccesses a storage buffer, it must not access values outside of the range of that buffer specified in the currently bound descriptor set- Any
VkImageViewbeing sampled withVK_FILTER_LINEARas a result of this command must be of a format which supports linear filtering, as specified by theVK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BITflag inVkFormatProperties::linearTilingFeatures(for a linear image) orVkFormatProperties::optimalTilingFeatures(for an optimally tiled image) returned byvkGetPhysicalDeviceFormatProperties- Image subresources used as attachments in the current render pass must not be accessed in any way other than as an attachment by this command.
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlebuffermust be a validVkBufferhandlecommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics operations- This command must only be called inside of a render pass instance
- Both of
buffer, andcommandBuffermust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryInside
Graphics
Graphics
VkBuffer, VkCommandBuffer, VkDeviceSize
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdDrawIndexedIndirect
vkCmdDrawIndirect - Issue an indirect draw into a command buffer
To record a non-indexed indirect draw, call:
void vkCmdDrawIndirect(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
uint32_t drawCount,
uint32_t stride); commandBuffer is the command buffer into which the command is recorded. buffer is the buffer containing draw parameters. offset is the byte offset into buffer where parameters begin. drawCount is the number of draws to execute, and can be zero. stride is the byte stride between successive sets of draw parameters. vkCmdDrawIndirect behaves similarly to vkCmdDraw except that the parameters are read by the device from a buffer during execution. drawCount draws are executed by the command, with parameters taken from buffer starting at offset and increasing by stride bytes for each successive draw. The parameters of each draw are encoded in an array of VkDrawIndirectCommand structures. If drawCount is less than or equal to one, stride is ignored.
Valid Usage
- If
bufferis non-sparse then it must be bound completely and contiguously to a singleVkDeviceMemoryobjectoffsetmust be a multiple of4- If
drawCountis greater than1,stridemust be a multiple of4and must be greater than or equal to sizeof(VkDrawIndirectCommand)- If the multi-draw indirect feature is not enabled,
drawCountmust be0or1- If the drawIndirectFirstInstance feature is not enabled, all the
firstInstancemembers of theVkDrawIndirectCommandstructures accessed by this command must be0- The current render pass must be compatible with the
renderPassmember of theVkGraphicsPipelineCreateInfostructure specified when creating theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICS.- The subpass index of the current render pass must be equal to the
subpassmember of theVkGraphicsPipelineCreateInfostructure specified when creating theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICS.- For each set n that is statically used by the
VkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICS, a descriptor set must have been bound to n atVK_PIPELINE_BIND_POINT_GRAPHICS, with aVkPipelineLayoutthat is compatible for set n, with theVkPipelineLayoutused to create the currentVkPipeline, as described in html/vkspec.html#descriptorsets-compatibility- For each push constant that is statically used by the
VkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICS, a push constant value must have been set forVK_PIPELINE_BIND_POINT_GRAPHICS, with aVkPipelineLayoutthat is compatible for push constants, with theVkPipelineLayoutused to create the currentVkPipeline, as described in html/vkspec.html#descriptorsets-compatibility- Descriptors in each bound descriptor set, specified via
vkCmdBindDescriptorSets, must be valid if they are statically used by the currently boundVkPipelineobject, specified viavkCmdBindPipeline- All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have valid buffers bound
- A valid graphics pipeline must be bound to the current command buffer with
VK_PIPELINE_BIND_POINT_GRAPHICS- If the
VkPipelineobject currently bound toVK_PIPELINE_BIND_POINT_GRAPHICSrequires any dynamic state, that state must have been set on the current command buffer- If
drawCountis equal to1, (offset+ sizeof(VkDrawIndirectCommand)) must be less than or equal to the size ofbuffer- If
drawCountis greater than1, (stride× (drawCount- 1) +offset+ sizeof(VkDrawIndirectCommand)) must be less than or equal to the size ofbufferdrawCountmust be less than or equal toVkPhysicalDeviceLimits::maxDrawIndirectCount- Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set
- If any
VkSamplerobject that is accessed from a shader by theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICSuses unnormalized coordinates, it must not be used to sample from anyVkImagewith aVkImageViewof the typeVK_IMAGE_VIEW_TYPE_3D,VK_IMAGE_VIEW_TYPE_CUBE,VK_IMAGE_VIEW_TYPE_1D_ARRAY,VK_IMAGE_VIEW_TYPE_2D_ARRAYorVK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage- If any
VkSamplerobject that is accessed from a shader by theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICSuses unnormalized coordinates, it must not be used with any of the SPIR-VOpImageSample*orOpImageSparseSample*instructions withImplicitLod,DreforProjin their name, in any shader stage- If any
VkSamplerobject that is accessed from a shader by theVkPipelinecurrently bound toVK_PIPELINE_BIND_POINT_GRAPHICSuses unnormalized coordinates, it must not be used with any of the SPIR-VOpImageSample*orOpImageSparseSample*instructions that includes a LOD bias or any offset values, in any shader stage- If the robust buffer access feature is not enabled, and any shader stage in the
VkPipelineobject currently bound toVK_PIPELINE_BIND_POINT_GRAPHICSaccesses a uniform buffer, it must not access values outside of the range of that buffer specified in the currently bound descriptor set- If the robust buffer access feature is not enabled, and any shader stage in the
VkPipelineobject currently bound toVK_PIPELINE_BIND_POINT_GRAPHICSaccesses a storage buffer, it must not access values outside of the range of that buffer specified in the currently bound descriptor set- Any
VkImageViewbeing sampled withVK_FILTER_LINEARas a result of this command must be of a format which supports linear filtering, as specified by theVK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BITflag inVkFormatProperties::linearTilingFeatures(for a linear image) orVkFormatProperties::optimalTilingFeatures(for an optimally tiled image) returned byvkGetPhysicalDeviceFormatProperties- Image subresources used as attachments in the current render pass must not be accessed in any way other than as an attachment by this command.
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlebuffermust be a validVkBufferhandlecommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics operations- This command must only be called inside of a render pass instance
- Both of
buffer, andcommandBuffermust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryInside
Graphics
Graphics
VkBuffer, VkCommandBuffer, VkDeviceSize
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdDrawIndirect
vkCmdEndQuery - Ends a query
To end a query after the set of desired draw or dispatch commands is executed, call:
void vkCmdEndQuery(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t query); commandBuffer is the command buffer into which this command will be recorded. queryPool is the query pool that is managing the results of the query. query is the query index within the query pool where the result is stored. As queries operate asynchronously, ending a query does not immediately set the query’s status to available. A query is considered finished when the final results of the query are ready to be retrieved by vkGetQueryPoolResults and vkCmdCopyQueryPoolResults, and this is when the query’s status is set to available.
Once a query is ended the query must finish in finite time, unless the state of the query is changed using other commands, e.g. by issuing a reset of the query.
Valid Usage
- The query identified by
queryPoolandquerymust currently be activequerymust be less than the number of queries inqueryPool
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlequeryPoolmust be a validVkQueryPoolhandlecommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics, or compute operations- Both of
commandBuffer, andqueryPoolmust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryBoth
Graphics
compute
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdEndQuery
vkCmdEndRenderPass - End the current render pass
To record a command to end a render pass instance after recording the commands for the last subpass, call:
void vkCmdEndRenderPass(
VkCommandBuffer commandBuffer); commandBuffer is the command buffer in which to end the current render pass instance. Ending a render pass instance performs any multisample resolve operations on the final subpass.
Valid Usage
- The current subpass index must be equal to the number of subpasses in the render pass minus one
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlecommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics operations- This command must only be called inside of a render pass instance
commandBuffermust be a primaryVkCommandBuffer
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
Inside
Graphics
Graphics
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdEndRenderPass
vkCmdExecuteCommands - Execute a secondary command buffer from a primary command buffer
A secondary command buffer must not be directly submitted to a queue. Instead, secondary command buffers are recorded to execute as part of a primary command buffer with the command:
void vkCmdExecuteCommands(
VkCommandBuffer commandBuffer,
uint32_t commandBufferCount,
const VkCommandBuffer* pCommandBuffers); commandBuffer is a handle to a primary command buffer that the secondary command buffers are executed in. commandBufferCount is the length of the pCommandBuffers array. pCommandBuffers is an array of secondary command buffer handles, which are recorded to execute in the primary command buffer in the order they are listed in the array. If any element of pCommandBuffers was not recorded with the VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT flag, and it was recorded into any other primary command buffer which is currently in the executable or recording state, that primary command buffer becomes invalid.
Valid Usage
commandBuffermust have been allocated with alevelofVK_COMMAND_BUFFER_LEVEL_PRIMARY- Any given element of
pCommandBuffersmust have been allocated with alevelofVK_COMMAND_BUFFER_LEVEL_SECONDARY- Any given element of
pCommandBuffersmust be in the pending or executable state.- If any element of
pCommandBufferswas not recorded with theVK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BITflag, and it was recorded into any other primary command buffer, that primary command buffer must not be in the pending state- If any given element of
pCommandBufferswas not recorded with theVK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BITflag, it must not be in the pending state.- If any given element of
pCommandBufferswas not recorded with theVK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BITflag, it must not have already been recorded tocommandBuffer.- If any given element of
pCommandBufferswas not recorded with theVK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BITflag, it must not appear more than once inpCommandBuffers.- Any given element of
pCommandBuffersmust have been allocated from aVkCommandPoolthat was created for the same queue family as theVkCommandPoolfrom whichcommandBufferwas allocated- If
vkCmdExecuteCommandsis being called within a render pass instance, that render pass instance must have been begun with thecontentsparameter ofvkCmdBeginRenderPassset toVK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS- If
vkCmdExecuteCommandsis being called within a render pass instance, any given element ofpCommandBuffersmust have been recorded with theVK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT- If
vkCmdExecuteCommandsis being called within a render pass instance, any given element ofpCommandBuffersmust have been recorded withVkCommandBufferInheritanceInfo::subpassset to the index of the subpass which the given command buffer will be executed in- If
vkCmdExecuteCommandsis being called within a render pass instance, the render passes specified in the pname::pBeginInfo::pInheritanceInfo::renderPassmembers of the vkBeginCommandBuffer commands used to begin recording each element ofpCommandBuffersmust be compatible with the current render pass.- If
vkCmdExecuteCommandsis being called within a render pass instance, and any given element ofpCommandBufferswas recorded withVkCommandBufferInheritanceInfo::framebuffernot equal to VK_NULL_HANDLE, thatVkFramebuffermust match theVkFramebufferused in the current render pass instance- If
vkCmdExecuteCommandsis not being called within a render pass instance, any given element ofpCommandBuffersmust not have been recorded with theVK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT- If the inherited queries feature is not enabled,
commandBuffermust not have any queries active- If
commandBufferhas aVK_QUERY_TYPE_OCCLUSIONquery active, then each element ofpCommandBuffersmust have been recorded withVkCommandBufferInheritanceInfo::occlusionQueryEnableset toVK_TRUE- If
commandBufferhas aVK_QUERY_TYPE_OCCLUSIONquery active, then each element ofpCommandBuffersmust have been recorded withVkCommandBufferInheritanceInfo::queryFlagshaving all bits set that are set for the query- If
commandBufferhas aVK_QUERY_TYPE_PIPELINE_STATISTICSquery active, then each element ofpCommandBuffersmust have been recorded withVkCommandBufferInheritanceInfo::pipelineStatisticshaving all bits set that are set in theVkQueryPoolthe query uses- Any given element of
pCommandBuffersmust not begin any query types that are active incommandBuffer
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlepCommandBuffersmust be a pointer to an array ofcommandBufferCountvalidVkCommandBufferhandlescommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support transfer, graphics, or compute operationscommandBuffermust be a primaryVkCommandBuffercommandBufferCountmust be greater than0- Both of
commandBuffer, and the elements ofpCommandBuffersmust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
Both
Transfer
graphics
compute
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdExecuteCommands
vkCmdFillBuffer - Fill a region of a buffer with a fixed value
To clear buffer data, call:
void vkCmdFillBuffer(
VkCommandBuffer commandBuffer,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize size,
uint32_t data); commandBuffer is the command buffer into which the command will be recorded. dstBuffer is the buffer to be filled. dstOffset is the byte offset into the buffer at which to start filling, and must be a multiple of 4. size is the number of bytes to fill, and must be either a multiple of 4, or VK_WHOLE_SIZE to fill the range from offset to the end of the buffer. If VK_WHOLE_SIZE is used and the remaining size of the buffer is not a multiple of 4, then the nearest smaller multiple is used. data is the 4-byte word written repeatedly to the buffer to fill size bytes of data. The data word is written to memory according to the host endianness. vkCmdFillBuffer is treated as “transfer” operation for the purposes of synchronization barriers. The VK_BUFFER_USAGE_TRANSFER_DST_BIT must be specified in usage of VkBufferCreateInfo in order for the buffer to be compatible with vkCmdFillBuffer.
Valid Usage
dstOffsetmust be less than the size ofdstBufferdstOffsetmust be a multiple of4- If
sizeis not equal toVK_WHOLE_SIZE,sizemust be greater than0- If
sizeis not equal toVK_WHOLE_SIZE,sizemust be less than or equal to the size ofdstBufferminusdstOffset- If
sizeis not equal toVK_WHOLE_SIZE,sizemust be a multiple of4dstBuffermust have been created withVK_BUFFER_USAGE_TRANSFER_DST_BITusage flag- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics or compute operations- If
dstBufferis non-sparse then it must be bound completely and contiguously to a singleVkDeviceMemoryobject
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandledstBuffermust be a validVkBufferhandlecommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics or compute operations- This command must only be called outside of a render pass instance
- Both of
commandBuffer, anddstBuffermust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryOutside
Graphics
ComputeTransfer
VkBuffer, VkCommandBuffer, VkDeviceSize
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdFillBuffer
vkCmdNextSubpass - Transition to the next subpass of a render pass
To transition to the next subpass in the render pass instance after recording the commands for a subpass, call:
void vkCmdNextSubpass(
VkCommandBuffer commandBuffer,
VkSubpassContents contents); commandBuffer is the command buffer in which to record the command. contents specifies how the commands in the next subpass will be provided, in the same fashion as the corresponding parameter of vkCmdBeginRenderPass. The subpass index for a render pass begins at zero when vkCmdBeginRenderPass is recorded, and increments each time vkCmdNextSubpass is recorded.
Moving to the next subpass automatically performs any multisample resolve operations in the subpass being ended. End-of-subpass multisample resolves are treated as color attachment writes for the purposes of synchronization. That is, they are considered to execute in the VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage and their writes are synchronized with VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT. Synchronization between rendering within a subpass and any resolve operations at the end of the subpass occurs automatically, without need for explicit dependencies or pipeline barriers. However, if the resolve attachment is also used in a different subpass, an explicit dependency is needed.
After transitioning to the next subpass, the application can record the commands for that subpass.
Valid Usage
- The current subpass index must be less than the number of subpasses in the render pass minus one
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlecontentsmust be a valid VkSubpassContents valuecommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics operations- This command must only be called inside of a render pass instance
commandBuffermust be a primaryVkCommandBuffer
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
Inside
Graphics
Graphics
VkCommandBuffer, VkSubpassContents
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdNextSubpass
vkCmdPipelineBarrier - Insert a memory dependency
To record a pipeline barrier, call:
void vkCmdPipelineBarrier(
VkCommandBuffer commandBuffer,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
VkDependencyFlags dependencyFlags,
uint32_t memoryBarrierCount,
const VkMemoryBarrier* pMemoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier* pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier* pImageMemoryBarriers); commandBuffer is the command buffer into which the command is recorded. srcStageMask is a bitmask of VkPipelineStageFlagBits specifying the source stage mask. dstStageMask is a bitmask of VkPipelineStageFlagBits specifying the destination stage mask. dependencyFlags is a bitmask of VkDependencyFlagBits specifying how execution and memory dependencies are formed. memoryBarrierCount is the length of the pMemoryBarriers array. pMemoryBarriers is a pointer to an array of VkMemoryBarrier structures. bufferMemoryBarrierCount is the length of the pBufferMemoryBarriers array. pBufferMemoryBarriers is a pointer to an array of VkBufferMemoryBarrier structures. imageMemoryBarrierCount is the length of the pImageMemoryBarriers array. pImageMemoryBarriers is a pointer to an array of VkImageMemoryBarrier structures. When vkCmdPipelineBarrier is submitted to a queue, it defines a memory dependency between commands that were submitted before it, and those submitted after it.
If vkCmdPipelineBarrier was recorded outside a render pass instance, the first synchronization scope includes every command submitted to the same queue before it, including those in the same command buffer and batch. If vkCmdPipelineBarrier was recorded inside a render pass instance, the first synchronization scope includes only commands submitted before it within the same subpass. In either case, the first synchronization scope is limited to operations on the pipeline stages determined by the source stage mask specified by srcStageMask.
If vkCmdPipelineBarrier was recorded outside a render pass instance, the second synchronization scope includes every command submitted to the same queue after it, including those in the same command buffer and batch. If vkCmdPipelineBarrier was recorded inside a render pass instance, the second synchronization scope includes only commands submitted after it within the same subpass. In either case, the second synchronization scope is limited to operations on the pipeline stages determined by the destination stage mask specified by dstStageMask.
The first access scope is limited to access in the pipeline stages determined by the source stage mask specified by srcStageMask. Within that, the first access scope only includes the first access scopes defined by elements of the pMemoryBarriers, pBufferMemoryBarriers and pImageMemoryBarriers arrays, which each define a set of memory barriers. If no memory barriers are specified, then the first access scope includes no accesses.
The second access scope is limited to access in the pipeline stages determined by the destination stage mask specified by dstStageMask. Within that, the second access scope only includes the second access scopes defined by elements of the pMemoryBarriers, pBufferMemoryBarriers and pImageMemoryBarriers arrays, which each define a set of memory barriers. If no memory barriers are specified, then the second access scope includes no accesses.
If dependencyFlags includes VK_DEPENDENCY_BY_REGION_BIT, then any dependency between framebuffer-space pipeline stages is framebuffer-local - otherwise it is framebuffer-global.
Valid Usage
- If the geometry shaders feature is not enabled,
srcStageMaskmust not containVK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT- If the geometry shaders feature is not enabled,
dstStageMaskmust not containVK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT- If the tessellation shaders feature is not enabled,
srcStageMaskmust not containVK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BITorVK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT- If the tessellation shaders feature is not enabled,
dstStageMaskmust not containVK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BITorVK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT- If
vkCmdPipelineBarrieris called within a render pass instance, the render pass must have been created with aVkSubpassDependencyinstance inpDependenciesthat expresses a dependency from the current subpass to itself.- If
vkCmdPipelineBarrieris called within a render pass instance,srcStageMaskmust contain a subset of the bit values in thesrcStageMaskmember of that instance ofVkSubpassDependency- If
vkCmdPipelineBarrieris called within a render pass instance,dstStageMaskmust contain a subset of the bit values in thedstStageMaskmember of that instance ofVkSubpassDependency- If
vkCmdPipelineBarrieris called within a render pass instance, thesrcAccessMaskof any element ofpMemoryBarriersorpImageMemoryBarriersmust contain a subset of the bit values thesrcAccessMaskmember of that instance ofVkSubpassDependency- If
vkCmdPipelineBarrieris called within a render pass instance, thedstAccessMaskof any element ofpMemoryBarriersorpImageMemoryBarriersmust contain a subset of the bit values thedstAccessMaskmember of that instance ofVkSubpassDependency- If
vkCmdPipelineBarrieris called within a render pass instance,dependencyFlagsmust be equal to thedependencyFlagsmember of that instance ofVkSubpassDependency- If
vkCmdPipelineBarrieris called within a render pass instance,bufferMemoryBarrierCountmust be0- If
vkCmdPipelineBarrieris called within a render pass instance, theimagemember of any element ofpImageMemoryBarriersmust be equal to one of the elements ofpAttachmentsthat the currentframebufferwas created with, that is also referred to by one of the elements of thepColorAttachments,pResolveAttachmentsorpDepthStencilAttachmentmembers of theVkSubpassDescriptioninstance that the current subpass was created with- If
vkCmdPipelineBarrieris called within a render pass instance, theoldLayoutandnewLayoutmembers of any element ofpImageMemoryBarriersmust be equal to thelayoutmember of an element of thepColorAttachments,pResolveAttachmentsorpDepthStencilAttachmentmembers of theVkSubpassDescriptioninstance that the current subpass was created with, that refers to the sameimage- If
vkCmdPipelineBarrieris called within a render pass instance, theoldLayoutandnewLayoutmembers of an element ofpImageMemoryBarriersmust be equal- If
vkCmdPipelineBarrieris called within a render pass instance, thesrcQueueFamilyIndexanddstQueueFamilyIndexmembers of any element ofpImageMemoryBarriersmust beVK_QUEUE_FAMILY_IGNORED- Any pipeline stage included in
srcStageMaskordstStageMaskmust be supported by the capabilities of the queue family specified by thequeueFamilyIndexmember of the VkCommandPoolCreateInfo structure that was used to create theVkCommandPoolthatcommandBufferwas allocated from, as specified in the table of supported pipeline stages.- Any given element of
pMemoryBarriers,pBufferMemoryBarriersorpImageMemoryBarriersmust not have any access flag included in itssrcAccessMaskmember if that bit is not supported by any of the pipeline stages insrcStageMask, as specified in the table of supported access types.- Any given element of
pMemoryBarriers,pBufferMemoryBarriersorpImageMemoryBarriersmust not have any access flag included in itsdstAccessMaskmember if that bit is not supported by any of the pipeline stages indstStageMask, as specified in the table of supported access types.
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlesrcStageMaskmust be a valid combination of VkPipelineStageFlagBits valuessrcStageMaskmust not be0dstStageMaskmust be a valid combination of VkPipelineStageFlagBits valuesdstStageMaskmust not be0dependencyFlagsmust be a valid combination of VkDependencyFlagBits values- If
memoryBarrierCountis not0,pMemoryBarriersmust be a pointer to an array ofmemoryBarrierCountvalidVkMemoryBarrierstructures- If
bufferMemoryBarrierCountis not0,pBufferMemoryBarriersmust be a pointer to an array ofbufferMemoryBarrierCountvalidVkBufferMemoryBarrierstructures- If
imageMemoryBarrierCountis not0,pImageMemoryBarriersmust be a pointer to an array ofimageMemoryBarrierCountvalidVkImageMemoryBarrierstructurescommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support transfer, graphics, or compute operations
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryBoth
Transfer
graphics
compute
VkBufferMemoryBarrier, VkCommandBuffer, VkDependencyFlags, VkImageMemoryBarrier, VkMemoryBarrier, VkPipelineStageFlags
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdPipelineBarrier
vkCmdPushConstants - Update the values of push constants
To update push constants, call:
void vkCmdPushConstants(
VkCommandBuffer commandBuffer,
VkPipelineLayout layout,
VkShaderStageFlags stageFlags,
uint32_t offset,
uint32_t size,
const void* pValues); commandBuffer is the command buffer in which the push constant update will be recorded. layout is the pipeline layout used to program the push constant updates. stageFlags is a bitmask of VkShaderStageFlagBits specifying the shader stages that will use the push constants in the updated range. offset is the start offset of the push constant range to update, in units of bytes. size is the size of the push constant range to update, in units of bytes. pValues is an array of size bytes containing the new push constant values. Valid Usage
stageFlagsmust match exactly the shader stages used inlayoutfor the range specified byoffsetandsizeoffsetmust be a multiple of4sizemust be a multiple of4offsetmust be less thanVkPhysicalDeviceLimits::maxPushConstantsSizesizemust be less than or equal toVkPhysicalDeviceLimits::maxPushConstantsSizeminusoffset
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlelayoutmust be a validVkPipelineLayouthandlestageFlagsmust be a valid combination of VkShaderStageFlagBits valuesstageFlagsmust not be0pValuesmust be a pointer to an array ofsizebytescommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics, or compute operationssizemust be greater than0- Both of
commandBuffer, andlayoutmust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryBoth
Graphics
compute
VkCommandBuffer, VkPipelineLayout, VkShaderStageFlags
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdPushConstants
vkCmdResetEvent - Reset an event object to non-signaled state
To set the state of an event to unsignaled from a device, call:
void vkCmdResetEvent(
VkCommandBuffer commandBuffer,
VkEvent event,
VkPipelineStageFlags stageMask); commandBuffer is the command buffer into which the command is recorded. event is the event that will be unsignaled. stageMask is a bitmask of VkPipelineStageFlagBits specifying the source stage mask used to determine when the event is unsignaled. When vkCmdResetEvent is submitted to a queue, it defines an execution dependency on commands that were submitted before it, and defines an event unsignal operation which resets the event to the unsignaled state.
The first synchronization scope includes every command previously submitted to the same queue, including those in the same command buffer and batch. The synchronization scope is limited to operations on the pipeline stages determined by the source stage mask specified by stageMask.
The second synchronization scope includes only the event unsignal operation.
If event is already in the unsignaled state when vkCmdResetEvent is executed on the device, then vkCmdResetEvent has no effect, no event unsignal operation occurs, and no execution dependency is generated.
Valid Usage
stageMaskmust not includeVK_PIPELINE_STAGE_HOST_BIT- If the geometry shaders feature is not enabled,
stageMaskmust not containVK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT- If the tessellation shaders feature is not enabled,
stageMaskmust not containVK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BITorVK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT- When this command executes,
eventmust not be waited on by avkCmdWaitEventscommand that is currently executing
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandleeventmust be a validVkEventhandlestageMaskmust be a valid combination of VkPipelineStageFlagBits valuesstageMaskmust not be0commandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics, or compute operations- This command must only be called outside of a render pass instance
- Both of
commandBuffer, andeventmust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryOutside
Graphics
compute
VkCommandBuffer, VkEvent, VkPipelineStageFlags
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdResetEvent
vkCmdResetQueryPool - Reset queries in a query pool
To reset a range of queries in a query pool, call:
void vkCmdResetQueryPool(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount); commandBuffer is the command buffer into which this command will be recorded. queryPool is the handle of the query pool managing the queries being reset. firstQuery is the initial query index to reset. queryCount is the number of queries to reset. When executed on a queue, this command sets the status of query indices [firstQuery, firstQuery + queryCount - 1] to unavailable.
Valid Usage
firstQuerymust be less than the number of queries inqueryPool- The sum of
firstQueryandqueryCountmust be less than or equal to the number of queries inqueryPool
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlequeryPoolmust be a validVkQueryPoolhandlecommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics, or compute operations- This command must only be called outside of a render pass instance
- Both of
commandBuffer, andqueryPoolmust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryOutside
Graphics
compute
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdResetQueryPool
vkCmdResolveImage - Resolve regions of an image
To resolve a multisample image to a non-multisample image, call:
void vkCmdResolveImage(
VkCommandBuffer commandBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkImageResolve* pRegions); commandBuffer is the command buffer into which the command will be recorded. srcImage is the source image. srcImageLayout is the layout of the source image subresources for the resolve. dstImage is the destination image. dstImageLayout is the layout of the destination image subresources for the resolve. regionCount is the number of regions to resolve. pRegions is a pointer to an array of VkImageResolve structures specifying the regions to resolve. During the resolve the samples corresponding to each pixel location in the source are converted to a single sample before being written to the destination. If the source formats are floating-point or normalized types, the sample values for each pixel are resolved in an implementation-dependent manner. If the source formats are integer types, a single sample’s value is selected for each pixel.
srcOffset and dstOffset select the initial x, y, and z offsets in texels of the sub-regions of the source and destination image data. extent is the size in texels of the source image to resolve in width, height and depth.
Resolves are done layer by layer starting with baseArrayLayer member of srcSubresource for the source and dstSubresource for the destination. layerCount layers are resolved to the destination image.
Valid Usage
- The source region specified by a given element of
pRegionsmust be a region that is contained withinsrcImage- The destination region specified by a given element of
pRegionsmust be a region that is contained withindstImage- The union of all source regions, and the union of all destination regions, specified by the elements of
pRegions, must not overlap in memory- If
srcImageis non-sparse then it must be bound completely and contiguously to a singleVkDeviceMemoryobjectsrcImagemust have a sample count equal to any valid sample count value other thanVK_SAMPLE_COUNT_1_BIT- If
dstImageis non-sparse then it must be bound completely and contiguously to a singleVkDeviceMemoryobjectdstImagemust have a sample count equal toVK_SAMPLE_COUNT_1_BITsrcImageLayoutmust specify the layout of the image subresources ofsrcImagespecified inpRegionsat the time this command is executed on aVkDevicesrcImageLayoutmust beVK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMALorVK_IMAGE_LAYOUT_GENERALdstImageLayoutmust specify the layout of the image subresources ofdstImagespecified inpRegionsat the time this command is executed on aVkDevicedstImageLayoutmust beVK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMALorVK_IMAGE_LAYOUT_GENERAL- If
dstImagewas created withtilingequal toVK_IMAGE_TILING_LINEAR,dstImagemust have been created with aformatthat supports being a color attachment, as specified by theVK_FORMAT_FEATURE_COLOR_ATTACHMENT_BITflag inVkFormatProperties::linearTilingFeaturesreturned byvkGetPhysicalDeviceFormatProperties- If
dstImagewas created withtilingequal toVK_IMAGE_TILING_OPTIMAL,dstImagemust have been created with aformatthat supports being a color attachment, as specified by theVK_FORMAT_FEATURE_COLOR_ATTACHMENT_BITflag inVkFormatProperties::optimalTilingFeaturesreturned byvkGetPhysicalDeviceFormatPropertiessrcImageanddstImagemust have been created with the same image format
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlesrcImagemust be a validVkImagehandlesrcImageLayoutmust be a valid VkImageLayout valuedstImagemust be a validVkImagehandledstImageLayoutmust be a valid VkImageLayout valuepRegionsmust be a pointer to an array ofregionCountvalidVkImageResolvestructurescommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics operations- This command must only be called outside of a render pass instance
regionCountmust be greater than0- Each of
commandBuffer,dstImage, andsrcImagemust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryOutside
Graphics
Transfer
VkCommandBuffer, VkImage, VkImageLayout, VkImageResolve
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdResolveImage
vkCmdSetBlendConstants - Set the values of blend constants
Otherwise, to dynamically set and change the blend constant, call:
void vkCmdSetBlendConstants(
VkCommandBuffer commandBuffer,
const float blendConstants[4]); commandBuffer is the command buffer into which the command will be recorded. blendConstants is an array of four values specifying the R, G, B, and A components of the blend constant color used in blending, depending on the blend factor. Valid Usage
- The currently bound graphics pipeline must have been created with the
VK_DYNAMIC_STATE_BLEND_CONSTANTSdynamic state enabled
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlecommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics operations
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryBoth
Graphics
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdSetBlendConstants
vkCmdSetDepthBias - Set the depth bias dynamic state
The depth values of all fragments generated by the rasterization of a polygon can be offset by a single value that is computed for that polygon. This behavior is controlled by the depthBiasEnable, depthBiasConstantFactor, depthBiasClamp, and depthBiasSlopeFactor members of VkPipelineRasterizationStateCreateInfo, or by the corresponding parameters to the vkCmdSetDepthBias command if depth bias state is dynamic.
void vkCmdSetDepthBias(
VkCommandBuffer commandBuffer,
float depthBiasConstantFactor,
float depthBiasClamp,
float depthBiasSlopeFactor); commandBuffer is the command buffer into which the command will be recorded. depthBiasConstantFactor is a scalar factor controlling the constant depth value added to each fragment. depthBiasClamp is the maximum (or minimum) depth bias of a fragment. depthBiasSlopeFactor is a scalar factor applied to a fragment’s slope in depth bias calculations. If depthBiasEnable is VK_FALSE, no depth bias is applied and the fragment’s depth values are unchanged.
depthBiasSlopeFactor scales the maximum depth slope of the polygon, and depthBiasConstantFactor scales an implementation-dependent constant that relates to the usable resolution of the depth buffer. The resulting values are summed to produce the depth bias value which is then clamped to a minimum or maximum value specified by depthBiasClamp. depthBiasSlopeFactor, depthBiasConstantFactor, and depthBiasClamp can each be positive, negative, or zero.
The maximum depth slope m of a triangle is
where (xf, yf, zf) is a point on the triangle. m may be approximated as
The minimum resolvable difference r is an implementation-dependent parameter that depends on the depth buffer representation. It is the smallest difference in framebuffer coordinate z values that is guaranteed to remain distinct throughout polygon rasterization and in the depth buffer. All pairs of fragments generated by the rasterization of two polygons with otherwise identical vertices, but zf values that differ by $r$, will have distinct depth values.
For fixed-point depth buffer representations, r is constant throughout the range of the entire depth buffer. For floating-point depth buffers, there is no single minimum resolvable difference. In this case, the minimum resolvable difference for a given polygon is dependent on the maximum exponent, e, in the range of z values spanned by the primitive. If n is the number of bits in the floating-point mantissa, the minimum resolvable difference, r, for the given primitive is defined as
If no depth buffer is present, r is undefined.
The bias value o for a polygon is
m is computed as described above. If the depth buffer uses a fixed-point representation, m is a function of depth values in the range [0,1], and o is applied to depth values in the same range.
For fixed-point depth buffers, fragment depth values are always limited to the range [0,1] by clamping after depth bias addition is performed. Fragment depth values are clamped even when the depth buffer uses a floating-point representation.
Valid Usage
- The currently bound graphics pipeline must have been created with the
VK_DYNAMIC_STATE_DEPTH_BIASdynamic state enabled- If the depth bias clamping feature is not enabled,
depthBiasClampmust be0.0
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlecommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics operations
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryBoth
Graphics
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdSetDepthBias
vkCmdSetDepthBounds - Set the depth bounds test values for a command buffer
The depth bounds test conditionally disables coverage of a sample based on the outcome of a comparison between the value za in the depth attachment at location (xf,yf) (for the appropriate sample) and a range of values. The test is enabled or disabled by the depthBoundsTestEnable member of VkPipelineDepthStencilStateCreateInfo: If the pipeline state object is created without the VK_DYNAMIC_STATE_DEPTH_BOUNDS dynamic state enabled then the range of values used in the depth bounds test are defined by the minDepthBounds and maxDepthBounds members of the VkPipelineDepthStencilStateCreateInfo structure. Otherwise, to dynamically set the depth bounds range values call:
void vkCmdSetDepthBounds(
VkCommandBuffer commandBuffer,
float minDepthBounds,
float maxDepthBounds); commandBuffer is the command buffer into which the command will be recorded. minDepthBounds is the lower bound of the range of depth values used in the depth bounds test. maxDepthBounds is the upper bound of the range. Valid Usage
- The currently bound graphics pipeline must have been created with the
VK_DYNAMIC_STATE_DEPTH_BOUNDSdynamic state enabledminDepthBoundsmust be between0.0and1.0, inclusivemaxDepthBoundsmust be between0.0and1.0, inclusive
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlecommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics operations
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryBoth
Graphics
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdSetDepthBounds
vkCmdSetEvent - Set an event object to signaled state
To set the state of an event to signaled from a device, call:
void vkCmdSetEvent(
VkCommandBuffer commandBuffer,
VkEvent event,
VkPipelineStageFlags stageMask); commandBuffer is the command buffer into which the command is recorded. event is the event that will be signaled. stageMask specifies the source stage mask used to determine when the event is signaled. When vkCmdSetEvent is submitted to a queue, it defines an execution dependency on commands that were submitted before it, and defines an event signal operation which sets the event to the signaled state.
The first synchronization scope includes every command previously submitted to the same queue, including those in the same command buffer and batch. The synchronization scope is limited to operations on the pipeline stages determined by the source stage mask specified by stageMask.
The second synchronization scope includes only the event signal operation.
If event is already in the signaled state when vkCmdSetEvent is executed on the device, then vkCmdSetEvent has no effect, no event signal operation occurs, and no execution dependency is generated.
Valid Usage
stageMaskmust not includeVK_PIPELINE_STAGE_HOST_BIT- If the geometry shaders feature is not enabled,
stageMaskmust not containVK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT- If the tessellation shaders feature is not enabled,
stageMaskmust not containVK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BITorVK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandleeventmust be a validVkEventhandlestageMaskmust be a valid combination of VkPipelineStageFlagBits valuesstageMaskmust not be0commandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics, or compute operations- This command must only be called outside of a render pass instance
- Both of
commandBuffer, andeventmust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryOutside
Graphics
compute
VkCommandBuffer, VkEvent, VkPipelineStageFlags
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdSetEvent
vkCmdSetLineWidth - Set the dynamic line width state
The line width is specified by the VkPipelineRasterizationStateCreateInfo::lineWidth property of the currently active pipeline, if the pipeline was not created with VK_DYNAMIC_STATE_LINE_WIDTH enabled.
Otherwise, the line width is set by calling vkCmdSetLineWidth:
void vkCmdSetLineWidth(
VkCommandBuffer commandBuffer,
float lineWidth); commandBuffer is the command buffer into which the command will be recorded. lineWidth is the width of rasterized line segments. Valid Usage
- The currently bound graphics pipeline must have been created with the
VK_DYNAMIC_STATE_LINE_WIDTHdynamic state enabled- If the wide lines feature is not enabled,
lineWidthmust be1.0
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlecommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics operations
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryBoth
Graphics
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdSetLineWidth
vkCmdSetScissor - Set the dynamic scissor rectangles on a command buffer
The scissor test determines if a fragment’s framebuffer coordinates (xf,yf) lie within the scissor rectangle corresponding to the viewport index (see Controlling the Viewport) used by the primitive that generated the fragment. If the pipeline state object is created without VK_DYNAMIC_STATE_SCISSOR enabled then the scissor rectangles are set by the VkPipelineViewportStateCreateInfo state of the pipeline state object. Otherwise, to dynamically set the scissor rectangles call:
void vkCmdSetScissor(
VkCommandBuffer commandBuffer,
uint32_t firstScissor,
uint32_t scissorCount,
const VkRect2D* pScissors); commandBuffer is the command buffer into which the command will be recorded. firstScissor is the index of the first scissor whose state is updated by the command. scissorCount is the number of scissors whose rectangles are updated by the command. pScissors is a pointer to an array of VkRect2D structures defining scissor rectangles. The scissor rectangles taken from element i of pScissors replace the current state for the scissor index firstScissor + i, for i in [0, scissorCount).
Each scissor rectangle is described by a VkRect2D structure, with the offset.x and offset.y values determining the upper left corner of the scissor rectangle, and the extent.width and extent.height values determining the size in pixels.
Valid Usage
- The currently bound graphics pipeline must have been created with the
VK_DYNAMIC_STATE_SCISSORdynamic state enabledfirstScissormust be less thanVkPhysicalDeviceLimits::maxViewports- The sum of
firstScissorandscissorCountmust be between1andVkPhysicalDeviceLimits::maxViewports, inclusive- If the multiple viewports feature is not enabled,
firstScissormust be0- If the multiple viewports feature is not enabled,
scissorCountmust be1- The
xandymembers ofoffsetmust be greater than or equal to0- Evaluation of (
offset.x+extent.width) must not cause a signed integer addition overflow- Evaluation of (
offset.y+extent.height) must not cause a signed integer addition overflow
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlepScissorsmust be a pointer to an array ofscissorCountVkRect2DstructurescommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics operationsscissorCountmust be greater than0
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryBoth
Graphics
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdSetScissor
vkCmdSetStencilCompareMask - Set the stencil compare mask dynamic state
If the pipeline state object is created with the VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK dynamic state enabled, then to dynamically set the stencil compare mask call:
void vkCmdSetStencilCompareMask(
VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask,
uint32_t compareMask); commandBuffer is the command buffer into which the command will be recorded. faceMask is a bitmask of VkStencilFaceFlagBits specifying the set of stencil state for which to update the compare mask. compareMask is the new value to use as the stencil compare mask. Valid Usage
- The currently bound graphics pipeline must have been created with the
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASKdynamic state enabled
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlefaceMaskmust be a valid combination of VkStencilFaceFlagBits valuesfaceMaskmust not be0commandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics operations
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryBoth
Graphics
VkCommandBuffer, VkStencilFaceFlags
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdSetStencilCompareMask
vkCmdSetStencilReference - Set the stencil reference dynamic state
If the pipeline state object is created with the VK_DYNAMIC_STATE_STENCIL_REFERENCE dynamic state enabled, then to dynamically set the stencil reference value call:
void vkCmdSetStencilReference(
VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask,
uint32_t reference); commandBuffer is the command buffer into which the command will be recorded. faceMask is a bitmask of VkStencilFaceFlagBits specifying the set of stencil state for which to update the reference value, as described above for vkCmdSetStencilCompareMask. reference is the new value to use as the stencil reference value. Valid Usage
- The currently bound graphics pipeline must have been created with the
VK_DYNAMIC_STATE_STENCIL_REFERENCEdynamic state enabled
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlefaceMaskmust be a valid combination of VkStencilFaceFlagBits valuesfaceMaskmust not be0commandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics operations
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryBoth
Graphics
VkCommandBuffer, VkStencilFaceFlags
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdSetStencilReference
vkCmdSetStencilWriteMask - Set the stencil write mask dynamic state
If the pipeline state object is created with the VK_DYNAMIC_STATE_STENCIL_WRITE_MASK dynamic state enabled, then to dynamically set the stencil write mask call:
void vkCmdSetStencilWriteMask(
VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask,
uint32_t writeMask); commandBuffer is the command buffer into which the command will be recorded. faceMask is a bitmask of VkStencilFaceFlagBits specifying the set of stencil state for which to update the write mask, as described above for vkCmdSetStencilCompareMask. writeMask is the new value to use as the stencil write mask. Valid Usage
- The currently bound graphics pipeline must have been created with the
VK_DYNAMIC_STATE_STENCIL_WRITE_MASKdynamic state enabled
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlefaceMaskmust be a valid combination of VkStencilFaceFlagBits valuesfaceMaskmust not be0commandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics operations
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryBoth
Graphics
VkCommandBuffer, VkStencilFaceFlags
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdSetStencilWriteMask
vkCmdSetViewport - Set the viewport on a command buffer
If the bound pipeline state object was not created with the VK_DYNAMIC_STATE_VIEWPORT dynamic state enabled, viewport transformation parameters are specified using the pViewports member of VkPipelineViewportStateCreateInfo in the pipeline state object. If the pipeline state object was created with the VK_DYNAMIC_STATE_VIEWPORT dynamic state enabled, the viewport transformation parameters are dynamically set and changed with the command:
void vkCmdSetViewport(
VkCommandBuffer commandBuffer,
uint32_t firstViewport,
uint32_t viewportCount,
const VkViewport* pViewports); commandBuffer is the command buffer into which the command will be recorded. firstViewport is the index of the first viewport whose parameters are updated by the command. viewportCount is the number of viewports whose parameters are updated by the command. pViewports is a pointer to an array of VkViewport structures specifying viewport parameters. The viewport parameters taken from element i of pViewports replace the current state for the viewport index firstViewport + i, for i in [0, viewportCount).
Valid Usage
- The currently bound graphics pipeline must have been created with the
VK_DYNAMIC_STATE_VIEWPORTdynamic state enabledfirstViewportmust be less thanVkPhysicalDeviceLimits::maxViewports- The sum of
firstViewportandviewportCountmust be between1andVkPhysicalDeviceLimits::maxViewports, inclusive- If the multiple viewports feature is not enabled,
firstViewportmust be0- If the multiple viewports feature is not enabled,
viewportCountmust be1pViewportsmust be a pointer to an array ofviewportCountvalidVkViewportstructures
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlecommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics operationsviewportCountmust be greater than0
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryBoth
Graphics
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdSetViewport
vkCmdUpdateBuffer - Update a buffer’s contents from host memory
To update buffer data inline in a command buffer, call:
void vkCmdUpdateBuffer(
VkCommandBuffer commandBuffer,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize dataSize,
const void* pData); commandBuffer is the command buffer into which the command will be recorded. dstBuffer is a handle to the buffer to be updated. dstOffset is the byte offset into the buffer to start updating, and must be a multiple of 4. dataSize is the number of bytes to update, and must be a multiple of 4. pData is a pointer to the source data for the buffer update, and must be at least dataSize bytes in size. dataSize must be less than or equal to 65536 bytes. For larger updates, applications can use buffer to buffer copies.
The source data is copied from the user pointer to the command buffer when the command is called.
vkCmdUpdateBuffer is only allowed outside of a render pass. This command is treated as “transfer” operation, for the purposes of synchronization barriers. The VK_BUFFER_USAGE_TRANSFER_DST_BIT must be specified in usage of VkBufferCreateInfo in order for the buffer to be compatible with vkCmdUpdateBuffer.
Valid Usage
dstOffsetmust be less than the size ofdstBufferdataSizemust be less than or equal to the size ofdstBufferminusdstOffsetdstBuffermust have been created withVK_BUFFER_USAGE_TRANSFER_DST_BITusage flag- If
dstBufferis non-sparse then it must be bound completely and contiguously to a singleVkDeviceMemoryobjectdstOffsetmust be a multiple of4dataSizemust be less than or equal to65536dataSizemust be a multiple of4
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandledstBuffermust be a validVkBufferhandlepDatamust be a pointer to an array ofdataSizebytescommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support transfer, graphics, or compute operations- This command must only be called outside of a render pass instance
dataSizemust be greater than0- Both of
commandBuffer, anddstBuffermust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryOutside
Transfer
graphics
computeTransfer
VkBuffer, VkCommandBuffer, VkDeviceSize
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdUpdateBuffer
vkCmdWaitEvents - Wait for one or more events and insert a set of memory
To wait for one or more events to enter the signaled state on a device, call:
void vkCmdWaitEvents(
VkCommandBuffer commandBuffer,
uint32_t eventCount,
const VkEvent* pEvents,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
uint32_t memoryBarrierCount,
const VkMemoryBarrier* pMemoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier* pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier* pImageMemoryBarriers); commandBuffer is the command buffer into which the command is recorded. eventCount is the length of the pEvents array. pEvents is an array of event object handles to wait on. srcStageMask is a bitmask of VkPipelineStageFlagBits specifying the source stage mask. dstStageMask is a bitmask of VkPipelineStageFlagBits specifying the destination stage mask. memoryBarrierCount is the length of the pMemoryBarriers array. pMemoryBarriers is a pointer to an array of VkMemoryBarrier structures. bufferMemoryBarrierCount is the length of the pBufferMemoryBarriers array. pBufferMemoryBarriers is a pointer to an array of VkBufferMemoryBarrier structures. imageMemoryBarrierCount is the length of the pImageMemoryBarriers array. pImageMemoryBarriers is a pointer to an array of VkImageMemoryBarrier structures. When vkCmdWaitEvents is submitted to a queue, it defines a memory dependency between prior event signal operations, and subsequent commands.
The first synchronization scope only includes event signal operations that operate on members of pEvents, and the operations that happened-before the event signal operations. Event signal operations performed by vkCmdSetEvent that were previously submitted to the same queue are included in the first synchronization scope, if the logically latest pipeline stage in their stageMask parameter is logically earlier than or equal to the logically latest pipeline stage in srcStageMask. Event signal operations performed by vkSetEvent are only included in the first synchronization scope if VK_PIPELINE_STAGE_HOST_BIT is included in srcStageMask.
The second synchronization scope includes commands subsequently submitted to the same queue, including those in the same command buffer and batch. The second synchronization scope is limited to operations on the pipeline stages determined by the destination stage mask specified by dstStageMask.
The first access scope is limited to access in the pipeline stages determined by the source stage mask specified by srcStageMask. Within that, the first access scope only includes the first access scopes defined by elements of the pMemoryBarriers, pBufferMemoryBarriers and pImageMemoryBarriers arrays, which each define a set of memory barriers. If no memory barriers are specified, then the first access scope includes no accesses.
The second access scope is limited to access in the pipeline stages determined by the destination stage mask specified by dstStageMask. Within that, the second access scope only includes the second access scopes defined by elements of the pMemoryBarriers, pBufferMemoryBarriers and pImageMemoryBarriers arrays, which each define a set of memory barriers. If no memory barriers are specified, then the second access scope includes no accesses.
Note
vkCmdWaitEvents is used with vkCmdSetEvent to define a memory dependency between two sets of action commands, roughly in the same way as pipeline barriers, but split into two commands such that work between the two may execute unhindered.
Note
Applications should be careful to avoid race conditions when using events. There is no direct ordering guarantee between a vkCmdResetEvent command and a vkCmdWaitEvents command submitted after it, so some other execution dependency must be included between these commands (e.g. a semaphore).
Valid Usage
srcStageMaskmust be the bitwise OR of thestageMaskparameter used in previous calls tovkCmdSetEventwith any of the members ofpEventsandVK_PIPELINE_STAGE_HOST_BITif any of the members ofpEventswas set usingvkSetEvent- If the geometry shaders feature is not enabled,
srcStageMaskmust not containVK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT- If the geometry shaders feature is not enabled,
dstStageMaskmust not containVK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT- If the tessellation shaders feature is not enabled,
srcStageMaskmust not containVK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BITorVK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT- If the tessellation shaders feature is not enabled,
dstStageMaskmust not containVK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BITorVK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT- If
pEventsincludes one or more events that will be signaled byvkSetEventaftercommandBufferhas been submitted to a queue, thenvkCmdWaitEventsmust not be called inside a render pass instance- Any pipeline stage included in
srcStageMaskordstStageMaskmust be supported by the capabilities of the queue family specified by thequeueFamilyIndexmember of the VkCommandPoolCreateInfo structure that was used to create theVkCommandPoolthatcommandBufferwas allocated from, as specified in the table of supported pipeline stages.- Any given element of
pMemoryBarriers,pBufferMemoryBarriersorpImageMemoryBarriersmust not have any access flag included in itssrcAccessMaskmember if that bit is not supported by any of the pipeline stages insrcStageMask, as specified in the table of supported access types.- Any given element of
pMemoryBarriers,pBufferMemoryBarriersorpImageMemoryBarriersmust not have any access flag included in itsdstAccessMaskmember if that bit is not supported by any of the pipeline stages indstStageMask, as specified in the table of supported access types.
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlepEventsmust be a pointer to an array ofeventCountvalidVkEventhandlessrcStageMaskmust be a valid combination of VkPipelineStageFlagBits valuessrcStageMaskmust not be0dstStageMaskmust be a valid combination of VkPipelineStageFlagBits valuesdstStageMaskmust not be0- If
memoryBarrierCountis not0,pMemoryBarriersmust be a pointer to an array ofmemoryBarrierCountvalidVkMemoryBarrierstructures- If
bufferMemoryBarrierCountis not0,pBufferMemoryBarriersmust be a pointer to an array ofbufferMemoryBarrierCountvalidVkBufferMemoryBarrierstructures- If
imageMemoryBarrierCountis not0,pImageMemoryBarriersmust be a pointer to an array ofimageMemoryBarrierCountvalidVkImageMemoryBarrierstructurescommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics, or compute operationseventCountmust be greater than0- Both of
commandBuffer, and the elements ofpEventsmust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryBoth
Graphics
compute
VkBufferMemoryBarrier, VkCommandBuffer, VkEvent, VkImageMemoryBarrier, VkMemoryBarrier, VkPipelineStageFlags
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdWaitEvents
vkCmdWriteTimestamp - Write a device timestamp into a query object
To request a timestamp, call:
void vkCmdWriteTimestamp(
VkCommandBuffer commandBuffer,
VkPipelineStageFlagBits pipelineStage,
VkQueryPool queryPool,
uint32_t query); commandBuffer is the command buffer into which the command will be recorded. pipelineStage is one of the VkPipelineStageFlagBits, specifying a stage of the pipeline. queryPool is the query pool that will manage the timestamp. query is the query within the query pool that will contain the timestamp. vkCmdWriteTimestamp latches the value of the timer when all previous commands have completed executing as far as the specified pipeline stage, and writes the timestamp value to memory. When the timestamp value is written, the availability status of the query is set to available.
Note
If an implementation is unable to detect completion and latch the timer at any specific stage of the pipeline, it may instead do so at any logically later stage.
vkCmdCopyQueryPoolResults can then be called to copy the timestamp value from the query pool into buffer memory, with ordering and synchronization behavior equivalent to how other queries operate. Timestamp values can also be retrieved from the query pool using vkGetQueryPoolResults. As with other queries, the query must be reset using vkCmdResetQueryPool before requesting the timestamp value be written to it.
While vkCmdWriteTimestamp can be called inside or outside of a render pass instance, vkCmdCopyQueryPoolResults must only be called outside of a render pass instance.
Valid Usage
queryPoolmust have been created with aqueryTypeofVK_QUERY_TYPE_TIMESTAMP- The query identified by
queryPoolandquerymust be unavailable- The command pool’s queue family must support a non-zero
timestampValidBits
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandlepipelineStagemust be a valid VkPipelineStageFlagBits valuequeryPoolmust be a validVkQueryPoolhandlecommandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics, or compute operations- Both of
commandBuffer, andqueryPoolmust have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type Primary
SecondaryBoth
Graphics
computeTransfer
VkCommandBuffer, VkPipelineStageFlagBits, VkQueryPool
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCmdWriteTimestamp
vkCreateBuffer - Create a new buffer object
To create buffers, call:
VkResult vkCreateBuffer(
VkDevice device,
const VkBufferCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkBuffer* pBuffer); device is the logical device that creates the buffer object. pCreateInfo is a pointer to an instance of the VkBufferCreateInfo structure containing parameters affecting creation of the buffer. pAllocator controls host memory allocation as described in the Memory Allocation chapter. pBuffer points to a VkBuffer handle in which the resulting buffer object is returned. Valid Usage
- If the
flagsmember ofpCreateInfoincludesVK_BUFFER_CREATE_SPARSE_BINDING_BIT, creating thisVkBuffermust not cause the total required sparse memory for all currently valid sparse resources on the device to exceedVkPhysicalDeviceLimits::sparseAddressSpaceSize
Valid Usage (Implicit)
devicemust be a validVkDevicehandlepCreateInfomust be a pointer to a validVkBufferCreateInfostructure- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructurepBuffermust be a pointer to aVkBufferhandle
Return Codes
VkAllocationCallbacks, VkBuffer, VkBufferCreateInfo, VkDevice
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCreateBuffer
vkCreateBufferView - Create a new buffer view object
To create a buffer view, call:
VkResult vkCreateBufferView(
VkDevice device,
const VkBufferViewCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkBufferView* pView); device is the logical device that creates the buffer view. pCreateInfo is a pointer to an instance of the VkBufferViewCreateInfo structure containing parameters to be used to create the buffer. pAllocator controls host memory allocation as described in the Memory Allocation chapter. pView points to a VkBufferView handle in which the resulting buffer view object is returned. Valid Usage (Implicit)
devicemust be a validVkDevicehandlepCreateInfomust be a pointer to a validVkBufferViewCreateInfostructure- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructurepViewmust be a pointer to aVkBufferViewhandle
Return Codes
VkAllocationCallbacks, VkBufferView, VkBufferViewCreateInfo, VkDevice
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCreateBufferView
vkCreateCommandPool - Create a new command pool object
To create a command pool, call:
VkResult vkCreateCommandPool(
VkDevice device,
const VkCommandPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkCommandPool* pCommandPool); device is the logical device that creates the command pool. pCreateInfo contains information used to create the command pool. pAllocator controls host memory allocation as described in the Memory Allocation chapter. pCommandPool points to a VkCommandPool handle in which the created pool is returned. Valid Usage (Implicit)
devicemust be a validVkDevicehandlepCreateInfomust be a pointer to a validVkCommandPoolCreateInfostructure- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructurepCommandPoolmust be a pointer to aVkCommandPoolhandle
Return Codes
VkAllocationCallbacks, VkCommandPool, VkCommandPoolCreateInfo, VkDevice
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCreateCommandPool
vkCreateComputePipelines - Creates a new compute pipeline object
To create compute pipelines, call:
VkResult vkCreateComputePipelines(
VkDevice device,
VkPipelineCache pipelineCache,
uint32_t createInfoCount,
const VkComputePipelineCreateInfo* pCreateInfos,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipelines); device is the logical device that creates the compute pipelines. pipelineCache is either VK_NULL_HANDLE, indicating that pipeline caching is disabled; or the handle of a valid pipeline cache object, in which case use of that cache is enabled for the duration of the command. createInfoCount is the length of the pCreateInfos and pPipelines arrays. pCreateInfos is an array of VkComputePipelineCreateInfo structures. pAllocator controls host memory allocation as described in the Memory Allocation chapter. pPipelines is a pointer to an array in which the resulting compute pipeline objects are returned. Valid Usage
- If the
flagsmember of any given element ofpCreateInfoscontains theVK_PIPELINE_CREATE_DERIVATIVE_BITflag, and thebasePipelineIndexmember of that same element is not-1,basePipelineIndexmust be less than the index intopCreateInfosthat corresponds to that element- If the
flagsmember of any given element ofpCreateInfoscontains theVK_PIPELINE_CREATE_DERIVATIVE_BITflag, the base pipeline must have been created with theVK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BITflag set
Valid Usage (Implicit)
devicemust be a validVkDevicehandle- If
pipelineCacheis not VK_NULL_HANDLE,pipelineCachemust be a validVkPipelineCachehandlepCreateInfosmust be a pointer to an array ofcreateInfoCountvalidVkComputePipelineCreateInfostructures- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructurepPipelinesmust be a pointer to an array ofcreateInfoCountVkPipelinehandlescreateInfoCountmust be greater than0- If
pipelineCacheis a valid handle, it must have been created, allocated, or retrieved fromdevice
Return Codes
VkAllocationCallbacks, VkComputePipelineCreateInfo, VkDevice, VkPipeline, VkPipelineCache
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCreateComputePipelines
vkCreateDescriptorPool - Creates a descriptor pool object
To create a descriptor pool object, call:
VkResult vkCreateDescriptorPool(
VkDevice device,
const VkDescriptorPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDescriptorPool* pDescriptorPool); device is the logical device that creates the descriptor pool. pCreateInfo is a pointer to an instance of the VkDescriptorPoolCreateInfo structure specifying the state of the descriptor pool object. pAllocator controls host memory allocation as described in the Memory Allocation chapter. pDescriptorPool points to a VkDescriptorPool handle in which the resulting descriptor pool object is returned. pAllocator controls host memory allocation as described in the Memory Allocation chapter.
The created descriptor pool is returned in pDescriptorPool.
Valid Usage (Implicit)
devicemust be a validVkDevicehandlepCreateInfomust be a pointer to a validVkDescriptorPoolCreateInfostructure- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructurepDescriptorPoolmust be a pointer to aVkDescriptorPoolhandle
Return Codes
VkAllocationCallbacks, VkDescriptorPool, VkDescriptorPoolCreateInfo, VkDevice
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCreateDescriptorPool
vkCreateDescriptorSetLayout - Create a new descriptor set layout
To create descriptor set layout objects, call:
VkResult vkCreateDescriptorSetLayout(
VkDevice device,
const VkDescriptorSetLayoutCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDescriptorSetLayout* pSetLayout); device is the logical device that creates the descriptor set layout. pCreateInfo is a pointer to an instance of the VkDescriptorSetLayoutCreateInfo structure specifying the state of the descriptor set layout object. pAllocator controls host memory allocation as described in the Memory Allocation chapter. pSetLayout points to a VkDescriptorSetLayout handle in which the resulting descriptor set layout object is returned. Valid Usage (Implicit)
devicemust be a validVkDevicehandlepCreateInfomust be a pointer to a validVkDescriptorSetLayoutCreateInfostructure- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructurepSetLayoutmust be a pointer to aVkDescriptorSetLayouthandle
Return Codes
VkAllocationCallbacks, VkDescriptorSetLayout, VkDescriptorSetLayoutCreateInfo, VkDevice
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCreateDescriptorSetLayout
vkCreateDevice - Create a new device instance
A logical device is created as a connection to a physical device. To create a logical device, call:
VkResult vkCreateDevice(
VkPhysicalDevice physicalDevice,
const VkDeviceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDevice* pDevice); physicalDevice must be one of the device handles returned from a call to vkEnumeratePhysicalDevices (see Physical Device Enumeration). pCreateInfo is a pointer to a VkDeviceCreateInfo structure containing information about how to create the device. pAllocator controls host memory allocation as described in the Memory Allocation chapter. pDevice points to a handle in which the created VkDevice is returned. vkCreateDevice verifies that extensions and features requested in the ppEnabledExtensionNames and pEnabledFeatures members of pCreateInfo, respectively, are supported by the implementation. If any requested extension is not supported, vkCreateDevice must return VK_ERROR_EXTENSION_NOT_PRESENT. If any requested feature is not supported, vkCreateDevice must return VK_ERROR_FEATURE_NOT_PRESENT. Support for extensions can be checked before creating a device by querying vkEnumerateDeviceExtensionProperties. Support for features can similarly be checked by querying vkGetPhysicalDeviceFeatures.
After verifying and enabling the extensions the VkDevice object is created and returned to the application. If a requested extension is only supported by a layer, both the layer and the extension need to be specified at vkCreateInstance time for the creation to succeed.
Multiple logical devices can be created from the same physical device. Logical device creation may fail due to lack of device-specific resources (in addition to the other errors). If that occurs, vkCreateDevice will return VK_ERROR_TOO_MANY_OBJECTS.
Valid Usage
- All required extensions for each extension in the VkDeviceCreateInfo::
ppEnabledExtensionNameslist must also be present in that list.
Valid Usage (Implicit)
physicalDevicemust be a validVkPhysicalDevicehandlepCreateInfomust be a pointer to a validVkDeviceCreateInfostructure- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructurepDevicemust be a pointer to aVkDevicehandle
Return Codes
VkAllocationCallbacks, VkDevice, VkDeviceCreateInfo, VkPhysicalDevice
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCreateDevice
vkCreateEvent - Create a new event object
To create an event, call:
VkResult vkCreateEvent(
VkDevice device,
const VkEventCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkEvent* pEvent); device is the logical device that creates the event. pCreateInfo is a pointer to an instance of the VkEventCreateInfo structure which contains information about how the event is to be created. pAllocator controls host memory allocation as described in the Memory Allocation chapter. pEvent points to a handle in which the resulting event object is returned. When created, the event object is in the unsignaled state.
Valid Usage (Implicit)
devicemust be a validVkDevicehandlepCreateInfomust be a pointer to a validVkEventCreateInfostructure- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructurepEventmust be a pointer to aVkEventhandle
Return Codes
VkAllocationCallbacks, VkDevice, VkEvent, VkEventCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCreateEvent
vkCreateFence - Create a new fence object
To create a fence, call:
VkResult vkCreateFence(
VkDevice device,
const VkFenceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkFence* pFence); device is the logical device that creates the fence. pCreateInfo is a pointer to an instance of the VkFenceCreateInfo structure which contains information about how the fence is to be created. pAllocator controls host memory allocation as described in the Memory Allocation chapter. pFence points to a handle in which the resulting fence object is returned. Valid Usage (Implicit)
devicemust be a validVkDevicehandlepCreateInfomust be a pointer to a validVkFenceCreateInfostructure- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructurepFencemust be a pointer to aVkFencehandle
Return Codes
VkAllocationCallbacks, VkDevice, VkFence, VkFenceCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCreateFence
vkCreateFramebuffer - Create a new framebuffer object
To create a framebuffer, call:
VkResult vkCreateFramebuffer(
VkDevice device,
const VkFramebufferCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkFramebuffer* pFramebuffer); device is the logical device that creates the framebuffer. pCreateInfo points to a VkFramebufferCreateInfo structure which describes additional information about framebuffer creation. pAllocator controls host memory allocation as described in the Memory Allocation chapter. pFramebuffer points to a VkFramebuffer handle in which the resulting framebuffer object is returned. Valid Usage (Implicit)
devicemust be a validVkDevicehandlepCreateInfomust be a pointer to a validVkFramebufferCreateInfostructure- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructurepFramebuffermust be a pointer to aVkFramebufferhandle
Return Codes
VkAllocationCallbacks, VkDevice, VkFramebuffer, VkFramebufferCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCreateFramebuffer
vkCreateGraphicsPipelines - Create graphics pipelines
To create graphics pipelines, call:
VkResult vkCreateGraphicsPipelines(
VkDevice device,
VkPipelineCache pipelineCache,
uint32_t createInfoCount,
const VkGraphicsPipelineCreateInfo* pCreateInfos,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipelines); device is the logical device that creates the graphics pipelines. pipelineCache is either VK_NULL_HANDLE, indicating that pipeline caching is disabled; or the handle of a valid pipeline cache object, in which case use of that cache is enabled for the duration of the command. createInfoCount is the length of the pCreateInfos and pPipelines arrays. pCreateInfos is an array of VkGraphicsPipelineCreateInfo structures. pAllocator controls host memory allocation as described in the Memory Allocation chapter. pPipelines is a pointer to an array in which the resulting graphics pipeline objects are returned. The VkGraphicsPipelineCreateInfo structure includes an array of shader create info structures containing all the desired active shader stages, as well as creation info to define all relevant fixed-function stages, and a pipeline layout.
Valid Usage
- If the
flagsmember of any given element ofpCreateInfoscontains theVK_PIPELINE_CREATE_DERIVATIVE_BITflag, and thebasePipelineIndexmember of that same element is not-1,basePipelineIndexmust be less than the index intopCreateInfosthat corresponds to that element- If the
flagsmember of any given element ofpCreateInfoscontains theVK_PIPELINE_CREATE_DERIVATIVE_BITflag, the base pipeline must have been created with theVK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BITflag set
Valid Usage (Implicit)
devicemust be a validVkDevicehandle- If
pipelineCacheis not VK_NULL_HANDLE,pipelineCachemust be a validVkPipelineCachehandlepCreateInfosmust be a pointer to an array ofcreateInfoCountvalidVkGraphicsPipelineCreateInfostructures- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructurepPipelinesmust be a pointer to an array ofcreateInfoCountVkPipelinehandlescreateInfoCountmust be greater than0- If
pipelineCacheis a valid handle, it must have been created, allocated, or retrieved fromdevice
Return Codes
VkAllocationCallbacks, VkDevice, VkGraphicsPipelineCreateInfo, VkPipeline, VkPipelineCache
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCreateGraphicsPipelines
vkCreateImage - Create a new image object
To create images, call:
VkResult vkCreateImage(
VkDevice device,
const VkImageCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkImage* pImage); device is the logical device that creates the image. pCreateInfo is a pointer to an instance of the VkImageCreateInfo structure containing parameters to be used to create the image. pAllocator controls host memory allocation as described in the Memory Allocation chapter. pImage points to a VkImage handle in which the resulting image object is returned. Valid Usage
- If the
flagsmember ofpCreateInfoincludesVK_IMAGE_CREATE_SPARSE_BINDING_BIT, creating thisVkImagemust not cause the total required sparse memory for all currently valid sparse resources on the device to exceedVkPhysicalDeviceLimits::sparseAddressSpaceSize
Valid Usage (Implicit)
devicemust be a validVkDevicehandlepCreateInfomust be a pointer to a validVkImageCreateInfostructure- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructurepImagemust be a pointer to aVkImagehandle
Return Codes
VkAllocationCallbacks, VkDevice, VkImage, VkImageCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCreateImage
vkCreateImageView - Create an image view from an existing image
To create an image view, call:
VkResult vkCreateImageView(
VkDevice device,
const VkImageViewCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkImageView* pView); device is the logical device that creates the image view. pCreateInfo is a pointer to an instance of the VkImageViewCreateInfo structure containing parameters to be used to create the image view. pAllocator controls host memory allocation as described in the Memory Allocation chapter. pView points to a VkImageView handle in which the resulting image view object is returned. Some of the image creation parameters are inherited by the view. The remaining parameters are contained in the pCreateInfo.
Valid Usage (Implicit)
devicemust be a validVkDevicehandlepCreateInfomust be a pointer to a validVkImageViewCreateInfostructure- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructurepViewmust be a pointer to aVkImageViewhandle
Return Codes
VkAllocationCallbacks, VkDevice, VkImageView, VkImageViewCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCreateImageView
vkCreateInstance - Create a new Vulkan instance
To create an instance object, call:
VkResult vkCreateInstance(
const VkInstanceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkInstance* pInstance); pCreateInfo points to an instance of VkInstanceCreateInfo controlling creation of the instance. pAllocator controls host memory allocation as described in the Memory Allocation chapter. pInstance points a VkInstance handle in which the resulting instance is returned. vkCreateInstance verifies that the requested layers exist. If not, vkCreateInstance will return VK_ERROR_LAYER_NOT_PRESENT. Next vkCreateInstance verifies that the requested extensions are supported (e.g. in the implementation or in any enabled instance layer) and if any requested extension is not supported, vkCreateInstance must return VK_ERROR_EXTENSION_NOT_PRESENT. After verifying and enabling the instance layers and extensions the VkInstance object is created and returned to the application. If a requested extension is only supported by a layer, both the layer and the extension need to be specified at vkCreateInstance time for the creation to succeed.
Valid Usage
- All required extensions for each extension in the VkInstanceCreateInfo::
ppEnabledExtensionNameslist must also be present in that list.
Valid Usage (Implicit)
pCreateInfomust be a pointer to a validVkInstanceCreateInfostructure- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructurepInstancemust be a pointer to aVkInstancehandle
Return Codes
VkAllocationCallbacks, VkInstance, VkInstanceCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCreateInstance
vkCreatePipelineCache - Creates a new pipeline cache
To create pipeline cache objects, call:
VkResult vkCreatePipelineCache(
VkDevice device,
const VkPipelineCacheCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkPipelineCache* pPipelineCache); device is the logical device that creates the pipeline cache object. pCreateInfo is a pointer to a VkPipelineCacheCreateInfo structure that contains the initial parameters for the pipeline cache object. pAllocator controls host memory allocation as described in the Memory Allocation chapter. pPipelineCache is a pointer to a VkPipelineCache handle in which the resulting pipeline cache object is returned. Note
Applications can track and manage the total host memory size of a pipeline cache object using the
pAllocator. Applications can limit the amount of data retrieved from a pipeline cache object invkGetPipelineCacheData. Implementations should not internally limit the total number of entries added to a pipeline cache object or the total host memory consumed.
Once created, a pipeline cache can be passed to the vkCreateGraphicsPipelines and vkCreateComputePipelines commands. If the pipeline cache passed into these commands is not VK_NULL_HANDLE, the implementation will query it for possible reuse opportunities and update it with new content. The use of the pipeline cache object in these commands is internally synchronized, and the same pipeline cache object can be used in multiple threads simultaneously.
Note
Implementations should make every effort to limit any critical sections to the actual accesses to the cache, which is expected to be significantly shorter than the duration of the
vkCreateGraphicsPipelinesandvkCreateComputePipelinescommands.
Valid Usage (Implicit)
devicemust be a validVkDevicehandlepCreateInfomust be a pointer to a validVkPipelineCacheCreateInfostructure- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructurepPipelineCachemust be a pointer to aVkPipelineCachehandle
Return Codes
VkAllocationCallbacks, VkDevice, VkPipelineCache, VkPipelineCacheCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCreatePipelineCache
vkCreatePipelineLayout - Creates a new pipeline layout object
To create a pipeline layout, call:
VkResult vkCreatePipelineLayout(
VkDevice device,
const VkPipelineLayoutCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkPipelineLayout* pPipelineLayout); device is the logical device that creates the pipeline layout. pCreateInfo is a pointer to an instance of the VkPipelineLayoutCreateInfo structure specifying the state of the pipeline layout object. pAllocator controls host memory allocation as described in the Memory Allocation chapter. pPipelineLayout points to a VkPipelineLayout handle in which the resulting pipeline layout object is returned. Valid Usage (Implicit)
devicemust be a validVkDevicehandlepCreateInfomust be a pointer to a validVkPipelineLayoutCreateInfostructure- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructurepPipelineLayoutmust be a pointer to aVkPipelineLayouthandle
Return Codes
VkAllocationCallbacks, VkDevice, VkPipelineLayout, VkPipelineLayoutCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCreatePipelineLayout
vkCreateQueryPool - Create a new query pool object
To create a query pool, call:
VkResult vkCreateQueryPool(
VkDevice device,
const VkQueryPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkQueryPool* pQueryPool); device is the logical device that creates the query pool. pCreateInfo is a pointer to an instance of the VkQueryPoolCreateInfo structure containing the number and type of queries to be managed by the pool. pAllocator controls host memory allocation as described in the Memory Allocation chapter. pQueryPool is a pointer to a VkQueryPool handle in which the resulting query pool object is returned. Valid Usage (Implicit)
devicemust be a validVkDevicehandlepCreateInfomust be a pointer to a validVkQueryPoolCreateInfostructure- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructurepQueryPoolmust be a pointer to aVkQueryPoolhandle
Return Codes
VkAllocationCallbacks, VkDevice, VkQueryPool, VkQueryPoolCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCreateQueryPool
vkCreateRenderPass - Create a new render pass object
To create a render pass, call:
VkResult vkCreateRenderPass(
VkDevice device,
const VkRenderPassCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkRenderPass* pRenderPass); device is the logical device that creates the render pass. pCreateInfo is a pointer to an instance of the VkRenderPassCreateInfo structure that describes the parameters of the render pass. pAllocator controls host memory allocation as described in the Memory Allocation chapter. pRenderPass points to a VkRenderPass handle in which the resulting render pass object is returned. Valid Usage (Implicit)
devicemust be a validVkDevicehandlepCreateInfomust be a pointer to a validVkRenderPassCreateInfostructure- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructurepRenderPassmust be a pointer to aVkRenderPasshandle
Return Codes
VkAllocationCallbacks, VkDevice, VkRenderPass, VkRenderPassCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCreateRenderPass
vkCreateSampler - Create a new sampler object
To create a sampler object, call:
VkResult vkCreateSampler(
VkDevice device,
const VkSamplerCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSampler* pSampler); device is the logical device that creates the sampler. pCreateInfo is a pointer to an instance of the VkSamplerCreateInfo structure specifying the state of the sampler object. pAllocator controls host memory allocation as described in the Memory Allocation chapter. pSampler points to a VkSampler handle in which the resulting sampler object is returned. Valid Usage (Implicit)
devicemust be a validVkDevicehandlepCreateInfomust be a pointer to a validVkSamplerCreateInfostructure- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructurepSamplermust be a pointer to aVkSamplerhandle
Return Codes
VkAllocationCallbacks, VkDevice, VkSampler, VkSamplerCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCreateSampler
vkCreateSemaphore - Create a new queue semaphore object
To create a semaphore, call:
VkResult vkCreateSemaphore(
VkDevice device,
const VkSemaphoreCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSemaphore* pSemaphore); device is the logical device that creates the semaphore. pCreateInfo is a pointer to an instance of the VkSemaphoreCreateInfo structure which contains information about how the semaphore is to be created. pAllocator controls host memory allocation as described in the Memory Allocation chapter. pSemaphore points to a handle in which the resulting semaphore object is returned. When created, the semaphore is in the unsignaled state.
Valid Usage (Implicit)
devicemust be a validVkDevicehandlepCreateInfomust be a pointer to a validVkSemaphoreCreateInfostructure- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructurepSemaphoremust be a pointer to aVkSemaphorehandle
Return Codes
VkAllocationCallbacks, VkDevice, VkSemaphore, VkSemaphoreCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCreateSemaphore
vkCreateShaderModule - Creates a new shader module object
To create a shader module, call:
VkResult vkCreateShaderModule(
VkDevice device,
const VkShaderModuleCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkShaderModule* pShaderModule); device is the logical device that creates the shader module. pCreateInfo parameter is a pointer to an instance of the VkShaderModuleCreateInfo structure. pAllocator controls host memory allocation as described in the Memory Allocation chapter. pShaderModule points to a VkShaderModule handle in which the resulting shader module object is returned. Once a shader module has been created, any entry points it contains can be used in pipeline shader stages as described in Compute Pipelines and Graphics Pipelines.
Valid Usage (Implicit)
devicemust be a validVkDevicehandlepCreateInfomust be a pointer to a validVkShaderModuleCreateInfostructure- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructurepShaderModulemust be a pointer to aVkShaderModulehandle
Return Codes
VkAllocationCallbacks, VkDevice, VkShaderModule, VkShaderModuleCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkCreateShaderModule
vkDestroyBuffer - Destroy a buffer object
To destroy a buffer, call:
void vkDestroyBuffer(
VkDevice device,
VkBuffer buffer,
const VkAllocationCallbacks* pAllocator); device is the logical device that destroys the buffer. buffer is the buffer to destroy. pAllocator controls host memory allocation as described in the Memory Allocation chapter. Valid Usage
- All submitted commands that refer to
buffer, either directly or via aVkBufferView, must have completed execution- If
VkAllocationCallbackswere provided whenbufferwas created, a compatible set of callbacks must be provided here- If no
VkAllocationCallbackswere provided whenbufferwas created,pAllocatormust beNULL
Valid Usage (Implicit)
devicemust be a validVkDevicehandle- If
bufferis not VK_NULL_HANDLE,buffermust be a validVkBufferhandle- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructure- If
bufferis a valid handle, it must have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
buffermust be externally synchronized
VkAllocationCallbacks, VkBuffer, VkDevice
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkDestroyBuffer
vkDestroyBufferView - Destroy a buffer view object
To destroy a buffer view, call:
void vkDestroyBufferView(
VkDevice device,
VkBufferView bufferView,
const VkAllocationCallbacks* pAllocator); device is the logical device that destroys the buffer view. bufferView is the buffer view to destroy. pAllocator controls host memory allocation as described in the Memory Allocation chapter. Valid Usage
- All submitted commands that refer to
bufferViewmust have completed execution- If
VkAllocationCallbackswere provided whenbufferViewwas created, a compatible set of callbacks must be provided here- If no
VkAllocationCallbackswere provided whenbufferViewwas created,pAllocatormust beNULL
Valid Usage (Implicit)
devicemust be a validVkDevicehandle- If
bufferViewis not VK_NULL_HANDLE,bufferViewmust be a validVkBufferViewhandle- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructure- If
bufferViewis a valid handle, it must have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
bufferViewmust be externally synchronized
VkAllocationCallbacks, VkBufferView, VkDevice
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkDestroyBufferView
vkDestroyCommandPool - Destroy a command pool object
To destroy a command pool, call:
void vkDestroyCommandPool(
VkDevice device,
VkCommandPool commandPool,
const VkAllocationCallbacks* pAllocator); device is the logical device that destroys the command pool. commandPool is the handle of the command pool to destroy. pAllocator controls host memory allocation as described in the Memory Allocation chapter. When a pool is destroyed, all command buffers allocated from the pool are freed.
Any primary command buffer allocated from another VkCommandPool that is in the recording or executable state and has a secondary command buffer allocated from commandPool recorded into it, becomes invalid.
Valid Usage
- All
VkCommandBufferobjects allocated fromcommandPoolmust not be in the pending state.- If
VkAllocationCallbackswere provided whencommandPoolwas created, a compatible set of callbacks must be provided here- If no
VkAllocationCallbackswere provided whencommandPoolwas created,pAllocatormust beNULL
Valid Usage (Implicit)
devicemust be a validVkDevicehandle- If
commandPoolis not VK_NULL_HANDLE,commandPoolmust be a validVkCommandPoolhandle- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructure- If
commandPoolis a valid handle, it must have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
commandPoolmust be externally synchronized
VkAllocationCallbacks, VkCommandPool, VkDevice
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkDestroyCommandPool
vkDestroyDescriptorPool - Destroy a descriptor pool object
To destroy a descriptor pool, call:
void vkDestroyDescriptorPool(
VkDevice device,
VkDescriptorPool descriptorPool,
const VkAllocationCallbacks* pAllocator); device is the logical device that destroys the descriptor pool. descriptorPool is the descriptor pool to destroy. pAllocator controls host memory allocation as described in the Memory Allocation chapter. When a pool is destroyed, all descriptor sets allocated from the pool are implicitly freed and become invalid. Descriptor sets allocated from a given pool do not need to be freed before destroying that descriptor pool.
Valid Usage
- All submitted commands that refer to
descriptorPool(via any allocated descriptor sets) must have completed execution- If
VkAllocationCallbackswere provided whendescriptorPoolwas created, a compatible set of callbacks must be provided here- If no
VkAllocationCallbackswere provided whendescriptorPoolwas created,pAllocatormust beNULL
Valid Usage (Implicit)
devicemust be a validVkDevicehandle- If
descriptorPoolis not VK_NULL_HANDLE,descriptorPoolmust be a validVkDescriptorPoolhandle- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructure- If
descriptorPoolis a valid handle, it must have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
descriptorPoolmust be externally synchronized
VkAllocationCallbacks, VkDescriptorPool, VkDevice
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkDestroyDescriptorPool
vkDestroyDescriptorSetLayout - Destroy a descriptor set layout object
To destroy a descriptor set layout, call:
void vkDestroyDescriptorSetLayout(
VkDevice device,
VkDescriptorSetLayout descriptorSetLayout,
const VkAllocationCallbacks* pAllocator); device is the logical device that destroys the descriptor set layout. descriptorSetLayout is the descriptor set layout to destroy. pAllocator controls host memory allocation as described in the Memory Allocation chapter. Valid Usage
- If
VkAllocationCallbackswere provided whendescriptorSetLayoutwas created, a compatible set of callbacks must be provided here- If no
VkAllocationCallbackswere provided whendescriptorSetLayoutwas created,pAllocatormust beNULL
Valid Usage (Implicit)
devicemust be a validVkDevicehandle- If
descriptorSetLayoutis not VK_NULL_HANDLE,descriptorSetLayoutmust be a validVkDescriptorSetLayouthandle- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructure- If
descriptorSetLayoutis a valid handle, it must have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
descriptorSetLayoutmust be externally synchronized
VkAllocationCallbacks, VkDescriptorSetLayout, VkDevice
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkDestroyDescriptorSetLayout
vkDestroyDevice - Destroy a logical device
To destroy a device, call:
void vkDestroyDevice(
VkDevice device,
const VkAllocationCallbacks* pAllocator); device is the logical device to destroy. pAllocator controls host memory allocation as described in the Memory Allocation chapter. To ensure that no work is active on the device, vkDeviceWaitIdle can be used to gate the destruction of the device. Prior to destroying a device, an application is responsible for destroying/freeing any Vulkan objects that were created using that device as the first parameter of the corresponding vkCreate* or vkAllocate* command.
Note
The lifetime of each of these objects is bound by the lifetime of the
VkDeviceobject. Therefore, to avoid resource leaks, it is critical that an application explicitly free all of these resources prior to callingvkDestroyDevice.
Valid Usage
- All child objects created on
devicemust have been destroyed prior to destroyingdevice- If
VkAllocationCallbackswere provided whendevicewas created, a compatible set of callbacks must be provided here- If no
VkAllocationCallbackswere provided whendevicewas created,pAllocatormust beNULL
Valid Usage (Implicit)
- If
deviceis notNULL,devicemust be a validVkDevicehandle- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructure
Host Synchronization
- Host access to
devicemust be externally synchronized
VkAllocationCallbacks, VkDevice
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkDestroyDevice
vkDestroyEvent - Destroy an event object
To destroy an event, call:
void vkDestroyEvent(
VkDevice device,
VkEvent event,
const VkAllocationCallbacks* pAllocator); device is the logical device that destroys the event. event is the handle of the event to destroy. pAllocator controls host memory allocation as described in the Memory Allocation chapter. Valid Usage
- All submitted commands that refer to
eventmust have completed execution- If
VkAllocationCallbackswere provided wheneventwas created, a compatible set of callbacks must be provided here- If no
VkAllocationCallbackswere provided wheneventwas created,pAllocatormust beNULL
Valid Usage (Implicit)
devicemust be a validVkDevicehandle- If
eventis not VK_NULL_HANDLE,eventmust be a validVkEventhandle- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructure- If
eventis a valid handle, it must have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
eventmust be externally synchronized
VkAllocationCallbacks, VkDevice, VkEvent
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkDestroyEvent
vkDestroyFence - Destroy a fence object
To destroy a fence, call:
void vkDestroyFence(
VkDevice device,
VkFence fence,
const VkAllocationCallbacks* pAllocator); device is the logical device that destroys the fence. fence is the handle of the fence to destroy. pAllocator controls host memory allocation as described in the Memory Allocation chapter. Valid Usage
- All queue submission commands that refer to
fencemust have completed execution- If
VkAllocationCallbackswere provided whenfencewas created, a compatible set of callbacks must be provided here- If no
VkAllocationCallbackswere provided whenfencewas created,pAllocatormust beNULL
Valid Usage (Implicit)
devicemust be a validVkDevicehandle- If
fenceis not VK_NULL_HANDLE,fencemust be a validVkFencehandle- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructure- If
fenceis a valid handle, it must have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
fencemust be externally synchronized
VkAllocationCallbacks, VkDevice, VkFence
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkDestroyFence
vkDestroyFramebuffer - Destroy a framebuffer object
To destroy a framebuffer, call:
void vkDestroyFramebuffer(
VkDevice device,
VkFramebuffer framebuffer,
const VkAllocationCallbacks* pAllocator); device is the logical device that destroys the framebuffer. framebuffer is the handle of the framebuffer to destroy. pAllocator controls host memory allocation as described in the Memory Allocation chapter. Valid Usage
- All submitted commands that refer to
framebuffermust have completed execution- If
VkAllocationCallbackswere provided whenframebufferwas created, a compatible set of callbacks must be provided here- If no
VkAllocationCallbackswere provided whenframebufferwas created,pAllocatormust beNULL
Valid Usage (Implicit)
devicemust be a validVkDevicehandle- If
framebufferis not VK_NULL_HANDLE,framebuffermust be a validVkFramebufferhandle- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructure- If
framebufferis a valid handle, it must have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
framebuffermust be externally synchronized
VkAllocationCallbacks, VkDevice, VkFramebuffer
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkDestroyFramebuffer
vkDestroyImage - Destroy an image object
To destroy an image, call:
void vkDestroyImage(
VkDevice device,
VkImage image,
const VkAllocationCallbacks* pAllocator); device is the logical device that destroys the image. image is the image to destroy. pAllocator controls host memory allocation as described in the Memory Allocation chapter. Valid Usage
- All submitted commands that refer to
image, either directly or via aVkImageView, must have completed execution- If
VkAllocationCallbackswere provided whenimagewas created, a compatible set of callbacks must be provided here- If no
VkAllocationCallbackswere provided whenimagewas created,pAllocatormust beNULL
Valid Usage (Implicit)
devicemust be a validVkDevicehandle- If
imageis not VK_NULL_HANDLE,imagemust be a validVkImagehandle- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructure- If
imageis a valid handle, it must have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
imagemust be externally synchronized
VkAllocationCallbacks, VkDevice, VkImage
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkDestroyImage
vkDestroyImageView - Destroy an image view object
To destroy an image view, call:
void vkDestroyImageView(
VkDevice device,
VkImageView imageView,
const VkAllocationCallbacks* pAllocator); device is the logical device that destroys the image view. imageView is the image view to destroy. pAllocator controls host memory allocation as described in the Memory Allocation chapter. Valid Usage
- All submitted commands that refer to
imageViewmust have completed execution- If
VkAllocationCallbackswere provided whenimageViewwas created, a compatible set of callbacks must be provided here- If no
VkAllocationCallbackswere provided whenimageViewwas created,pAllocatormust beNULL
Valid Usage (Implicit)
devicemust be a validVkDevicehandle- If
imageViewis not VK_NULL_HANDLE,imageViewmust be a validVkImageViewhandle- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructure- If
imageViewis a valid handle, it must have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
imageViewmust be externally synchronized
VkAllocationCallbacks, VkDevice, VkImageView
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkDestroyImageView
vkDestroyInstance - Destroy an instance of Vulkan
To destroy an instance, call:
void vkDestroyInstance(
VkInstance instance,
const VkAllocationCallbacks* pAllocator); instance is the handle of the instance to destroy. pAllocator controls host memory allocation as described in the Memory Allocation chapter. Valid Usage
- All child objects created using
instancemust have been destroyed prior to destroyinginstance- If
VkAllocationCallbackswere provided wheninstancewas created, a compatible set of callbacks must be provided here- If no
VkAllocationCallbackswere provided wheninstancewas created,pAllocatormust beNULL
Valid Usage (Implicit)
- If
instanceis notNULL,instancemust be a validVkInstancehandle- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructure
Host Synchronization
- Host access to
instancemust be externally synchronized
VkAllocationCallbacks, VkInstance
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkDestroyInstance
vkDestroyPipeline - Destroy a pipeline object
To destroy a graphics or compute pipeline, call:
void vkDestroyPipeline(
VkDevice device,
VkPipeline pipeline,
const VkAllocationCallbacks* pAllocator); device is the logical device that destroys the pipeline. pipeline is the handle of the pipeline to destroy. pAllocator controls host memory allocation as described in the Memory Allocation chapter. Valid Usage
- All submitted commands that refer to
pipelinemust have completed execution- If
VkAllocationCallbackswere provided whenpipelinewas created, a compatible set of callbacks must be provided here- If no
VkAllocationCallbackswere provided whenpipelinewas created,pAllocatormust beNULL
Valid Usage (Implicit)
devicemust be a validVkDevicehandle- If
pipelineis not VK_NULL_HANDLE,pipelinemust be a validVkPipelinehandle- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructure- If
pipelineis a valid handle, it must have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
pipelinemust be externally synchronized
VkAllocationCallbacks, VkDevice, VkPipeline
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkDestroyPipeline
vkDestroyPipelineCache - Destroy a pipeline cache object
To destroy a pipeline cache, call:
void vkDestroyPipelineCache(
VkDevice device,
VkPipelineCache pipelineCache,
const VkAllocationCallbacks* pAllocator); device is the logical device that destroys the pipeline cache object. pipelineCache is the handle of the pipeline cache to destroy. pAllocator controls host memory allocation as described in the Memory Allocation chapter. Valid Usage
- If
VkAllocationCallbackswere provided whenpipelineCachewas created, a compatible set of callbacks must be provided here- If no
VkAllocationCallbackswere provided whenpipelineCachewas created,pAllocatormust beNULL
Valid Usage (Implicit)
devicemust be a validVkDevicehandle- If
pipelineCacheis not VK_NULL_HANDLE,pipelineCachemust be a validVkPipelineCachehandle- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructure- If
pipelineCacheis a valid handle, it must have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
pipelineCachemust be externally synchronized
VkAllocationCallbacks, VkDevice, VkPipelineCache
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkDestroyPipelineCache
vkDestroyPipelineLayout - Destroy a pipeline layout object
To destroy a pipeline layout, call:
void vkDestroyPipelineLayout(
VkDevice device,
VkPipelineLayout pipelineLayout,
const VkAllocationCallbacks* pAllocator); device is the logical device that destroys the pipeline layout. pipelineLayout is the pipeline layout to destroy. pAllocator controls host memory allocation as described in the Memory Allocation chapter. Valid Usage
- If
VkAllocationCallbackswere provided whenpipelineLayoutwas created, a compatible set of callbacks must be provided here- If no
VkAllocationCallbackswere provided whenpipelineLayoutwas created,pAllocatormust beNULL
Valid Usage (Implicit)
devicemust be a validVkDevicehandle- If
pipelineLayoutis not VK_NULL_HANDLE,pipelineLayoutmust be a validVkPipelineLayouthandle- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructure- If
pipelineLayoutis a valid handle, it must have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
pipelineLayoutmust be externally synchronized
VkAllocationCallbacks, VkDevice, VkPipelineLayout
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkDestroyPipelineLayout
vkDestroyQueryPool - Destroy a query pool object
To destroy a query pool, call:
void vkDestroyQueryPool(
VkDevice device,
VkQueryPool queryPool,
const VkAllocationCallbacks* pAllocator); device is the logical device that destroys the query pool. queryPool is the query pool to destroy. pAllocator controls host memory allocation as described in the Memory Allocation chapter. Valid Usage
- All submitted commands that refer to
queryPoolmust have completed execution- If
VkAllocationCallbackswere provided whenqueryPoolwas created, a compatible set of callbacks must be provided here- If no
VkAllocationCallbackswere provided whenqueryPoolwas created,pAllocatormust beNULL
Valid Usage (Implicit)
devicemust be a validVkDevicehandle- If
queryPoolis not VK_NULL_HANDLE,queryPoolmust be a validVkQueryPoolhandle- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructure- If
queryPoolis a valid handle, it must have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
queryPoolmust be externally synchronized
VkAllocationCallbacks, VkDevice, VkQueryPool
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkDestroyQueryPool
vkDestroyRenderPass - Destroy a render pass object
To destroy a render pass, call:
void vkDestroyRenderPass(
VkDevice device,
VkRenderPass renderPass,
const VkAllocationCallbacks* pAllocator); device is the logical device that destroys the render pass. renderPass is the handle of the render pass to destroy. pAllocator controls host memory allocation as described in the Memory Allocation chapter. Valid Usage
- All submitted commands that refer to
renderPassmust have completed execution- If
VkAllocationCallbackswere provided whenrenderPasswas created, a compatible set of callbacks must be provided here- If no
VkAllocationCallbackswere provided whenrenderPasswas created,pAllocatormust beNULL
Valid Usage (Implicit)
devicemust be a validVkDevicehandle- If
renderPassis not VK_NULL_HANDLE,renderPassmust be a validVkRenderPasshandle- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructure- If
renderPassis a valid handle, it must have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
renderPassmust be externally synchronized
VkAllocationCallbacks, VkDevice, VkRenderPass
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkDestroyRenderPass
vkDestroySampler - Destroy a sampler object
To destroy a sampler, call:
void vkDestroySampler(
VkDevice device,
VkSampler sampler,
const VkAllocationCallbacks* pAllocator); device is the logical device that destroys the sampler. sampler is the sampler to destroy. pAllocator controls host memory allocation as described in the Memory Allocation chapter. Valid Usage
- All submitted commands that refer to
samplermust have completed execution- If
VkAllocationCallbackswere provided whensamplerwas created, a compatible set of callbacks must be provided here- If no
VkAllocationCallbackswere provided whensamplerwas created,pAllocatormust beNULL
Valid Usage (Implicit)
devicemust be a validVkDevicehandle- If
sampleris not VK_NULL_HANDLE,samplermust be a validVkSamplerhandle- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructure- If
sampleris a valid handle, it must have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
samplermust be externally synchronized
VkAllocationCallbacks, VkDevice, VkSampler
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkDestroySampler
vkDestroySemaphore - Destroy a semaphore object
To destroy a semaphore, call:
void vkDestroySemaphore(
VkDevice device,
VkSemaphore semaphore,
const VkAllocationCallbacks* pAllocator); device is the logical device that destroys the semaphore. semaphore is the handle of the semaphore to destroy. pAllocator controls host memory allocation as described in the Memory Allocation chapter. Valid Usage
- All submitted batches that refer to
semaphoremust have completed execution- If
VkAllocationCallbackswere provided whensemaphorewas created, a compatible set of callbacks must be provided here- If no
VkAllocationCallbackswere provided whensemaphorewas created,pAllocatormust beNULL
Valid Usage (Implicit)
devicemust be a validVkDevicehandle- If
semaphoreis not VK_NULL_HANDLE,semaphoremust be a validVkSemaphorehandle- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructure- If
semaphoreis a valid handle, it must have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
semaphoremust be externally synchronized
VkAllocationCallbacks, VkDevice, VkSemaphore
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkDestroySemaphore
vkDestroyShaderModule - Destroy a shader module module
To destroy a shader module, call:
void vkDestroyShaderModule(
VkDevice device,
VkShaderModule shaderModule,
const VkAllocationCallbacks* pAllocator); device is the logical device that destroys the shader module. shaderModule is the handle of the shader module to destroy. pAllocator controls host memory allocation as described in the Memory Allocation chapter. A shader module can be destroyed while pipelines created using its shaders are still in use.
Valid Usage
- If
VkAllocationCallbackswere provided whenshaderModulewas created, a compatible set of callbacks must be provided here- If no
VkAllocationCallbackswere provided whenshaderModulewas created,pAllocatormust beNULL
Valid Usage (Implicit)
devicemust be a validVkDevicehandle- If
shaderModuleis not VK_NULL_HANDLE,shaderModulemust be a validVkShaderModulehandle- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructure- If
shaderModuleis a valid handle, it must have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
shaderModulemust be externally synchronized
VkAllocationCallbacks, VkDevice, VkShaderModule
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkDestroyShaderModule
vkDeviceWaitIdle - Wait for a device to become idle
To wait on the host for the completion of outstanding queue operations for all queues on a given logical device, call:
VkResult vkDeviceWaitIdle(
VkDevice device); device is the logical device to idle. vkDeviceWaitIdle is equivalent to calling vkQueueWaitIdle for all queues owned by device.
Valid Usage (Implicit)
devicemust be a validVkDevicehandle
Host Synchronization
- Host access to all
VkQueueobjects created fromdevicemust be externally synchronized
Return Codes
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkDeviceWaitIdle
vkEndCommandBuffer - Finish recording a command buffer
To complete recording of a command buffer, call:
VkResult vkEndCommandBuffer(
VkCommandBuffer commandBuffer); commandBuffer is the command buffer to complete recording. If there was an error during recording, the application will be notified by an unsuccessful return code returned by vkEndCommandBuffer. If the application wishes to further use the command buffer, the command buffer must be reset. The command buffer must have been in the recording state, and is moved to the executable state.
Valid Usage
commandBuffermust be in the recording state.- If
commandBufferis a primary command buffer, there must not be an active render pass instance- All queries made active during the recording of
commandBuffermust have been made inactive
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandle
Host Synchronization
- Host access to
commandBuffermust be externally synchronized- Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Return Codes
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkEndCommandBuffer
vkEnumerateDeviceExtensionProperties - Returns properties of available physical device extensions
To query the extensions available to a given physical device, call:
VkResult vkEnumerateDeviceExtensionProperties(
VkPhysicalDevice physicalDevice,
const char* pLayerName,
uint32_t* pPropertyCount,
VkExtensionProperties* pProperties); physicalDevice is the physical device that will be queried. pLayerName is either NULL or a pointer to a null-terminated UTF-8 string naming the layer to retrieve extensions from. pPropertyCount is a pointer to an integer related to the number of extension properties available or queried, and is treated in the same fashion as the vkEnumerateInstanceExtensionProperties::pPropertyCount parameter. pProperties is either NULL or a pointer to an array of VkExtensionProperties structures. When pLayerName parameter is NULL, only extensions provided by the Vulkan implementation or by implicitly enabled layers are returned. When pLayerName is the name of a layer, the device extensions provided by that layer are returned.
Valid Usage (Implicit)
physicalDevicemust be a validVkPhysicalDevicehandle- If
pLayerNameis notNULL,pLayerNamemust be a null-terminated UTF-8 stringpPropertyCountmust be a pointer to auint32_tvalue- If the value referenced by
pPropertyCountis not0, andpPropertiesis notNULL,pPropertiesmust be a pointer to an array ofpPropertyCountVkExtensionPropertiesstructures
Return Codes
VkExtensionProperties, VkPhysicalDevice
For more information, see the Vulkan Specification at URL
vkEnumerateDeviceLayerProperties - Returns properties of available physical device layers
To enumerate device layers, call:
VkResult vkEnumerateDeviceLayerProperties(
VkPhysicalDevice physicalDevice,
uint32_t* pPropertyCount,
VkLayerProperties* pProperties); pPropertyCount is a pointer to an integer related to the number of layer properties available or queried. pProperties is either NULL or a pointer to an array of VkLayerProperties structures. If pProperties is NULL, then the number of layer properties available is returned in pPropertyCount. Otherwise, pPropertyCount must point to a variable set by the user to the number of elements in the pProperties array, and on return the variable is overwritten with the number of structures actually written to pProperties. If pPropertyCount is less than the number of layer properties available, at most pPropertyCount structures will be written. If pPropertyCount is smaller than the number of layers available, VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available layer properties were returned.
The list of layers enumerated by vkEnumerateDeviceLayerProperties must be exactly the sequence of layers enabled for the instance. The members of VkLayerProperties for each enumerated layer must be the same as the properties when the layer was enumerated by vkEnumerateInstanceLayerProperties.
Valid Usage (Implicit)
physicalDevicemust be a validVkPhysicalDevicehandlepPropertyCountmust be a pointer to auint32_tvalue- If the value referenced by
pPropertyCountis not0, andpPropertiesis notNULL,pPropertiesmust be a pointer to an array ofpPropertyCountVkLayerPropertiesstructures
Return Codes
VkLayerProperties, VkPhysicalDevice
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkEnumerateDeviceLayerProperties
vkEnumerateInstanceExtensionProperties - Returns up to requested number of global extension properties
To query the available instance extensions, call:
VkResult vkEnumerateInstanceExtensionProperties(
const char* pLayerName,
uint32_t* pPropertyCount,
VkExtensionProperties* pProperties); pLayerName is either NULL or a pointer to a null-terminated UTF-8 string naming the layer to retrieve extensions from. pPropertyCount is a pointer to an integer related to the number of extension properties available or queried, as described below. pProperties is either NULL or a pointer to an array of VkExtensionProperties structures. When pLayerName parameter is NULL, only extensions provided by the Vulkan implementation or by implicitly enabled layers are returned. When pLayerName is the name of a layer, the instance extensions provided by that layer are returned.
If pProperties is NULL, then the number of extensions properties available is returned in pPropertyCount. Otherwise, pPropertyCount must point to a variable set by the user to the number of elements in the pProperties array, and on return the variable is overwritten with the number of structures actually written to pProperties. If pPropertyCount is less than the number of extension properties available, at most pPropertyCount structures will be written. If pPropertyCount is smaller than the number of extensions available, VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available properties were returned.
Because the list of available layers may change externally between calls to vkEnumerateInstanceExtensionProperties, two calls may retrieve different results if a pLayerName is available in one call but not in another. The extensions supported by a layer may also change between two calls, e.g. if the layer implementation is replaced by a different version between those calls.
Valid Usage (Implicit)
- If
pLayerNameis notNULL,pLayerNamemust be a null-terminated UTF-8 stringpPropertyCountmust be a pointer to auint32_tvalue- If the value referenced by
pPropertyCountis not0, andpPropertiesis notNULL,pPropertiesmust be a pointer to an array ofpPropertyCountVkExtensionPropertiesstructures
Return Codes
For more information, see the Vulkan Specification at URL
vkEnumerateInstanceLayerProperties - Returns up to requested number of global layer properties
To query the available layers, call:
VkResult vkEnumerateInstanceLayerProperties(
uint32_t* pPropertyCount,
VkLayerProperties* pProperties); pPropertyCount is a pointer to an integer related to the number of layer properties available or queried, as described below. pProperties is either NULL or a pointer to an array of VkLayerProperties structures. If pProperties is NULL, then the number of layer properties available is returned in pPropertyCount. Otherwise, pPropertyCount must point to a variable set by the user to the number of elements in the pProperties array, and on return the variable is overwritten with the number of structures actually written to pProperties. If pPropertyCount is less than the number of layer properties available, at most pPropertyCount structures will be written. If pPropertyCount is smaller than the number of layers available, VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available layer properties were returned.
The list of available layers may change at any time due to actions outside of the Vulkan implementation, so two calls to vkEnumerateInstanceLayerProperties with the same parameters may return different results, or retrieve different pPropertyCount values or pProperties contents. Once an instance has been created, the layers enabled for that instance will continue to be enabled and valid for the lifetime of that instance, even if some of them become unavailable for future instances.
Valid Usage (Implicit)
pPropertyCountmust be a pointer to auint32_tvalue- If the value referenced by
pPropertyCountis not0, andpPropertiesis notNULL,pPropertiesmust be a pointer to an array ofpPropertyCountVkLayerPropertiesstructures
Return Codes
For more information, see the Vulkan Specification at URL
vkEnumeratePhysicalDevices - Enumerates the physical devices accessible to a Vulkan instance
To retrieve a list of physical device objects representing the physical devices installed in the system, call:
VkResult vkEnumeratePhysicalDevices(
VkInstance instance,
uint32_t* pPhysicalDeviceCount,
VkPhysicalDevice* pPhysicalDevices); instance is a handle to a Vulkan instance previously created with vkCreateInstance. pPhysicalDeviceCount is a pointer to an integer related to the number of physical devices available or queried, as described below. pPhysicalDevices is either NULL or a pointer to an array of VkPhysicalDevice handles. If pPhysicalDevices is NULL, then the number of physical devices available is returned in pPhysicalDeviceCount. Otherwise, pPhysicalDeviceCount must point to a variable set by the user to the number of elements in the pPhysicalDevices array, and on return the variable is overwritten with the number of handles actually written to pPhysicalDevices. If pPhysicalDeviceCount is less than the number of physical devices available, at most pPhysicalDeviceCount structures will be written. If pPhysicalDeviceCount is smaller than the number of physical devices available, VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available physical devices were returned.
Valid Usage (Implicit)
instancemust be a validVkInstancehandlepPhysicalDeviceCountmust be a pointer to auint32_tvalue- If the value referenced by
pPhysicalDeviceCountis not0, andpPhysicalDevicesis notNULL,pPhysicalDevicesmust be a pointer to an array ofpPhysicalDeviceCountVkPhysicalDevicehandles
Return Codes
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkEnumeratePhysicalDevices
vkFlushMappedMemoryRanges - Flush mapped memory ranges
To flush ranges of non-coherent memory from the host caches, call:
VkResult vkFlushMappedMemoryRanges(
VkDevice device,
uint32_t memoryRangeCount,
const VkMappedMemoryRange* pMemoryRanges); device is the logical device that owns the memory ranges. memoryRangeCount is the length of the pMemoryRanges array. pMemoryRanges is a pointer to an array of VkMappedMemoryRange structures describing the memory ranges to flush. vkFlushMappedMemoryRanges guarantees that host writes to the memory ranges described by pMemoryRanges can be made available to device access, via availability operations from the VK_ACCESS_HOST_WRITE_BIT access type.
Unmapping non-coherent memory does not implicitly flush the mapped memory, and host writes that have not been flushed may not ever be visible to the device. However, implementations must ensure that writes that have not been flushed do not become visible to any other memory.
Note
The above guarantee avoids a potential memory corruption in scenarios where host writes to a mapped memory object have not been flushed before the memory is unmapped (or freed), and the virtual address range is subsequently reused for a different mapping (or memory allocation).
Valid Usage (Implicit)
devicemust be a validVkDevicehandlepMemoryRangesmust be a pointer to an array ofmemoryRangeCountvalidVkMappedMemoryRangestructuresmemoryRangeCountmust be greater than0
Return Codes
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkFlushMappedMemoryRanges
vkFreeCommandBuffers - Free command buffers
To free command buffers, call:
void vkFreeCommandBuffers(
VkDevice device,
VkCommandPool commandPool,
uint32_t commandBufferCount,
const VkCommandBuffer* pCommandBuffers); device is the logical device that owns the command pool. commandPool is the command pool from which the command buffers were allocated. commandBufferCount is the length of the pCommandBuffers array. pCommandBuffers is an array of handles of command buffers to free. Any primary command buffer that is in the recording or executable state and has any element of pCommandBuffers recorded into it, becomes invalid.
Valid Usage
- All elements of
pCommandBuffersmust not be in the pending statepCommandBuffersmust be a pointer to an array ofcommandBufferCountVkCommandBufferhandles, each element of which must either be a valid handle orNULL
Valid Usage (Implicit)
devicemust be a validVkDevicehandlecommandPoolmust be a validVkCommandPoolhandlecommandBufferCountmust be greater than0commandPoolmust have been created, allocated, or retrieved fromdevice- Each element of
pCommandBuffersthat is a valid handle must have been created, allocated, or retrieved fromcommandPool
Host Synchronization
- Host access to
commandPoolmust be externally synchronized- Host access to each member of
pCommandBuffersmust be externally synchronized
VkCommandBuffer, VkCommandPool, VkDevice
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkFreeCommandBuffers
vkFreeDescriptorSets - Free one or more descriptor sets
To free allocated descriptor sets, call:
VkResult vkFreeDescriptorSets(
VkDevice device,
VkDescriptorPool descriptorPool,
uint32_t descriptorSetCount,
const VkDescriptorSet* pDescriptorSets); device is the logical device that owns the descriptor pool. descriptorPool is the descriptor pool from which the descriptor sets were allocated. descriptorSetCount is the number of elements in the pDescriptorSets array. pDescriptorSets is an array of handles to VkDescriptorSet objects. After a successful call to vkFreeDescriptorSets, all descriptor sets in pDescriptorSets are invalid.
Valid Usage
- All submitted commands that refer to any element of
pDescriptorSetsmust have completed executionpDescriptorSetsmust be a pointer to an array ofdescriptorSetCountVkDescriptorSethandles, each element of which must either be a valid handle or VK_NULL_HANDLE- Each valid handle in
pDescriptorSetsmust have been allocated fromdescriptorPooldescriptorPoolmust have been created with theVK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BITflag
Valid Usage (Implicit)
devicemust be a validVkDevicehandledescriptorPoolmust be a validVkDescriptorPoolhandledescriptorSetCountmust be greater than0descriptorPoolmust have been created, allocated, or retrieved fromdevice- Each element of
pDescriptorSetsthat is a valid handle must have been created, allocated, or retrieved fromdescriptorPool
Host Synchronization
- Host access to
descriptorPoolmust be externally synchronized- Host access to each member of
pDescriptorSetsmust be externally synchronized
Return Codes
VkDescriptorPool, VkDescriptorSet, VkDevice
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkFreeDescriptorSets
vkFreeMemory - Free GPU memory
To free a memory object, call:
void vkFreeMemory(
VkDevice device,
VkDeviceMemory memory,
const VkAllocationCallbacks* pAllocator); device is the logical device that owns the memory. memory is the VkDeviceMemory object to be freed. pAllocator controls host memory allocation as described in the Memory Allocation chapter. Before freeing a memory object, an application must ensure the memory object is no longer in use by the device—for example by command buffers queued for execution. The memory can remain bound to images or buffers at the time the memory object is freed, but any further use of them (on host or device) for anything other than destroying those objects will result in undefined behavior. If there are still any bound images or buffers, the memory may not be immediately released by the implementation, but must be released by the time all bound images and buffers have been destroyed. Once memory is released, it is returned to the heap from which it was allocated.
How memory objects are bound to Images and Buffers is described in detail in the Resource Memory Association section.
If a memory object is mapped at the time it is freed, it is implicitly unmapped.
Note
As described below, host writes are not implicitly flushed when the memory object is unmapped, but the implementation must guarantee that writes that have not been flushed do not affect any other memory.
Valid Usage
- All submitted commands that refer to
memory(via images or buffers) must have completed execution
Valid Usage (Implicit)
devicemust be a validVkDevicehandle- If
memoryis not VK_NULL_HANDLE,memorymust be a validVkDeviceMemoryhandle- If
pAllocatoris notNULL,pAllocatormust be a pointer to a validVkAllocationCallbacksstructure- If
memoryis a valid handle, it must have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
memorymust be externally synchronized
VkAllocationCallbacks, VkDevice, VkDeviceMemory
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkFreeMemory
vkGetBufferMemoryRequirements - Returns the memory requirements for specified Vulkan object
To determine the memory requirements for a buffer resource, call:
void vkGetBufferMemoryRequirements(
VkDevice device,
VkBuffer buffer,
VkMemoryRequirements* pMemoryRequirements); device is the logical device that owns the buffer. buffer is the buffer to query. pMemoryRequirements points to an instance of the VkMemoryRequirements structure in which the memory requirements of the buffer object are returned. Valid Usage (Implicit)
devicemust be a validVkDevicehandlebuffermust be a validVkBufferhandlepMemoryRequirementsmust be a pointer to aVkMemoryRequirementsstructurebuffermust have been created, allocated, or retrieved fromdevice
VkBuffer, VkDevice, VkMemoryRequirements
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkGetBufferMemoryRequirements
vkGetDeviceMemoryCommitment - Query the current commitment for a VkDeviceMemory
To determine the amount of lazily-allocated memory that is currently committed for a memory object, call:
void vkGetDeviceMemoryCommitment(
VkDevice device,
VkDeviceMemory memory,
VkDeviceSize* pCommittedMemoryInBytes); device is the logical device that owns the memory. memory is the memory object being queried. pCommittedMemoryInBytes is a pointer to a VkDeviceSize value in which the number of bytes currently committed is returned, on success. The implementation may update the commitment at any time, and the value returned by this query may be out of date.
The implementation guarantees to allocate any committed memory from the heapIndex indicated by the memory type that the memory object was created with.
Valid Usage
memorymust have been created with a memory type that reportsVK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT
Valid Usage (Implicit)
devicemust be a validVkDevicehandlememorymust be a validVkDeviceMemoryhandlepCommittedMemoryInBytesmust be a pointer to aVkDeviceSizevaluememorymust have been created, allocated, or retrieved fromdevice
VkDevice, VkDeviceMemory, VkDeviceSize
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkGetDeviceMemoryCommitment
vkGetDeviceProcAddr - Return a function pointer for a command
In order to support systems with multiple Vulkan implementations comprising heterogeneous collections of hardware and software, the function pointers returned by vkGetInstanceProcAddr may point to dispatch code, which calls a different real implementation for different VkDevice objects (and objects created from them). The overhead of this internal dispatch can be avoided by obtaining device-specific function pointers for any commands that use a device or device-child object as their dispatchable object. Such function pointers can be obtained with the command:
PFN_vkVoidFunction vkGetDeviceProcAddr(
VkDevice device,
const char* pName); The table below defines the various use cases for vkGetDeviceProcAddr and expected return value for each case.
The returned function pointer is of type PFN_vkVoidFunction, and must be cast to the type of the command being queried.
device | pName | return value |
|---|---|---|
| * | undefined |
invalid device | * | undefined |
device |
| undefined |
device | core Vulkan command | fp1 |
device | enabled extension commands | fp1 |
device | * (any |
|
device or a child of device. e.g. VkDevice, VkQueue, or VkCommandBuffer. Valid Usage (Implicit)
devicemust be a validVkDevicehandlepNamemust be a null-terminated UTF-8 string
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkGetDeviceProcAddr
vkGetDeviceQueue - Get a queue handle from a device
To retrieve a handle to a VkQueue object, call:
void vkGetDeviceQueue(
VkDevice device,
uint32_t queueFamilyIndex,
uint32_t queueIndex,
VkQueue* pQueue); device is the logical device that owns the queue. queueFamilyIndex is the index of the queue family to which the queue belongs. queueIndex is the index within this queue family of the queue to retrieve. pQueue is a pointer to a VkQueue object that will be filled with the handle for the requested queue. Valid Usage
queueFamilyIndexmust be one of the queue family indices specified whendevicewas created, via theVkDeviceQueueCreateInfostructurequeueIndexmust be less than the number of queues created for the specified queue family index whendevicewas created, via thequeueCountmember of theVkDeviceQueueCreateInfostructure
Valid Usage (Implicit)
devicemust be a validVkDevicehandlepQueuemust be a pointer to aVkQueuehandle
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkGetDeviceQueue
vkGetEventStatus - Retrieve the status of an event object
To query the state of an event from the host, call:
VkResult vkGetEventStatus(
VkDevice device,
VkEvent event); device is the logical device that owns the event. event is the handle of the event to query. Upon success, vkGetEventStatus returns the state of the event object with the following return codes:
| Status | Meaning |
|---|---|
| The event specified by |
| The event specified by |
If a vkCmdSetEvent or vkCmdResetEvent command is in a command buffer that is in the pending state, then the value returned by this command may immediately be out of date.
The state of an event can be updated by the host. The state of the event is immediately changed, and subsequent calls to vkGetEventStatus will return the new state. If an event is already in the requested state, then updating it to the same state has no effect.
Valid Usage (Implicit)
devicemust be a validVkDevicehandleeventmust be a validVkEventhandleeventmust have been created, allocated, or retrieved fromdevice
Return Codes
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkGetEventStatus
vkGetFenceStatus - Return the status of a fence
To query the status of a fence from the host, call:
VkResult vkGetFenceStatus(
VkDevice device,
VkFence fence); device is the logical device that owns the fence. fence is the handle of the fence to query. Upon success, vkGetFenceStatus returns the status of the fence object, with the following return codes:
| Status | Meaning |
|---|---|
| The fence specified by |
| The fence specified by |
| The device has been lost. See Lost Device. |
If a queue submission command is pending execution, then the value returned by this command may immediately be out of date.
If the device has been lost (see Lost Device), vkGetFenceStatus may return any of the above status codes. If the device has been lost and vkGetFenceStatus is called repeatedly, it will eventually return either VK_SUCCESS or VK_DEVICE_LOST.
Valid Usage (Implicit)
devicemust be a validVkDevicehandlefencemust be a validVkFencehandlefencemust have been created, allocated, or retrieved fromdevice
Return Codes
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkGetFenceStatus
vkGetImageMemoryRequirements - Returns the memory requirements for specified Vulkan object
To determine the memory requirements for an image resource, call:
void vkGetImageMemoryRequirements(
VkDevice device,
VkImage image,
VkMemoryRequirements* pMemoryRequirements); device is the logical device that owns the image. image is the image to query. pMemoryRequirements points to an instance of the VkMemoryRequirements structure in which the memory requirements of the image object are returned. Valid Usage (Implicit)
devicemust be a validVkDevicehandleimagemust be a validVkImagehandlepMemoryRequirementsmust be a pointer to aVkMemoryRequirementsstructureimagemust have been created, allocated, or retrieved fromdevice
VkDevice, VkImage, VkMemoryRequirements
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkGetImageMemoryRequirements
vkGetImageSparseMemoryRequirements - Query the memory requirements for a sparse image
To query sparse memory requirements for an image, call:
void vkGetImageSparseMemoryRequirements(
VkDevice device,
VkImage image,
uint32_t* pSparseMemoryRequirementCount,
VkSparseImageMemoryRequirements* pSparseMemoryRequirements); device is the logical device that owns the image. image is the VkImage object to get the memory requirements for. pSparseMemoryRequirementCount is a pointer to an integer related to the number of sparse memory requirements available or queried, as described below. pSparseMemoryRequirements is either NULL or a pointer to an array of VkSparseImageMemoryRequirements structures. If pSparseMemoryRequirements is NULL, then the number of sparse memory requirements available is returned in pSparseMemoryRequirementCount. Otherwise, pSparseMemoryRequirementCount must point to a variable set by the user to the number of elements in the pSparseMemoryRequirements array, and on return the variable is overwritten with the number of structures actually written to pSparseMemoryRequirements. If pSparseMemoryRequirementCount is less than the number of sparse memory requirements available, at most pSparseMemoryRequirementCount structures will be written.
If the image was not created with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT then pSparseMemoryRequirementCount will be set to zero and pSparseMemoryRequirements will not be written to.
Note
It is legal for an implementation to report a larger value in
VkMemoryRequirements::sizethan would be obtained by adding together memory sizes for allVkSparseImageMemoryRequirementsreturned byvkGetImageSparseMemoryRequirements. This may occur when the hardware requires unused padding in the address range describing the resource.
Valid Usage (Implicit)
devicemust be a validVkDevicehandleimagemust be a validVkImagehandlepSparseMemoryRequirementCountmust be a pointer to auint32_tvalue- If the value referenced by
pSparseMemoryRequirementCountis not0, andpSparseMemoryRequirementsis notNULL,pSparseMemoryRequirementsmust be a pointer to an array ofpSparseMemoryRequirementCountVkSparseImageMemoryRequirementsstructuresimagemust have been created, allocated, or retrieved fromdevice
VkDevice, VkImage, VkSparseImageMemoryRequirements
For more information, see the Vulkan Specification at URL
vkGetImageSubresourceLayout - Retrieve information about an image subresource
To query the host access layout of an image subresource, for an image created with linear tiling, call:
void vkGetImageSubresourceLayout(
VkDevice device,
VkImage image,
const VkImageSubresource* pSubresource,
VkSubresourceLayout* pLayout); device is the logical device that owns the image. image is the image whose layout is being queried. pSubresource is a pointer to a VkImageSubresource structure selecting a specific image for the image subresource. pLayout points to a VkSubresourceLayout structure in which the layout is returned. vkGetImageSubresourceLayout is invariant for the lifetime of a single image.
Valid Usage
imagemust have been created withtilingequal toVK_IMAGE_TILING_LINEAR- The
aspectMaskmember ofpSubresourcemust only have a single bit set
Valid Usage (Implicit)
devicemust be a validVkDevicehandleimagemust be a validVkImagehandlepSubresourcemust be a pointer to a validVkImageSubresourcestructurepLayoutmust be a pointer to aVkSubresourceLayoutstructureimagemust have been created, allocated, or retrieved fromdevice
VkDevice, VkImage, VkImageSubresource, VkSubresourceLayout
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkGetImageSubresourceLayout
vkGetInstanceProcAddr - Return a function pointer for a command
Vulkan commands are not necessarily exposed statically on a platform. Function pointers for all Vulkan commands can be obtained with the command:
PFN_vkVoidFunction vkGetInstanceProcAddr(
VkInstance instance,
const char* pName); instance is the instance that the function pointer will be compatible with, or NULL for commands not dependent on any instance. pName is the name of the command to obtain. vkGetInstanceProcAddr itself is obtained in a platform- and loader- specific manner. Typically, the loader library will export this command as a function symbol, so applications can link against the loader library, or load it dynamically and look up the symbol using platform-specific APIs. Loaders are encouraged to export function symbols for all other core Vulkan commands as well; if this is done, then applications that use only the core Vulkan commands have no need to use vkGetInstanceProcAddr.
The table below defines the various use cases for vkGetInstanceProcAddr and expected return value ("fp" is function pointer) for each case.
The returned function pointer is of type PFN_vkVoidFunction, and must be cast to the type of the command being queried.
instance | pName | return value |
|---|---|---|
* |
| undefined |
invalid instance | * | undefined |
| fp | |
| fp | |
| fp | |
| * (any |
|
instance | core Vulkan command | fp1 |
instance | enabled instance extension commands for | fp1 |
instance | available device extension2 commands for | fp1 |
instance | * (any |
|
instance or a child of instance. e.g. VkInstance, VkPhysicalDevice, VkDevice, VkQueue, or VkCommandBuffer. Valid Usage (Implicit)
- If
instanceis notNULL,instancemust be a validVkInstancehandlepNamemust be a null-terminated UTF-8 string
PFN_vkVoidFunction, VkInstance
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkGetInstanceProcAddr
vkGetPhysicalDeviceFeatures - Reports capabilities of a physical device
To query supported features, call:
void vkGetPhysicalDeviceFeatures(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceFeatures* pFeatures); physicalDevice is the physical device from which to query the supported features. pFeatures is a pointer to a VkPhysicalDeviceFeatures structure in which the physical device features are returned. For each feature, a value of VK_TRUE indicates that the feature is supported on this physical device, and VK_FALSE indicates that the feature is not supported. Valid Usage (Implicit)
physicalDevicemust be a validVkPhysicalDevicehandlepFeaturesmust be a pointer to aVkPhysicalDeviceFeaturesstructure
VkPhysicalDevice, VkPhysicalDeviceFeatures
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkGetPhysicalDeviceFeatures
vkGetPhysicalDeviceFormatProperties - Lists physical device’s format capabilities
To query supported format features which are properties of the physical device, call:
void vkGetPhysicalDeviceFormatProperties(
VkPhysicalDevice physicalDevice,
VkFormat format,
VkFormatProperties* pFormatProperties); physicalDevice is the physical device from which to query the format properties. format is the format whose properties are queried. pFormatProperties is a pointer to a VkFormatProperties structure in which physical device properties for format are returned. Valid Usage (Implicit)
physicalDevicemust be a validVkPhysicalDevicehandleformatmust be a valid VkFormat valuepFormatPropertiesmust be a pointer to aVkFormatPropertiesstructure
VkFormat, VkFormatProperties, VkPhysicalDevice
For more information, see the Vulkan Specification at URL
vkGetPhysicalDeviceImageFormatProperties - Lists physical device’s image format capabilities
To query additional capabilities specific to image types, call:
VkResult vkGetPhysicalDeviceImageFormatProperties(
VkPhysicalDevice physicalDevice,
VkFormat format,
VkImageType type,
VkImageTiling tiling,
VkImageUsageFlags usage,
VkImageCreateFlags flags,
VkImageFormatProperties* pImageFormatProperties); physicalDevice is the physical device from which to query the image capabilities. format is a VkFormat value specifying the image format, corresponding to VkImageCreateInfo::format. type is a VkImageType value specifying the image type, corresponding to VkImageCreateInfo::imageType. tiling is a VkImageTiling value specifying the image tiling, corresponding to VkImageCreateInfo::tiling. usage is a bitmask of VkImageUsageFlagBits specifying the intended usage of the image, corresponding to VkImageCreateInfo::usage. flags is a bitmask of VkImageCreateFlagBits specifying additional parameters of the image, corresponding to VkImageCreateInfo::flags. pImageFormatProperties points to an instance of the VkImageFormatProperties structure in which capabilities are returned. The format, type, tiling, usage, and flags parameters correspond to parameters that would be consumed by vkCreateImage (as members of VkImageCreateInfo).
If format is not a supported image format, or if the combination of format, type, tiling, usage, and flags is not supported for images, then vkGetPhysicalDeviceImageFormatProperties returns VK_ERROR_FORMAT_NOT_SUPPORTED.
The limitations on an image format that are reported by vkGetPhysicalDeviceImageFormatProperties have the following property: if usage1 and usage2 of type VkImageUsageFlags are such that the bits set in usage1 are a subset of the bits set in usage2, and flags1 and flags2 of type VkImageCreateFlags are such that the bits set in flags1 are a subset of the bits set in flags2, then the limitations for usage1 and flags1 must be no more strict than the limitations for usage2 and flags2, for all values of format, type, and tiling.
Valid Usage (Implicit)
physicalDevicemust be a validVkPhysicalDevicehandleformatmust be a valid VkFormat valuetypemust be a valid VkImageType valuetilingmust be a valid VkImageTiling valueusagemust be a valid combination of VkImageUsageFlagBits valuesusagemust not be0flagsmust be a valid combination of VkImageCreateFlagBits valuespImageFormatPropertiesmust be a pointer to aVkImageFormatPropertiesstructure
Return Codes
VkFormat, VkImageCreateFlags, VkImageFormatProperties, VkImageTiling, VkImageType, VkImageUsageFlags, VkPhysicalDevice
For more information, see the Vulkan Specification at URL
vkGetPhysicalDeviceMemoryProperties - Reports memory information for the specified physical device
To query memory properties, call:
void vkGetPhysicalDeviceMemoryProperties(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceMemoryProperties* pMemoryProperties); physicalDevice is the handle to the device to query. pMemoryProperties points to an instance of VkPhysicalDeviceMemoryProperties structure in which the properties are returned. Valid Usage (Implicit)
physicalDevicemust be a validVkPhysicalDevicehandlepMemoryPropertiesmust be a pointer to aVkPhysicalDeviceMemoryPropertiesstructure
VkPhysicalDevice, VkPhysicalDeviceMemoryProperties
For more information, see the Vulkan Specification at URL
vkGetPhysicalDeviceProperties - Returns properties of a physical device
To query general properties of physical devices once enumerated, call:
void vkGetPhysicalDeviceProperties(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceProperties* pProperties); physicalDevice is the handle to the physical device whose properties will be queried. pProperties points to an instance of the VkPhysicalDeviceProperties structure, that will be filled with returned information. Valid Usage (Implicit)
physicalDevicemust be a validVkPhysicalDevicehandlepPropertiesmust be a pointer to aVkPhysicalDevicePropertiesstructure
VkPhysicalDevice, VkPhysicalDeviceProperties
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkGetPhysicalDeviceProperties
vkGetPhysicalDeviceQueueFamilyProperties - Reports properties of the queues of the specified physical device
To query properties of queues available on a physical device, call:
void vkGetPhysicalDeviceQueueFamilyProperties(
VkPhysicalDevice physicalDevice,
uint32_t* pQueueFamilyPropertyCount,
VkQueueFamilyProperties* pQueueFamilyProperties); physicalDevice is the handle to the physical device whose properties will be queried. pQueueFamilyPropertyCount is a pointer to an integer related to the number of queue families available or queried, as described below. pQueueFamilyProperties is either NULL or a pointer to an array of VkQueueFamilyProperties structures. If pQueueFamilyProperties is NULL, then the number of queue families available is returned in pQueueFamilyPropertyCount. Otherwise, pQueueFamilyPropertyCount must point to a variable set by the user to the number of elements in the pQueueFamilyProperties array, and on return the variable is overwritten with the number of structures actually written to pQueueFamilyProperties. If pQueueFamilyPropertyCount is less than the number of queue families available, at most pQueueFamilyPropertyCount structures will be written.
Valid Usage (Implicit)
physicalDevicemust be a validVkPhysicalDevicehandlepQueueFamilyPropertyCountmust be a pointer to auint32_tvalue- If the value referenced by
pQueueFamilyPropertyCountis not0, andpQueueFamilyPropertiesis notNULL,pQueueFamilyPropertiesmust be a pointer to an array ofpQueueFamilyPropertyCountVkQueueFamilyPropertiesstructures
VkPhysicalDevice, VkQueueFamilyProperties
For more information, see the Vulkan Specification at URL
vkGetPhysicalDeviceSparseImageFormatProperties - Retrieve properties of an image format applied to sparse images
vkGetPhysicalDeviceSparseImageFormatProperties returns an array of VkSparseImageFormatProperties. Each element will describe properties for one set of image aspects that are bound simultaneously in the image. This is usually one element for each aspect in the image, but for interleaved depth/stencil images there is only one element describing the combined aspects.
void vkGetPhysicalDeviceSparseImageFormatProperties(
VkPhysicalDevice physicalDevice,
VkFormat format,
VkImageType type,
VkSampleCountFlagBits samples,
VkImageUsageFlags usage,
VkImageTiling tiling,
uint32_t* pPropertyCount,
VkSparseImageFormatProperties* pProperties); physicalDevice is the physical device from which to query the sparse image capabilities. format is the image format. type is the dimensionality of image. samples is the number of samples per pixel as defined in VkSampleCountFlagBits. usage is a bitmask describing the intended usage of the image. tiling is the tiling arrangement of the data elements in memory. pPropertyCount is a pointer to an integer related to the number of sparse format properties available or queried, as described below. pProperties is either NULL or a pointer to an array of VkSparseImageFormatProperties structures. If pProperties is NULL, then the number of sparse format properties available is returned in pPropertyCount. Otherwise, pPropertyCount must point to a variable set by the user to the number of elements in the pProperties array, and on return the variable is overwritten with the number of structures actually written to pProperties. If pPropertyCount is less than the number of sparse format properties available, at most pPropertyCount structures will be written.
If VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT is not supported for the given arguments, pPropertyCount will be set to zero upon return, and no data will be written to pProperties.
Multiple aspects are returned for depth/stencil images that are implemented as separate planes by the implementation. The depth and stencil data planes each have unique VkSparseImageFormatProperties data.
Depth/stencil images with depth and stencil data interleaved into a single plane will return a single VkSparseImageFormatProperties structure with the aspectMask set to VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT.
Valid Usage
samplesmust be a bit value that is set inVkImageFormatProperties::sampleCountsreturned byvkGetPhysicalDeviceImageFormatPropertieswithformat,type,tiling, andusageequal to those in this command andflagsequal to the value that is set inVkImageCreateInfo::flagswhen the image is created
Valid Usage (Implicit)
physicalDevicemust be a validVkPhysicalDevicehandleformatmust be a valid VkFormat valuetypemust be a valid VkImageType valuesamplesmust be a valid VkSampleCountFlagBits valueusagemust be a valid combination of VkImageUsageFlagBits valuesusagemust not be0tilingmust be a valid VkImageTiling valuepPropertyCountmust be a pointer to auint32_tvalue- If the value referenced by
pPropertyCountis not0, andpPropertiesis notNULL,pPropertiesmust be a pointer to an array ofpPropertyCountVkSparseImageFormatPropertiesstructures
VkFormat, VkImageTiling, VkImageType, VkImageUsageFlags, VkPhysicalDevice, VkSampleCountFlagBits, VkSparseImageFormatProperties
For more information, see the Vulkan Specification at URL
vkGetPipelineCacheData - Get the data store from a pipeline cache
Data can be retrieved from a pipeline cache object using the command:
VkResult vkGetPipelineCacheData(
VkDevice device,
VkPipelineCache pipelineCache,
size_t* pDataSize,
void* pData); device is the logical device that owns the pipeline cache. pipelineCache is the pipeline cache to retrieve data from. pDataSize is a pointer to a value related to the amount of data in the pipeline cache, as described below. pData is either NULL or a pointer to a buffer. If pData is NULL, then the maximum size of the data that can be retrieved from the pipeline cache, in bytes, is returned in pDataSize. Otherwise, pDataSize must point to a variable set by the user to the size of the buffer, in bytes, pointed to by pData, and on return the variable is overwritten with the amount of data actually written to pData.
If pDataSize is less than the maximum size that can be retrieved by the pipeline cache, at most pDataSize bytes will be written to pData, and vkGetPipelineCacheData will return VK_INCOMPLETE. Any data written to pData is valid and can be provided as the pInitialData member of the VkPipelineCacheCreateInfo structure passed to vkCreatePipelineCache.
Two calls to vkGetPipelineCacheData with the same parameters must retrieve the same data unless a command that modifies the contents of the cache is called between them.
Applications can store the data retrieved from the pipeline cache, and use these data, possibly in a future run of the application, to populate new pipeline cache objects. The results of pipeline compiles, however, may depend on the vendor ID, device ID, driver version, and other details of the device. To enable applications to detect when previously retrieved data is incompatible with the device, the initial bytes written to pData must be a header consisting of the following members:
| Offset | Size | Meaning |
|---|---|---|
0 | 4 | length in bytes of the entire pipeline cache header written as a stream of bytes, with the least significant byte first |
4 | 4 | a VkPipelineCacheHeaderVersion value written as a stream of bytes, with the least significant byte first |
8 | 4 | a vendor ID equal to |
12 | 4 | a device ID equal to |
16 |
| a pipeline cache ID equal to |
The first four bytes encode the length of the entire pipeline header, in bytes. This value includes all fields in the header including the pipeline cache version field and the size of the length field.
The next four bytes encode the pipeline cache version, as described for VkPipelineCacheHeaderVersion. A consumer of the pipeline cache should use the cache version to interpret the remainder of the cache header.
If pDataSize is less than what is necessary to store this header, nothing will be written to pData and zero will be written to pDataSize.
Valid Usage (Implicit)
devicemust be a validVkDevicehandlepipelineCachemust be a validVkPipelineCachehandlepDataSizemust be a pointer to asize_tvalue- If the value referenced by
pDataSizeis not0, andpDatais notNULL,pDatamust be a pointer to an array ofpDataSizebytespipelineCachemust have been created, allocated, or retrieved fromdevice
Return Codes
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkGetPipelineCacheData
vkGetQueryPoolResults - Copy results of queries in a query pool to a host memory region
To retrieve status and results for a set of queries, call:
VkResult vkGetQueryPoolResults(
VkDevice device,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount,
size_t dataSize,
void* pData,
VkDeviceSize stride,
VkQueryResultFlags flags); device is the logical device that owns the query pool. queryPool is the query pool managing the queries containing the desired results. firstQuery is the initial query index. queryCount is the number of queries. firstQuery and queryCount together define a range of queries. For pipeline statistics queries, each query index in the pool contains one integer value for each bit that is enabled in VkQueryPoolCreateInfo::pipelineStatistics when the pool is created. dataSize is the size in bytes of the buffer pointed to by pData. pData is a pointer to a user-allocated buffer where the results will be written stride is the stride in bytes between results for individual queries within pData. flags is a bitmask of VkQueryResultFlagBits specifying how and when results are returned. If no bits are set in flags, and all requested queries are in the available state, results are written as an array of 32-bit unsigned integer values. The behavior when not all queries are available, is described below.
If VK_QUERY_RESULT_64_BIT is not set and the result overflows a 32-bit value, the value may either wrap or saturate. Similarly, if VK_QUERY_RESULT_64_BIT is set and the result overflows a 64-bit value, the value may either wrap or saturate.
If VK_QUERY_RESULT_WAIT_BIT is set, Vulkan will wait for each query to be in the available state before retrieving the numerical results for that query. In this case, vkGetQueryPoolResults is guaranteed to succeed and return VK_SUCCESS if the queries become available in a finite time (i.e. if they have been issued and not reset). If queries will never finish (e.g. due to being reset but not issued), then vkGetQueryPoolResults may not return in finite time.
If VK_QUERY_RESULT_WAIT_BIT and VK_QUERY_RESULT_PARTIAL_BIT are both not set then no result values are written to pData for queries that are in the unavailable state at the time of the call, and vkGetQueryPoolResults returns VK_NOT_READY. However, availability state is still written to pData for those queries if VK_QUERY_RESULT_WITH_AVAILABILITY_BIT is set.
Note
Applications must take care to ensure that use of the
VK_QUERY_RESULT_WAIT_BITbit has the desired effect.For example, if a query has been used previously and a command buffer records the commands
vkCmdResetQueryPool,vkCmdBeginQuery, andvkCmdEndQueryfor that query, then the query will remain in the available state until thevkCmdResetQueryPoolcommand executes on a queue. Applications can use fences or events to ensure that a query has already been reset before checking for its results or availability status. Otherwise, a stale value could be returned from a previous use of the query.The above also applies when
VK_QUERY_RESULT_WAIT_BITis used in combination withVK_QUERY_RESULT_WITH_AVAILABILITY_BIT. In this case, the returned availability status may reflect the result of a previous use of the query unless thevkCmdResetQueryPoolcommand has been executed since the last use of the query.
Note
Applications can double-buffer query pool usage, with a pool per frame, and reset queries at the end of the frame in which they are read.
If VK_QUERY_RESULT_PARTIAL_BIT is set, VK_QUERY_RESULT_WAIT_BIT is not set, and the query’s status is unavailable, an intermediate result value between zero and the final result value is written to pData for that query.
VK_QUERY_RESULT_PARTIAL_BIT must not be used if the pool’s queryType is VK_QUERY_TYPE_TIMESTAMP.
If VK_QUERY_RESULT_WITH_AVAILABILITY_BIT is set, the final integer value written for each query is non-zero if the query’s status was available or zero if the status was unavailable. When VK_QUERY_RESULT_WITH_AVAILABILITY_BIT is used, implementations must guarantee that if they return a non-zero availability value then the numerical results must be valid, assuming the results are not reset by a subsequent command.
Note
Satisfying this guarantee may require careful ordering by the application, e.g. to read the availability status before reading the results.
Valid Usage
firstQuerymust be less than the number of queries inqueryPool- If
VK_QUERY_RESULT_64_BITis not set inflagsthenpDataandstridemust be multiples of4- If
VK_QUERY_RESULT_64_BITis set inflagsthenpDataandstridemust be multiples of8- The sum of
firstQueryandqueryCountmust be less than or equal to the number of queries inqueryPooldataSizemust be large enough to contain the result of each query, as described here- If the
queryTypeused to createqueryPoolwasVK_QUERY_TYPE_TIMESTAMP,flagsmust not containVK_QUERY_RESULT_PARTIAL_BIT
Valid Usage (Implicit)
devicemust be a validVkDevicehandlequeryPoolmust be a validVkQueryPoolhandlepDatamust be a pointer to an array ofdataSizebytesflagsmust be a valid combination of VkQueryResultFlagBits valuesdataSizemust be greater than0queryPoolmust have been created, allocated, or retrieved fromdevice
Return Codes
VkDevice, VkDeviceSize, VkQueryPool, VkQueryResultFlags
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkGetQueryPoolResults
vkGetRenderAreaGranularity - Returns the granularity for optimal render area
To query the render area granularity, call:
void vkGetRenderAreaGranularity(
VkDevice device,
VkRenderPass renderPass,
VkExtent2D* pGranularity); device is the logical device that owns the render pass. renderPass is a handle to a render pass. pGranularity points to a VkExtent2D structure in which the granularity is returned. The conditions leading to an optimal renderArea are:
offset.x member in renderArea is a multiple of the width member of the returned VkExtent2D (the horizontal granularity). offset.y member in renderArea is a multiple of the height of the returned VkExtent2D (the vertical granularity). offset.width member in renderArea is a multiple of the horizontal granularity or offset.x+offset.width is equal to the width of the framebuffer in the VkRenderPassBeginInfo. offset.height member in renderArea is a multiple of the vertical granularity or offset.y+offset.height is equal to the height of the framebuffer in the VkRenderPassBeginInfo. Subpass dependencies are not affected by the render area, and apply to the entire image subresources attached to the framebuffer as specified in the description of automatic layout transitions. Similarly, pipeline barriers are valid even if their effect extends outside the render area.
Valid Usage (Implicit)
devicemust be a validVkDevicehandlerenderPassmust be a validVkRenderPasshandlepGranularitymust be a pointer to aVkExtent2DstructurerenderPassmust have been created, allocated, or retrieved fromdevice
VkDevice, VkExtent2D, VkRenderPass
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkGetRenderAreaGranularity
vkInvalidateMappedMemoryRanges - Invalidate ranges of mapped memory objects
To invalidate ranges of non-coherent memory from the host caches, call:
VkResult vkInvalidateMappedMemoryRanges(
VkDevice device,
uint32_t memoryRangeCount,
const VkMappedMemoryRange* pMemoryRanges); device is the logical device that owns the memory ranges. memoryRangeCount is the length of the pMemoryRanges array. pMemoryRanges is a pointer to an array of VkMappedMemoryRange structures describing the memory ranges to invalidate. vkInvalidateMappedMemoryRanges guarantees that device writes to the memory ranges described by pMemoryRanges, which have been made visible to the VK_ACCESS_HOST_WRITE_BIT and VK_ACCESS_HOST_READ_BIT access types, are made visible to the host. If a range of non-coherent memory is written by the host and then invalidated without first being flushed, its contents are undefined.
Note
Mapping non-coherent memory does not implicitly invalidate the mapped memory, and device writes that have not been invalidated must be made visible before the host reads or overwrites them.
Valid Usage (Implicit)
devicemust be a validVkDevicehandlepMemoryRangesmust be a pointer to an array ofmemoryRangeCountvalidVkMappedMemoryRangestructuresmemoryRangeCountmust be greater than0
Return Codes
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkInvalidateMappedMemoryRanges
vkMapMemory - Map a memory object into application address space
To retrieve a host virtual address pointer to a region of a mappable memory object, call:
VkResult vkMapMemory(
VkDevice device,
VkDeviceMemory memory,
VkDeviceSize offset,
VkDeviceSize size,
VkMemoryMapFlags flags,
void** ppData); device is the logical device that owns the memory. memory is the VkDeviceMemory object to be mapped. offset is a zero-based byte offset from the beginning of the memory object. size is the size of the memory range to map, or VK_WHOLE_SIZE to map from offset to the end of the allocation. flags is reserved for future use. ppData points to a pointer in which is returned a host-accessible pointer to the beginning of the mapped range. This pointer minus offset must be aligned to at least VkPhysicalDeviceLimits::minMemoryMapAlignment. It is an application error to call vkMapMemory on a memory object that is already mapped.
Note
vkMapMemorywill fail if the implementation is unable to allocate an appropriately sized contiguous virtual address range, e.g. due to virtual address space fragmentation or platform limits. In such cases,vkMapMemorymust returnVK_ERROR_MEMORY_MAP_FAILED. The application can improve the likelihood of success by reducing the size of the mapped range and/or removing unneeded mappings usingVkUnmapMemory.
vkMapMemory does not check whether the device memory is currently in use before returning the host-accessible pointer. The application must guarantee that any previously submitted command that writes to this range has completed before the host reads from or writes to that range, and that any previously submitted command that reads from that range has completed before the host writes to that region (see here for details on fulfilling such a guarantee). If the device memory was allocated without the VK_MEMORY_PROPERTY_HOST_COHERENT_BIT set, these guarantees must be made for an extended range: the application must round down the start of the range to the nearest multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize, and round the end of the range up to the nearest multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
While a range of device memory is mapped for host access, the application is responsible for synchronizing both device and host access to that memory range.
Note
It is important for the application developer to become meticulously familiar with all of the mechanisms described in the chapter on Synchronization and Cache Control as they are crucial to maintaining memory access ordering.
Valid Usage
memorymust not currently be mappedoffsetmust be less than the size ofmemory- If
sizeis not equal toVK_WHOLE_SIZE,sizemust be greater than0- If
sizeis not equal toVK_WHOLE_SIZE,sizemust be less than or equal to the size of thememoryminusoffsetmemorymust have been created with a memory type that reportsVK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
Valid Usage (Implicit)
devicemust be a validVkDevicehandlememorymust be a validVkDeviceMemoryhandleflagsmust be0ppDatamust be a pointer to a pointermemorymust have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
memorymust be externally synchronized
Return Codes
VkDevice, VkDeviceMemory, VkDeviceSize, VkMemoryMapFlags
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkMapMemory
vkMergePipelineCaches - Combine the data stores of pipeline caches
Pipeline cache objects can be merged using the command:
VkResult vkMergePipelineCaches(
VkDevice device,
VkPipelineCache dstCache,
uint32_t srcCacheCount,
const VkPipelineCache* pSrcCaches); device is the logical device that owns the pipeline cache objects. dstCache is the handle of the pipeline cache to merge results into. srcCacheCount is the length of the pSrcCaches array. pSrcCaches is an array of pipeline cache handles, which will be merged into dstCache. The previous contents of dstCache are included after the merge. Note
The details of the merge operation are implementation dependent, but implementations should merge the contents of the specified pipelines and prune duplicate entries.
Valid Usage
dstCachemust not appear in the list of source caches
Valid Usage (Implicit)
devicemust be a validVkDevicehandledstCachemust be a validVkPipelineCachehandlepSrcCachesmust be a pointer to an array ofsrcCacheCountvalidVkPipelineCachehandlessrcCacheCountmust be greater than0dstCachemust have been created, allocated, or retrieved fromdevice- Each element of
pSrcCachesmust have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
dstCachemust be externally synchronized
Return Codes
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkMergePipelineCaches
vkQueueBindSparse - Bind device memory to a sparse resource object
To submit sparse binding operations to a queue, call:
VkResult vkQueueBindSparse(
VkQueue queue,
uint32_t bindInfoCount,
const VkBindSparseInfo* pBindInfo,
VkFence fence); queue is the queue that the sparse binding operations will be submitted to. bindInfoCount is the number of elements in the pBindInfo array. pBindInfo is an array of VkBindSparseInfo structures, each specifying a sparse binding submission batch. fence is an optional handle to a fence to be signaled. If fence is not VK_NULL_HANDLE, it defines a fence signal operation. vkQueueBindSparse is a queue submission command, with each batch defined by an element of pBindInfo as an instance of the VkBindSparseInfo structure. Batches begin execution in the order they appear in pBindInfo, but may complete out of order.
Within a batch, a given range of a resource must not be bound more than once. Across batches, if a range is to be bound to one allocation and offset and then to another allocation and offset, then the application must guarantee (usually using semaphores) that the binding operations are executed in the correct order, as well as to order binding operations against the execution of command buffer submissions.
As no operation to vkQueueBindSparse causes any pipeline stage to access memory, synchronization primitives used in this command effectively only define execution dependencies.
Additional information about fence and semaphore operation is described in the synchronization chapter.
Valid Usage
- If
fenceis not VK_NULL_HANDLE,fencemust be unsignaled- If
fenceis not VK_NULL_HANDLE,fencemust not be associated with any other queue command that has not yet completed execution on that queue- Any given element of the
pSignalSemaphoresmember of any element ofpBindInfomust be unsignaled when the semaphore signal operation it defines is executed on the device- When a semaphore unsignal operation defined by any element of the
pWaitSemaphoresmember of any element ofpBindInfoexecutes onqueue, no other queue must be waiting on the same semaphore.- All elements of the
pWaitSemaphoresmember of all elements ofpBindInfomust be semaphores that are signaled, or have semaphore signal operations previously submitted for execution.
Valid Usage (Implicit)
queuemust be a validVkQueuehandle- If
bindInfoCountis not0,pBindInfomust be a pointer to an array ofbindInfoCountvalidVkBindSparseInfostructures- If
fenceis not VK_NULL_HANDLE,fencemust be a validVkFencehandle- The
queuemust support sparse binding operations- Both of
fence, andqueuethat are valid handles must have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
queuemust be externally synchronized- Host access to
pBindInfo[].pWaitSemaphores[] must be externally synchronized- Host access to
pBindInfo[].pSignalSemaphores[] must be externally synchronized- Host access to
pBindInfo[].pBufferBinds[].buffer must be externally synchronized- Host access to
pBindInfo[].pImageOpaqueBinds[].image must be externally synchronized- Host access to
pBindInfo[].pImageBinds[].image must be externally synchronized- Host access to
fencemust be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type -
-
SPARSE_BINDING
-
Return Codes
VkBindSparseInfo, VkFence, VkQueue
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkQueueBindSparse
vkQueueSubmit - Submits a sequence of semaphores or command buffers to a queue
To submit command buffers to a queue, call:
VkResult vkQueueSubmit(
VkQueue queue,
uint32_t submitCount,
const VkSubmitInfo* pSubmits,
VkFence fence); queue is the queue that the command buffers will be submitted to. submitCount is the number of elements in the pSubmits array. pSubmits is a pointer to an array of VkSubmitInfo structures, each specifying a command buffer submission batch. fence is an optional handle to a fence to be signaled. If fence is not VK_NULL_HANDLE, it defines a fence signal operation. Note
Submission can be a high overhead operation, and applications should attempt to batch work together into as few calls to
vkQueueSubmitas possible.
vkQueueSubmit is a queue submission command, with each batch defined by an element of pSubmits as an instance of the VkSubmitInfo structure. Batches begin execution in the order they appear in pSubmits, but may complete out of order.
Fence and semaphore operations submitted with vkQueueSubmit have additional ordering constraints compared to other submission commands, with dependencies involving previous and subsequent queue operations. Information about these additional constraints can be found in the semaphore and fence sections of the synchronization chapter.
Details on the interaction of pWaitDstStageMask with synchronization are described in the semaphore wait operation section of the synchronization chapter.
The order that batches appear in pSubmits is used to determine submission order, and thus all the implicit ordering guarantees that respect it. Other than these implicit ordering guarantees and any explicit synchronization primitives, these batches may overlap or otherwise execute out of order.
If any command buffer submitted to this queue is in the executable state, it is moved to the pending state. Once execution of all submissions of a command buffer complete, it moves from the pending state, back to the executable state. If a command buffer was recorded with the VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT flag, it instead moves back to the invalid state.
If vkQueueSubmit fails, it may return VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY. If it does, the implementation must ensure that the state and contents of any resources or synchronization primitives referenced by the submitted command buffers and any semaphores referenced by pSubmits is unaffected by the call or its failure. If vkQueueSubmit fails in such a way that the implementation can not make that guarantee, the implementation must return VK_ERROR_DEVICE_LOST. See Lost Device.
Valid Usage
- If
fenceis not VK_NULL_HANDLE,fencemust be unsignaled- If
fenceis not VK_NULL_HANDLE,fencemust not be associated with any other queue command that has not yet completed execution on that queue- Any calls to vkCmdSetEvent, vkCmdResetEvent or vkCmdWaitEvents that have been recorded into any of the command buffer elements of the
pCommandBuffersmember of any element ofpSubmits, must not reference any VkEvent that is referenced by any of those commands in a command buffer that has been submitted to another queue and is still in the pending state.- Any stage flag included in any element of the
pWaitDstStageMaskmember of any element ofpSubmitsmust be a pipeline stage supported by one of the capabilities ofqueue, as specified in the table of supported pipeline stages.- Any given element of the
pSignalSemaphoresmember of any element ofpSubmitsmust be unsignaled when the semaphore signal operation it defines is executed on the device- When a semaphore unsignal operation defined by any element of the
pWaitSemaphoresmember of any element ofpSubmitsexecutes onqueue, no other queue must be waiting on the same semaphore.- All elements of the
pWaitSemaphoresmember of all elements ofpSubmitsmust be semaphores that are signaled, or have semaphore signal operations previously submitted for execution.- Any given element of the
pCommandBuffersmember of any element ofpSubmitsmust be in the pending or executable state.- If any given element of the
pCommandBuffersmember of any element ofpSubmitswas not recorded with theVK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT, it must not be in the pending state.- Any secondary command buffers recorded into any given element of the
pCommandBuffersmember of any element ofpSubmitsmust be in the pending or executable state.- If any secondary command buffers recorded into any given element of the
pCommandBuffersmember of any element ofpSubmitswas not recorded with theVK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT, it must not be in the pending state.- Any given element of the
pCommandBuffersmember of any element ofpSubmitsmust have been allocated from aVkCommandPoolthat was created for the same queue familyqueuebelongs to.
Valid Usage (Implicit)
queuemust be a validVkQueuehandle- If
submitCountis not0,pSubmitsmust be a pointer to an array ofsubmitCountvalidVkSubmitInfostructures- If
fenceis not VK_NULL_HANDLE,fencemust be a validVkFencehandle- Both of
fence, andqueuethat are valid handles must have been created, allocated, or retrieved from the sameVkDevice
Host Synchronization
- Host access to
queuemust be externally synchronized- Host access to
pSubmits[].pWaitSemaphores[] must be externally synchronized- Host access to
pSubmits[].pSignalSemaphores[] must be externally synchronized- Host access to
fencemust be externally synchronized
Command Properties
Return Codes
VkFence, VkQueue, VkSubmitInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkQueueSubmit
vkQueueWaitIdle - Wait for a queue to become idle
To wait on the host for the completion of outstanding queue operations for a given queue, call:
VkResult vkQueueWaitIdle(
VkQueue queue); queue is the queue on which to wait. vkQueueWaitIdle is equivalent to submitting a fence to a queue and waiting with an infinite timeout for that fence to signal.
Valid Usage (Implicit)
queuemust be a validVkQueuehandle
Command Properties
Return Codes
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkQueueWaitIdle
vkResetCommandBuffer - Reset a command buffer to the initial state
To reset command buffers, call:
VkResult vkResetCommandBuffer(
VkCommandBuffer commandBuffer,
VkCommandBufferResetFlags flags); commandBuffer is the command buffer to reset. The command buffer can be in any state other than pending, and is moved into the initial state. flags is a bitmask of VkCommandBufferResetFlagBits controlling the reset operation. Any primary command buffer that is in the recording or executable state and has commandBuffer recorded into it, becomes invalid.
Valid Usage
commandBuffermust not be in the pending statecommandBuffermust have been allocated from a pool that was created with theVK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandleflagsmust be a valid combination of VkCommandBufferResetFlagBits values
Host Synchronization
- Host access to
commandBuffermust be externally synchronized
Return Codes
VkCommandBuffer, VkCommandBufferResetFlags
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkResetCommandBuffer
vkResetCommandPool - Reset a command pool
To reset a command pool, call:
VkResult vkResetCommandPool(
VkDevice device,
VkCommandPool commandPool,
VkCommandPoolResetFlags flags); device is the logical device that owns the command pool. commandPool is the command pool to reset. flags is a bitmask of VkCommandPoolResetFlagBits controlling the reset operation. Resetting a command pool recycles all of the resources from all of the command buffers allocated from the command pool back to the command pool. All command buffers that have been allocated from the command pool are put in the initial state.
Any primary command buffer allocated from another VkCommandPool that is in the recording or executable state and has a secondary command buffer allocated from commandPool recorded into it, becomes invalid.
Valid Usage
- All
VkCommandBufferobjects allocated fromcommandPoolmust not be in the pending state
Valid Usage (Implicit)
devicemust be a validVkDevicehandlecommandPoolmust be a validVkCommandPoolhandleflagsmust be a valid combination of VkCommandPoolResetFlagBits valuescommandPoolmust have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
commandPoolmust be externally synchronized
Return Codes
VkCommandPool, VkCommandPoolResetFlags, VkDevice
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkResetCommandPool
vkResetDescriptorPool - Resets a descriptor pool object
To return all descriptor sets allocated from a given pool to the pool, rather than freeing individual descriptor sets, call:
VkResult vkResetDescriptorPool(
VkDevice device,
VkDescriptorPool descriptorPool,
VkDescriptorPoolResetFlags flags); device is the logical device that owns the descriptor pool. descriptorPool is the descriptor pool to be reset. flags is reserved for future use. Resetting a descriptor pool recycles all of the resources from all of the descriptor sets allocated from the descriptor pool back to the descriptor pool, and the descriptor sets are implicitly freed.
Valid Usage
- All uses of
descriptorPool(via any allocated descriptor sets) must have completed execution
Valid Usage (Implicit)
devicemust be a validVkDevicehandledescriptorPoolmust be a validVkDescriptorPoolhandleflagsmust be0descriptorPoolmust have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
descriptorPoolmust be externally synchronized- Host access to any
VkDescriptorSetobjects allocated fromdescriptorPoolmust be externally synchronized
Return Codes
VkDescriptorPool, VkDescriptorPoolResetFlags, VkDevice
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkResetDescriptorPool
vkResetEvent - Reset an event to non-signaled state
To set the state of an event to unsignaled from the host, call:
VkResult vkResetEvent(
VkDevice device,
VkEvent event); device is the logical device that owns the event. event is the event to reset. When vkResetEvent is executed on the host, it defines an event unsignal operation which resets the event to the unsignaled state.
If event is already in the unsignaled state when vkResetEvent is executed, then vkResetEvent has no effect, and no event unsignal operation occurs.
Valid Usage
eventmust not be waited on by avkCmdWaitEventscommand that is currently executing
Valid Usage (Implicit)
devicemust be a validVkDevicehandleeventmust be a validVkEventhandleeventmust have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
eventmust be externally synchronized
Return Codes
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkResetEvent
vkResetFences - Resets one or more fence objects
To set the state of fences to unsignaled from the host, call:
VkResult vkResetFences(
VkDevice device,
uint32_t fenceCount,
const VkFence* pFences); device is the logical device that owns the fences. fenceCount is the number of fences to reset. pFences is a pointer to an array of fence handles to reset. When vkResetFences is executed on the host, it defines a fence unsignal operation for each fence, which resets the fence to the unsignaled state.
If any member of pFences is already in the unsignaled state when vkResetFences is executed, then vkResetFences has no effect on that fence.
Valid Usage
- Any given element of
pFencesmust not currently be associated with any queue command that has not yet completed execution on that queue
Valid Usage (Implicit)
devicemust be a validVkDevicehandlepFencesmust be a pointer to an array offenceCountvalidVkFencehandlesfenceCountmust be greater than0- Each element of
pFencesmust have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to each member of
pFencesmust be externally synchronized
Return Codes
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkResetFences
vkSetEvent - Set an event to signaled state
To set the state of an event to signaled from the host, call:
VkResult vkSetEvent(
VkDevice device,
VkEvent event); device is the logical device that owns the event. event is the event to set. When vkSetEvent is executed on the host, it defines an event signal operation which sets the event to the signaled state.
If event is already in the signaled state when vkSetEvent is executed, then vkSetEvent has no effect, and no event signal operation occurs.
Valid Usage (Implicit)
devicemust be a validVkDevicehandleeventmust be a validVkEventhandleeventmust have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
eventmust be externally synchronized
Return Codes
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkSetEvent
vkUnmapMemory - Unmap a previously mapped memory object
To unmap a memory object once host access to it is no longer needed by the application, call:
void vkUnmapMemory(
VkDevice device,
VkDeviceMemory memory); device is the logical device that owns the memory. memory is the memory object to be unmapped. Valid Usage
memorymust currently be mapped
Valid Usage (Implicit)
devicemust be a validVkDevicehandlememorymust be a validVkDeviceMemoryhandlememorymust have been created, allocated, or retrieved fromdevice
Host Synchronization
- Host access to
memorymust be externally synchronized
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkUnmapMemory
vkUpdateDescriptorSets - Update the contents of a descriptor set object
Once allocated, descriptor sets can be updated with a combination of write and copy operations. To update descriptor sets, call:
void vkUpdateDescriptorSets(
VkDevice device,
uint32_t descriptorWriteCount,
const VkWriteDescriptorSet* pDescriptorWrites,
uint32_t descriptorCopyCount,
const VkCopyDescriptorSet* pDescriptorCopies); device is the logical device that updates the descriptor sets. descriptorWriteCount is the number of elements in the pDescriptorWrites array. pDescriptorWrites is a pointer to an array of VkWriteDescriptorSet structures describing the descriptor sets to write to. descriptorCopyCount is the number of elements in the pDescriptorCopies array. pDescriptorCopies is a pointer to an array of VkCopyDescriptorSet structures describing the descriptor sets to copy between. The operations described by pDescriptorWrites are performed first, followed by the operations described by pDescriptorCopies. Within each array, the operations are performed in the order they appear in the array.
Each element in the pDescriptorWrites array describes an operation updating the descriptor set using descriptors for resources specified in the structure.
Each element in the pDescriptorCopies array is a VkCopyDescriptorSet structure describing an operation copying descriptors between sets.
If the dstSet member of any given element of pDescriptorWrites or pDescriptorCopies is bound, accessed, or modified by any command that was recorded to a command buffer which is currently in the recording or executable state, that command buffer becomes invalid.
Valid Usage
- The
dstSetmember of any given element ofpDescriptorWritesorpDescriptorCopiesmust not be used by any command that was recorded to a command buffer which is in the pending state.
Valid Usage (Implicit)
devicemust be a validVkDevicehandle- If
descriptorWriteCountis not0,pDescriptorWritesmust be a pointer to an array ofdescriptorWriteCountvalidVkWriteDescriptorSetstructures- If
descriptorCopyCountis not0,pDescriptorCopiesmust be a pointer to an array ofdescriptorCopyCountvalidVkCopyDescriptorSetstructures
Host Synchronization
- Host access to
pDescriptorWrites[].dstSet must be externally synchronized- Host access to
pDescriptorCopies[].dstSet must be externally synchronized
VkCopyDescriptorSet, VkDevice, VkWriteDescriptorSet
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkUpdateDescriptorSets
vkWaitForFences - Wait for one or more fences to become signaled
To wait for one or more fences to enter the signaled state on the host, call:
VkResult vkWaitForFences(
VkDevice device,
uint32_t fenceCount,
const VkFence* pFences,
VkBool32 waitAll,
uint64_t timeout); device is the logical device that owns the fences. fenceCount is the number of fences to wait on. pFences is a pointer to an array of fenceCount fence handles. waitAll is the condition that must be satisfied to successfully unblock the wait. If waitAll is VK_TRUE, then the condition is that all fences in pFences are signaled. Otherwise, the condition is that at least one fence in pFences is signaled. timeout is the timeout period in units of nanoseconds. timeout is adjusted to the closest value allowed by the implementation-dependent timeout accuracy, which may be substantially longer than one nanosecond, and may be longer than the requested period. If the condition is satisfied when vkWaitForFences is called, then vkWaitForFences returns immediately. If the condition is not satisfied at the time vkWaitForFences is called, then vkWaitForFences will block and wait up to timeout nanoseconds for the condition to become satisfied.
If timeout is zero, then vkWaitForFences does not wait, but simply returns the current state of the fences. VK_TIMEOUT will be returned in this case if the condition is not satisfied, even though no actual wait was performed.
If the specified timeout period expires before the condition is satisfied, vkWaitForFences returns VK_TIMEOUT. If the condition is satisfied before timeout nanoseconds has expired, vkWaitForFences returns VK_SUCCESS.
If device loss occurs (see Lost Device) before the timeout has expired, vkWaitForFences must return in finite time with either VK_SUCCESS or VK_DEVICE_LOST.
Note
While we guarantee that
vkWaitForFencesmust return in finite time, no guarantees are made that it returns immediately upon device loss. However, the client can reasonably expect that the delay will be on the order of seconds and that callingvkWaitForFenceswill not result in a permanently (or seemingly permanently) dead process.
Valid Usage (Implicit)
devicemust be a validVkDevicehandlepFencesmust be a pointer to an array offenceCountvalidVkFencehandlesfenceCountmust be greater than0- Each element of
pFencesmust have been created, allocated, or retrieved fromdevice
Return Codes
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#vkWaitForFences
VkBuffer - Opaque handle to a buffer object
Buffers represent linear arrays of data which are used for various purposes by binding them to a graphics or compute pipeline via descriptor sets or via certain commands, or by directly specifying them as parameters to certain commands.
Buffers are represented by VkBuffer handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer)
VkBufferMemoryBarrier, VkBufferViewCreateInfo, VkDescriptorBufferInfo, VkSparseBufferMemoryBindInfo, vkBindBufferMemory, vkCmdBindIndexBuffer, vkCmdBindVertexBuffers, vkCmdCopyBuffer, vkCmdCopyBufferToImage, vkCmdCopyImageToBuffer, vkCmdCopyQueryPoolResults, vkCmdDispatchIndirect, vkCmdDrawIndexedIndirect, vkCmdDrawIndirect, vkCmdFillBuffer, vkCmdUpdateBuffer, vkCreateBuffer, vkDestroyBuffer, vkGetBufferMemoryRequirements
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkBuffer
VkBufferView - Opaque handle to a buffer view object
A buffer view represents a contiguous range of a buffer and a specific format to be used to interpret the data. Buffer views are used to enable shaders to access buffer contents interpreted as formatted data. In order to create a valid buffer view, the buffer must have been created with at least one of the following usage flags:
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT Buffer views are represented by VkBufferView handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView)
VkWriteDescriptorSet, vkCreateBufferView, vkDestroyBufferView
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkBufferView
VkCommandBuffer - Opaque handle to a command buffer object
Command buffers are objects used to record commands which can be subsequently submitted to a device queue for execution. There are two levels of command buffers - primary command buffers, which can execute secondary command buffers, and which are submitted to queues, and secondary command buffers, which can be executed by primary command buffers, and which are not directly submitted to queues.
Command buffers are represented by VkCommandBuffer handles:
VK_DEFINE_HANDLE(VkCommandBuffer)
VkSubmitInfo, vkAllocateCommandBuffers, vkBeginCommandBuffer, vkCmdBeginQuery, vkCmdBeginRenderPass, vkCmdBindDescriptorSets, vkCmdBindIndexBuffer, vkCmdBindPipeline, vkCmdBindVertexBuffers, vkCmdBlitImage, vkCmdClearAttachments, vkCmdClearColorImage, vkCmdClearDepthStencilImage, vkCmdCopyBuffer, vkCmdCopyBufferToImage, vkCmdCopyImage, vkCmdCopyImageToBuffer, vkCmdCopyQueryPoolResults, vkCmdDispatch, vkCmdDispatchIndirect, vkCmdDraw, vkCmdDrawIndexed, vkCmdDrawIndexedIndirect, vkCmdDrawIndirect, vkCmdEndQuery, vkCmdEndRenderPass, vkCmdExecuteCommands, vkCmdFillBuffer, vkCmdNextSubpass, vkCmdPipelineBarrier, vkCmdPushConstants, vkCmdResetEvent, vkCmdResetQueryPool, vkCmdResolveImage, vkCmdSetBlendConstants, vkCmdSetDepthBias, vkCmdSetDepthBounds, vkCmdSetEvent, vkCmdSetLineWidth, vkCmdSetScissor, vkCmdSetStencilCompareMask, vkCmdSetStencilReference, vkCmdSetStencilWriteMask, vkCmdSetViewport, vkCmdUpdateBuffer, vkCmdWaitEvents, vkCmdWriteTimestamp, vkEndCommandBuffer, vkFreeCommandBuffers, vkResetCommandBuffer
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkCommandBuffer
VkCommandPool - Opaque handle to a command pool object
Command pools are opaque objects that command buffer memory is allocated from, and which allow the implementation to amortize the cost of resource creation across multiple command buffers. Command pools are externally synchronized, meaning that a command pool must not be used concurrently in multiple threads. That includes use via recording commands on any command buffers allocated from the pool, as well as operations that allocate, free, and reset command buffers or the pool itself.
Command pools are represented by VkCommandPool handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool)
VkCommandBufferAllocateInfo, vkCreateCommandPool, vkDestroyCommandPool, vkFreeCommandBuffers, vkResetCommandPool
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkCommandPool
VkDescriptorPool - Opaque handle to a descriptor pool object
A descriptor pool maintains a pool of descriptors, from which descriptor sets are allocated. Descriptor pools are externally synchronized, meaning that the application must not allocate and/or free descriptor sets from the same pool in multiple threads simultaneously.
Descriptor pools are represented by VkDescriptorPool handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool)
VkDescriptorSetAllocateInfo, vkCreateDescriptorPool, vkDestroyDescriptorPool, vkFreeDescriptorSets, vkResetDescriptorPool
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDescriptorPool
VkDescriptorSet - Opaque handle to a descriptor set object
Descriptor sets are allocated from descriptor pool objects, and are represented by VkDescriptorSet handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet)
VkCopyDescriptorSet, VkWriteDescriptorSet, vkAllocateDescriptorSets, vkCmdBindDescriptorSets, vkFreeDescriptorSets
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDescriptorSet
VkDescriptorSetLayout - Opaque handle to a descriptor set layout object
A descriptor set layout object is defined by an array of zero or more descriptor bindings. Each individual descriptor binding is specified by a descriptor type, a count (array size) of the number of descriptors in the binding, a set of shader stages that can access the binding, and (if using immutable samplers) an array of sampler descriptors.
Descriptor set layout objects are represented by VkDescriptorSetLayout handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout)
VkDescriptorSetAllocateInfo, VkPipelineLayoutCreateInfo, vkCreateDescriptorSetLayout, vkDestroyDescriptorSetLayout
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDescriptorSetLayout
VkDevice - Opaque handle to a device object
Logical devices are represented by VkDevice handles:
VK_DEFINE_HANDLE(VkDevice)
vkAllocateCommandBuffers, vkAllocateDescriptorSets, vkAllocateMemory, vkBindBufferMemory, vkBindImageMemory, vkCreateBuffer, vkCreateBufferView, vkCreateCommandPool, vkCreateComputePipelines, vkCreateDescriptorPool, vkCreateDescriptorSetLayout, vkCreateDevice, vkCreateEvent, vkCreateFence, vkCreateFramebuffer, vkCreateGraphicsPipelines, vkCreateImage, vkCreateImageView, vkCreatePipelineCache, vkCreatePipelineLayout, vkCreateQueryPool, vkCreateRenderPass, vkCreateSampler, vkCreateSemaphore, vkCreateShaderModule, vkDestroyBuffer, vkDestroyBufferView, vkDestroyCommandPool, vkDestroyDescriptorPool, vkDestroyDescriptorSetLayout, vkDestroyDevice, vkDestroyEvent, vkDestroyFence, vkDestroyFramebuffer, vkDestroyImage, vkDestroyImageView, vkDestroyPipeline, vkDestroyPipelineCache, vkDestroyPipelineLayout, vkDestroyQueryPool, vkDestroyRenderPass, vkDestroySampler, vkDestroySemaphore, vkDestroyShaderModule, vkDeviceWaitIdle, vkFlushMappedMemoryRanges, vkFreeCommandBuffers, vkFreeDescriptorSets, vkFreeMemory, vkGetBufferMemoryRequirements, vkGetDeviceMemoryCommitment, vkGetDeviceProcAddr, vkGetDeviceQueue, vkGetEventStatus, vkGetFenceStatus, vkGetImageMemoryRequirements, vkGetImageSparseMemoryRequirements, vkGetImageSubresourceLayout, vkGetPipelineCacheData, vkGetQueryPoolResults, vkGetRenderAreaGranularity, vkInvalidateMappedMemoryRanges, vkMapMemory, vkMergePipelineCaches, vkResetCommandPool, vkResetDescriptorPool, vkResetEvent, vkResetFences, vkSetEvent, vkUnmapMemory, vkUpdateDescriptorSets, vkWaitForFences
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDevice
VkDeviceMemory - Opaque handle to a device memory object
A Vulkan device operates on data in device memory via memory objects that are represented in the API by a VkDeviceMemory handle.
Memory objects are represented by VkDeviceMemory handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory)
VkMappedMemoryRange, VkSparseImageMemoryBind, VkSparseMemoryBind, vkAllocateMemory, vkBindBufferMemory, vkBindImageMemory, vkFreeMemory, vkGetDeviceMemoryCommitment, vkMapMemory, vkUnmapMemory
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDeviceMemory
VkEvent - Opaque handle to a event object
Events are a synchronization primitive that can be used to insert a fine-grained dependency between commands submitted to the same queue, or between the host and a queue. Events have two states - signaled and unsignaled. An application can signal an event, or unsignal it, on either the host or the device. A device can wait for an event to become signaled before executing further operations. No command exists to wait for an event to become signaled on the host, but the current state of an event can be queried.
Events are represented by VkEvent handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent)
vkCmdResetEvent, vkCmdSetEvent, vkCmdWaitEvents, vkCreateEvent, vkDestroyEvent, vkGetEventStatus, vkResetEvent, vkSetEvent
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkEvent
VkFence - Opaque handle to a fence object
Fences are a synchronization primitive that can be used to insert a dependency from a queue to the host. Fences have two states - signaled and unsignaled. A fence can be signaled as part of the execution of a queue submission command. Fences can be unsignaled on the host with vkResetFences. Fences can be waited on by the host with the vkWaitForFences command, and the current state can be queried with vkGetFenceStatus.
Fences are represented by VkFence handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence)
vkCreateFence, vkDestroyFence, vkGetFenceStatus, vkQueueBindSparse, vkQueueSubmit, vkResetFences, vkWaitForFences
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkFence
VkFramebuffer - Opaque handle to a framebuffer object
Render passes operate in conjunction with framebuffers. Framebuffers represent a collection of specific memory attachments that a render pass instance uses.
Framebuffers are represented by VkFramebuffer handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer)
VkCommandBufferInheritanceInfo, VkRenderPassBeginInfo, vkCreateFramebuffer, vkDestroyFramebuffer
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkFramebuffer
VkImage - Opaque handle to a image object
Images represent multidimensional - up to 3 - arrays of data which can be used for various purposes (e.g. attachments, textures), by binding them to a graphics or compute pipeline via descriptor sets, or by directly specifying them as parameters to certain commands.
Images are represented by VkImage handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage)
VkImageMemoryBarrier, VkImageViewCreateInfo, VkSparseImageMemoryBindInfo, VkSparseImageOpaqueMemoryBindInfo, vkBindImageMemory, vkCmdBlitImage, vkCmdClearColorImage, vkCmdClearDepthStencilImage, vkCmdCopyBufferToImage, vkCmdCopyImage, vkCmdCopyImageToBuffer, vkCmdResolveImage, vkCreateImage, vkDestroyImage, vkGetImageMemoryRequirements, vkGetImageSparseMemoryRequirements, vkGetImageSubresourceLayout
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkImage
VkImageView - Opaque handle to a image view object
Image objects are not directly accessed by pipeline shaders for reading or writing image data. Instead, image views representing contiguous ranges of the image subresources and containing additional metadata are used for that purpose. Views must be created on images of compatible types, and must represent a valid subset of image subresources.
Image views are represented by VkImageView handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView)
VkDescriptorImageInfo, VkFramebufferCreateInfo, vkCreateImageView, vkDestroyImageView
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkImageView
VkInstance - Opaque handle to a instance object
There is no global state in Vulkan and all per-application state is stored in a VkInstance object. Creating a VkInstance object initializes the Vulkan library and allows the application to pass information about itself to the implementation.
Instances are represented by VkInstance handles:
VK_DEFINE_HANDLE(VkInstance)
vkCreateInstance, vkDestroyInstance, vkEnumeratePhysicalDevices, vkGetInstanceProcAddr
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkInstance
VkPhysicalDevice - Opaque handle to a physical device object
Vulkan separates the concept of physical and logical devices. A physical device usually represents a single device in a system (perhaps made up of several individual hardware devices working together), of which there are a finite number. A logical device represents an application’s view of the device.
Physical devices are represented by VkPhysicalDevice handles:
VK_DEFINE_HANDLE(VkPhysicalDevice)
vkCreateDevice, vkEnumerateDeviceExtensionProperties, vkEnumerateDeviceLayerProperties, vkEnumeratePhysicalDevices, vkGetPhysicalDeviceFeatures, vkGetPhysicalDeviceFormatProperties, vkGetPhysicalDeviceImageFormatProperties, vkGetPhysicalDeviceMemoryProperties, vkGetPhysicalDeviceProperties, vkGetPhysicalDeviceQueueFamilyProperties, vkGetPhysicalDeviceSparseImageFormatProperties
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPhysicalDevice
VkPipeline - Opaque handle to a pipeline object
Compute and graphics pipelines are each represented by VkPipeline handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)
VkComputePipelineCreateInfo, VkGraphicsPipelineCreateInfo, vkCmdBindPipeline, vkCreateComputePipelines, vkCreateGraphicsPipelines, vkDestroyPipeline
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPipeline
VkPipelineCache - Opaque handle to a pipeline cache object
Pipeline cache objects allow the result of pipeline construction to be reused between pipelines and between runs of an application. Reuse between pipelines is achieved by passing the same pipeline cache object when creating multiple related pipelines. Reuse across runs of an application is achieved by retrieving pipeline cache contents in one run of an application, saving the contents, and using them to preinitialize a pipeline cache on a subsequent run. The contents of the pipeline cache objects are managed by the implementation. Applications can manage the host memory consumed by a pipeline cache object and control the amount of data retrieved from a pipeline cache object.
Pipeline cache objects are represented by VkPipelineCache handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache)
vkCreateComputePipelines, vkCreateGraphicsPipelines, vkCreatePipelineCache, vkDestroyPipelineCache, vkGetPipelineCacheData, vkMergePipelineCaches
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPipelineCache
VkPipelineLayout - Opaque handle to a pipeline layout object
Access to descriptor sets from a pipeline is accomplished through a pipeline layout. Zero or more descriptor set layouts and zero or more push constant ranges are combined to form a pipeline layout object which describes the complete set of resources that can be accessed by a pipeline. The pipeline layout represents a sequence of descriptor sets with each having a specific layout. This sequence of layouts is used to determine the interface between shader stages and shader resources. Each pipeline is created using a pipeline layout.
Pipeline layout objects are represented by VkPipelineLayout handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout)
VkComputePipelineCreateInfo, VkGraphicsPipelineCreateInfo, vkCmdBindDescriptorSets, vkCmdPushConstants, vkCreatePipelineLayout, vkDestroyPipelineLayout
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPipelineLayout
VkQueryPool - Opaque handle to a query pool object
Queries are managed using query pool objects. Each query pool is a collection of a specific number of queries of a particular type.
Query pools are represented by VkQueryPool handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool)
vkCmdBeginQuery, vkCmdCopyQueryPoolResults, vkCmdEndQuery, vkCmdResetQueryPool, vkCmdWriteTimestamp, vkCreateQueryPool, vkDestroyQueryPool, vkGetQueryPoolResults
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkQueryPool
VkQueue - Opaque handle to a queue object
Creating a logical device also creates the queues associated with that device. The queues to create are described by a set of VkDeviceQueueCreateInfo structures that are passed to vkCreateDevice in pQueueCreateInfos.
Queues are represented by VkQueue handles:
VK_DEFINE_HANDLE(VkQueue)
vkGetDeviceQueue, vkQueueBindSparse, vkQueueSubmit, vkQueueWaitIdle
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkQueue
VkRenderPass - Opaque handle to a render pass object
A render pass represents a collection of attachments, subpasses, and dependencies between the subpasses, and describes how the attachments are used over the course of the subpasses. The use of a render pass in a command buffer is a render pass instance.
Render passes are represented by VkRenderPass handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass)
VkCommandBufferInheritanceInfo, VkFramebufferCreateInfo, VkGraphicsPipelineCreateInfo, VkRenderPassBeginInfo, vkCreateRenderPass, vkDestroyRenderPass, vkGetRenderAreaGranularity
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkRenderPass
VkSampler - Opaque handle to a sampler object
VkSampler objects represent the state of an image sampler which is used by the implementation to read image data and apply filtering and other transformations for the shader.
Samplers are represented by VkSampler handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler)
VkDescriptorImageInfo, VkDescriptorSetLayoutBinding, vkCreateSampler, vkDestroySampler
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSampler
VkSemaphore - Opaque handle to a semaphore object
Semaphores are a synchronization primitive that can be used to insert a dependency between batches submitted to queues. Semaphores have two states - signaled and unsignaled. The state of a semaphore can be signaled after execution of a batch of commands is completed. A batch can wait for a semaphore to become signaled before it begins execution, and the semaphore is also unsignaled before the batch begins execution.
Semaphores are represented by VkSemaphore handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore)
VkBindSparseInfo, VkSubmitInfo, vkCreateSemaphore, vkDestroySemaphore
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSemaphore
VkShaderModule - Opaque handle to a shader module object
Shader modules contain shader code and one or more entry points. Shaders are selected from a shader module by specifying an entry point as part of pipeline creation. The stages of a pipeline can use shaders that come from different modules. The shader code defining a shader module must be in the SPIR-V format, as described by the Vulkan Environment for SPIR-V appendix.
Shader modules are represented by VkShaderModule handles:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule)
VkPipelineShaderStageCreateInfo, vkCreateShaderModule, vkDestroyShaderModule
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkShaderModule
VkAllocationCallbacks - Structure containing callback function pointers for memory allocation
Allocators are provided by the application as a pointer to a VkAllocationCallbacks structure:
typedef struct VkAllocationCallbacks {
void* pUserData;
PFN_vkAllocationFunction pfnAllocation;
PFN_vkReallocationFunction pfnReallocation;
PFN_vkFreeFunction pfnFree;
PFN_vkInternalAllocationNotification pfnInternalAllocation;
PFN_vkInternalFreeNotification pfnInternalFree;
} VkAllocationCallbacks; pUserData is a value to be interpreted by the implementation of the callbacks. When any of the callbacks in VkAllocationCallbacks are called, the Vulkan implementation will pass this value as the first parameter to the callback. This value can vary each time an allocator is passed into a command, even when the same object takes an allocator in multiple commands. pfnAllocation is a pointer to an application-defined memory allocation function of type PFN_vkAllocationFunction. pfnReallocation is a pointer to an application-defined memory reallocation function of type PFN_vkReallocationFunction. pfnFree is a pointer to an application-defined memory free function of type PFN_vkFreeFunction. pfnInternalAllocation is a pointer to an application-defined function that is called by the implementation when the implementation makes internal allocations, and it is of type PFN_vkInternalAllocationNotification. pfnInternalFree is a pointer to an application-defined function that is called by the implementation when the implementation frees internal allocations, and it is of type PFN_vkInternalFreeNotification. Valid Usage
pfnAllocationmust be a pointer to a valid user-defined PFN_vkAllocationFunctionpfnReallocationmust be a pointer to a valid user-defined PFN_vkReallocationFunctionpfnFreemust be a pointer to a valid user-defined PFN_vkFreeFunction- If either of
pfnInternalAllocationorpfnInternalFreeis notNULL, both must be valid callbacks
PFN_vkAllocationFunction, PFN_vkFreeFunction, PFN_vkInternalAllocationNotification, PFN_vkInternalFreeNotification, PFN_vkReallocationFunction, vkAllocateMemory, vkCreateBuffer, vkCreateBufferView, vkCreateCommandPool, vkCreateComputePipelines, vkCreateDescriptorPool, vkCreateDescriptorSetLayout, vkCreateDevice, vkCreateEvent, vkCreateFence, vkCreateFramebuffer, vkCreateGraphicsPipelines, vkCreateImage, vkCreateImageView, vkCreateInstance, vkCreatePipelineCache, vkCreatePipelineLayout, vkCreateQueryPool, vkCreateRenderPass, vkCreateSampler, vkCreateSemaphore, vkCreateShaderModule, vkDestroyBuffer, vkDestroyBufferView, vkDestroyCommandPool, vkDestroyDescriptorPool, vkDestroyDescriptorSetLayout, vkDestroyDevice, vkDestroyEvent, vkDestroyFence, vkDestroyFramebuffer, vkDestroyImage, vkDestroyImageView, vkDestroyInstance, vkDestroyPipeline, vkDestroyPipelineCache, vkDestroyPipelineLayout, vkDestroyQueryPool, vkDestroyRenderPass, vkDestroySampler, vkDestroySemaphore, vkDestroyShaderModule, vkFreeMemory
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkAllocationCallbacks
VkApplicationInfo - Structure specifying application info
The VkApplicationInfo structure is defined as:
typedef struct VkApplicationInfo {
VkStructureType sType;
const void* pNext;
const char* pApplicationName;
uint32_t applicationVersion;
const char* pEngineName;
uint32_t engineVersion;
uint32_t apiVersion;
} VkApplicationInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. pApplicationName is NULL or is a pointer to a null-terminated UTF-8 string containing the name of the application. applicationVersion is an unsigned integer variable containing the developer-supplied version number of the application. pEngineName is NULL or is a pointer to a null-terminated UTF-8 string containing the name of the engine (if any) used to create the application. engineVersion is an unsigned integer variable containing the developer-supplied version number of the engine used to create the application. apiVersion is the version of the Vulkan API against which the application expects to run, encoded as described in the API Version Numbers and Semantics section. If apiVersion is 0 the implementation must ignore it, otherwise if the implementation does not support the requested apiVersion, or an effective substitute for apiVersion, it must return VK_ERROR_INCOMPATIBLE_DRIVER. The patch version number specified in apiVersion is ignored when creating an instance object. Only the major and minor versions of the instance must match those requested in apiVersion. Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_APPLICATION_INFOpNextmust beNULL- If
pApplicationNameis notNULL,pApplicationNamemust be a null-terminated UTF-8 string- If
pEngineNameis notNULL,pEngineNamemust be a null-terminated UTF-8 string
VkInstanceCreateInfo, VkStructureType
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkApplicationInfo
VkAttachmentDescription - Structure specifying an attachment description
The VkAttachmentDescription structure is defined as:
typedef struct VkAttachmentDescription {
VkAttachmentDescriptionFlags flags;
VkFormat format;
VkSampleCountFlagBits samples;
VkAttachmentLoadOp loadOp;
VkAttachmentStoreOp storeOp;
VkAttachmentLoadOp stencilLoadOp;
VkAttachmentStoreOp stencilStoreOp;
VkImageLayout initialLayout;
VkImageLayout finalLayout;
} VkAttachmentDescription; flags is a bitmask of VkAttachmentDescriptionFlagBits specifying additional properties of the attachment. format is a VkFormat value specifying the format of the image that will be used for the attachment. samples is the number of samples of the image as defined in VkSampleCountFlagBits. loadOp is a VkAttachmentLoadOp value specifying how the contents of color and depth components of the attachment are treated at the beginning of the subpass where it is first used. storeOp is a VkAttachmentStoreOp value specifying how the contents of color and depth components of the attachment are treated at the end of the subpass where it is last used. stencilLoadOp is a VkAttachmentLoadOp value specifying how the contents of stencil components of the attachment are treated at the beginning of the subpass where it is first used. stencilStoreOp is a VkAttachmentStoreOp value specifying how the contents of stencil components of the attachment are treated at the end of the last subpass where it is used. initialLayout is the layout the attachment image subresource will be in when a render pass instance begins. finalLayout is the layout the attachment image subresource will be transitioned to when a render pass instance ends. During a render pass instance, an attachment can use a different layout in each subpass, if desired. If the attachment uses a color format, then loadOp and storeOp are used, and stencilLoadOp and stencilStoreOp are ignored. If the format has depth and/or stencil components, loadOp and storeOp apply only to the depth data, while stencilLoadOp and stencilStoreOp define how the stencil data is handled. loadOp and stencilLoadOp define the load operations that execute as part of the first subpass that uses the attachment. storeOp and stencilStoreOp define the store operations that execute as part of the last subpass that uses the attachment.
The load operation for each sample in an attachment happens-before any recorded command which accesses the sample in the first subpass where the attachment is used. Load operations for attachments with a depth/stencil format execute in the VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT pipeline stage. Load operations for attachments with a color format execute in the VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage.
The store operation for each sample in an attachment happens-after any recorded command which accesses the sample in the last subpass where the attachment is used. Store operations for attachments with a depth/stencil format execute in the VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT pipeline stage. Store operations for attachments with a color format execute in the VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage.
If an attachment is not used by any subpass, then loadOp, storeOp, stencilStoreOp, and stencilLoadOp are ignored, and the attachment’s memory contents will not be modified by execution of a render pass instance.
During a render pass instance, input/color attachments with color formats that have a component size of 8, 16, or 32 bits must be represented in the attachment’s format throughout the instance. Attachments with other floating- or fixed-point color formats, or with depth components may be represented in a format with a precision higher than the attachment format, but must be represented with the same range. When such a component is loaded via the loadOp, it will be converted into an implementation-dependent format used by the render pass. Such components must be converted from the render pass format, to the format of the attachment, before they are resolved or stored at the end of a render pass instance via storeOp. Conversions occur as described in Numeric Representation and Computation and Fixed-Point Data Conversions.
If flags includes VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT, then the attachment is treated as if it shares physical memory with another attachment in the same render pass. This information limits the ability of the implementation to reorder certain operations (like layout transitions and the loadOp) such that it is not improperly reordered against other uses of the same physical memory via a different attachment. This is described in more detail below.
Valid Usage
finalLayoutmust not beVK_IMAGE_LAYOUT_UNDEFINEDorVK_IMAGE_LAYOUT_PREINITIALIZED
Valid Usage (Implicit)
flagsmust be a valid combination of VkAttachmentDescriptionFlagBits valuesformatmust be a valid VkFormat valuesamplesmust be a valid VkSampleCountFlagBits valueloadOpmust be a valid VkAttachmentLoadOp valuestoreOpmust be a valid VkAttachmentStoreOp valuestencilLoadOpmust be a valid VkAttachmentLoadOp valuestencilStoreOpmust be a valid VkAttachmentStoreOp valueinitialLayoutmust be a valid VkImageLayout valuefinalLayoutmust be a valid VkImageLayout value
VkAttachmentDescriptionFlags, VkAttachmentLoadOp, VkAttachmentStoreOp, VkFormat, VkImageLayout, VkRenderPassCreateInfo, VkSampleCountFlagBits
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkAttachmentDescription
VkAttachmentReference - Structure specifying an attachment reference
The VkAttachmentReference structure is defined as:
typedef struct VkAttachmentReference {
uint32_t attachment;
VkImageLayout layout;
} VkAttachmentReference; attachment is the index of the attachment of the render pass, and corresponds to the index of the corresponding element in the pAttachments array of the VkRenderPassCreateInfo structure. If any color or depth/stencil attachments are VK_ATTACHMENT_UNUSED, then no writes occur for those attachments. layout is a VkImageLayout value specifying the layout the attachment uses during the subpass. Valid Usage
layoutmust not beVK_IMAGE_LAYOUT_UNDEFINEDorVK_IMAGE_LAYOUT_PREINITIALIZED
Valid Usage (Implicit)
layoutmust be a valid VkImageLayout value
VkImageLayout, VkSubpassDescription
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkAttachmentReference
VkBindSparseInfo - Structure specifying a sparse binding operation
The VkBindSparseInfo structure is defined as:
typedef struct VkBindSparseInfo {
VkStructureType sType;
const void* pNext;
uint32_t waitSemaphoreCount;
const VkSemaphore* pWaitSemaphores;
uint32_t bufferBindCount;
const VkSparseBufferMemoryBindInfo* pBufferBinds;
uint32_t imageOpaqueBindCount;
const VkSparseImageOpaqueMemoryBindInfo* pImageOpaqueBinds;
uint32_t imageBindCount;
const VkSparseImageMemoryBindInfo* pImageBinds;
uint32_t signalSemaphoreCount;
const VkSemaphore* pSignalSemaphores;
} VkBindSparseInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. waitSemaphoreCount is the number of semaphores upon which to wait before executing the sparse binding operations for the batch. pWaitSemaphores is a pointer to an array of semaphores upon which to wait on before the sparse binding operations for this batch begin execution. If semaphores to wait on are provided, they define a semaphore wait operation. bufferBindCount is the number of sparse buffer bindings to perform in the batch. pBufferBinds is a pointer to an array of VkSparseBufferMemoryBindInfo structures. imageOpaqueBindCount is the number of opaque sparse image bindings to perform. pImageOpaqueBinds is a pointer to an array of VkSparseImageOpaqueMemoryBindInfo structures, indicating opaque sparse image bindings to perform. imageBindCount is the number of sparse image bindings to perform. pImageBinds is a pointer to an array of VkSparseImageMemoryBindInfo structures, indicating sparse image bindings to perform. signalSemaphoreCount is the number of semaphores to be signaled once the sparse binding operations specified by the structure have completed execution. pSignalSemaphores is a pointer to an array of semaphores which will be signaled when the sparse binding operations for this batch have completed execution. If semaphores to be signaled are provided, they define a semaphore signal operation. Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_BIND_SPARSE_INFOpNextmust beNULL- If
waitSemaphoreCountis not0,pWaitSemaphoresmust be a pointer to an array ofwaitSemaphoreCountvalidVkSemaphorehandles- If
bufferBindCountis not0,pBufferBindsmust be a pointer to an array ofbufferBindCountvalidVkSparseBufferMemoryBindInfostructures- If
imageOpaqueBindCountis not0,pImageOpaqueBindsmust be a pointer to an array ofimageOpaqueBindCountvalidVkSparseImageOpaqueMemoryBindInfostructures- If
imageBindCountis not0,pImageBindsmust be a pointer to an array ofimageBindCountvalidVkSparseImageMemoryBindInfostructures- If
signalSemaphoreCountis not0,pSignalSemaphoresmust be a pointer to an array ofsignalSemaphoreCountvalidVkSemaphorehandles- Both of the elements of
pSignalSemaphores, and the elements ofpWaitSemaphoresthat are valid handles must have been created, allocated, or retrieved from the sameVkDevice
VkSemaphore, VkSparseBufferMemoryBindInfo, VkSparseImageMemoryBindInfo, VkSparseImageOpaqueMemoryBindInfo, VkStructureType, vkQueueBindSparse
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkBindSparseInfo
VkBufferCopy - Structure specifying a buffer copy operation
The VkBufferCopy structure is defined as:
typedef struct VkBufferCopy {
VkDeviceSize srcOffset;
VkDeviceSize dstOffset;
VkDeviceSize size;
} VkBufferCopy; srcOffset is the starting offset in bytes from the start of srcBuffer. dstOffset is the starting offset in bytes from the start of dstBuffer. size is the number of bytes to copy. VkDeviceSize, vkCmdCopyBuffer
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkBufferCopy
VkBufferCreateInfo - Structure specifying the parameters of a newly created buffer object
The VkBufferCreateInfo structure is defined as:
typedef struct VkBufferCreateInfo {
VkStructureType sType;
const void* pNext;
VkBufferCreateFlags flags;
VkDeviceSize size;
VkBufferUsageFlags usage;
VkSharingMode sharingMode;
uint32_t queueFamilyIndexCount;
const uint32_t* pQueueFamilyIndices;
} VkBufferCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is a bitmask of VkBufferCreateFlagBits specifying additional parameters of the buffer. size is the size in bytes of the buffer to be created. usage is a bitmask of VkBufferUsageFlagBits specifying allowed usages of the buffer. sharingMode is a VkSharingMode value specifying the sharing mode of the buffer when it will be accessed by multiple queue families. queueFamilyIndexCount is the number of entries in the pQueueFamilyIndices array. pQueueFamilyIndices is a list of queue families that will access this buffer (ignored if sharingMode is not VK_SHARING_MODE_CONCURRENT). Valid Usage
sizemust be greater than0- If
sharingModeisVK_SHARING_MODE_CONCURRENT,pQueueFamilyIndicesmust be a pointer to an array ofqueueFamilyIndexCountuint32_tvalues- If
sharingModeisVK_SHARING_MODE_CONCURRENT,queueFamilyIndexCountmust be greater than1- If
sharingModeisVK_SHARING_MODE_CONCURRENT, each element ofpQueueFamilyIndicesmust be unique and must be less thanpQueueFamilyPropertyCountreturned by vkGetPhysicalDeviceQueueFamilyProperties for thephysicalDevicethat was used to createdevice- If the sparse bindings feature is not enabled,
flagsmust not containVK_BUFFER_CREATE_SPARSE_BINDING_BIT- If the sparse buffer residency feature is not enabled,
flagsmust not containVK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT- If the sparse aliased residency feature is not enabled,
flagsmust not containVK_BUFFER_CREATE_SPARSE_ALIASED_BIT- If
flagscontainsVK_BUFFER_CREATE_SPARSE_RESIDENCY_BITorVK_BUFFER_CREATE_SPARSE_ALIASED_BIT, it must also containVK_BUFFER_CREATE_SPARSE_BINDING_BIT
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_BUFFER_CREATE_INFOpNextmust beNULLflagsmust be a valid combination of VkBufferCreateFlagBits valuesusagemust be a valid combination of VkBufferUsageFlagBits valuesusagemust not be0sharingModemust be a valid VkSharingMode value
VkBufferCreateFlags, VkBufferUsageFlags, VkDeviceSize, VkSharingMode, VkStructureType, vkCreateBuffer
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkBufferCreateInfo
VkBufferImageCopy - Structure specifying a buffer image copy operation
For both vkCmdCopyBufferToImage and vkCmdCopyImageToBuffer, each element of pRegions is a structure defined as:
typedef struct VkBufferImageCopy {
VkDeviceSize bufferOffset;
uint32_t bufferRowLength;
uint32_t bufferImageHeight;
VkImageSubresourceLayers imageSubresource;
VkOffset3D imageOffset;
VkExtent3D imageExtent;
} VkBufferImageCopy; bufferOffset is the offset in bytes from the start of the buffer object where the image data is copied from or to. bufferRowLength and bufferImageHeight specify the data in buffer memory as a subregion of a larger two- or three-dimensional image, and control the addressing calculations of data in buffer memory. If either of these values is zero, that aspect of the buffer memory is considered to be tightly packed according to the imageExtent. imageSubresource is a VkImageSubresourceLayers used to specify the specific image subresources of the image used for the source or destination image data. imageOffset selects the initial x, y, z offsets in texels of the sub-region of the source or destination image data. imageExtent is the size in texels of the image to copy in width, height and depth. When copying to or from a depth or stencil aspect, the data in buffer memory uses a layout that is a (mostly) tightly packed representation of the depth or stencil data. Specifically:
VK_FORMAT_S8_UINT value per texel. VK_FORMAT_D16_UNORM or VK_FORMAT_D16_UNORM_S8_UINT format is tightly packed with one VK_FORMAT_D16_UNORM value per texel. VK_FORMAT_D32_SFLOAT or VK_FORMAT_D32_SFLOAT_S8_UINT format is tightly packed with one VK_FORMAT_D32_SFLOAT value per texel. VK_FORMAT_X8_D24_UNORM_PACK32 or VK_FORMAT_D24_UNORM_S8_UINT format is packed with one 32-bit word per texel with the D24 value in the LSBs of the word, and undefined values in the eight MSBs. Note
To copy both the depth and stencil aspects of a depth/stencil format, two entries in
pRegionscan be used, where one specifies the depth aspect inimageSubresource, and the other specifies the stencil aspect.
Because depth or stencil aspect buffer to image copies may require format conversions on some implementations, they are not supported on queues that do not support graphics. When copying to a depth aspect, the data in buffer memory must be in the the range [0,1] or undefined results occur.
Copies are done layer by layer starting with image layer baseArrayLayer member of imageSubresource. layerCount layers are copied from the source image or to the destination image.
Valid Usage
- If the the calling command’s
VkImageparameter’s format is not a depth/stencil format, thenbufferOffsetmust be a multiple of the format’s element sizebufferOffsetmust be a multiple of4bufferRowLengthmust be0, or greater than or equal to thewidthmember ofimageExtentbufferImageHeightmust be0, or greater than or equal to theheightmember ofimageExtentimageOffset.xand (imageExtent.width+imageOffset.x) must both be greater than or equal to0and less than or equal to the image subresource widthimageOffset.yand (imageExtent.height +imageOffset.y) must both be greater than or equal to0and less than or equal to the image subresource height- If the calling command’s
srcImage(vkCmdCopyImageToBuffer) ordstImage(vkCmdCopyBufferToImage) is of typeVK_IMAGE_TYPE_1D, thenimageOffset.ymust be0andimageExtent.heightmust be1.imageOffset.zand (imageExtent.depth +imageOffset.z) must both be greater than or equal to0and less than or equal to the image subresource depth- If the calling command’s
srcImage(vkCmdCopyImageToBuffer) ordstImage(vkCmdCopyBufferToImage) is of typeVK_IMAGE_TYPE_1DorVK_IMAGE_TYPE_2D, thenimageOffset.zmust be0andimageExtent.depthmust be1.- If the calling command’s
VkImageparameter is a compressed format image,bufferRowLengthmust be a multiple of the compressed texel block width- If the calling command’s
VkImageparameter is a compressed format image,bufferImageHeightmust be a multiple of the compressed texel block height- If the calling command’s
VkImageparameter is a compressed format image, all members ofimageOffsetmust be a multiple of the corresponding dimensions of the compressed texel block- If the calling command’s
VkImageparameter is a compressed format image,bufferOffsetmust be a multiple of the compressed texel block size in bytes- If the calling command’s
VkImageparameter is a compressed format image,imageExtent.widthmust be a multiple of the compressed texel block width or (imageExtent.width+imageOffset.x) must equal the image subresource width- If the calling command’s
VkImageparameter is a compressed format image,imageExtent.heightmust be a multiple of the compressed texel block height or (imageExtent.height+imageOffset.y) must equal the image subresource height- If the calling command’s
VkImageparameter is a compressed format image,imageExtent.depthmust be a multiple of the compressed texel block depth or (imageExtent.depth+imageOffset.z) must equal the image subresource depthbufferOffset,bufferRowLength,bufferImageHeightand all members ofimageOffsetandimageExtentmust respect the image transfer granularity requirements of the queue family that it will be submitted against, as described in Physical Device Enumeration- The
aspectMaskmember ofimageSubresourcemust specify aspects present in the calling command’sVkImageparameter- The
aspectMaskmember ofimageSubresourcemust only have a single bit set- If the calling command’s
VkImageparameter is of VkImageTypeVK_IMAGE_TYPE_3D, thebaseArrayLayerandlayerCountmembers ofimageSubresourcemust be0and1, respectively- When copying to the depth aspect of an image subresource, the data in the source buffer must be in the range [0,1]
Valid Usage (Implicit)
imageSubresourcemust be a validVkImageSubresourceLayersstructure
VkDeviceSize, VkExtent3D, VkImageSubresourceLayers, VkOffset3D, vkCmdCopyBufferToImage, vkCmdCopyImageToBuffer
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkBufferImageCopy
VkBufferMemoryBarrier - Structure specifying a buffer memory barrier
The VkBufferMemoryBarrier structure is defined as:
typedef struct VkBufferMemoryBarrier {
VkStructureType sType;
const void* pNext;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
uint32_t srcQueueFamilyIndex;
uint32_t dstQueueFamilyIndex;
VkBuffer buffer;
VkDeviceSize offset;
VkDeviceSize size;
} VkBufferMemoryBarrier; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. srcAccessMask is a bitmask of VkAccessFlagBits specifying a source access mask. dstAccessMask is a bitmask of VkAccessFlagBits specifying a destination access mask. srcQueueFamilyIndex is the source queue family for a queue family ownership transfer. dstQueueFamilyIndex is the destination queue family for a queue family ownership transfer. buffer is a handle to the buffer whose backing memory is affected by the barrier. offset is an offset in bytes into the backing memory for buffer; this is relative to the base offset as bound to the buffer (see vkBindBufferMemory). size is a size in bytes of the affected area of backing memory for buffer, or VK_WHOLE_SIZE to use the range from offset to the end of the buffer. The first access scope is limited to access to memory through the specified buffer range, via access types in the source access mask specified by srcAccessMask. If srcAccessMask includes VK_ACCESS_HOST_WRITE_BIT, memory writes performed by that access type are also made visible, as that access type is not performed through a resource.
The second access scope is limited to access to memory through the specified buffer range, via access types in the destination access mask. specified by dstAccessMask. If dstAccessMask includes VK_ACCESS_HOST_WRITE_BIT or VK_ACCESS_HOST_READ_BIT, available memory writes are also made visible to accesses of those types, as those access types are not performed through a resource.
If srcQueueFamilyIndex is not equal to dstQueueFamilyIndex, and srcQueueFamilyIndex is equal to the current queue family, then the memory barrier defines a queue family release operation for the specified buffer range, and the second access scope includes no access, as if dstAccessMask was 0.
If dstQueueFamilyIndex is not equal to srcQueueFamilyIndex, and dstQueueFamilyIndex is equal to the current queue family, then the memory barrier defines a queue family acquire operation for the specified buffer range, and the first access scope includes no access, as if srcAccessMask was 0.
Valid Usage
offsetmust be less than the size ofbuffer- If
sizeis not equal toVK_WHOLE_SIZE,sizemust be greater than0- If
sizeis not equal toVK_WHOLE_SIZE,sizemust be less than or equal to than the size ofbufferminusoffset- If
bufferwas created with a sharing mode ofVK_SHARING_MODE_CONCURRENT,srcQueueFamilyIndexanddstQueueFamilyIndexmust both beVK_QUEUE_FAMILY_IGNORED- If
bufferwas created with a sharing mode ofVK_SHARING_MODE_EXCLUSIVE,srcQueueFamilyIndexanddstQueueFamilyIndexmust either both beVK_QUEUE_FAMILY_IGNORED, or both be a valid queue family (see html/vkspec.html#devsandqueues-queueprops)- If
bufferwas created with a sharing mode ofVK_SHARING_MODE_EXCLUSIVE, andsrcQueueFamilyIndexanddstQueueFamilyIndexare notVK_QUEUE_FAMILY_IGNORED, at least one of them must be the same as the family of the queue that will execute this barrier
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIERpNextmust beNULLsrcAccessMaskmust be a valid combination of VkAccessFlagBits valuesdstAccessMaskmust be a valid combination of VkAccessFlagBits valuesbuffermust be a validVkBufferhandle
VkAccessFlags, VkBuffer, VkDeviceSize, VkStructureType, vkCmdPipelineBarrier, vkCmdWaitEvents
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkBufferMemoryBarrier
VkBufferViewCreateInfo - Structure specifying parameters of a newly created buffer view
The VkBufferViewCreateInfo structure is defined as:
typedef struct VkBufferViewCreateInfo {
VkStructureType sType;
const void* pNext;
VkBufferViewCreateFlags flags;
VkBuffer buffer;
VkFormat format;
VkDeviceSize offset;
VkDeviceSize range;
} VkBufferViewCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is reserved for future use. buffer is a VkBuffer on which the view will be created. format is a VkFormat describing the format of the data elements in the buffer. offset is an offset in bytes from the base address of the buffer. Accesses to the buffer view from shaders use addressing that is relative to this starting offset. range is a size in bytes of the buffer view. If range is equal to VK_WHOLE_SIZE, the range from offset to the end of the buffer is used. If VK_WHOLE_SIZE is used and the remaining size of the buffer is not a multiple of the element size of format, then the nearest smaller multiple is used. Valid Usage
offsetmust be less than the size ofbufferoffsetmust be a multiple ofVkPhysicalDeviceLimits::minTexelBufferOffsetAlignment- If
rangeis not equal toVK_WHOLE_SIZE,rangemust be greater than0- If
rangeis not equal toVK_WHOLE_SIZE,rangemust be a multiple of the element size offormat- If
rangeis not equal toVK_WHOLE_SIZE,rangedivided by the element size offormatmust be less than or equal toVkPhysicalDeviceLimits::maxTexelBufferElements- If
rangeis not equal toVK_WHOLE_SIZE, the sum ofoffsetandrangemust be less than or equal to the size ofbufferbuffermust have been created with ausagevalue containing at least one ofVK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BITorVK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT- If
bufferwas created withusagecontainingVK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT,formatmust be supported for uniform texel buffers, as specified by theVK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BITflag inVkFormatProperties::bufferFeaturesreturned byvkGetPhysicalDeviceFormatProperties- If
bufferwas created withusagecontainingVK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT,formatmust be supported for storage texel buffers, as specified by theVK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BITflag inVkFormatProperties::bufferFeaturesreturned byvkGetPhysicalDeviceFormatProperties- If
bufferis non-sparse then it must be bound completely and contiguously to a singleVkDeviceMemoryobject
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFOpNextmust beNULLflagsmust be0buffermust be a validVkBufferhandleformatmust be a valid VkFormat value
VkBuffer, VkBufferViewCreateFlags, VkDeviceSize, VkFormat, VkStructureType, vkCreateBufferView
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkBufferViewCreateInfo
VkClearAttachment - Structure specifying a clear attachment
The VkClearAttachment structure is defined as:
typedef struct VkClearAttachment {
VkImageAspectFlags aspectMask;
uint32_t colorAttachment;
VkClearValue clearValue;
} VkClearAttachment; aspectMask is a mask selecting the color, depth and/or stencil aspects of the attachment to be cleared. aspectMask can include VK_IMAGE_ASPECT_COLOR_BIT for color attachments, VK_IMAGE_ASPECT_DEPTH_BIT for depth/stencil attachments with a depth component, and VK_IMAGE_ASPECT_STENCIL_BIT for depth/stencil attachments with a stencil component. If the subpass’s depth/stencil attachment is VK_ATTACHMENT_UNUSED, then the clear has no effect. colorAttachment is only meaningful if VK_IMAGE_ASPECT_COLOR_BIT is set in aspectMask, in which case it is an index to the pColorAttachments array in the VkSubpassDescription structure of the current subpass which selects the color attachment to clear. If colorAttachment is VK_ATTACHMENT_UNUSED then the clear has no effect. clearValue is the color or depth/stencil value to clear the attachment to, as described in Clear Values below. No memory barriers are needed between vkCmdClearAttachments and preceding or subsequent draw or attachment clear commands in the same subpass.
The vkCmdClearAttachments command is not affected by the bound pipeline state.
Attachments can also be cleared at the beginning of a render pass instance by setting loadOp (or stencilLoadOp) of VkAttachmentDescription to VK_ATTACHMENT_LOAD_OP_CLEAR, as described for vkCreateRenderPass.
Valid Usage
- If
aspectMaskincludesVK_IMAGE_ASPECT_COLOR_BIT, it must not includeVK_IMAGE_ASPECT_DEPTH_BITorVK_IMAGE_ASPECT_STENCIL_BITaspectMaskmust not includeVK_IMAGE_ASPECT_METADATA_BITclearValuemust be a validVkClearValueunion
Valid Usage (Implicit)
aspectMaskmust be a valid combination of VkImageAspectFlagBits valuesaspectMaskmust not be0
VkClearValue, VkImageAspectFlags, vkCmdClearAttachments
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkClearAttachment
VkClearColorValue - Structure specifying a clear color value
The VkClearColorValue structure is defined as:
typedef union VkClearColorValue {
float float32[4];
int32_t int32[4];
uint32_t uint32[4];
} VkClearColorValue; float32 are the color clear values when the format of the image or attachment is one of the formats in the Interpretation of Numeric Format table other than signed integer (SINT) or unsigned integer (UINT). Floating point values are automatically converted to the format of the image, with the clear value being treated as linear if the image is sRGB. int32 are the color clear values when the format of the image or attachment is signed integer (SINT). Signed integer values are converted to the format of the image by casting to the smaller type (with negative 32-bit values mapping to negative values in the smaller type). If the integer clear value is not representable in the target type (e.g. would overflow in conversion to that type), the clear value is undefined. uint32 are the color clear values when the format of the image or attachment is unsigned integer (UINT). Unsigned integer values are converted to the format of the image by casting to the integer type with fewer bits. The four array elements of the clear color map to R, G, B, and A components of image formats, in order.
If the image has more than one sample, the same value is written to all samples for any pixels being cleared.
VkClearValue, vkCmdClearColorImage
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkClearColorValue
VkClearDepthStencilValue - Structure specifying a clear depth stencil value
The VkClearDepthStencilValue structure is defined as:
typedef struct VkClearDepthStencilValue {
float depth;
uint32_t stencil;
} VkClearDepthStencilValue; depth is the clear value for the depth aspect of the depth/stencil attachment. It is a floating-point value which is automatically converted to the attachment’s format. stencil is the clear value for the stencil aspect of the depth/stencil attachment. It is a 32-bit integer value which is converted to the attachment’s format by taking the appropriate number of LSBs. Valid Usage
depthmust be between0.0and1.0, inclusive
VkClearValue, vkCmdClearDepthStencilImage
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkClearDepthStencilValue
VkClearRect - Structure specifying a clear rectangle
The VkClearRect structure is defined as:
typedef struct VkClearRect {
VkRect2D rect;
uint32_t baseArrayLayer;
uint32_t layerCount;
} VkClearRect; rect is the two-dimensional region to be cleared. baseArrayLayer is the first layer to be cleared. layerCount is the number of layers to clear. The layers [baseArrayLayer, baseArrayLayer + layerCount) counting from the base layer of the attachment image view are cleared.
VkRect2D, vkCmdClearAttachments
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkClearRect
VkClearValue - Structure specifying a clear value
The VkClearValue union is defined as:
typedef union VkClearValue {
VkClearColorValue color;
VkClearDepthStencilValue depthStencil;
} VkClearValue; color specifies the color image clear values to use when clearing a color image or attachment. depthStencil specifies the depth and stencil clear values to use when clearing a depth/stencil image or attachment. This union is used where part of the API requires either color or depth/stencil clear values, depending on the attachment, and defines the initial clear values in the VkRenderPassBeginInfo structure.
Valid Usage
depthStencilmust be a validVkClearDepthStencilValuestructure
VkClearAttachment, VkClearColorValue, VkClearDepthStencilValue, VkRenderPassBeginInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkClearValue
VkCommandBufferAllocateInfo - Structure specifying the allocation parameters for command buffer object
The VkCommandBufferAllocateInfo structure is defined as:
typedef struct VkCommandBufferAllocateInfo {
VkStructureType sType;
const void* pNext;
VkCommandPool commandPool;
VkCommandBufferLevel level;
uint32_t commandBufferCount;
} VkCommandBufferAllocateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. commandPool is the command pool from which the command buffers are allocated. level is an VkCommandBufferLevel value specifying the command buffer level. commandBufferCount is the number of command buffers to allocate from the pool. Valid Usage
commandBufferCountmust be greater than0
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFOpNextmust beNULLcommandPoolmust be a validVkCommandPoolhandlelevelmust be a valid VkCommandBufferLevel value
VkCommandBufferLevel, VkCommandPool, VkStructureType, vkAllocateCommandBuffers
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkCommandBufferAllocateInfo
VkCommandBufferBeginInfo - Structure specifying a command buffer begin operation
The VkCommandBufferBeginInfo structure is defined as:
typedef struct VkCommandBufferBeginInfo {
VkStructureType sType;
const void* pNext;
VkCommandBufferUsageFlags flags;
const VkCommandBufferInheritanceInfo* pInheritanceInfo;
} VkCommandBufferBeginInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is a bitmask of VkCommandBufferUsageFlagBits specifying usage behavior for the command buffer. pInheritanceInfo is a pointer to a VkCommandBufferInheritanceInfo structure, which is used if commandBuffer is a secondary command buffer. If this is a primary command buffer, then this value is ignored. Valid Usage
- If
flagscontainsVK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, therenderPassmember ofpInheritanceInfomust be a validVkRenderPass- If
flagscontainsVK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, thesubpassmember ofpInheritanceInfomust be a valid subpass index within therenderPassmember ofpInheritanceInfo- If
flagscontainsVK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, theframebuffermember ofpInheritanceInfomust be either VK_NULL_HANDLE, or a validVkFramebufferthat is compatible with therenderPassmember ofpInheritanceInfo
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFOpNextmust beNULLflagsmust be a valid combination of VkCommandBufferUsageFlagBits values
VkCommandBufferInheritanceInfo, VkCommandBufferUsageFlags, VkStructureType, vkBeginCommandBuffer
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkCommandBufferBeginInfo
VkCommandBufferInheritanceInfo - Structure specifying command buffer inheritance info
If the command buffer is a secondary command buffer, then the VkCommandBufferInheritanceInfo structure defines any state that will be inherited from the primary command buffer:
typedef struct VkCommandBufferInheritanceInfo {
VkStructureType sType;
const void* pNext;
VkRenderPass renderPass;
uint32_t subpass;
VkFramebuffer framebuffer;
VkBool32 occlusionQueryEnable;
VkQueryControlFlags queryFlags;
VkQueryPipelineStatisticFlags pipelineStatistics;
} VkCommandBufferInheritanceInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. renderPass is a VkRenderPass object defining which render passes the VkCommandBuffer will be compatible with and can be executed within. If the VkCommandBuffer will not be executed within a render pass instance, renderPass is ignored. subpass is the index of the subpass within the render pass instance that the VkCommandBuffer will be executed within. If the VkCommandBuffer will not be executed within a render pass instance, subpass is ignored. framebuffer optionally refers to the VkFramebuffer object that the VkCommandBuffer will be rendering to if it is executed within a render pass instance. It can be VK_NULL_HANDLE if the framebuffer is not known, or if the VkCommandBuffer will not be executed within a render pass instance.
Note
Specifying the exact framebuffer that the secondary command buffer will be executed with may result in better performance at command buffer execution time.
occlusionQueryEnable indicates whether the command buffer can be executed while an occlusion query is active in the primary command buffer. If this is VK_TRUE, then this command buffer can be executed whether the primary command buffer has an occlusion query active or not. If this is VK_FALSE, then the primary command buffer must not have an occlusion query active. queryFlags indicates the query flags that can be used by an active occlusion query in the primary command buffer when this secondary command buffer is executed. If this value includes the VK_QUERY_CONTROL_PRECISE_BIT bit, then the active query can return boolean results or actual sample counts. If this bit is not set, then the active query must not use the VK_QUERY_CONTROL_PRECISE_BIT bit. pipelineStatistics is a bitmask of VkQueryPipelineStatisticFlagBits specifying the set of pipeline statistics that can be counted by an active query in the primary command buffer when this secondary command buffer is executed. If this value includes a given bit, then this command buffer can be executed whether the primary command buffer has a pipeline statistics query active that includes this bit or not. If this value excludes a given bit, then the active pipeline statistics query must not be from a query pool that counts that statistic. Valid Usage
- If the inherited queries feature is not enabled,
occlusionQueryEnablemust beVK_FALSE- If the inherited queries feature is enabled,
queryFlagsmust be a valid combination of VkQueryControlFlagBits values- If the pipeline statistics queries feature is not enabled,
pipelineStatisticsmust be0
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFOpNextmust beNULL- Both of
framebuffer, andrenderPassthat are valid handles must have been created, allocated, or retrieved from the sameVkDevice
VkBool32, VkCommandBufferBeginInfo, VkFramebuffer, VkQueryControlFlags, VkQueryPipelineStatisticFlags, VkRenderPass, VkStructureType
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkCommandBufferInheritanceInfo
VkCommandPoolCreateInfo - Structure specifying parameters of a newly created command pool
The VkCommandPoolCreateInfo structure is defined as:
typedef struct VkCommandPoolCreateInfo {
VkStructureType sType;
const void* pNext;
VkCommandPoolCreateFlags flags;
uint32_t queueFamilyIndex;
} VkCommandPoolCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is a bitmask of VkCommandPoolCreateFlagBits indicating usage behavior for the pool and command buffers allocated from it. queueFamilyIndex designates a queue family as described in section Queue Family Properties. All command buffers allocated from this command pool must be submitted on queues from the same queue family. Valid Usage
queueFamilyIndexmust be the index of a queue family available in the calling command’sdeviceparameter
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFOpNextmust beNULLflagsmust be a valid combination of VkCommandPoolCreateFlagBits values
VkCommandPoolCreateFlags, VkStructureType, vkCreateCommandPool
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkCommandPoolCreateInfo
VkComponentMapping - Structure specifying a color component mapping
The VkComponentMapping structure is defined as:
typedef struct VkComponentMapping {
VkComponentSwizzle r;
VkComponentSwizzle g;
VkComponentSwizzle b;
VkComponentSwizzle a;
} VkComponentMapping; r is a VkComponentSwizzle specifying the component value placed in the R component of the output vector. g is a VkComponentSwizzle specifying the component value placed in the G component of the output vector. b is a VkComponentSwizzle specifying the component value placed in the B component of the output vector. A is a VkComponentSwizzle specifying the component value placed in the A component of the output vector. Valid Usage (Implicit)
rmust be a valid VkComponentSwizzle valuegmust be a valid VkComponentSwizzle valuebmust be a valid VkComponentSwizzle valueamust be a valid VkComponentSwizzle value
VkComponentSwizzle, VkImageViewCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkComponentMapping
VkComputePipelineCreateInfo - Structure specifying parameters of a newly created compute pipeline
The VkComputePipelineCreateInfo structure is defined as:
typedef struct VkComputePipelineCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineCreateFlags flags;
VkPipelineShaderStageCreateInfo stage;
VkPipelineLayout layout;
VkPipeline basePipelineHandle;
int32_t basePipelineIndex;
} VkComputePipelineCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated. stage is a VkPipelineShaderStageCreateInfo describing the compute shader. layout is the description of binding locations used by both the pipeline and descriptor sets used with the pipeline. basePipelineHandle is a pipeline to derive from basePipelineIndex is an index into the pCreateInfos parameter to use as a pipeline to derive from The parameters basePipelineHandle and basePipelineIndex are described in more detail in Pipeline Derivatives.
stage points to a structure of type VkPipelineShaderStageCreateInfo.
Valid Usage
- If
flagscontains theVK_PIPELINE_CREATE_DERIVATIVE_BITflag, andbasePipelineIndexis -1,basePipelineHandlemust be a valid handle to a computeVkPipeline- If
flagscontains theVK_PIPELINE_CREATE_DERIVATIVE_BITflag, andbasePipelineHandleis VK_NULL_HANDLE,basePipelineIndexmust be a valid index into the calling command’spCreateInfosparameter- If
flagscontains theVK_PIPELINE_CREATE_DERIVATIVE_BITflag, andbasePipelineIndexis not -1,basePipelineHandlemust be VK_NULL_HANDLE- If
flagscontains theVK_PIPELINE_CREATE_DERIVATIVE_BITflag, andbasePipelineHandleis not VK_NULL_HANDLE,basePipelineIndexmust be -1- The
stagemember ofstagemust beVK_SHADER_STAGE_COMPUTE_BIT- The shader code for the entry point identified by
stageand the rest of the state identified by this structure must adhere to the pipeline linking rules described in the Shader Interfaces chapterlayoutmust be consistent with the layout of the compute shader specified instage
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFOpNextmust beNULLflagsmust be a valid combination of VkPipelineCreateFlagBits valuesstagemust be a validVkPipelineShaderStageCreateInfostructurelayoutmust be a validVkPipelineLayouthandle- Both of
basePipelineHandle, andlayoutthat are valid handles must have been created, allocated, or retrieved from the sameVkDevice
VkPipeline, VkPipelineCreateFlags, VkPipelineLayout, VkPipelineShaderStageCreateInfo, VkStructureType, vkCreateComputePipelines
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkComputePipelineCreateInfo
VkCopyDescriptorSet - Structure specifying a copy descriptor set operation
The VkCopyDescriptorSet structure is defined as:
typedef struct VkCopyDescriptorSet {
VkStructureType sType;
const void* pNext;
VkDescriptorSet srcSet;
uint32_t srcBinding;
uint32_t srcArrayElement;
VkDescriptorSet dstSet;
uint32_t dstBinding;
uint32_t dstArrayElement;
uint32_t descriptorCount;
} VkCopyDescriptorSet; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. srcSet, srcBinding, and srcArrayElement are the source set, binding, and array element, respectively. dstSet, dstBinding, and dstArrayElement are the destination set, binding, and array element, respectively. descriptorCount is the number of descriptors to copy from the source to destination. If descriptorCount is greater than the number of remaining array elements in the source or destination binding, those affect consecutive bindings in a manner similar to VkWriteDescriptorSet above. Valid Usage
srcBindingmust be a valid binding withinsrcSet- The sum of
srcArrayElementanddescriptorCountmust be less than or equal to the number of array elements in the descriptor set binding specified bysrcBinding, and all applicable consecutive bindings, as described by html/vkspec.html#descriptorsets-updates-consecutivedstBindingmust be a valid binding withindstSet- The sum of
dstArrayElementanddescriptorCountmust be less than or equal to the number of array elements in the descriptor set binding specified bydstBinding, and all applicable consecutive bindings, as described by html/vkspec.html#descriptorsets-updates-consecutive- If
srcSetis equal todstSet, then the source and destination ranges of descriptors must not overlap, where the ranges may include array elements from consecutive bindings as described by html/vkspec.html#descriptorsets-updates-consecutive
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SETpNextmust beNULLsrcSetmust be a validVkDescriptorSethandledstSetmust be a validVkDescriptorSethandle- Both of
dstSet, andsrcSetmust have been created, allocated, or retrieved from the sameVkDevice
VkDescriptorSet, VkStructureType, vkUpdateDescriptorSets
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkCopyDescriptorSet
VkDescriptorBufferInfo - Structure specifying descriptor buffer info
The VkDescriptorBufferInfo structure is defined as:
typedef struct VkDescriptorBufferInfo {
VkBuffer buffer;
VkDeviceSize offset;
VkDeviceSize range;
} VkDescriptorBufferInfo; buffer is the buffer resource. offset is the offset in bytes from the start of buffer. Access to buffer memory via this descriptor uses addressing that is relative to this starting offset. range is the size in bytes that is used for this descriptor update, or VK_WHOLE_SIZE to use the range from offset to the end of the buffer. Note
When setting
rangetoVK_WHOLE_SIZE, the effective range must not be larger than the maximum range for the descriptor type (maxUniformBufferRange or maxStorageBufferRange). This means thatVK_WHOLE_SIZEis not typically useful in the common case where uniform buffer descriptors are suballocated from a buffer that is much larger thanmaxUniformBufferRange.
For VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC and VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC descriptor types, offset is the base offset from which the dynamic offset is applied and range is the static size used for all dynamic offsets.
Valid Usage
offsetmust be less than the size ofbuffer- If
rangeis not equal toVK_WHOLE_SIZE,rangemust be greater than0- If
rangeis not equal toVK_WHOLE_SIZE,rangemust be less than or equal to the size ofbufferminusoffset
Valid Usage (Implicit)
buffermust be a validVkBufferhandle
VkBuffer, VkDeviceSize, VkWriteDescriptorSet
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDescriptorBufferInfo
VkDescriptorImageInfo - Structure specifying descriptor image info
The VkDescriptorImageInfo structure is defined as:
typedef struct VkDescriptorImageInfo {
VkSampler sampler;
VkImageView imageView;
VkImageLayout imageLayout;
} VkDescriptorImageInfo; sampler is a sampler handle, and is used in descriptor updates for types VK_DESCRIPTOR_TYPE_SAMPLER and VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER if the binding being updated does not use immutable samplers. imageView is an image view handle, and is used in descriptor updates for types VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, and VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT. imageLayout is the layout that the image subresources accessible from imageView will be in at the time this descriptor is accessed. imageLayout is used in descriptor updates for types VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, and VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT. Members of VkDescriptorImageInfo that are not used in an update (as described above) are ignored.
Valid Usage
imageLayoutmust match the actual VkImageLayout of each subresource accessible fromimageViewat the time this descriptor is accessed
Valid Usage (Implicit)
- Both of
imageView, andsamplerthat are valid handles must have been created, allocated, or retrieved from the sameVkDevice
VkImageLayout, VkImageView, VkSampler, VkWriteDescriptorSet
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDescriptorImageInfo
VkDescriptorPoolCreateInfo - Structure specifying parameters of a newly created descriptor pool
Additional information about the pool is passed in an instance of the VkDescriptorPoolCreateInfo structure:
typedef struct VkDescriptorPoolCreateInfo {
VkStructureType sType;
const void* pNext;
VkDescriptorPoolCreateFlags flags;
uint32_t maxSets;
uint32_t poolSizeCount;
const VkDescriptorPoolSize* pPoolSizes;
} VkDescriptorPoolCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is a bitmask of VkDescriptorPoolCreateFlagBits specifying certain supported operations on the pool. maxSets is the maximum number of descriptor sets that can be allocated from the pool. poolSizeCount is the number of elements in pPoolSizes. pPoolSizes is a pointer to an array of VkDescriptorPoolSize structures, each containing a descriptor type and number of descriptors of that type to be allocated in the pool. If multiple VkDescriptorPoolSize structures appear in the pPoolSizes array then the pool will be created with enough storage for the total number of descriptors of each type.
Fragmentation of a descriptor pool is possible and may lead to descriptor set allocation failures. A failure due to fragmentation is defined as failing a descriptor set allocation despite the sum of all outstanding descriptor set allocations from the pool plus the requested allocation requiring no more than the total number of descriptors requested at pool creation. Implementations provide certain guarantees of when fragmentation must not cause allocation failure, as described below.
If a descriptor pool has not had any descriptor sets freed since it was created or most recently reset then fragmentation must not cause an allocation failure (note that this is always the case for a pool created without the VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT bit set). Additionally, if all sets allocated from the pool since it was created or most recently reset use the same number of descriptors (of each type) and the requested allocation also uses that same number of descriptors (of each type), then fragmentation must not cause an allocation failure.
If an allocation failure occurs due to fragmentation, an application can create an additional descriptor pool to perform further descriptor set allocations.
Valid Usage
maxSetsmust be greater than0
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFOpNextmust beNULLflagsmust be a valid combination of VkDescriptorPoolCreateFlagBits valuespPoolSizesmust be a pointer to an array ofpoolSizeCountvalidVkDescriptorPoolSizestructurespoolSizeCountmust be greater than0
VkDescriptorPoolCreateFlags, VkDescriptorPoolSize, VkStructureType, vkCreateDescriptorPool
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDescriptorPoolCreateInfo
VkDescriptorPoolSize - Structure specifying descriptor pool size
The VkDescriptorPoolSize structure is defined as:
typedef struct VkDescriptorPoolSize {
VkDescriptorType type;
uint32_t descriptorCount;
} VkDescriptorPoolSize; type is the type of descriptor. descriptorCount is the number of descriptors of that type to allocate. Valid Usage
descriptorCountmust be greater than0
Valid Usage (Implicit)
typemust be a valid VkDescriptorType value
VkDescriptorPoolCreateInfo, VkDescriptorType
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDescriptorPoolSize
VkDescriptorSetAllocateInfo - Structure specifying the allocation parameters for descriptor sets
The VkDescriptorSetAllocateInfo structure is defined as:
typedef struct VkDescriptorSetAllocateInfo {
VkStructureType sType;
const void* pNext;
VkDescriptorPool descriptorPool;
uint32_t descriptorSetCount;
const VkDescriptorSetLayout* pSetLayouts;
} VkDescriptorSetAllocateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. descriptorPool is the pool which the sets will be allocated from. descriptorSetCount determines the number of descriptor sets to be allocated from the pool. pSetLayouts is an array of descriptor set layouts, with each member specifying how the corresponding descriptor set is allocated. Valid Usage
descriptorSetCountmust not be greater than the number of sets that are currently available for allocation indescriptorPooldescriptorPoolmust have enough free descriptor capacity remaining to allocate the descriptor sets of the specified layouts
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFOpNextmust beNULLdescriptorPoolmust be a validVkDescriptorPoolhandlepSetLayoutsmust be a pointer to an array ofdescriptorSetCountvalidVkDescriptorSetLayouthandlesdescriptorSetCountmust be greater than0- Both of
descriptorPool, and the elements ofpSetLayoutsmust have been created, allocated, or retrieved from the sameVkDevice
VkDescriptorPool, VkDescriptorSetLayout, VkStructureType, vkAllocateDescriptorSets
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDescriptorSetAllocateInfo
VkDescriptorSetLayoutBinding - Structure specifying a descriptor set layout binding
The VkDescriptorSetLayoutBinding structure is defined as:
typedef struct VkDescriptorSetLayoutBinding {
uint32_t binding;
VkDescriptorType descriptorType;
uint32_t descriptorCount;
VkShaderStageFlags stageFlags;
const VkSampler* pImmutableSamplers;
} VkDescriptorSetLayoutBinding; binding is the binding number of this entry and corresponds to a resource of the same binding number in the shader stages. descriptorType is a VkDescriptorType specifying which type of resource descriptors are used for this binding. descriptorCount is the number of descriptors contained in the binding, accessed in a shader as an array. If descriptorCount is zero this binding entry is reserved and the resource must not be accessed from any stage via this binding within any pipeline using the set layout. stageFlags member is a bitmask of VkShaderStageFlagBits specifying which pipeline shader stages can access a resource for this binding. VK_SHADER_STAGE_ALL is a shorthand specifying that all defined shader stages, including any additional stages defined by extensions, can access the resource.
If a shader stage is not included in stageFlags, then a resource must not be accessed from that stage via this binding within any pipeline using the set layout. Other than input attachments which are limited to the fragment shader, there are no limitations on what combinations of stages can be used by a descriptor binding, and in particular a binding can be used by both graphics stages and the compute stage.
pImmutableSamplers affects initialization of samplers. If descriptorType specifies a VK_DESCRIPTOR_TYPE_SAMPLER or VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER type descriptor, then pImmutableSamplers can be used to initialize a set of immutable samplers. Immutable samplers are permanently bound into the set layout; later binding a sampler into an immutable sampler slot in a descriptor set is not allowed. If pImmutableSamplers is not NULL, then it is considered to be a pointer to an array of sampler handles that will be consumed by the set layout and used for the corresponding binding. If pImmutableSamplers is NULL, then the sampler slots are dynamic and sampler handles must be bound into descriptor sets using this layout. If descriptorType is not one of these descriptor types, then pImmutableSamplers is ignored. The above layout definition allows the descriptor bindings to be specified sparsely such that not all binding numbers between 0 and the maximum binding number need to be specified in the pBindings array. Bindings that are not specified have a descriptorCount and stageFlags of zero, and the descriptorType is treated as undefined. However, all binding numbers between 0 and the maximum binding number in the VkDescriptorSetLayoutCreateInfo::pBindings array may consume memory in the descriptor set layout even if not all descriptor bindings are used, though it should not consume additional memory from the descriptor pool.
Note
The maximum binding number specified should be as compact as possible to avoid wasted memory.
Valid Usage
- If
descriptorTypeisVK_DESCRIPTOR_TYPE_SAMPLERorVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, anddescriptorCountis not0andpImmutableSamplersis notNULL,pImmutableSamplersmust be a pointer to an array ofdescriptorCountvalidVkSamplerhandles- If
descriptorCountis not0,stageFlagsmust be a valid combination of VkShaderStageFlagBits values- If
descriptorTypeisVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENTanddescriptorCountis not0, thenstageFlagsmust be0orVK_SHADER_STAGE_FRAGMENT_BIT
Valid Usage (Implicit)
descriptorTypemust be a valid VkDescriptorType value
VkDescriptorSetLayoutCreateInfo, VkDescriptorType, VkSampler, VkShaderStageFlags
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDescriptorSetLayoutBinding
VkDescriptorSetLayoutCreateInfo - Structure specifying parameters of a newly created descriptor set layout
Information about the descriptor set layout is passed in an instance of the VkDescriptorSetLayoutCreateInfo structure:
typedef struct VkDescriptorSetLayoutCreateInfo {
VkStructureType sType;
const void* pNext;
VkDescriptorSetLayoutCreateFlags flags;
uint32_t bindingCount;
const VkDescriptorSetLayoutBinding* pBindings;
} VkDescriptorSetLayoutCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is a bitmask specifying options for descriptor set layout creation. bindingCount is the number of elements in pBindings. pBindings is a pointer to an array of VkDescriptorSetLayoutBinding structures. Valid Usage
- The VkDescriptorSetLayoutBinding::
bindingmembers of the elements of thepBindingsarray must each have different values.
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFOpNextmust beNULLflagsmust be a valid combination of VkDescriptorSetLayoutCreateFlagBits values- If
bindingCountis not0,pBindingsmust be a pointer to an array ofbindingCountvalidVkDescriptorSetLayoutBindingstructures
VkDescriptorSetLayoutBinding, VkDescriptorSetLayoutCreateFlags, VkStructureType, vkCreateDescriptorSetLayout
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDescriptorSetLayoutCreateInfo
VkDeviceCreateInfo - Structure specifying parameters of a newly created device
The VkDeviceCreateInfo structure is defined as:
typedef struct VkDeviceCreateInfo {
VkStructureType sType;
const void* pNext;
VkDeviceCreateFlags flags;
uint32_t queueCreateInfoCount;
const VkDeviceQueueCreateInfo* pQueueCreateInfos;
uint32_t enabledLayerCount;
const char* const* ppEnabledLayerNames;
uint32_t enabledExtensionCount;
const char* const* ppEnabledExtensionNames;
const VkPhysicalDeviceFeatures* pEnabledFeatures;
} VkDeviceCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is reserved for future use. queueCreateInfoCount is the unsigned integer size of the pQueueCreateInfos array. Refer to the Queue Creation section below for further details. pQueueCreateInfos is a pointer to an array of VkDeviceQueueCreateInfo structures describing the queues that are requested to be created along with the logical device. Refer to the Queue Creation section below for further details. enabledLayerCount is deprecated and ignored. ppEnabledLayerNames is deprecated and ignored. See Device Layer Deprecation. enabledExtensionCount is the number of device extensions to enable. ppEnabledExtensionNames is a pointer to an array of enabledExtensionCount null-terminated UTF-8 strings containing the names of extensions to enable for the created device. See the Extensions section for further details. pEnabledFeatures is NULL or a pointer to a VkPhysicalDeviceFeatures structure that contains boolean indicators of all the features to be enabled. Refer to the Features section for further details. Valid Usage
- The
queueFamilyIndexmember of any given element ofpQueueCreateInfosmust be unique withinpQueueCreateInfos
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_DEVICE_CREATE_INFOpNextmust beNULLflagsmust be0pQueueCreateInfosmust be a pointer to an array ofqueueCreateInfoCountvalidVkDeviceQueueCreateInfostructures- If
enabledLayerCountis not0,ppEnabledLayerNamesmust be a pointer to an array ofenabledLayerCountnull-terminated UTF-8 strings- If
enabledExtensionCountis not0,ppEnabledExtensionNamesmust be a pointer to an array ofenabledExtensionCountnull-terminated UTF-8 strings- If
pEnabledFeaturesis notNULL,pEnabledFeaturesmust be a pointer to a validVkPhysicalDeviceFeaturesstructurequeueCreateInfoCountmust be greater than0
VkDeviceCreateFlags, VkDeviceQueueCreateInfo, VkPhysicalDeviceFeatures, VkStructureType, vkCreateDevice
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDeviceCreateInfo
VkDeviceQueueCreateInfo - Structure specifying parameters of a newly created device queue
The VkDeviceQueueCreateInfo structure is defined as:
typedef struct VkDeviceQueueCreateInfo {
VkStructureType sType;
const void* pNext;
VkDeviceQueueCreateFlags flags;
uint32_t queueFamilyIndex;
uint32_t queueCount;
const float* pQueuePriorities;
} VkDeviceQueueCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is reserved for future use. queueFamilyIndex is an unsigned integer indicating the index of the queue family to create on this device. This index corresponds to the index of an element of the pQueueFamilyProperties array that was returned by vkGetPhysicalDeviceQueueFamilyProperties. queueCount is an unsigned integer specifying the number of queues to create in the queue family indicated by queueFamilyIndex. pQueuePriorities is an array of queueCount normalized floating point values, specifying priorities of work that will be submitted to each created queue. See Queue Priority for more information. Valid Usage
queueFamilyIndexmust be less thanpQueueFamilyPropertyCountreturned byvkGetPhysicalDeviceQueueFamilyPropertiesqueueCountmust be less than or equal to thequeueCountmember of theVkQueueFamilyPropertiesstructure, as returned byvkGetPhysicalDeviceQueueFamilyPropertiesin thepQueueFamilyProperties[queueFamilyIndex]- Each element of
pQueuePrioritiesmust be between0.0and1.0inclusive
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFOpNextmust beNULLflagsmust be0pQueuePrioritiesmust be a pointer to an array ofqueueCountfloatvaluesqueueCountmust be greater than0
VkDeviceCreateInfo, VkDeviceQueueCreateFlags, VkStructureType
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDeviceQueueCreateInfo
VkDispatchIndirectCommand - Structure specifying a dispatch indirect command
The VkDispatchIndirectCommand structure is defined as:
typedef struct VkDispatchIndirectCommand {
uint32_t x;
uint32_t y;
uint32_t z;
} VkDispatchIndirectCommand; x is the number of local workgroups to dispatch in the X dimension. y is the number of local workgroups to dispatch in the Y dimension. z is the number of local workgroups to dispatch in the Z dimension. The members of VkDispatchIndirectCommand have the same meaning as the corresponding parameters of vkCmdDispatch.
Valid Usage
xmust be less than or equal toVkPhysicalDeviceLimits::maxComputeWorkGroupCount[0]ymust be less than or equal toVkPhysicalDeviceLimits::maxComputeWorkGroupCount[1]zmust be less than or equal toVkPhysicalDeviceLimits::maxComputeWorkGroupCount[2]
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDispatchIndirectCommand
VkDrawIndexedIndirectCommand - Structure specifying a draw indexed indirect command
The VkDrawIndexedIndirectCommand structure is defined as:
typedef struct VkDrawIndexedIndirectCommand {
uint32_t indexCount;
uint32_t instanceCount;
uint32_t firstIndex;
int32_t vertexOffset;
uint32_t firstInstance;
} VkDrawIndexedIndirectCommand; indexCount is the number of vertices to draw. instanceCount is the number of instances to draw. firstIndex is the base index within the index buffer. vertexOffset is the value added to the vertex index before indexing into the vertex buffer. firstInstance is the instance ID of the first instance to draw. The members of VkDrawIndexedIndirectCommand have the same meaning as the similarly named parameters of vkCmdDrawIndexed.
Valid Usage
- For a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in html/vkspec.html#fxvertex-input
- (
indexSize* (firstIndex+indexCount) +offset) must be less than or equal to the size of the currently bound index buffer, withindexSizebeing based on the type specified byindexType, where the index buffer,indexType, andoffsetare specified viavkCmdBindIndexBuffer- If the drawIndirectFirstInstance feature is not enabled,
firstInstancemust be0
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDrawIndexedIndirectCommand
VkDrawIndirectCommand - Structure specifying a draw indirect command
The VkDrawIndirectCommand structure is defined as:
typedef struct VkDrawIndirectCommand {
uint32_t vertexCount;
uint32_t instanceCount;
uint32_t firstVertex;
uint32_t firstInstance;
} VkDrawIndirectCommand; vertexCount is the number of vertices to draw. instanceCount is the number of instances to draw. firstVertex is the index of the first vertex to draw. firstInstance is the instance ID of the first instance to draw. The members of VkDrawIndirectCommand have the same meaning as the similarly named parameters of vkCmdDraw.
Valid Usage
- For a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in html/vkspec.html#fxvertex-input
- If the drawIndirectFirstInstance feature is not enabled,
firstInstancemust be0
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDrawIndirectCommand
VkEventCreateInfo - Structure specifying parameters of a newly created event
The VkEventCreateInfo structure is defined as:
typedef struct VkEventCreateInfo {
VkStructureType sType;
const void* pNext;
VkEventCreateFlags flags;
} VkEventCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is reserved for future use. Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_EVENT_CREATE_INFOpNextmust beNULLflagsmust be0
VkEventCreateFlags, VkStructureType, vkCreateEvent
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkEventCreateInfo
VkExtensionProperties - Structure specifying a extension properties
The VkExtensionProperties structure is defined as:
typedef struct VkExtensionProperties {
char extensionName[VK_MAX_EXTENSION_NAME_SIZE];
uint32_t specVersion;
} VkExtensionProperties; extensionName is a null-terminated string specifying the name of the extension. specVersion is the version of this extension. It is an integer, incremented with backward compatible changes. vkEnumerateDeviceExtensionProperties, vkEnumerateInstanceExtensionProperties
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkExtensionProperties
VkExtent2D - Structure specifying a two-dimensional extent
A two-dimensional extent is defined by the structure:
typedef struct VkExtent2D {
uint32_t width;
uint32_t height;
} VkExtent2D; width is the width of the extent. height is the height of the extent. VkRect2D, vkGetRenderAreaGranularity
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkExtent2D
VkExtent3D - Structure specifying a three-dimensional extent
A three-dimensional extent is defined by the structure:
typedef struct VkExtent3D {
uint32_t width;
uint32_t height;
uint32_t depth;
} VkExtent3D; width is the width of the extent. height is the height of the extent. depth is the depth of the extent. VkBufferImageCopy, VkImageCopy, VkImageCreateInfo, VkImageFormatProperties, VkImageResolve, VkQueueFamilyProperties, VkSparseImageFormatProperties, VkSparseImageMemoryBind
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkExtent3D
VkFenceCreateInfo - Structure specifying parameters of a newly created fence
The VkFenceCreateInfo structure is defined as:
typedef struct VkFenceCreateInfo {
VkStructureType sType;
const void* pNext;
VkFenceCreateFlags flags;
} VkFenceCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is a bitmask of VkFenceCreateFlagBits specifying the initial state and behavior of the fence. Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_FENCE_CREATE_INFOpNextmust beNULLflagsmust be a valid combination of VkFenceCreateFlagBits values
VkFenceCreateFlags, VkStructureType, vkCreateFence
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkFenceCreateInfo
VkFormatProperties - Structure specifying image format properties
The VkFormatProperties structure is defined as:
typedef struct VkFormatProperties {
VkFormatFeatureFlags linearTilingFeatures;
VkFormatFeatureFlags optimalTilingFeatures;
VkFormatFeatureFlags bufferFeatures;
} VkFormatProperties; linearTilingFeatures is a bitmask of VkFormatFeatureFlagBits specifying features supported by images created with a tiling parameter of VK_IMAGE_TILING_LINEAR. optimalTilingFeatures is a bitmask of VkFormatFeatureFlagBits specifying features supported by images created with a tiling parameter of VK_IMAGE_TILING_OPTIMAL. bufferFeatures is a bitmask of VkFormatFeatureFlagBits specifying features supported by buffers. Note
If no format feature flags are supported, then the only possible use would be image transfers - which alone are not useful. As such, if no format feature flags are supported, the format itself is not supported, and images of that format cannot be created.
If format is a block-compression format, then buffers must not support any features for the format.
VkFormatFeatureFlags, vkGetPhysicalDeviceFormatProperties
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkFormatProperties
VkFramebufferCreateInfo - Structure specifying parameters of a newly created framebuffer
The VkFramebufferCreateInfo structure is defined as:
typedef struct VkFramebufferCreateInfo {
VkStructureType sType;
const void* pNext;
VkFramebufferCreateFlags flags;
VkRenderPass renderPass;
uint32_t attachmentCount;
const VkImageView* pAttachments;
uint32_t width;
uint32_t height;
uint32_t layers;
} VkFramebufferCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is reserved for future use. renderPass is a render pass that defines what render passes the framebuffer will be compatible with. See Render Pass Compatibility for details. attachmentCount is the number of attachments. pAttachments is an array of VkImageView handles, each of which will be used as the corresponding attachment in a render pass instance. width, height and layers define the dimensions of the framebuffer. Image subresources used as attachments must not be accessed in any other way for the duration of a render pass instance.
Note
This restriction means that the render pass has full knowledge of all uses of all of the attachments, so that the implementation is able to make correct decisions about when and how to perform layout transitions, when to overlap execution of subpasses, etc.
It is legal for a subpass to use no color or depth/stencil attachments, and rather use shader side effects such as image stores and atomics to produce an output. In this case, the subpass continues to use the width, height, and layers of the framebuffer to define the dimensions of the rendering area, and the rasterizationSamples from each pipeline’s VkPipelineMultisampleStateCreateInfo to define the number of samples used in rasterization; however, if VkPhysicalDeviceFeatures::variableMultisampleRate is VK_FALSE, then all pipelines to be bound with a given zero-attachment subpass must have the same value for VkPipelineMultisampleStateCreateInfo::rasterizationSamples.
Valid Usage
attachmentCountmust be equal to the attachment count specified inrenderPass- Any given element of
pAttachmentsthat is used as a color attachment or resolve attachment byrenderPassmust have been created with ausagevalue includingVK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT- Any given element of
pAttachmentsthat is used as a depth/stencil attachment byrenderPassmust have been created with ausagevalue includingVK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT- Any given element of
pAttachmentsthat is used as an input attachment byrenderPassmust have been created with ausagevalue includingVK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT- Any given element of
pAttachmentsmust have been created with an VkFormat value that matches the VkFormat specified by the correspondingVkAttachmentDescriptioninrenderPass- Any given element of
pAttachmentsmust have been created with asamplesvalue that matches thesamplesvalue specified by the correspondingVkAttachmentDescriptioninrenderPass- Any given element of
pAttachmentsmust have dimensions at least as large as the corresponding framebuffer dimension- Any given element of
pAttachmentsmust only specify a single mip level- Any given element of
pAttachmentsmust have been created with the identity swizzlewidthmust be greater than0.widthmust be less than or equal toVkPhysicalDeviceLimits::maxFramebufferWidthheightmust be greater than0.heightmust be less than or equal toVkPhysicalDeviceLimits::maxFramebufferHeightlayersmust be greater than0.layersmust be less than or equal toVkPhysicalDeviceLimits::maxFramebufferLayers
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFOpNextmust beNULLflagsmust be0renderPassmust be a validVkRenderPasshandle- If
attachmentCountis not0,pAttachmentsmust be a pointer to an array ofattachmentCountvalidVkImageViewhandles- Both of
renderPass, and the elements ofpAttachmentsthat are valid handles must have been created, allocated, or retrieved from the sameVkDevice
VkFramebufferCreateFlags, VkImageView, VkRenderPass, VkStructureType, vkCreateFramebuffer
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkFramebufferCreateInfo
VkGraphicsPipelineCreateInfo - Structure specifying parameters of a newly created graphics pipeline
The VkGraphicsPipelineCreateInfo structure is defined as:
typedef struct VkGraphicsPipelineCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineCreateFlags flags;
uint32_t stageCount;
const VkPipelineShaderStageCreateInfo* pStages;
const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
const VkPipelineTessellationStateCreateInfo* pTessellationState;
const VkPipelineViewportStateCreateInfo* pViewportState;
const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
const VkPipelineDynamicStateCreateInfo* pDynamicState;
VkPipelineLayout layout;
VkRenderPass renderPass;
uint32_t subpass;
VkPipeline basePipelineHandle;
int32_t basePipelineIndex;
} VkGraphicsPipelineCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated. stageCount is the number of entries in the pStages array. pStages is an array of size stageCount structures of type VkPipelineShaderStageCreateInfo describing the set of the shader stages to be included in the graphics pipeline. pVertexInputState is a pointer to an instance of the VkPipelineVertexInputStateCreateInfo structure. pInputAssemblyState is a pointer to an instance of the VkPipelineInputAssemblyStateCreateInfo structure which determines input assembly behavior, as described in Drawing Commands. pTessellationState is a pointer to an instance of the VkPipelineTessellationStateCreateInfo structure, and is ignored if the pipeline does not include a tessellation control shader stage and tessellation evaluation shader stage. pViewportState is a pointer to an instance of the VkPipelineViewportStateCreateInfo structure, and is ignored if the pipeline has rasterization disabled. pRasterizationState is a pointer to an instance of the VkPipelineRasterizationStateCreateInfo structure. pMultisampleState is a pointer to an instance of the VkPipelineMultisampleStateCreateInfo, and is ignored if the pipeline has rasterization disabled. pDepthStencilState is a pointer to an instance of the VkPipelineDepthStencilStateCreateInfo structure, and is ignored if the pipeline has rasterization disabled or if the subpass of the render pass the pipeline is created against does not use a depth/stencil attachment. pColorBlendState is a pointer to an instance of the VkPipelineColorBlendStateCreateInfo structure, and is ignored if the pipeline has rasterization disabled or if the subpass of the render pass the pipeline is created against does not use any color attachments. pDynamicState is a pointer to VkPipelineDynamicStateCreateInfo and is used to indicate which properties of the pipeline state object are dynamic and can be changed independently of the pipeline state. This can be NULL, which means no state in the pipeline is considered dynamic. layout is the description of binding locations used by both the pipeline and descriptor sets used with the pipeline. renderPass is a handle to a render pass object describing the environment in which the pipeline will be used; the pipeline must only be used with an instance of any render pass compatible with the one provided. See Render Pass Compatibility for more information. subpass is the index of the subpass in the render pass where this pipeline will be used. basePipelineHandle is a pipeline to derive from. basePipelineIndex is an index into the pCreateInfos parameter to use as a pipeline to derive from. The parameters basePipelineHandle and basePipelineIndex are described in more detail in Pipeline Derivatives.
pStages points to an array of VkPipelineShaderStageCreateInfo structures, which were previously described in Compute Pipelines.
pDynamicState points to a structure of type VkPipelineDynamicStateCreateInfo.
Valid Usage
- If
flagscontains theVK_PIPELINE_CREATE_DERIVATIVE_BITflag, andbasePipelineIndexis -1,basePipelineHandlemust be a valid handle to a graphicsVkPipeline- If
flagscontains theVK_PIPELINE_CREATE_DERIVATIVE_BITflag, andbasePipelineHandleis VK_NULL_HANDLE,basePipelineIndexmust be a valid index into the calling command’spCreateInfosparameter- If
flagscontains theVK_PIPELINE_CREATE_DERIVATIVE_BITflag, andbasePipelineIndexis not -1,basePipelineHandlemust be VK_NULL_HANDLE- If
flagscontains theVK_PIPELINE_CREATE_DERIVATIVE_BITflag, andbasePipelineHandleis not VK_NULL_HANDLE,basePipelineIndexmust be -1- The
stagemember of each element ofpStagesmust be unique- The
stagemember of one element ofpStagesmust beVK_SHADER_STAGE_VERTEX_BIT- The
stagemember of any given element ofpStagesmust not beVK_SHADER_STAGE_COMPUTE_BIT- If
pStagesincludes a tessellation control shader stage, it must include a tessellation evaluation shader stage- If
pStagesincludes a tessellation evaluation shader stage, it must include a tessellation control shader stage- If
pStagesincludes a tessellation control shader stage and a tessellation evaluation shader stage,pTessellationStatemust be a pointer to a validVkPipelineTessellationStateCreateInfostructure- If
pStagesincludes tessellation shader stages, the shader code of at least one stage must contain anOpExecutionModeinstruction that specifies the type of subdivision in the pipeline- If
pStagesincludes tessellation shader stages, and the shader code of both stages contain anOpExecutionModeinstruction that specifies the type of subdivision in the pipeline, they must both specify the same subdivision mode- If
pStagesincludes tessellation shader stages, the shader code of at least one stage must contain anOpExecutionModeinstruction that specifies the output patch size in the pipeline- If
pStagesincludes tessellation shader stages, and the shader code of both contain anOpExecutionModeinstruction that specifies the out patch size in the pipeline, they must both specify the same patch size- If
pStagesincludes tessellation shader stages, thetopologymember ofpInputAssemblymust beVK_PRIMITIVE_TOPOLOGY_PATCH_LIST- If the
topologymember ofpInputAssemblyisVK_PRIMITIVE_TOPOLOGY_PATCH_LIST,pStagesmust include tessellation shader stages- If
pStagesincludes a geometry shader stage, and does not include any tessellation shader stages, its shader code must contain anOpExecutionModeinstruction that specifies an input primitive type that is compatible with the primitive topology specified inpInputAssembly- If
pStagesincludes a geometry shader stage, and also includes tessellation shader stages, its shader code must contain anOpExecutionModeinstruction that specifies an input primitive type that is compatible with the primitive topology that is output by the tessellation stages- If
pStagesincludes a fragment shader stage and a geometry shader stage, and the fragment shader code reads from an input variable that is decorated withPrimitiveID, then the geometry shader code must write to a matching output variable, decorated withPrimitiveID, in all execution paths- If
pStagesincludes a fragment shader stage, its shader code must not read from any input attachment that is defined asVK_ATTACHMENT_UNUSEDinsubpass- The shader code for the entry points identified by
pStages, and the rest of the state identified by this structure must adhere to the pipeline linking rules described in the Shader Interfaces chapter- If rasterization is not disabled and
subpassuses a depth/stencil attachment inrenderpassthat has a layout ofVK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMALin theVkAttachmentReferencedefined bysubpass, thedepthWriteEnablemember ofpDepthStencilStatemust beVK_FALSE- If rasterization is not disabled and
subpassuses a depth/stencil attachment inrenderpassthat has a layout ofVK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMALin theVkAttachmentReferencedefined bysubpass, thefailOp,passOpanddepthFailOpmembers of each of thefrontandbackmembers ofpDepthStencilStatemust beVK_STENCIL_OP_KEEP- If rasterization is not disabled and the subpass uses color attachments, then for each color attachment in the subpass the
blendEnablemember of the corresponding element of thepAttachmentmember ofpColorBlendStatemust beVK_FALSEif theformatof the attachment does not support color blend operations, as specified by theVK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BITflag inVkFormatProperties::linearTilingFeaturesorVkFormatProperties::optimalTilingFeaturesreturned byvkGetPhysicalDeviceFormatProperties- If rasterization is not disabled and the subpass uses color attachments, the
attachmentCountmember ofpColorBlendStatemust be equal to thecolorAttachmentCountused to createsubpass- If no element of the
pDynamicStatesmember ofpDynamicStateisVK_DYNAMIC_STATE_VIEWPORT, thepViewportsmember ofpViewportStatemust be a pointer to an array ofpViewportState::viewportCountVkViewportstructures- If no element of the
pDynamicStatesmember ofpDynamicStateisVK_DYNAMIC_STATE_SCISSOR, thepScissorsmember ofpViewportStatemust be a pointer to an array ofpViewportState::scissorCountVkRect2Dstructures- If the wide lines feature is not enabled, and no element of the
pDynamicStatesmember ofpDynamicStateisVK_DYNAMIC_STATE_LINE_WIDTH, thelineWidthmember ofpRasterizationStatemust be1.0- If the
rasterizerDiscardEnablemember ofpRasterizationStateisVK_FALSE,pViewportStatemust be a pointer to a validVkPipelineViewportStateCreateInfostructure- If the
rasterizerDiscardEnablemember ofpRasterizationStateisVK_FALSE,pMultisampleStatemust be a pointer to a validVkPipelineMultisampleStateCreateInfostructure- If the
rasterizerDiscardEnablemember ofpRasterizationStateisVK_FALSE, andsubpassuses a depth/stencil attachment,pDepthStencilStatemust be a pointer to a validVkPipelineDepthStencilStateCreateInfostructure- If the
rasterizerDiscardEnablemember ofpRasterizationStateisVK_FALSE, andsubpassuses color attachments,pColorBlendStatemust be a pointer to a validVkPipelineColorBlendStateCreateInfostructure- If the depth bias clamping feature is not enabled, no element of the
pDynamicStatesmember ofpDynamicStateisVK_DYNAMIC_STATE_DEPTH_BIAS, and thedepthBiasEnablemember ofpDepthStencilisVK_TRUE, thedepthBiasClampmember ofpDepthStencilmust be0.0- If no element of the
pDynamicStatesmember ofpDynamicStateisVK_DYNAMIC_STATE_DEPTH_BOUNDS, and thedepthBoundsTestEnablemember ofpDepthStencilisVK_TRUE, theminDepthBoundsandmaxDepthBoundsmembers ofpDepthStencilmust be between0.0and1.0, inclusivelayoutmust be consistent with all shaders specified inpStages- If
subpassuses color and/or depth/stencil attachments, then therasterizationSamplesmember ofpMultisampleStatemust be the same as the sample count for those subpass attachments- If
subpassdoes not use any color and/or depth/stencil attachments, then therasterizationSamplesmember ofpMultisampleStatemust follow the rules for a zero-attachment subpasssubpassmust be a valid subpass withinrenderpass
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFOpNextmust beNULLflagsmust be a valid combination of VkPipelineCreateFlagBits valuespStagesmust be a pointer to an array ofstageCountvalidVkPipelineShaderStageCreateInfostructurespVertexInputStatemust be a pointer to a validVkPipelineVertexInputStateCreateInfostructurepInputAssemblyStatemust be a pointer to a validVkPipelineInputAssemblyStateCreateInfostructurepRasterizationStatemust be a pointer to a validVkPipelineRasterizationStateCreateInfostructure- If
pDynamicStateis notNULL,pDynamicStatemust be a pointer to a validVkPipelineDynamicStateCreateInfostructurelayoutmust be a validVkPipelineLayouthandlerenderPassmust be a validVkRenderPasshandlestageCountmust be greater than0- Each of
basePipelineHandle,layout, andrenderPassthat are valid handles must have been created, allocated, or retrieved from the sameVkDevice
VkPipeline, VkPipelineColorBlendStateCreateInfo, VkPipelineCreateFlags, VkPipelineDepthStencilStateCreateInfo, VkPipelineDynamicStateCreateInfo, VkPipelineInputAssemblyStateCreateInfo, VkPipelineLayout, VkPipelineMultisampleStateCreateInfo, VkPipelineRasterizationStateCreateInfo, VkPipelineShaderStageCreateInfo, VkPipelineTessellationStateCreateInfo, VkPipelineVertexInputStateCreateInfo, VkPipelineViewportStateCreateInfo, VkRenderPass, VkStructureType, vkCreateGraphicsPipelines
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkGraphicsPipelineCreateInfo
VkImageBlit - Structure specifying an image blit operation
The VkImageBlit structure is defined as:
typedef struct VkImageBlit {
VkImageSubresourceLayers srcSubresource;
VkOffset3D srcOffsets[2];
VkImageSubresourceLayers dstSubresource;
VkOffset3D dstOffsets[2];
} VkImageBlit; srcSubresource is the subresource to blit from. srcOffsets is an array of two VkOffset3D structures specifying the bounds of the source region within srcSubresource. dstSubresource is the subresource to blit into. dstOffsets is an array of two VkOffset3D structures specifying the bounds of the destination region within dstSubresource. For each element of the pRegions array, a blit operation is performed the specified source and destination regions.
Valid Usage
- The
aspectMaskmember ofsrcSubresourceanddstSubresourcemust match- The
layerCountmember ofsrcSubresourceanddstSubresourcemust match- If either of the calling command’s
srcImageordstImageparameters are of VkImageTypeVK_IMAGE_TYPE_3D, thebaseArrayLayerandlayerCountmembers of bothsrcSubresourceanddstSubresourcemust be0and1, respectively- The
aspectMaskmember ofsrcSubresourcemust specify aspects present in the calling command’ssrcImage- The
aspectMaskmember ofdstSubresourcemust specify aspects present in the calling command’sdstImagesrcOffset[0].xandsrcOffset[1].xmust both be greater than or equal to0and less than or equal to the source image subresource widthsrcOffset[0].yandsrcOffset[1].ymust both be greater than or equal to0and less than or equal to the source image subresource height- If the calling command’s
srcImageis of typeVK_IMAGE_TYPE_1D, thensrcOffset[0].y must be0andsrcOffset[1].y must be1.srcOffset[0].zandsrcOffset[1].zmust both be greater than or equal to0and less than or equal to the source image subresource depth- If the calling command’s
srcImageis of typeVK_IMAGE_TYPE_1DorVK_IMAGE_TYPE_2D, thensrcOffset[0].z must be0andsrcOffset[1].z must be1.dstOffset[0].xanddstOffset[1].xmust both be greater than or equal to0and less than or equal to the destination image subresource widthdstOffset[0].yanddstOffset[1].ymust both be greater than or equal to0and less than or equal to the destination image subresource height- If the calling command’s
dstImageis of typeVK_IMAGE_TYPE_1D, thendstOffset[0].y must be0anddstOffset[1].y must be1.dstOffset[0].zanddstOffset[1].zmust both be greater than or equal to0and less than or equal to the destination image subresource depth- If the calling command’s
dstImageis of typeVK_IMAGE_TYPE_1DorVK_IMAGE_TYPE_2D, thendstOffset[0].z must be0anddstOffset[1].z must be1.
Valid Usage (Implicit)
srcSubresourcemust be a validVkImageSubresourceLayersstructuredstSubresourcemust be a validVkImageSubresourceLayersstructure
VkImageSubresourceLayers, VkOffset3D, vkCmdBlitImage
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkImageBlit
VkImageCopy - Structure specifying an image copy operation
The VkImageCopy structure is defined as:
typedef struct VkImageCopy {
VkImageSubresourceLayers srcSubresource;
VkOffset3D srcOffset;
VkImageSubresourceLayers dstSubresource;
VkOffset3D dstOffset;
VkExtent3D extent;
} VkImageCopy; srcSubresource and dstSubresource are VkImageSubresourceLayers structures specifying the image subresources of the images used for the source and destination image data, respectively. srcOffset and dstOffset select the initial x, y, and z offsets in texels of the sub-regions of the source and destination image data. extent is the size in texels of the source image to copy in width, height and depth. Copies are done layer by layer starting with baseArrayLayer member of srcSubresource for the source and dstSubresource for the destination. layerCount layers are copied to the destination image.
Valid Usage
- The
aspectMaskmember ofsrcSubresourceanddstSubresourcemust match- The
layerCountmember ofsrcSubresourceanddstSubresourcemust match- If either of the calling command’s
srcImageordstImageparameters are of VkImageTypeVK_IMAGE_TYPE_3D, thebaseArrayLayerandlayerCountmembers of bothsrcSubresourceanddstSubresourcemust be0and1, respectively- The
aspectMaskmember ofsrcSubresourcemust specify aspects present in the calling command’ssrcImage- The
aspectMaskmember ofdstSubresourcemust specify aspects present in the calling command’sdstImagesrcOffset.xand (extent.width+srcOffset.x) must both be greater than or equal to0and less than or equal to the source image subresource widthsrcOffset.yand (extent.height+srcOffset.y) must both be greater than or equal to0and less than or equal to the source image subresource height- If the calling command’s
srcImageis of typeVK_IMAGE_TYPE_1D, thensrcOffset.ymust be0andextent.heightmust be1.srcOffset.zand (extent.depth+srcOffset.z) must both be greater than or equal to0and less than or equal to the source image subresource depth- If the calling command’s
srcImageis of typeVK_IMAGE_TYPE_1DorVK_IMAGE_TYPE_2D, thensrcOffset.zmust be0andextent.depthmust be1.srcSubresource.baseArrayLayermust be less than and (srcSubresource.layerCount+srcSubresource.baseArrayLayer) must be less than or equal to the number of layers in the source imagedstOffset.xand (extent.width+dstOffset.x) must both be greater than or equal to0and less than or equal to the destination image subresource widthdstOffset.yand (extent.height+dstOffset.y) must both be greater than or equal to0and less than or equal to the destination image subresource height- If the calling command’s
dstImageis of typeVK_IMAGE_TYPE_1D, thendstOffset.ymust be0andextent.heightmust be1.dstOffset.zand (extent.depth+dstOffset.z) must both be greater than or equal to0and less than or equal to the destination image subresource depth- If the calling command’s
dstImageis of typeVK_IMAGE_TYPE_1DorVK_IMAGE_TYPE_2D, thendstOffset.zmust be0andextent.depthmust be1.dstSubresource.baseArrayLayermust be less than and (dstSubresource.layerCount+dstSubresource.baseArrayLayer) must be less than or equal to the number of layers in the destination image- If the calling command’s
srcImageis a compressed format image, all members ofsrcOffsetmust be a multiple of the corresponding dimensions of the compressed texel block- If the calling command’s
srcImageis a compressed format image,extent.widthmust be a multiple of the compressed texel block width or (extent.width+srcOffset.x) must equal the source image subresource width- If the calling command’s
srcImageis a compressed format image,extent.heightmust be a multiple of the compressed texel block height or (extent.height+srcOffset.y) must equal the source image subresource height- If the calling command’s
srcImageis a compressed format image,extent.depthmust be a multiple of the compressed texel block depth or (extent.depth+srcOffset.z) must equal the source image subresource depth- If the calling command’s
dstImageis a compressed format image, all members ofdstOffsetmust be a multiple of the corresponding dimensions of the compressed texel block- If the calling command’s
dstImageis a compressed format image,extent.widthmust be a multiple of the compressed texel block width or (extent.width+dstOffset.x) must equal the destination image subresource width- If the calling command’s
dstImageis a compressed format image,extent.heightmust be a multiple of the compressed texel block height or (extent.height+dstOffset.y) must equal the destination image subresource height- If the calling command’s
dstImageis a compressed format image,extent.depthmust be a multiple of the compressed texel block depth or (extent.depth+dstOffset.z) must equal the destination image subresource depthsrcOffset,dstOffset, andextentmust respect the image transfer granularity requirements of the queue family that it will be submitted against, as described in Physical Device Enumeration
Valid Usage (Implicit)
srcSubresourcemust be a validVkImageSubresourceLayersstructuredstSubresourcemust be a validVkImageSubresourceLayersstructure
VkExtent3D, VkImageSubresourceLayers, VkOffset3D, vkCmdCopyImage
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkImageCopy
VkImageCreateInfo - Structure specifying the parameters of a newly created image object
The VkImageCreateInfo structure is defined as:
typedef struct VkImageCreateInfo {
VkStructureType sType;
const void* pNext;
VkImageCreateFlags flags;
VkImageType imageType;
VkFormat format;
VkExtent3D extent;
uint32_t mipLevels;
uint32_t arrayLayers;
VkSampleCountFlagBits samples;
VkImageTiling tiling;
VkImageUsageFlags usage;
VkSharingMode sharingMode;
uint32_t queueFamilyIndexCount;
const uint32_t* pQueueFamilyIndices;
VkImageLayout initialLayout;
} VkImageCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is a bitmask of VkImageCreateFlagBits describing additional parameters of the image. imageType is a VkImageType value specifying the basic dimensionality of the image. Layers in array textures do not count as a dimension for the purposes of the image type. format is a VkFormat describing the format and type of the data elements that will be contained in the image. extent is a VkExtent3D describing the number of data elements in each dimension of the base level. mipLevels describes the number of levels of detail available for minified sampling of the image. arrayLayers is the number of layers in the image. samples is the number of sub-data element samples in the image as defined in VkSampleCountFlagBits. See Multisampling. tiling is a VkImageTiling value specifying the tiling arrangement of the data elements in memory. usage is a bitmask of VkImageUsageFlagBits describing the intended usage of the image. sharingMode is a VkSharingMode value specifying the sharing mode of the image when it will be accessed by multiple queue families. queueFamilyIndexCount is the number of entries in the pQueueFamilyIndices array. pQueueFamilyIndices is a list of queue families that will access this image (ignored if sharingMode is not VK_SHARING_MODE_CONCURRENT). initialLayout is a VkImageLayout value specifying the initial VkImageLayout of all image subresources of the image. See Image Layouts. Images created with tiling equal to VK_IMAGE_TILING_LINEAR have further restrictions on their limits and capabilities compared to images created with tiling equal to VK_IMAGE_TILING_OPTIMAL. Creation of images with tiling VK_IMAGE_TILING_LINEAR may not be supported unless other parameters meet all of the constraints:
imageType is VK_IMAGE_TYPE_2D format is not a depth/stencil format mipLevels is 1 arrayLayers is 1 samples is VK_SAMPLE_COUNT_1_BIT usage only includes VK_IMAGE_USAGE_TRANSFER_SRC_BIT and/or VK_IMAGE_USAGE_TRANSFER_DST_BIT Implementations may support additional limits and capabilities beyond those listed above.
To query an implementation’s specific capabilities for a given combination of format, imageType, tiling, usage, and flags, call vkGetPhysicalDeviceImageFormatProperties. The return value indicates whether that combination of image settings is supported. On success, the VkImageFormatProperties output parameter indicates the set of valid samples bits and the limits for extent, mipLevels, and arrayLayers.
To determine the set of valid usage bits for a given format, call vkGetPhysicalDeviceFormatProperties.
Valid Usage
- The combination of
format,imageType,tiling,usage, andflagsmust be supported, as indicated by aVK_SUCCESSreturn value fromvkGetPhysicalDeviceImageFormatPropertiesinvoked with the same values passed to the corresponding parameters.- If
sharingModeisVK_SHARING_MODE_CONCURRENT,pQueueFamilyIndicesmust be a pointer to an array ofqueueFamilyIndexCountuint32_tvalues- If
sharingModeisVK_SHARING_MODE_CONCURRENT,queueFamilyIndexCountmust be greater than1- If
sharingModeisVK_SHARING_MODE_CONCURRENT, each element ofpQueueFamilyIndicesmust be unique and must be less thanpQueueFamilyPropertyCountreturned by vkGetPhysicalDeviceQueueFamilyProperties for thephysicalDevicethat was used to createdeviceformatmust not beVK_FORMAT_UNDEFINEDextent::widthmust be greater than0.extent::heightmust be greater than0.extent::depthmust be greater than0.mipLevelsmust be greater than0arrayLayersmust be greater than0- If
flagscontainsVK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT,imageTypemust beVK_IMAGE_TYPE_2D- If
imageTypeisVK_IMAGE_TYPE_1D,extent.widthmust be less than or equal toVkPhysicalDeviceLimits::maxImageDimension1D, orVkImageFormatProperties::maxExtent.width(as returned byvkGetPhysicalDeviceImageFormatPropertieswithformat,imageType,tiling,usage, andflagsequal to those in this structure) - whichever is higher- If
imageTypeisVK_IMAGE_TYPE_2Dandflagsdoes not containVK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT,extent.widthandextent.heightmust be less than or equal toVkPhysicalDeviceLimits::maxImageDimension2D, orVkImageFormatProperties::maxExtent.width/height (as returned byvkGetPhysicalDeviceImageFormatPropertieswithformat,imageType,tiling,usage, andflagsequal to those in this structure) - whichever is higher- If
imageTypeisVK_IMAGE_TYPE_2DandflagscontainsVK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT,extent.widthandextent.heightmust be less than or equal toVkPhysicalDeviceLimits::maxImageDimensionCube, orVkImageFormatProperties::maxExtent.width/height (as returned byvkGetPhysicalDeviceImageFormatPropertieswithformat,imageType,tiling,usage, andflagsequal to those in this structure) - whichever is higher- If
imageTypeisVK_IMAGE_TYPE_2DandflagscontainsVK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT,extent.widthandextent.heightmust be equal andarrayLayersmust be greater than or equal to 6- If
imageTypeisVK_IMAGE_TYPE_3D,extent.width,extent.heightandextent.depthmust be less than or equal toVkPhysicalDeviceLimits::maxImageDimension3D, orVkImageFormatProperties::maxExtent.width/height/depth (as returned byvkGetPhysicalDeviceImageFormatPropertieswithformat,imageType,tiling,usage, andflagsequal to those in this structure) - whichever is higher- If
imageTypeisVK_IMAGE_TYPE_1D, bothextent.heightandextent.depthmust be1- If
imageTypeisVK_IMAGE_TYPE_2D,extent.depthmust be1mipLevelsmust be less than or equal to ⌊log2(max(extent.width,extent.height,extent.depth))⌋ + 1.- If any of
extent.width,extent.height, orextent.depthare greater than the equivalently named members ofVkPhysicalDeviceLimits::maxImageDimension3D,mipLevelsmust be less than or equal toVkImageFormatProperties::maxMipLevels(as returned byvkGetPhysicalDeviceImageFormatPropertieswithformat,imageType,tiling,usage, andflagsequal to those in this structure)arrayLayersmust be less than or equal toVkImageFormatProperties::maxArrayLayers(as returned byvkGetPhysicalDeviceImageFormatPropertieswithformat,imageType,tiling,usage, andflagsequal to those in this structure)- If
imageTypeisVK_IMAGE_TYPE_3D,arrayLayersmust be1.- If
samplesis notVK_SAMPLE_COUNT_1_BIT,imageTypemust beVK_IMAGE_TYPE_2D,flagsmust not containVK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT,tilingmust beVK_IMAGE_TILING_OPTIMAL, andmipLevelsmust be equal to1- If
usageincludesVK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, then bits other thanVK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, andVK_IMAGE_USAGE_INPUT_ATTACHMENT_BITmust not be set- If
usageincludesVK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, orVK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT,extent.widthmust be less than or equal toVkPhysicalDeviceLimits::maxFramebufferWidth- If
usageincludesVK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, orVK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT,extent.heightmust be less than or equal toVkPhysicalDeviceLimits::maxFramebufferHeight- If
usageincludesVK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT,usagemust also contain at least one ofVK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, orVK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT.samplesmust be a bit value that is set inVkImageFormatProperties::sampleCountsreturned byvkGetPhysicalDeviceImageFormatPropertieswithformat,imageType,tiling,usage, andflagsequal to those in this structure- If the multisampled storage images feature is not enabled, and
usagecontainsVK_IMAGE_USAGE_STORAGE_BIT,samplesmust beVK_SAMPLE_COUNT_1_BIT- If the sparse bindings feature is not enabled,
flagsmust not containVK_IMAGE_CREATE_SPARSE_BINDING_BIT- If
imageTypeisVK_IMAGE_TYPE_1D,flagsmust not containVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT- If the sparse residency for 2D images feature is not enabled, and
imageTypeisVK_IMAGE_TYPE_2D,flagsmust not containVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT- If the sparse residency for 3D images feature is not enabled, and
imageTypeisVK_IMAGE_TYPE_3D,flagsmust not containVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT- If the sparse residency for images with 2 samples feature is not enabled,
imageTypeisVK_IMAGE_TYPE_2D, andsamplesisVK_SAMPLE_COUNT_2_BIT,flagsmust not containVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT- If the sparse residency for images with 4 samples feature is not enabled,
imageTypeisVK_IMAGE_TYPE_2D, andsamplesisVK_SAMPLE_COUNT_4_BIT,flagsmust not containVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT- If the sparse residency for images with 8 samples feature is not enabled,
imageTypeisVK_IMAGE_TYPE_2D, andsamplesisVK_SAMPLE_COUNT_8_BIT,flagsmust not containVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT- If the sparse residency for images with 16 samples feature is not enabled,
imageTypeisVK_IMAGE_TYPE_2D, andsamplesisVK_SAMPLE_COUNT_16_BIT,flagsmust not containVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT- If
tilingisVK_IMAGE_TILING_LINEAR,formatmust be a format that has at least one supported feature bit present in the value ofVkFormatProperties::linearTilingFeaturesreturned byvkGetPhysicalDeviceFormatPropertieswith the same value offormat- If
tilingisVK_IMAGE_TILING_LINEAR, andVkFormatProperties::linearTilingFeatures(as returned byvkGetPhysicalDeviceFormatPropertieswith the same value offormat) does not includeVK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT,usagemust not containVK_IMAGE_USAGE_SAMPLED_BIT- If
tilingisVK_IMAGE_TILING_LINEAR, andVkFormatProperties::linearTilingFeatures(as returned byvkGetPhysicalDeviceFormatPropertieswith the same value offormat) does not includeVK_FORMAT_FEATURE_STORAGE_IMAGE_BIT,usagemust not containVK_IMAGE_USAGE_STORAGE_BIT- If
tilingisVK_IMAGE_TILING_LINEAR, andVkFormatProperties::linearTilingFeatures(as returned byvkGetPhysicalDeviceFormatPropertieswith the same value offormat) does not includeVK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT,usagemust not containVK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT- If
tilingisVK_IMAGE_TILING_LINEAR, andVkFormatProperties::linearTilingFeatures(as returned byvkGetPhysicalDeviceFormatPropertieswith the same value offormat) does not includeVK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT,usagemust not containVK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT- If
tilingisVK_IMAGE_TILING_OPTIMAL,formatmust be a format that has at least one supported feature bit present in the value ofVkFormatProperties::optimalTilingFeaturesreturned byvkGetPhysicalDeviceFormatPropertieswith the same value offormat- If
tilingisVK_IMAGE_TILING_OPTIMAL, andVkFormatProperties::optimalTilingFeatures(as returned byvkGetPhysicalDeviceFormatPropertieswith the same value offormat) does not includeVK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT,usagemust not containVK_IMAGE_USAGE_SAMPLED_BIT- If
tilingisVK_IMAGE_TILING_OPTIMAL, andVkFormatProperties::optimalTilingFeatures(as returned byvkGetPhysicalDeviceFormatPropertieswith the same value offormat) does not includeVK_FORMAT_FEATURE_STORAGE_IMAGE_BIT,usagemust not containVK_IMAGE_USAGE_STORAGE_BIT- If
tilingisVK_IMAGE_TILING_OPTIMAL, andVkFormatProperties::optimalTilingFeatures(as returned byvkGetPhysicalDeviceFormatPropertieswith the same value offormat) does not includeVK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT,usagemust not containVK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT- If
tilingisVK_IMAGE_TILING_OPTIMAL, andVkFormatProperties::optimalTilingFeatures(as returned byvkGetPhysicalDeviceFormatPropertieswith the same value offormat) does not includeVK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT,usagemust not containVK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT- If
flagscontainsVK_IMAGE_CREATE_SPARSE_RESIDENCY_BITorVK_IMAGE_CREATE_SPARSE_ALIASED_BIT, it must also containVK_IMAGE_CREATE_SPARSE_BINDING_BITinitialLayoutmust beVK_IMAGE_LAYOUT_UNDEFINEDorVK_IMAGE_LAYOUT_PREINITIALIZED.
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_IMAGE_CREATE_INFOpNextmust beNULLflagsmust be a valid combination of VkImageCreateFlagBits valuesimageTypemust be a valid VkImageType valueformatmust be a valid VkFormat valuesamplesmust be a valid VkSampleCountFlagBits valuetilingmust be a valid VkImageTiling valueusagemust be a valid combination of VkImageUsageFlagBits valuesusagemust not be0sharingModemust be a valid VkSharingMode valueinitialLayoutmust be a valid VkImageLayout value
VkExtent3D, VkFormat, VkImageCreateFlags, VkImageLayout, VkImageTiling, VkImageType, VkImageUsageFlags, VkSampleCountFlagBits, VkSharingMode, VkStructureType, vkCreateImage
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkImageCreateInfo
VkImageFormatProperties - Structure specifying a image format properties
The VkImageFormatProperties structure is defined as:
typedef struct VkImageFormatProperties {
VkExtent3D maxExtent;
uint32_t maxMipLevels;
uint32_t maxArrayLayers;
VkSampleCountFlags sampleCounts;
VkDeviceSize maxResourceSize;
} VkImageFormatProperties; maxExtent are the maximum image dimensions. See the Allowed Extent Values section below for how these values are constrained by type. maxMipLevels is the maximum number of mipmap levels. maxMipLevels must either be equal to 1 (valid only if tiling is VK_IMAGE_TILING_LINEAR) or be equal to ⌈log2(max(width, height, depth))⌉ + 1. width, height, and depth are taken from the corresponding members of maxExtent. maxArrayLayers is the maximum number of array layers. maxArrayLayers must either be equal to 1 or be greater than or equal to the maxImageArrayLayers member of VkPhysicalDeviceLimits. A value of 1 is valid only if tiling is VK_IMAGE_TILING_LINEAR or if type is VK_IMAGE_TYPE_3D. sampleCounts is a bitmask of VkSampleCountFlagBits specifying all the supported sample counts for this image as described below. maxResourceSize is an upper bound on the total image size in bytes, inclusive of all image subresources. Implementations may have an address space limit on total size of a resource, which is advertised by this property. maxResourceSize must be at least 231. Note
There is no mechanism to query the size of an image before creating it, to compare that size against
maxResourceSize. If an application attempts to create an image that exceeds this limit, the creation will fail or the image will be invalid. While the advertised limit must be at least 231, it may not be possible to create an image that approaches that size, particularly forVK_IMAGE_TYPE_1D.
If the combination of parameters to vkGetPhysicalDeviceImageFormatProperties is not supported by the implementation for use in vkCreateImage, then all members of VkImageFormatProperties will be filled with zero.
VkDeviceSize, VkExtent3D, VkSampleCountFlags, vkGetPhysicalDeviceImageFormatProperties
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkImageFormatProperties
VkImageMemoryBarrier - Structure specifying the parameters of an image memory barrier
The VkImageMemoryBarrier structure is defined as:
typedef struct VkImageMemoryBarrier {
VkStructureType sType;
const void* pNext;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
VkImageLayout oldLayout;
VkImageLayout newLayout;
uint32_t srcQueueFamilyIndex;
uint32_t dstQueueFamilyIndex;
VkImage image;
VkImageSubresourceRange subresourceRange;
} VkImageMemoryBarrier; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. srcAccessMask is a bitmask of VkAccessFlagBits specifying a source access mask. dstAccessMask is a bitmask of VkAccessFlagBits specifying a destination access mask. oldLayout is the old layout in an image layout transition. newLayout is the new layout in an image layout transition. srcQueueFamilyIndex is the source queue family for a queue family ownership transfer. dstQueueFamilyIndex is the destination queue family for a queue family ownership transfer. image is a handle to the image affected by this barrier. subresourceRange describes the image subresource range within image that is affected by this barrier. The first access scope is limited to access to memory through the specified image subresource range, via access types in the source access mask specified by srcAccessMask. If srcAccessMask includes VK_ACCESS_HOST_WRITE_BIT, memory writes performed by that access type are also made visible, as that access type is not performed through a resource.
The second access scope is limited to access to memory through the specified image subresource range, via access types in the destination access mask specified by dstAccessMask. If dstAccessMask includes VK_ACCESS_HOST_WRITE_BIT or VK_ACCESS_HOST_READ_BIT, available memory writes are also made visible to accesses of those types, as those access types are not performed through a resource.
If srcQueueFamilyIndex is not equal to dstQueueFamilyIndex, and srcQueueFamilyIndex is equal to the current queue family, then the memory barrier defines a queue family release operation for the specified image subresource range, and the second access scope includes no access, as if dstAccessMask was 0.
If dstQueueFamilyIndex is not equal to srcQueueFamilyIndex, and dstQueueFamilyIndex is equal to the current queue family, then the memory barrier defines a queue family acquire operation for the specified image subresource range, and the first access scope includes no access, as if srcAccessMask was 0.
If oldLayout is not equal to newLayout, then the memory barrier defines an image layout transition for the specified image subresource range.
Layout transitions that are performed via image memory barriers execute in their entirety in submission order, relative to other image layout transitions submitted to the same queue, including those performed by render passes. In effect there is an implicit execution dependency from each such layout transition to all layout transitions previously submitted to the same queue.
Valid Usage
oldLayoutmust beVK_IMAGE_LAYOUT_UNDEFINEDor the current layout of the image subresources affected by the barriernewLayoutmust not beVK_IMAGE_LAYOUT_UNDEFINEDorVK_IMAGE_LAYOUT_PREINITIALIZED- If
imagewas created with a sharing mode ofVK_SHARING_MODE_CONCURRENT,srcQueueFamilyIndexanddstQueueFamilyIndexmust both beVK_QUEUE_FAMILY_IGNORED- If
imagewas created with a sharing mode ofVK_SHARING_MODE_EXCLUSIVE,srcQueueFamilyIndexanddstQueueFamilyIndexmust either both beVK_QUEUE_FAMILY_IGNORED, or both be a valid queue family (see html/vkspec.html#devsandqueues-queueprops).- If
imagewas created with a sharing mode ofVK_SHARING_MODE_EXCLUSIVE, andsrcQueueFamilyIndexanddstQueueFamilyIndexare notVK_QUEUE_FAMILY_IGNORED, at least one of them must be the same as the family of the queue that will execute this barriersubresourceRange::baseMipLevelmust be less than themipLevelsspecified in VkImageCreateInfo whenimagewas created- If
subresourceRange::levelCountis notVK_REMAINING_MIP_LEVELS,subresourceRange::levelCountmust be non-zero andsubresourceRange::baseMipLevel+subresourceRange::levelCountmust be less than or equal to themipLevelsspecified in VkImageCreateInfo whenimagewas createdsubresourceRange::baseArrayLayermust be less than thearrayLayersspecified in VkImageCreateInfo whenimagewas created- If
subresourceRange::layerCountis notVK_REMAINING_ARRAY_LAYERS,subresourceRange::layerCountmust be non-zero andsubresourceRange::baseArrayLayer+subresourceRange::layerCountmust be less than or equal to thearrayLayersspecified in VkImageCreateInfo whenimagewas created- If
imagehas a depth/stencil format with both depth and stencil components, thenaspectMaskmember ofsubresourceRangemust include bothVK_IMAGE_ASPECT_DEPTH_BITandVK_IMAGE_ASPECT_STENCIL_BIT- If either
oldLayoutornewLayoutisVK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMALthenimagemust have been created withVK_IMAGE_USAGE_COLOR_ATTACHMENT_BITset- If either
oldLayoutornewLayoutisVK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMALthenimagemust have been created withVK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BITset- If either
oldLayoutornewLayoutisVK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMALthenimagemust have been created withVK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BITset- If either
oldLayoutornewLayoutisVK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMALthenimagemust have been created withVK_IMAGE_USAGE_SAMPLED_BITorVK_IMAGE_USAGE_INPUT_ATTACHMENT_BITset- If either
oldLayoutornewLayoutisVK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMALthenimagemust have been created withVK_IMAGE_USAGE_TRANSFER_SRC_BITset- If either
oldLayoutornewLayoutisVK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMALthenimagemust have been created withVK_IMAGE_USAGE_TRANSFER_DST_BITset
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIERpNextmust beNULLsrcAccessMaskmust be a valid combination of VkAccessFlagBits valuesdstAccessMaskmust be a valid combination of VkAccessFlagBits valuesoldLayoutmust be a valid VkImageLayout valuenewLayoutmust be a valid VkImageLayout valueimagemust be a validVkImagehandlesubresourceRangemust be a validVkImageSubresourceRangestructure
VkAccessFlags, VkImage, VkImageLayout, VkImageSubresourceRange, VkStructureType, vkCmdPipelineBarrier, vkCmdWaitEvents
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkImageMemoryBarrier
VkImageResolve - Structure specifying an image resolve operation
The VkImageResolve structure is defined as:
typedef struct VkImageResolve {
VkImageSubresourceLayers srcSubresource;
VkOffset3D srcOffset;
VkImageSubresourceLayers dstSubresource;
VkOffset3D dstOffset;
VkExtent3D extent;
} VkImageResolve; srcSubresource and dstSubresource are VkImageSubresourceLayers structures specifying the image subresources of the images used for the source and destination image data, respectively. Resolve of depth/stencil images is not supported. srcOffset and dstOffset select the initial x, y, and z offsets in texels of the sub-regions of the source and destination image data. extent is the size in texels of the source image to resolve in width, height and depth. Valid Usage
- The
aspectMaskmember ofsrcSubresourceanddstSubresourcemust only containVK_IMAGE_ASPECT_COLOR_BIT- The
layerCountmember ofsrcSubresourceanddstSubresourcemust match- If either of the calling command’s
srcImageordstImageparameters are of VkImageTypeVK_IMAGE_TYPE_3D, thebaseArrayLayerandlayerCountmembers of bothsrcSubresourceanddstSubresourcemust be0and1, respectivelysrcOffset.xand (extent.width+srcOffset.x) must both be greater than or equal to0and less than or equal to the source image subresource widthsrcOffset.yand (extent.height+srcOffset.y) must both be greater than or equal to0and less than or equal to the source image subresource height- If the calling command’s
srcImageis of typeVK_IMAGE_TYPE_1D, thensrcOffset.ymust be0andextent.heightmust be1.srcOffset.zand (extent.depth+srcOffset.z) must both be greater than or equal to0and less than or equal to the source image subresource depth- If the calling command’s
srcImageis of typeVK_IMAGE_TYPE_1DorVK_IMAGE_TYPE_2D, thensrcOffset.zmust be0andextent.depthmust be1.dstOffset.xand (extent.width+dstOffset.x) must both be greater than or equal to0and less than or equal to the destination image subresource widthdstOffset.yand (extent.height+dstOffset.y) must both be greater than or equal to0and less than or equal to the destination image subresource height- If the calling command’s
dstImageis of typeVK_IMAGE_TYPE_1D, thendstOffset.ymust be0andextent.heightmust be1.dstOffset.zand (extent.depth+dstOffset.z) must both be greater than or equal to0and less than or equal to the destination image subresource depth- If the calling command’s
dstImageis of typeVK_IMAGE_TYPE_1DorVK_IMAGE_TYPE_2D, thendstOffset.zmust be0andextent.depthmust be1.
Valid Usage (Implicit)
srcSubresourcemust be a validVkImageSubresourceLayersstructuredstSubresourcemust be a validVkImageSubresourceLayersstructure
VkExtent3D, VkImageSubresourceLayers, VkOffset3D, vkCmdResolveImage
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkImageResolve
VkImageSubresource - Structure specifying a image subresource
The VkImageSubresource structure is defined as:
typedef struct VkImageSubresource {
VkImageAspectFlags aspectMask;
uint32_t mipLevel;
uint32_t arrayLayer;
} VkImageSubresource; aspectMask is a VkImageAspectFlags selecting the image aspect. mipLevel selects the mipmap level. arrayLayer selects the array layer. Valid Usage
mipLevelmust be less than themipLevelsspecified in VkImageCreateInfo when the image was createdarrayLayermust be less than thearrayLayersspecified in VkImageCreateInfo when the image was created
Valid Usage (Implicit)
aspectMaskmust be a valid combination of VkImageAspectFlagBits valuesaspectMaskmust not be0
VkImageAspectFlags, VkSparseImageMemoryBind, vkGetImageSubresourceLayout
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkImageSubresource
VkImageSubresourceLayers - Structure specifying a image subresource layers
The VkImageSubresourceLayers structure is defined as:
typedef struct VkImageSubresourceLayers {
VkImageAspectFlags aspectMask;
uint32_t mipLevel;
uint32_t baseArrayLayer;
uint32_t layerCount;
} VkImageSubresourceLayers; aspectMask is a combination of VkImageAspectFlagBits, selecting the color, depth and/or stencil aspects to be copied. mipLevel is the mipmap level to copy from. baseArrayLayer and layerCount are the starting layer and number of layers to copy. Valid Usage
- If
aspectMaskcontainsVK_IMAGE_ASPECT_COLOR_BIT, it must not contain either ofVK_IMAGE_ASPECT_DEPTH_BITorVK_IMAGE_ASPECT_STENCIL_BITaspectMaskmust not containVK_IMAGE_ASPECT_METADATA_BITmipLevelmust be less than themipLevelsspecified in VkImageCreateInfo when the image was created- (
baseArrayLayer+layerCount) must be less than or equal to thearrayLayersspecified in VkImageCreateInfo when the image was created
Valid Usage (Implicit)
aspectMaskmust be a valid combination of VkImageAspectFlagBits valuesaspectMaskmust not be0
VkBufferImageCopy, VkImageAspectFlags, VkImageBlit, VkImageCopy, VkImageResolve
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkImageSubresourceLayers
VkImageSubresourceRange - Structure specifying a image subresource range
The VkImageSubresourceRange structure is defined as:
typedef struct VkImageSubresourceRange {
VkImageAspectFlags aspectMask;
uint32_t baseMipLevel;
uint32_t levelCount;
uint32_t baseArrayLayer;
uint32_t layerCount;
} VkImageSubresourceRange; aspectMask is a bitmask of VkImageAspectFlagBits specifying which aspect(s) of the image are included in the view. baseMipLevel is the first mipmap level accessible to the view. levelCount is the number of mipmap levels (starting from baseMipLevel) accessible to the view. baseArrayLayer is the first array layer accessible to the view. layerCount is the number of array layers (starting from baseArrayLayer) accessible to the view. The number of mipmap levels and array layers must be a subset of the image subresources in the image. If an application wants to use all mip levels or layers in an image after the baseMipLevel or baseArrayLayer, it can set levelCount and layerCount to the special values VK_REMAINING_MIP_LEVELS and VK_REMAINING_ARRAY_LAYERS without knowing the exact number of mip levels or layers.
For cube and cube array image views, the layers of the image view starting at baseArrayLayer correspond to faces in the order +X, -X, +Y, -Y, +Z, -Z. For cube arrays, each set of six sequential layers is a single cube, so the number of cube maps in a cube map array view is layerCount / 6, and image array layer (baseArrayLayer + i) is face index (i mod 6) of cube i / 6. If the number of layers in the view, whether set explicitly in layerCount or implied by VK_REMAINING_ARRAY_LAYERS, is not a multiple of 6, behavior when indexing the last cube is undefined.
aspectMask must be only VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT if format is a color, depth-only or stencil-only format, respectively. If using a depth/stencil format with both depth and stencil components, aspectMask must include at least one of VK_IMAGE_ASPECT_DEPTH_BIT and VK_IMAGE_ASPECT_STENCIL_BIT, and can include both.
When using an imageView of a depth/stencil image to populate a descriptor set (e.g. for sampling in the shader, or for use as an input attachment), the aspectMask must only include one bit and selects whether the imageView is used for depth reads (i.e. using a floating-point sampler or input attachment in the shader) or stencil reads (i.e. using an unsigned integer sampler or input attachment in the shader). When an imageView of a depth/stencil image is used as a depth/stencil framebuffer attachment, the aspectMask is ignored and both depth and stencil image subresources are used.
The components member is of type VkComponentMapping, and describes a remapping from components of the image to components of the vector returned by shader image instructions. This remapping must be identity for storage image descriptors, input attachment descriptors, and framebuffer attachments.
Valid Usage (Implicit)
aspectMaskmust be a valid combination of VkImageAspectFlagBits valuesaspectMaskmust not be0
VkImageAspectFlags, VkImageMemoryBarrier, VkImageViewCreateInfo, vkCmdClearColorImage, vkCmdClearDepthStencilImage
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkImageSubresourceRange
VkImageViewCreateInfo - Structure specifying parameters of a newly created image view
The VkImageViewCreateInfo structure is defined as:
typedef struct VkImageViewCreateInfo {
VkStructureType sType;
const void* pNext;
VkImageViewCreateFlags flags;
VkImage image;
VkImageViewType viewType;
VkFormat format;
VkComponentMapping components;
VkImageSubresourceRange subresourceRange;
} VkImageViewCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is reserved for future use. image is a VkImage on which the view will be created. viewType is an VkImageViewType value specifying the type of the image view. format is a VkFormat describing the format and type used to interpret data elements in the image. components is a VkComponentMapping specifies a remapping of color components (or of depth or stencil components after they have been converted into color components). subresourceRange is a VkImageSubresourceRange selecting the set of mipmap levels and array layers to be accessible to the view. If image was created with the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT flag, format can be different from the image’s format, but if they are not equal they must be compatible. Image format compatibility is defined in the Format Compatibility Classes section. Views of compatible formats will have the same mapping between texel coordinates and memory locations irrespective of the format, with only the interpretation of the bit pattern changing.
Note
Values intended to be used with one view format may not be exactly preserved when written or read through a different format. For example, an integer value that happens to have the bit pattern of a floating point denorm or NaN may be flushed or canonicalized when written or read through a view with a floating point format. Similarly, a value written through a signed normalized format that has a bit pattern exactly equal to -2b may be changed to -2b + 1 as described in Conversion from Normalized Fixed-Point to Floating-Point.
| Dim, Arrayed, MS | Image parameters | View parameters |
|---|---|---|
|
| |
1D, 0, 0 |
|
|
1D, 1, 0 |
|
|
2D, 0, 0 |
|
|
2D, 1, 0 |
|
|
2D, 0, 1 |
|
|
2D, 1, 1 |
|
|
CUBE, 0, 0 |
|
|
CUBE, 1, 0 |
|
|
3D, 0, 0 |
|
|
Valid Usage
- If
imagewas not created withVK_IMAGE_CREATE_CUBE_COMPATIBLE_BITthenviewTypemust not beVK_IMAGE_VIEW_TYPE_CUBEorVK_IMAGE_VIEW_TYPE_CUBE_ARRAY- If the image cubemap arrays feature is not enabled,
viewTypemust not beVK_IMAGE_VIEW_TYPE_CUBE_ARRAY- If
imagewas created withVK_IMAGE_TILING_LINEAR,formatmust be format that has at least one supported feature bit present in the value ofVkFormatProperties::linearTilingFeaturesreturned byvkGetPhysicalDeviceFormatPropertieswith the same value offormatimagemust have been created with ausagevalue containing at least one ofVK_IMAGE_USAGE_SAMPLED_BIT,VK_IMAGE_USAGE_STORAGE_BIT,VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, orVK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT- If
imagewas created withVK_IMAGE_TILING_LINEARandusagecontainsVK_IMAGE_USAGE_SAMPLED_BIT,formatmust be supported for sampled images, as specified by theVK_FORMAT_FEATURE_SAMPLED_IMAGE_BITflag inVkFormatProperties::linearTilingFeaturesreturned byvkGetPhysicalDeviceFormatPropertieswith the same value offormat- If
imagewas created withVK_IMAGE_TILING_LINEARandusagecontainsVK_IMAGE_USAGE_STORAGE_BIT,formatmust be supported for storage images, as specified by theVK_FORMAT_FEATURE_STORAGE_IMAGE_BITflag inVkFormatProperties::linearTilingFeaturesreturned byvkGetPhysicalDeviceFormatPropertieswith the same value offormat- If
imagewas created withVK_IMAGE_TILING_LINEARandusagecontainsVK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,formatmust be supported for color attachments, as specified by theVK_FORMAT_FEATURE_COLOR_ATTACHMENT_BITflag inVkFormatProperties::linearTilingFeaturesreturned byvkGetPhysicalDeviceFormatPropertieswith the same value offormat- If
imagewas created withVK_IMAGE_TILING_LINEARandusagecontainsVK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,formatmust be supported for depth/stencil attachments, as specified by theVK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BITflag inVkFormatProperties::linearTilingFeaturesreturned byvkGetPhysicalDeviceFormatPropertieswith the same value offormat- If
imagewas created withVK_IMAGE_TILING_OPTIMAL,formatmust be format that has at least one supported feature bit present in the value ofVkFormatProperties::optimalTilingFeaturesreturned byvkGetPhysicalDeviceFormatPropertieswith the same value offormat- If
imagewas created withVK_IMAGE_TILING_OPTIMALandusagecontainsVK_IMAGE_USAGE_SAMPLED_BIT,formatmust be supported for sampled images, as specified by theVK_FORMAT_FEATURE_SAMPLED_IMAGE_BITflag inVkFormatProperties::optimalTilingFeaturesreturned byvkGetPhysicalDeviceFormatPropertieswith the same value offormat- If
imagewas created withVK_IMAGE_TILING_OPTIMALandusagecontainsVK_IMAGE_USAGE_STORAGE_BIT,formatmust be supported for storage images, as specified by theVK_FORMAT_FEATURE_STORAGE_IMAGE_BITflag inVkFormatProperties::optimalTilingFeaturesreturned byvkGetPhysicalDeviceFormatPropertieswith the same value offormat- If
imagewas created withVK_IMAGE_TILING_OPTIMALandusagecontainsVK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,formatmust be supported for color attachments, as specified by theVK_FORMAT_FEATURE_COLOR_ATTACHMENT_BITflag inVkFormatProperties::optimalTilingFeaturesreturned byvkGetPhysicalDeviceFormatPropertieswith the same value offormat- If
imagewas created withVK_IMAGE_TILING_OPTIMALandusagecontainsVK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,formatmust be supported for depth/stencil attachments, as specified by theVK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BITflag inVkFormatProperties::optimalTilingFeaturesreturned byvkGetPhysicalDeviceFormatPropertieswith the same value offormatsubresourceRange::baseMipLevelmust be less than themipLevelsspecified in VkImageCreateInfo whenimagewas created- If
subresourceRange::levelCountis notVK_REMAINING_MIP_LEVELS,subresourceRange::levelCountmust be non-zero andsubresourceRange::baseMipLevel+subresourceRange::levelCountmust be less than or equal to themipLevelsspecified in VkImageCreateInfo whenimagewas createdsubresourceRange::baseArrayLayermust be less than thearrayLayersspecified in VkImageCreateInfo whenimagewas created- If
subresourceRange::layerCountis notVK_REMAINING_ARRAY_LAYERS,subresourceRange::layerCountmust be non-zero andsubresourceRange::baseArrayLayer+subresourceRange::layerCountmust be less than or equal to thearrayLayersspecified in VkImageCreateInfo whenimagewas created- If
imagewas created with theVK_IMAGE_CREATE_MUTABLE_FORMAT_BITflag,formatmust be compatible with theformatused to createimage, as defined in Format Compatibility Classes- If
imagewas not created with theVK_IMAGE_CREATE_MUTABLE_FORMAT_BITflag,formatmust be identical to theformatused to createimage- If
imageis non-sparse then it must be bound completely and contiguously to a singleVkDeviceMemoryobjectsubresourceRangeandviewTypemust be compatible with the image, as described in the compatibility table
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFOpNextmust beNULLflagsmust be0imagemust be a validVkImagehandleviewTypemust be a valid VkImageViewType valueformatmust be a valid VkFormat valuecomponentsmust be a validVkComponentMappingstructuresubresourceRangemust be a validVkImageSubresourceRangestructure
VkComponentMapping, VkFormat, VkImage, VkImageSubresourceRange, VkImageViewCreateFlags, VkImageViewType, VkStructureType, vkCreateImageView
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkImageViewCreateInfo
VkInstanceCreateInfo - Structure specifying parameters of a newly created instance
The VkInstanceCreateInfo structure is defined as:
typedef struct VkInstanceCreateInfo {
VkStructureType sType;
const void* pNext;
VkInstanceCreateFlags flags;
const VkApplicationInfo* pApplicationInfo;
uint32_t enabledLayerCount;
const char* const* ppEnabledLayerNames;
uint32_t enabledExtensionCount;
const char* const* ppEnabledExtensionNames;
} VkInstanceCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is reserved for future use. pApplicationInfo is NULL or a pointer to an instance of VkApplicationInfo. If not NULL, this information helps implementations recognize behavior inherent to classes of applications. VkApplicationInfo is defined in detail below. enabledLayerCount is the number of global layers to enable. ppEnabledLayerNames is a pointer to an array of enabledLayerCount null-terminated UTF-8 strings containing the names of layers to enable for the created instance. See the Layers section for further details. enabledExtensionCount is the number of global extensions to enable. ppEnabledExtensionNames is a pointer to an array of enabledExtensionCount null-terminated UTF-8 strings containing the names of extensions to enable. Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_INSTANCE_CREATE_INFOpNextmust beNULLflagsmust be0- If
pApplicationInfois notNULL,pApplicationInfomust be a pointer to a validVkApplicationInfostructure- If
enabledLayerCountis not0,ppEnabledLayerNamesmust be a pointer to an array ofenabledLayerCountnull-terminated UTF-8 strings- If
enabledExtensionCountis not0,ppEnabledExtensionNamesmust be a pointer to an array ofenabledExtensionCountnull-terminated UTF-8 strings
VkApplicationInfo, VkInstanceCreateFlags, VkStructureType, vkCreateInstance
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkInstanceCreateInfo
VkLayerProperties - Structure specifying layer properties
The VkLayerProperties structure is defined as:
typedef struct VkLayerProperties {
char layerName[VK_MAX_EXTENSION_NAME_SIZE];
uint32_t specVersion;
uint32_t implementationVersion;
char description[VK_MAX_DESCRIPTION_SIZE];
} VkLayerProperties; layerName is a null-terminated UTF-8 string specifying the name of the layer. Use this name in the ppEnabledLayerNames array passed in the VkInstanceCreateInfo structure to enable this layer for an instance. specVersion is the Vulkan version the layer was written to, encoded as described in the API Version Numbers and Semantics section. implementationVersion is the version of this layer. It is an integer, increasing with backward compatible changes. description is a null-terminated UTF-8 string providing additional details that can be used by the application to identify the layer. vkEnumerateDeviceLayerProperties, vkEnumerateInstanceLayerProperties
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkLayerProperties
VkMappedMemoryRange - Structure specifying a mapped memory range
The VkMappedMemoryRange structure is defined as:
typedef struct VkMappedMemoryRange {
VkStructureType sType;
const void* pNext;
VkDeviceMemory memory;
VkDeviceSize offset;
VkDeviceSize size;
} VkMappedMemoryRange; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. memory is the memory object to which this range belongs. offset is the zero-based byte offset from the beginning of the memory object. size is either the size of range, or VK_WHOLE_SIZE to affect the range from offset to the end of the current mapping of the allocation. Valid Usage
memorymust currently be mapped- If
sizeis not equal toVK_WHOLE_SIZE,offsetandsizemust specify a range contained within the currently mapped range ofmemory- If
sizeis equal toVK_WHOLE_SIZE,offsetmust be within the currently mapped range ofmemory- If
sizeis equal toVK_WHOLE_SIZE, the end of the current mapping ofmemorymust be a multiple ofVkPhysicalDeviceLimits::nonCoherentAtomSizebytes from the beginning of the memory object.offsetmust be a multiple ofVkPhysicalDeviceLimits::nonCoherentAtomSize- If
sizeis not equal toVK_WHOLE_SIZE,sizemust either be a multiple ofVkPhysicalDeviceLimits::nonCoherentAtomSize, oroffsetplussizemust equal the size ofmemory.
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGEpNextmust beNULLmemorymust be a validVkDeviceMemoryhandle
VkDeviceMemory, VkDeviceSize, VkStructureType, vkFlushMappedMemoryRanges, vkInvalidateMappedMemoryRanges
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkMappedMemoryRange
VkMemoryAllocateInfo - Structure containing parameters of a memory allocation
The VkMemoryAllocateInfo structure is defined as:
typedef struct VkMemoryAllocateInfo {
VkStructureType sType;
const void* pNext;
VkDeviceSize allocationSize;
uint32_t memoryTypeIndex;
} VkMemoryAllocateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. allocationSize is the size of the allocation in bytes memoryTypeIndex is the memory type index, which selects the properties of the memory to be allocated, as well as the heap the memory will come from. Valid Usage
allocationSizemust be less than or equal to the amount of memory available to theVkMemoryHeapspecified bymemoryTypeIndexand the calling command’sVkDeviceallocationSizemust be greater than0
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFOpNextmust beNULL
VkDeviceSize, VkStructureType, vkAllocateMemory
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkMemoryAllocateInfo
VkMemoryBarrier - Structure specifying a global memory barrier
The VkMemoryBarrier structure is defined as:
typedef struct VkMemoryBarrier {
VkStructureType sType;
const void* pNext;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
} VkMemoryBarrier; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. srcAccessMask is a bitmask of VkAccessFlagBits specifying a source access mask. dstAccessMask is a bitmask of VkAccessFlagBits specifying a destination access mask. The first access scope is limited to access types in the source access mask specified by srcAccessMask.
The second access scope is limited to access types in the destination access mask specified by dstAccessMask.
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_MEMORY_BARRIERpNextmust beNULLsrcAccessMaskmust be a valid combination of VkAccessFlagBits valuesdstAccessMaskmust be a valid combination of VkAccessFlagBits values
VkAccessFlags, VkStructureType, vkCmdPipelineBarrier, vkCmdWaitEvents
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkMemoryBarrier
VkMemoryHeap - Structure specifying a memory heap
The VkMemoryHeap structure is defined as:
typedef struct VkMemoryHeap {
VkDeviceSize size;
VkMemoryHeapFlags flags;
} VkMemoryHeap; size is the total memory size in bytes in the heap. flags is a bitmask of VkMemoryHeapFlagBits specifying attribute flags for the heap. VkDeviceSize, VkMemoryHeapFlags, VkPhysicalDeviceMemoryProperties
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkMemoryHeap
VkMemoryRequirements - Structure specifying memory requirements
The VkMemoryRequirements structure is defined as:
typedef struct VkMemoryRequirements {
VkDeviceSize size;
VkDeviceSize alignment;
uint32_t memoryTypeBits;
} VkMemoryRequirements; size is the size, in bytes, of the memory allocation required for the resource. alignment is the alignment, in bytes, of the offset within the allocation required for the resource. memoryTypeBits is a bitmask and contains one bit set for every supported memory type for the resource. Bit i is set if and only if the memory type i in the VkPhysicalDeviceMemoryProperties structure for the physical device is supported for the resource. VkDeviceSize, vkGetBufferMemoryRequirements, vkGetImageMemoryRequirements
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkMemoryRequirements
VkMemoryType - Structure specifying memory type
The VkMemoryType structure is defined as:
typedef struct VkMemoryType {
VkMemoryPropertyFlags propertyFlags;
uint32_t heapIndex;
} VkMemoryType; heapIndex describes which memory heap this memory type corresponds to, and must be less than memoryHeapCount from the VkPhysicalDeviceMemoryProperties structure. propertyFlags is a bitmask of VkMemoryPropertyFlagBits of properties for this memory type. VkMemoryPropertyFlags, VkPhysicalDeviceMemoryProperties
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkMemoryType
VkOffset2D - Structure specifying a two-dimensional offset
A two-dimensional offsets is defined by the structure:
typedef struct VkOffset2D {
int32_t x;
int32_t y;
} VkOffset2D; x is the x offset. y is the y offset. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkOffset2D
VkOffset3D - Structure specifying a three-dimensional offset
A three-dimensional offset is defined by the structure:
typedef struct VkOffset3D {
int32_t x;
int32_t y;
int32_t z;
} VkOffset3D; x is the x offset. y is the y offset. z is the z offset. VkBufferImageCopy, VkImageBlit, VkImageCopy, VkImageResolve, VkSparseImageMemoryBind
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkOffset3D
VkPhysicalDeviceFeatures - Structure describing the fine-grained features that can be supported by an implementation
The VkPhysicalDeviceFeatures structure is defined as:
typedef struct VkPhysicalDeviceFeatures {
VkBool32 robustBufferAccess;
VkBool32 fullDrawIndexUint32;
VkBool32 imageCubeArray;
VkBool32 independentBlend;
VkBool32 geometryShader;
VkBool32 tessellationShader;
VkBool32 sampleRateShading;
VkBool32 dualSrcBlend;
VkBool32 logicOp;
VkBool32 multiDrawIndirect;
VkBool32 drawIndirectFirstInstance;
VkBool32 depthClamp;
VkBool32 depthBiasClamp;
VkBool32 fillModeNonSolid;
VkBool32 depthBounds;
VkBool32 wideLines;
VkBool32 largePoints;
VkBool32 alphaToOne;
VkBool32 multiViewport;
VkBool32 samplerAnisotropy;
VkBool32 textureCompressionETC2;
VkBool32 textureCompressionASTC_LDR;
VkBool32 textureCompressionBC;
VkBool32 occlusionQueryPrecise;
VkBool32 pipelineStatisticsQuery;
VkBool32 vertexPipelineStoresAndAtomics;
VkBool32 fragmentStoresAndAtomics;
VkBool32 shaderTessellationAndGeometryPointSize;
VkBool32 shaderImageGatherExtended;
VkBool32 shaderStorageImageExtendedFormats;
VkBool32 shaderStorageImageMultisample;
VkBool32 shaderStorageImageReadWithoutFormat;
VkBool32 shaderStorageImageWriteWithoutFormat;
VkBool32 shaderUniformBufferArrayDynamicIndexing;
VkBool32 shaderSampledImageArrayDynamicIndexing;
VkBool32 shaderStorageBufferArrayDynamicIndexing;
VkBool32 shaderStorageImageArrayDynamicIndexing;
VkBool32 shaderClipDistance;
VkBool32 shaderCullDistance;
VkBool32 shaderFloat64;
VkBool32 shaderInt64;
VkBool32 shaderInt16;
VkBool32 shaderResourceResidency;
VkBool32 shaderResourceMinLod;
VkBool32 sparseBinding;
VkBool32 sparseResidencyBuffer;
VkBool32 sparseResidencyImage2D;
VkBool32 sparseResidencyImage3D;
VkBool32 sparseResidency2Samples;
VkBool32 sparseResidency4Samples;
VkBool32 sparseResidency8Samples;
VkBool32 sparseResidency16Samples;
VkBool32 sparseResidencyAliased;
VkBool32 variableMultisampleRate;
VkBool32 inheritedQueries;
} VkPhysicalDeviceFeatures; The members of the VkPhysicalDeviceFeatures structure describe the following features:
robustBufferAccess indicates that accesses to buffers are bounds-checked against the range of the buffer descriptor (as determined by VkDescriptorBufferInfo::range, VkBufferViewCreateInfo::range, or the size of the buffer). Out of bounds accesses must not cause application termination, and the effects of shader loads, stores, and atomics must conform to an implementation-dependent behavior as described below.
A buffer access is considered to be out of bounds if any of the following are true:
OpImageTexelPointer and the coordinate is less than zero or greater than or equal to the number of whole elements in the bound range. The pointer was not formed by OpImageTexelPointer and the object pointed to is not wholly contained within the bound range.
Note
If a SPIR-V
OpLoadinstruction loads a structure and the tail end of the structure is out of bounds, then all members of the structure are considered out of bounds even if the members at the end are not statically used.
Out-of-bounds buffer loads will return any of the following values:
Zero values, or (0,0,0,x) vectors for vector reads where x is a valid value represented in the type of the vector components and may be any of:
Vertex input attributes are considered out of bounds if the address of the attribute plus the size of the attribute is greater than the size of the bound buffer. Further, if any vertex input attribute using a specific vertex input binding is out of bounds, then all vertex input attributes using that vertex input binding for that vertex shader invocation are considered out of bounds.
If a vertex input attribute is out of bounds, it will be assigned one of the following values:
robustBufferAccess is not enabled, out of bounds accesses may corrupt any memory within the process and cause undefined behavior up to and including application termination. fullDrawIndexUint32 indicates the full 32-bit range of indices is supported for indexed draw calls when using a VkIndexType of VK_INDEX_TYPE_UINT32. maxDrawIndexedIndexValue is the maximum index value that may be used (aside from the primitive restart index, which is always 232-1 when the VkIndexType is VK_INDEX_TYPE_UINT32). If this feature is supported, maxDrawIndexedIndexValue must be 232-1; otherwise it must be no smaller than 224-1. See maxDrawIndexedIndexValue. imageCubeArray indicates whether image views with a VkImageViewType of VK_IMAGE_VIEW_TYPE_CUBE_ARRAY can be created, and that the corresponding SampledCubeArray and ImageCubeArray SPIR-V capabilities can be used in shader code. independentBlend indicates whether the VkPipelineColorBlendAttachmentState settings are controlled independently per-attachment. If this feature is not enabled, the VkPipelineColorBlendAttachmentState settings for all color attachments must be identical. Otherwise, a different VkPipelineColorBlendAttachmentState can be provided for each bound color attachment. geometryShader indicates whether geometry shaders are supported. If this feature is not enabled, the VK_SHADER_STAGE_GEOMETRY_BIT and VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT enum values must not be used. This also indicates whether shader modules can declare the Geometry capability. tessellationShader indicates whether tessellation control and evaluation shaders are supported. If this feature is not enabled, the VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT, VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT, and VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO enum values must not be used. This also indicates whether shader modules can declare the Tessellation capability. sampleRateShading indicates whether per-sample shading and multisample interpolation are supported. If this feature is not enabled, the sampleShadingEnable member of the VkPipelineMultisampleStateCreateInfo structure must be set to VK_FALSE and the minSampleShading member is ignored. This also indicates whether shader modules can declare the SampleRateShading capability. dualSrcBlend indicates whether blend operations which take two sources are supported. If this feature is not enabled, the VK_BLEND_FACTOR_SRC1_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR, VK_BLEND_FACTOR_SRC1_ALPHA, and VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA enum values must not be used as source or destination blending factors. See html/vkspec.html#framebuffer-dsb. logicOp indicates whether logic operations are supported. If this feature is not enabled, the logicOpEnable member of the VkPipelineColorBlendStateCreateInfo structure must be set to VK_FALSE, and the logicOp member is ignored. multiDrawIndirect indicates whether multiple draw indirect is supported. If this feature is not enabled, the drawCount parameter to the vkCmdDrawIndirect and vkCmdDrawIndexedIndirect commands must be 0 or 1. The maxDrawIndirectCount member of the VkPhysicalDeviceLimits structure must also be 1 if this feature is not supported. See maxDrawIndirectCount. drawIndirectFirstInstance indicates whether indirect draw calls support the firstInstance parameter. If this feature is not enabled, the firstInstance member of all VkDrawIndirectCommand and VkDrawIndexedIndirectCommand structures that are provided to the vkCmdDrawIndirect and vkCmdDrawIndexedIndirect commands must be 0. depthClamp indicates whether depth clamping is supported. If this feature is not enabled, the depthClampEnable member of the VkPipelineRasterizationStateCreateInfo structure must be set to VK_FALSE. Otherwise, setting depthClampEnable to VK_TRUE will enable depth clamping. depthBiasClamp indicates whether depth bias clamping is supported. If this feature is not enabled, the depthBiasClamp member of the VkPipelineRasterizationStateCreateInfo structure must be set to 0.0 unless the VK_DYNAMIC_STATE_DEPTH_BIAS dynamic state is enabled, and the depthBiasClamp parameter to vkCmdSetDepthBias must be set to 0.0. fillModeNonSolid indicates whether point and wireframe fill modes are supported. If this feature is not enabled, the VK_POLYGON_MODE_POINT and VK_POLYGON_MODE_LINE enum values must not be used. depthBounds indicates whether depth bounds tests are supported. If this feature is not enabled, the depthBoundsTestEnable member of the VkPipelineDepthStencilStateCreateInfo structure must be set to VK_FALSE. When depthBoundsTestEnable is set to VK_FALSE, the minDepthBounds and maxDepthBounds members of the VkPipelineDepthStencilStateCreateInfo structure are ignored. wideLines indicates whether lines with width other than 1.0 are supported. If this feature is not enabled, the lineWidth member of the VkPipelineRasterizationStateCreateInfo structure must be set to 1.0 unless the VK_DYNAMIC_STATE_LINE_WIDTH dynamic state is enabled, and the lineWidth parameter to vkCmdSetLineWidth must be set to 1.0. When this feature is supported, the range and granularity of supported line widths are indicated by the lineWidthRange and lineWidthGranularity members of the VkPhysicalDeviceLimits structure, respectively. largePoints indicates whether points with size greater than 1.0 are supported. If this feature is not enabled, only a point size of 1.0 written by a shader is supported. The range and granularity of supported point sizes are indicated by the pointSizeRange and pointSizeGranularity members of the VkPhysicalDeviceLimits structure, respectively. alphaToOne indicates whether the implementation is able to replace the alpha value of the color fragment output from the fragment shader with the maximum representable alpha value for fixed-point colors or 1.0 for floating-point colors. If this feature is not enabled, then the alphaToOneEnable member of the VkPipelineMultisampleStateCreateInfo structure must be set to VK_FALSE. Otherwise setting alphaToOneEnable to VK_TRUE will enable alpha-to-one behavior. multiViewport indicates whether more than one viewport is supported. If this feature is not enabled, the viewportCount and scissorCount members of the VkPipelineViewportStateCreateInfo structure must be set to 1. Similarly, the viewportCount parameter to the vkCmdSetViewport command and the scissorCount parameter to the vkCmdSetScissor command must be 1, and the firstViewport parameter to the vkCmdSetViewport command and the firstScissor parameter to the vkCmdSetScissor command must be 0. samplerAnisotropy indicates whether anisotropic filtering is supported. If this feature is not enabled, the maxAnisotropy member of the VkSamplerCreateInfo structure must be 1.0. textureCompressionETC2 indicates whether all of the ETC2 and EAC compressed texture formats are supported. If this feature is enabled, then the VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT, VK_FORMAT_FEATURE_BLIT_SRC_BIT and VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT features must be supported in optimalTilingFeatures for the following formats:
VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK VK_FORMAT_EAC_R11_UNORM_BLOCK VK_FORMAT_EAC_R11_SNORM_BLOCK VK_FORMAT_EAC_R11G11_UNORM_BLOCK VK_FORMAT_EAC_R11G11_SNORM_BLOCK vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceImageFormatProperties can be used to check for additional supported properties of individual formats.
textureCompressionASTC_LDR indicates whether all of the ASTC LDR compressed texture formats are supported. If this feature is enabled, then the VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT, VK_FORMAT_FEATURE_BLIT_SRC_BIT and VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT features must be supported in optimalTilingFeatures for the following formats:
VK_FORMAT_ASTC_4x4_UNORM_BLOCK VK_FORMAT_ASTC_4x4_SRGB_BLOCK VK_FORMAT_ASTC_5x4_UNORM_BLOCK VK_FORMAT_ASTC_5x4_SRGB_BLOCK VK_FORMAT_ASTC_5x5_UNORM_BLOCK VK_FORMAT_ASTC_5x5_SRGB_BLOCK VK_FORMAT_ASTC_6x5_UNORM_BLOCK VK_FORMAT_ASTC_6x5_SRGB_BLOCK VK_FORMAT_ASTC_6x6_UNORM_BLOCK VK_FORMAT_ASTC_6x6_SRGB_BLOCK VK_FORMAT_ASTC_8x5_UNORM_BLOCK VK_FORMAT_ASTC_8x5_SRGB_BLOCK VK_FORMAT_ASTC_8x6_UNORM_BLOCK VK_FORMAT_ASTC_8x6_SRGB_BLOCK VK_FORMAT_ASTC_8x8_UNORM_BLOCK VK_FORMAT_ASTC_8x8_SRGB_BLOCK VK_FORMAT_ASTC_10x5_UNORM_BLOCK VK_FORMAT_ASTC_10x5_SRGB_BLOCK VK_FORMAT_ASTC_10x6_UNORM_BLOCK VK_FORMAT_ASTC_10x6_SRGB_BLOCK VK_FORMAT_ASTC_10x8_UNORM_BLOCK VK_FORMAT_ASTC_10x8_SRGB_BLOCK VK_FORMAT_ASTC_10x10_UNORM_BLOCK VK_FORMAT_ASTC_10x10_SRGB_BLOCK VK_FORMAT_ASTC_12x10_UNORM_BLOCK VK_FORMAT_ASTC_12x10_SRGB_BLOCK VK_FORMAT_ASTC_12x12_UNORM_BLOCK VK_FORMAT_ASTC_12x12_SRGB_BLOCK vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceImageFormatProperties can be used to check for additional supported properties of individual formats.
textureCompressionBC indicates whether all of the BC compressed texture formats are supported. If this feature is enabled, then the VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT, VK_FORMAT_FEATURE_BLIT_SRC_BIT and VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT features must be supported in optimalTilingFeatures for the following formats:
VK_FORMAT_BC1_RGB_UNORM_BLOCK VK_FORMAT_BC1_RGB_SRGB_BLOCK VK_FORMAT_BC1_RGBA_UNORM_BLOCK VK_FORMAT_BC1_RGBA_SRGB_BLOCK VK_FORMAT_BC2_UNORM_BLOCK VK_FORMAT_BC2_SRGB_BLOCK VK_FORMAT_BC3_UNORM_BLOCK VK_FORMAT_BC3_SRGB_BLOCK VK_FORMAT_BC4_UNORM_BLOCK VK_FORMAT_BC4_SNORM_BLOCK VK_FORMAT_BC5_UNORM_BLOCK VK_FORMAT_BC5_SNORM_BLOCK VK_FORMAT_BC6H_UFLOAT_BLOCK VK_FORMAT_BC6H_SFLOAT_BLOCK VK_FORMAT_BC7_UNORM_BLOCK VK_FORMAT_BC7_SRGB_BLOCK vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceImageFormatProperties can be used to check for additional supported properties of individual formats.
occlusionQueryPrecise indicates whether occlusion queries returning actual sample counts are supported. Occlusion queries are created in a VkQueryPool by specifying the queryType of VK_QUERY_TYPE_OCCLUSION in the VkQueryPoolCreateInfo structure which is passed to vkCreateQueryPool. If this feature is enabled, queries of this type can enable VK_QUERY_CONTROL_PRECISE_BIT in the flags parameter to vkCmdBeginQuery. If this feature is not supported, the implementation supports only boolean occlusion queries. When any samples are passed, boolean queries will return a non-zero result value, otherwise a result value of zero is returned. When this feature is enabled and VK_QUERY_CONTROL_PRECISE_BIT is set, occlusion queries will report the actual number of samples passed. pipelineStatisticsQuery indicates whether the pipeline statistics queries are supported. If this feature is not enabled, queries of type VK_QUERY_TYPE_PIPELINE_STATISTICS cannot be created, and none of the VkQueryPipelineStatisticFlagBits bits can be set in the pipelineStatistics member of the VkQueryPoolCreateInfo structure. vertexPipelineStoresAndAtomics indicates whether storage buffers and images support stores and atomic operations in the vertex, tessellation, and geometry shader stages. If this feature is not enabled, all storage image, storage texel buffers, and storage buffer variables used by these stages in shader modules must be decorated with the NonWriteable decoration (or the readonly memory qualifier in GLSL). fragmentStoresAndAtomics indicates whether storage buffers and images support stores and atomic operations in the fragment shader stage. If this feature is not enabled, all storage image, storage texel buffers, and storage buffer variables used by the fragment stage in shader modules must be decorated with the NonWriteable decoration (or the readonly memory qualifier in GLSL). shaderTessellationAndGeometryPointSize indicates whether the PointSize built-in decoration is available in the tessellation control, tessellation evaluation, and geometry shader stages. If this feature is not enabled, members decorated with the PointSize built-in decoration must not be read from or written to and all points written from a tessellation or geometry shader will have a size of 1.0. This also indicates whether shader modules can declare the TessellationPointSize capability for tessellation control and evaluation shaders, or if the shader modules can declare the GeometryPointSize capability for geometry shaders. An implementation supporting this feature must also support one or both of the tessellationShader or geometryShader features. shaderImageGatherExtended indicates whether the extended set of image gather instructions are available in shader code. If this feature is not enabled, the OpImage*Gather instructions do not support the Offset and ConstOffsets operands. This also indicates whether shader modules can declare the ImageGatherExtended capability. shaderStorageImageExtendedFormats indicates whether the extended storage image formats are available in shader code. If this feature is not enabled, the formats requiring the StorageImageExtendedFormats capability are not supported for storage images. This also indicates whether shader modules can declare the StorageImageExtendedFormats capability. shaderStorageImageMultisample indicates whether multisampled storage images are supported. If this feature is not enabled, images that are created with a usage that includes VK_IMAGE_USAGE_STORAGE_BIT must be created with samples equal to VK_SAMPLE_COUNT_1_BIT. This also indicates whether shader modules can declare the StorageImageMultisample capability. shaderStorageImageReadWithoutFormat indicates whether storage images require a format qualifier to be specified when reading from storage images. If this feature is not enabled, the OpImageRead instruction must not have an OpTypeImage of Unknown. This also indicates whether shader modules can declare the StorageImageReadWithoutFormat capability. shaderStorageImageWriteWithoutFormat indicates whether storage images require a format qualifier to be specified when writing to storage images. If this feature is not enabled, the OpImageWrite instruction must not have an OpTypeImage of Unknown. This also indicates whether shader modules can declare the StorageImageWriteWithoutFormat capability. shaderUniformBufferArrayDynamicIndexing indicates whether arrays of uniform buffers can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER or VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC must be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the UniformBufferArrayDynamicIndexing capability. shaderSampledImageArrayDynamicIndexing indicates whether arrays of samplers or sampled images can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_SAMPLER, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, or VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE must be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the SampledImageArrayDynamicIndexing capability. shaderStorageBufferArrayDynamicIndexing indicates whether arrays of storage buffers can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_STORAGE_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC must be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the StorageBufferArrayDynamicIndexing capability. shaderStorageImageArrayDynamicIndexing indicates whether arrays of storage images can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_STORAGE_IMAGE must be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the StorageImageArrayDynamicIndexing capability. shaderClipDistance indicates whether clip distances are supported in shader code. If this feature is not enabled, any members decorated with the ClipDistance built-in decoration must not be read from or written to in shader modules. This also indicates whether shader modules can declare the ClipDistance capability. shaderCullDistance indicates whether cull distances are supported in shader code. If this feature is not enabled, any members decorated with the CullDistance built-in decoration must not be read from or written to in shader modules. This also indicates whether shader modules can declare the CullDistance capability. shaderFloat64 indicates whether 64-bit floats (doubles) are supported in shader code. If this feature is not enabled, 64-bit floating-point types must not be used in shader code. This also indicates whether shader modules can declare the Float64 capability. shaderInt64 indicates whether 64-bit integers (signed and unsigned) are supported in shader code. If this feature is not enabled, 64-bit integer types must not be used in shader code. This also indicates whether shader modules can declare the Int64 capability. shaderInt16 indicates whether 16-bit integers (signed and unsigned) are supported in shader code. If this feature is not enabled, 16-bit integer types must not be used in shader code. This also indicates whether shader modules can declare the Int16 capability. shaderResourceResidency indicates whether image operations that return resource residency information are supported in shader code. If this feature is not enabled, the OpImageSparse* instructions must not be used in shader code. This also indicates whether shader modules can declare the SparseResidency capability. The feature requires at least one of the sparseResidency* features to be supported. shaderResourceMinLod indicates whether image operations that specify the minimum resource level-of-detail (LOD) are supported in shader code. If this feature is not enabled, the MinLod image operand must not be used in shader code. This also indicates whether shader modules can declare the MinLod capability. sparseBinding indicates whether resource memory can be managed at opaque sparse block level instead of at the object level. If this feature is not enabled, resource memory must be bound only on a per-object basis using the vkBindBufferMemory and vkBindImageMemory commands. In this case, buffers and images must not be created with VK_BUFFER_CREATE_SPARSE_BINDING_BIT and VK_IMAGE_CREATE_SPARSE_BINDING_BIT set in the flags member of the VkBufferCreateInfo and VkImageCreateInfo structures, respectively. Otherwise resource memory can be managed as described in Sparse Resource Features. sparseResidencyBuffer indicates whether the device can access partially resident buffers. If this feature is not enabled, buffers must not be created with VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT set in the flags member of the VkBufferCreateInfo structure. sparseResidencyImage2D indicates whether the device can access partially resident 2D images with 1 sample per pixel. If this feature is not enabled, images with an imageType of VK_IMAGE_TYPE_2D and samples set to VK_SAMPLE_COUNT_1_BIT must not be created with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT set in the flags member of the VkImageCreateInfo structure. sparseResidencyImage3D indicates whether the device can access partially resident 3D images. If this feature is not enabled, images with an imageType of VK_IMAGE_TYPE_3D must not be created with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT set in the flags member of the VkImageCreateInfo structure. sparseResidency2Samples indicates whether the physical device can access partially resident 2D images with 2 samples per pixel. If this feature is not enabled, images with an imageType of VK_IMAGE_TYPE_2D and samples set to VK_SAMPLE_COUNT_2_BIT must not be created with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT set in the flags member of the VkImageCreateInfo structure. sparseResidency4Samples indicates whether the physical device can access partially resident 2D images with 4 samples per pixel. If this feature is not enabled, images with an imageType of VK_IMAGE_TYPE_2D and samples set to VK_SAMPLE_COUNT_4_BIT must not be created with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT set in the flags member of the VkImageCreateInfo structure. sparseResidency8Samples indicates whether the physical device can access partially resident 2D images with 8 samples per pixel. If this feature is not enabled, images with an imageType of VK_IMAGE_TYPE_2D and samples set to VK_SAMPLE_COUNT_8_BIT must not be created with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT set in the flags member of the VkImageCreateInfo structure. sparseResidency16Samples indicates whether the physical device can access partially resident 2D images with 16 samples per pixel. If this feature is not enabled, images with an imageType of VK_IMAGE_TYPE_2D and samples set to VK_SAMPLE_COUNT_16_BIT must not be created with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT set in the flags member of the VkImageCreateInfo structure. sparseResidencyAliased indicates whether the physical device can correctly access data aliased into multiple locations. If this feature is not enabled, the VK_BUFFER_CREATE_SPARSE_ALIASED_BIT and VK_IMAGE_CREATE_SPARSE_ALIASED_BIT enum values must not be used in flags members of the VkBufferCreateInfo and VkImageCreateInfo structures, respectively. variableMultisampleRate indicates whether all pipelines that will be bound to a command buffer during a subpass with no attachments must have the same value for VkPipelineMultisampleStateCreateInfo::rasterizationSamples. If set to VK_TRUE, the implementation supports variable multisample rates in a subpass with no attachments. If set to VK_FALSE, then all pipelines bound in such a subpass must have the same multisample rate. This has no effect in situations where a subpass uses any attachments. inheritedQueries indicates whether a secondary command buffer may be executed while a query is active. VkBool32, VkDeviceCreateInfo, vkGetPhysicalDeviceFeatures
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPhysicalDeviceFeatures
VkPhysicalDeviceLimits - Structure reporting implementation-dependent physical device limits
The VkPhysicalDeviceLimits structure is defined as:
typedef struct VkPhysicalDeviceLimits {
uint32_t maxImageDimension1D;
uint32_t maxImageDimension2D;
uint32_t maxImageDimension3D;
uint32_t maxImageDimensionCube;
uint32_t maxImageArrayLayers;
uint32_t maxTexelBufferElements;
uint32_t maxUniformBufferRange;
uint32_t maxStorageBufferRange;
uint32_t maxPushConstantsSize;
uint32_t maxMemoryAllocationCount;
uint32_t maxSamplerAllocationCount;
VkDeviceSize bufferImageGranularity;
VkDeviceSize sparseAddressSpaceSize;
uint32_t maxBoundDescriptorSets;
uint32_t maxPerStageDescriptorSamplers;
uint32_t maxPerStageDescriptorUniformBuffers;
uint32_t maxPerStageDescriptorStorageBuffers;
uint32_t maxPerStageDescriptorSampledImages;
uint32_t maxPerStageDescriptorStorageImages;
uint32_t maxPerStageDescriptorInputAttachments;
uint32_t maxPerStageResources;
uint32_t maxDescriptorSetSamplers;
uint32_t maxDescriptorSetUniformBuffers;
uint32_t maxDescriptorSetUniformBuffersDynamic;
uint32_t maxDescriptorSetStorageBuffers;
uint32_t maxDescriptorSetStorageBuffersDynamic;
uint32_t maxDescriptorSetSampledImages;
uint32_t maxDescriptorSetStorageImages;
uint32_t maxDescriptorSetInputAttachments;
uint32_t maxVertexInputAttributes;
uint32_t maxVertexInputBindings;
uint32_t maxVertexInputAttributeOffset;
uint32_t maxVertexInputBindingStride;
uint32_t maxVertexOutputComponents;
uint32_t maxTessellationGenerationLevel;
uint32_t maxTessellationPatchSize;
uint32_t maxTessellationControlPerVertexInputComponents;
uint32_t maxTessellationControlPerVertexOutputComponents;
uint32_t maxTessellationControlPerPatchOutputComponents;
uint32_t maxTessellationControlTotalOutputComponents;
uint32_t maxTessellationEvaluationInputComponents;
uint32_t maxTessellationEvaluationOutputComponents;
uint32_t maxGeometryShaderInvocations;
uint32_t maxGeometryInputComponents;
uint32_t maxGeometryOutputComponents;
uint32_t maxGeometryOutputVertices;
uint32_t maxGeometryTotalOutputComponents;
uint32_t maxFragmentInputComponents;
uint32_t maxFragmentOutputAttachments;
uint32_t maxFragmentDualSrcAttachments;
uint32_t maxFragmentCombinedOutputResources;
uint32_t maxComputeSharedMemorySize;
uint32_t maxComputeWorkGroupCount[3];
uint32_t maxComputeWorkGroupInvocations;
uint32_t maxComputeWorkGroupSize[3];
uint32_t subPixelPrecisionBits;
uint32_t subTexelPrecisionBits;
uint32_t mipmapPrecisionBits;
uint32_t maxDrawIndexedIndexValue;
uint32_t maxDrawIndirectCount;
float maxSamplerLodBias;
float maxSamplerAnisotropy;
uint32_t maxViewports;
uint32_t maxViewportDimensions[2];
float viewportBoundsRange[2];
uint32_t viewportSubPixelBits;
size_t minMemoryMapAlignment;
VkDeviceSize minTexelBufferOffsetAlignment;
VkDeviceSize minUniformBufferOffsetAlignment;
VkDeviceSize minStorageBufferOffsetAlignment;
int32_t minTexelOffset;
uint32_t maxTexelOffset;
int32_t minTexelGatherOffset;
uint32_t maxTexelGatherOffset;
float minInterpolationOffset;
float maxInterpolationOffset;
uint32_t subPixelInterpolationOffsetBits;
uint32_t maxFramebufferWidth;
uint32_t maxFramebufferHeight;
uint32_t maxFramebufferLayers;
VkSampleCountFlags framebufferColorSampleCounts;
VkSampleCountFlags framebufferDepthSampleCounts;
VkSampleCountFlags framebufferStencilSampleCounts;
VkSampleCountFlags framebufferNoAttachmentsSampleCounts;
uint32_t maxColorAttachments;
VkSampleCountFlags sampledImageColorSampleCounts;
VkSampleCountFlags sampledImageIntegerSampleCounts;
VkSampleCountFlags sampledImageDepthSampleCounts;
VkSampleCountFlags sampledImageStencilSampleCounts;
VkSampleCountFlags storageImageSampleCounts;
uint32_t maxSampleMaskWords;
VkBool32 timestampComputeAndGraphics;
float timestampPeriod;
uint32_t maxClipDistances;
uint32_t maxCullDistances;
uint32_t maxCombinedClipAndCullDistances;
uint32_t discreteQueuePriorities;
float pointSizeRange[2];
float lineWidthRange[2];
float pointSizeGranularity;
float lineWidthGranularity;
VkBool32 strictLines;
VkBool32 standardSampleLocations;
VkDeviceSize optimalBufferCopyOffsetAlignment;
VkDeviceSize optimalBufferCopyRowPitchAlignment;
VkDeviceSize nonCoherentAtomSize;
} VkPhysicalDeviceLimits; maxImageDimension1D is the maximum dimension (width) supported for all images created with an imageType of VK_IMAGE_TYPE_1D. maxImageDimension2D is the maximum dimension (width or height) supported for all images created with an imageType of VK_IMAGE_TYPE_2D and without VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT set in flags. maxImageDimension3D is the maximum dimension (width, height, or depth) supported for all images created with an imageType of VK_IMAGE_TYPE_3D. maxImageDimensionCube is the maximum dimension (width or height) supported for all images created with an imageType of VK_IMAGE_TYPE_2D and with VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT set in flags. maxImageArrayLayers is the maximum number of layers (arrayLayers) for an image. maxTexelBufferElements is the maximum number of addressable texels for a buffer view created on a buffer which was created with the VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT or VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT set in the usage member of the VkBufferCreateInfo structure. maxUniformBufferRange is the maximum value that can be specified in the range member of any VkDescriptorBufferInfo structures passed to a call to vkUpdateDescriptorSets for descriptors of type VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER or VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC. maxStorageBufferRange is the maximum value that can be specified in the range member of any VkDescriptorBufferInfo structures passed to a call to vkUpdateDescriptorSets for descriptors of type VK_DESCRIPTOR_TYPE_STORAGE_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC. maxPushConstantsSize is the maximum size, in bytes, of the pool of push constant memory. For each of the push constant ranges indicated by the pPushConstantRanges member of the VkPipelineLayoutCreateInfo structure, (offset + size) must be less than or equal to this limit. maxMemoryAllocationCount is the maximum number of device memory allocations, as created by vkAllocateMemory, which can simultaneously exist. maxSamplerAllocationCount is the maximum number of sampler objects, as created by vkCreateSampler, which can simultaneously exist on a device. bufferImageGranularity is the granularity, in bytes, at which buffer or linear image resources, and optimal image resources can be bound to adjacent offsets in the same VkDeviceMemory object without aliasing. See Buffer-Image Granularity for more details. sparseAddressSpaceSize is the total amount of address space available, in bytes, for sparse memory resources. This is an upper bound on the sum of the size of all sparse resources, regardless of whether any memory is bound to them. maxBoundDescriptorSets is the maximum number of descriptor sets that can be simultaneously used by a pipeline. All DescriptorSet decorations in shader modules must have a value less than maxBoundDescriptorSets. See html/vkspec.html#descriptorsets-sets. maxPerStageDescriptorSamplers is the maximum number of samplers that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_SAMPLER or VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER count against this limit. A descriptor is accessible to a shader stage when the stageFlags member of the VkDescriptorSetLayoutBinding structure has the bit for that shader stage set. See html/vkspec.html#descriptorsets-sampler and html/vkspec.html#descriptorsets-combinedimagesampler. maxPerStageDescriptorUniformBuffers is the maximum number of uniform buffers that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER or VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC count against this limit. A descriptor is accessible to a shader stage when the stageFlags member of the VkDescriptorSetLayoutBinding structure has the bit for that shader stage set. See html/vkspec.html#descriptorsets-uniformbuffer and html/vkspec.html#descriptorsets-uniformbufferdynamic. maxPerStageDescriptorStorageBuffers is the maximum number of storage buffers that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_STORAGE_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC count against this limit. A descriptor is accessible to a pipeline shader stage when the stageFlags member of the VkDescriptorSetLayoutBinding structure has the bit for that shader stage set. See html/vkspec.html#descriptorsets-storagebuffer and html/vkspec.html#descriptorsets-storagebufferdynamic. maxPerStageDescriptorSampledImages is the maximum number of sampled images that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, or VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER count against this limit. A descriptor is accessible to a pipeline shader stage when the stageFlags member of the VkDescriptorSetLayoutBinding structure has the bit for that shader stage set. See html/vkspec.html#descriptorsets-combinedimagesampler, html/vkspec.html#descriptorsets-sampledimage, and html/vkspec.html#descriptorsets-uniformtexelbuffer. maxPerStageDescriptorStorageImages is the maximum number of storage images that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, or VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER count against this limit. A descriptor is accessible to a pipeline shader stage when the stageFlags member of the VkDescriptorSetLayoutBinding structure has the bit for that shader stage set. See html/vkspec.html#descriptorsets-storageimage, and html/vkspec.html#descriptorsets-storagetexelbuffer. maxPerStageDescriptorInputAttachments is the maximum number of input attachments that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT count against this limit. A descriptor is accessible to a pipeline shader stage when the stageFlags member of the VkDescriptorSetLayoutBinding structure has the bit for that shader stage set. These are only supported for the fragment stage. See html/vkspec.html#descriptorsets-inputattachment. maxPerStageResources is the maximum number of resources that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, or VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT count against this limit. For the fragment shader stage the framebuffer color attachments also count against this limit. maxDescriptorSetSamplers is the maximum number of samplers that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptors with a type of VK_DESCRIPTOR_TYPE_SAMPLER or VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER count against this limit. See html/vkspec.html#descriptorsets-sampler and html/vkspec.html#descriptorsets-combinedimagesampler. maxDescriptorSetUniformBuffers is the maximum number of uniform buffers that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptors with a type of VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER or VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC count against this limit. See html/vkspec.html#descriptorsets-uniformbuffer and html/vkspec.html#descriptorsets-uniformbufferdynamic. maxDescriptorSetUniformBuffersDynamic is the maximum number of dynamic uniform buffers that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptors with a type of VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC count against this limit. See html/vkspec.html#descriptorsets-uniformbufferdynamic. maxDescriptorSetStorageBuffers is the maximum number of storage buffers that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptors with a type of VK_DESCRIPTOR_TYPE_STORAGE_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC count against this limit. See html/vkspec.html#descriptorsets-storagebuffer and html/vkspec.html#descriptorsets-storagebufferdynamic. maxDescriptorSetStorageBuffersDynamic is the maximum number of dynamic storage buffers that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptors with a type of VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC count against this limit. See html/vkspec.html#descriptorsets-storagebufferdynamic. maxDescriptorSetSampledImages is the maximum number of sampled images that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptors with a type of VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, or VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER count against this limit. See html/vkspec.html#descriptorsets-combinedimagesampler, html/vkspec.html#descriptorsets-sampledimage, and html/vkspec.html#descriptorsets-uniformtexelbuffer. maxDescriptorSetStorageImages is the maximum number of storage images that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptors with a type of VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, or VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER count against this limit. See html/vkspec.html#descriptorsets-storageimage, and html/vkspec.html#descriptorsets-storagetexelbuffer. maxDescriptorSetInputAttachments is the maximum number of input attachments that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptors with a type of VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT count against this limit. See html/vkspec.html#descriptorsets-inputattachment. maxVertexInputAttributes is the maximum number of vertex input attributes that can be specified for a graphics pipeline. These are described in the array of VkVertexInputAttributeDescription structures that are provided at graphics pipeline creation time via the pVertexAttributeDescriptions member of the VkPipelineVertexInputStateCreateInfo structure. See html/vkspec.html#fxvertex-attrib and html/vkspec.html#fxvertex-input. maxVertexInputBindings is the maximum number of vertex buffers that can be specified for providing vertex attributes to a graphics pipeline. These are described in the array of VkVertexInputBindingDescription structures that are provided at graphics pipeline creation time via the pVertexBindingDescriptions member of the VkPipelineVertexInputStateCreateInfo structure. The binding member of VkVertexInputBindingDescription must be less than this limit. See html/vkspec.html#fxvertex-input. maxVertexInputAttributeOffset is the maximum vertex input attribute offset that can be added to the vertex input binding stride. The offset member of the VkVertexInputAttributeDescription structure must be less than or equal to this limit. See html/vkspec.html#fxvertex-input. maxVertexInputBindingStride is the maximum vertex input binding stride that can be specified in a vertex input binding. The stride member of the VkVertexInputBindingDescription structure must be less than or equal to this limit. See html/vkspec.html#fxvertex-input. maxVertexOutputComponents is the maximum number of components of output variables which can be output by a vertex shader. See html/vkspec.html#shaders-vertex. maxTessellationGenerationLevel is the maximum tessellation generation level supported by the fixed-function tessellation primitive generator. See html/vkspec.html#tessellation. maxTessellationPatchSize is the maximum patch size, in vertices, of patches that can be processed by the tessellation control shader and tessellation primitive generator. The patchControlPoints member of the VkPipelineTessellationStateCreateInfo structure specified at pipeline creation time and the value provided in the OutputVertices execution mode of shader modules must be less than or equal to this limit. See html/vkspec.html#tessellation. maxTessellationControlPerVertexInputComponents is the maximum number of components of input variables which can be provided as per-vertex inputs to the tessellation control shader stage. maxTessellationControlPerVertexOutputComponents is the maximum number of components of per-vertex output variables which can be output from the tessellation control shader stage. maxTessellationControlPerPatchOutputComponents is the maximum number of components of per-patch output variables which can be output from the tessellation control shader stage. maxTessellationControlTotalOutputComponents is the maximum total number of components of per-vertex and per-patch output variables which can be output from the tessellation control shader stage. maxTessellationEvaluationInputComponents is the maximum number of components of input variables which can be provided as per-vertex inputs to the tessellation evaluation shader stage. maxTessellationEvaluationOutputComponents is the maximum number of components of per-vertex output variables which can be output from the tessellation evaluation shader stage. maxGeometryShaderInvocations is the maximum invocation count supported for instanced geometry shaders. The value provided in the Invocations execution mode of shader modules must be less than or equal to this limit. See html/vkspec.html#geometry. maxGeometryInputComponents is the maximum number of components of input variables which can be provided as inputs to the geometry shader stage. maxGeometryOutputComponents is the maximum number of components of output variables which can be output from the geometry shader stage. maxGeometryOutputVertices is the maximum number of vertices which can be emitted by any geometry shader. maxGeometryTotalOutputComponents is the maximum total number of components of output, across all emitted vertices, which can be output from the geometry shader stage. maxFragmentInputComponents is the maximum number of components of input variables which can be provided as inputs to the fragment shader stage. maxFragmentOutputAttachments is the maximum number of output attachments which can be written to by the fragment shader stage. maxFragmentDualSrcAttachments is the maximum number of output attachments which can be written to by the fragment shader stage when blending is enabled and one of the dual source blend modes is in use. See html/vkspec.html#framebuffer-dsb and dualSrcBlend. maxFragmentCombinedOutputResources is the total number of storage buffers, storage images, and output buffers which can be used in the fragment shader stage. maxComputeWorkGroupCount[3] is the maximum number of local workgroups that can be dispatched by a single dispatch command. These three values represent the maximum number of local workgroups for the X, Y, and Z dimensions, respectively. The workgroup count parameters to the dispatch commands must be less than or equal to the corresponding limit. See html/vkspec.html#dispatch. maxComputeWorkGroupInvocations is the maximum total number of compute shader invocations in a single local workgroup. The product of the X, Y, and Z sizes as specified by the LocalSize execution mode in shader modules and by the object decorated by the WorkgroupSize decoration must be less than or equal to this limit. maxComputeWorkGroupSize[3] is the maximum size of a local compute workgroup, per dimension. These three values represent the maximum local workgroup size in the X, Y, and Z dimensions, respectively. The x, y, and z sizes specified by the LocalSize execution mode and by the object decorated by the WorkgroupSize decoration in shader modules must be less than or equal to the corresponding limit. subPixelPrecisionBits is the number of bits of subpixel precision in framebuffer coordinates xf and yf. See html/vkspec.html#primsrast. subTexelPrecisionBits is the number of bits of precision in the division along an axis of an image used for minification and magnification filters. 2subTexelPrecisionBits is the actual number of divisions along each axis of the image represented. The filtering hardware will snap to these locations when computing the filtered results. mipmapPrecisionBits is the number of bits of division that the LOD calculation for mipmap fetching get snapped to when determining the contribution from each mip level to the mip filtered results. 2mipmapPrecisionBits is the actual number of divisions.
Note
For example, if this value is 2 bits then when linearly filtering between two levels, each level could: contribute: 0%, 33%, 66%, or 100% (this is just an example and the amount of contribution should be covered by different equations in the spec).
maxDrawIndexedIndexValue is the maximum index value that can be used for indexed draw calls when using 32-bit indices. This excludes the primitive restart index value of 0xFFFFFFFF. See fullDrawIndexUint32. maxDrawIndirectCount is the maximum draw count that is supported for indirect draw calls. See multiDrawIndirect. maxSamplerLodBias is the maximum absolute sampler level of detail bias. The sum of the mipLodBias member of the VkSamplerCreateInfo structure and the Bias operand of image sampling operations in shader modules (or 0 if no Bias operand is provided to an image sampling operation) are clamped to the range [-maxSamplerLodBias,+maxSamplerLodBias]. See html/vkspec.html#samplers-mipLodBias. maxSamplerAnisotropy is the maximum degree of sampler anisotropy. The maximum degree of anisotropic filtering used for an image sampling operation is the minimum of the maxAnisotropy member of the VkSamplerCreateInfo structure and this limit. See html/vkspec.html#samplers-maxAnisotropy. maxViewports is the maximum number of active viewports. The viewportCount member of the VkPipelineViewportStateCreateInfo structure that is provided at pipeline creation must be less than or equal to this limit. maxViewportDimensions[2] are the maximum viewport dimensions in the X (width) and Y (height) dimensions, respectively. The maximum viewport dimensions must be greater than or equal to the largest image which can be created and used as a framebuffer attachment. See Controlling the Viewport. viewportBoundsRange[2] is the [minimum, maximum] range that the corners of a viewport must be contained in. This range must be at least [-2 × size, 2 × size - 1], where size = max(maxViewportDimensions[0], maxViewportDimensions[1]). See Controlling the Viewport.
Note
The intent of the
viewportBoundsRangelimit is to allow a maximum sized viewport to be arbitrarily shifted relative to the output target as long as at least some portion intersects. This would give a bounds limit of [-size+ 1, 2 ×size- 1] which would allow all possible non-empty-set intersections of the output target and the viewport. Since these numbers are typically powers of two, picking the signed number range using the smallest possible number of bits ends up with the specified range.
viewportSubPixelBits is the number of bits of subpixel precision for viewport bounds. The subpixel precision that floating-point viewport bounds are interpreted at is given by this limit. minMemoryMapAlignment is the minimum required alignment, in bytes, of host visible memory allocations within the host address space. When mapping a memory allocation with vkMapMemory, subtracting offset bytes from the returned pointer will always produce an integer multiple of this limit. See html/vkspec.html#memory-device-hostaccess. minTexelBufferOffsetAlignment is the minimum required alignment, in bytes, for the offset member of the VkBufferViewCreateInfo structure for texel buffers. When a buffer view is created for a buffer which was created with VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT or VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT set in the usage member of the VkBufferCreateInfo structure, the offset must be an integer multiple of this limit. minUniformBufferOffsetAlignment is the minimum required alignment, in bytes, for the offset member of the VkDescriptorBufferInfo structure for uniform buffers. When a descriptor of type VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER or VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC is updated, the offset must be an integer multiple of this limit. Similarly, dynamic offsets for uniform buffers must be multiples of this limit. minStorageBufferOffsetAlignment is the minimum required alignment, in bytes, for the offset member of the VkDescriptorBufferInfo structure for storage buffers. When a descriptor of type VK_DESCRIPTOR_TYPE_STORAGE_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC is updated, the offset must be an integer multiple of this limit. Similarly, dynamic offsets for storage buffers must be multiples of this limit. minTexelOffset is the minimum offset value for the ConstOffset image operand of any of the OpImageSample* or OpImageFetch* image instructions. maxTexelOffset is the maximum offset value for the ConstOffset image operand of any of the OpImageSample* or OpImageFetch* image instructions. minTexelGatherOffset is the minimum offset value for the Offset or ConstOffsets image operands of any of the OpImage*Gather image instructions. maxTexelGatherOffset is the maximum offset value for the Offset or ConstOffsets image operands of any of the OpImage*Gather image instructions. minInterpolationOffset is the minimum negative offset value for the offset operand of the InterpolateAtOffset extended instruction. maxInterpolationOffset is the maximum positive offset value for the offset operand of the InterpolateAtOffset extended instruction. subPixelInterpolationOffsetBits is the number of subpixel fractional bits that the x and y offsets to the InterpolateAtOffset extended instruction may be rounded to as fixed-point values. maxFramebufferWidth is the maximum width for a framebuffer. The width member of the VkFramebufferCreateInfo structure must be less than or equal to this limit. maxFramebufferHeight is the maximum height for a framebuffer. The height member of the VkFramebufferCreateInfo structure must be less than or equal to this limit. maxFramebufferLayers is the maximum layer count for a layered framebuffer. The layers member of the VkFramebufferCreateInfo structure must be less than or equal to this limit. framebufferColorSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the color sample counts that are supported for all framebuffer color attachments with floating- or fixed-point formats. There is no limit that indicates the color sample counts that are supported for all color attachments with integer formats. framebufferDepthSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the supported depth sample counts for all framebuffer depth/stencil attachments, when the format includes a depth component. framebufferStencilSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the supported stencil sample counts for all framebuffer depth/stencil attachments, when the format includes a stencil component. framebufferNoAttachmentsSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the supported sample counts for a framebuffer with no attachments. maxColorAttachments is the maximum number of color attachments that can be used by a subpass in a render pass. The colorAttachmentCount member of the VkSubpassDescription structure must be less than or equal to this limit. sampledImageColorSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created with VK_IMAGE_TILING_OPTIMAL, usage containing VK_IMAGE_USAGE_SAMPLED_BIT, and a non-integer color format. sampledImageIntegerSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created with VK_IMAGE_TILING_OPTIMAL, usage containing VK_IMAGE_USAGE_SAMPLED_BIT, and an integer color format. sampledImageDepthSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created with VK_IMAGE_TILING_OPTIMAL, usage containing VK_IMAGE_USAGE_SAMPLED_BIT, and a depth format. sampledImageStencilSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the sample supported for all 2D images created with VK_IMAGE_TILING_OPTIMAL, usage containing VK_IMAGE_USAGE_SAMPLED_BIT, and a stencil format. storageImageSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created with VK_IMAGE_TILING_OPTIMAL, and usage containing VK_IMAGE_USAGE_STORAGE_BIT. maxSampleMaskWords is the maximum number of array elements of a variable decorated with the SampleMask built-in decoration. timestampComputeAndGraphics indicates support for timestamps on all graphics and compute queues. If this limit is set to VK_TRUE, all queues that advertise the VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT in the VkQueueFamilyProperties::queueFlags support VkQueueFamilyProperties::timestampValidBits of at least 36. See Timestamp Queries. timestampPeriod is the number of nanoseconds required for a timestamp query to be incremented by 1. See Timestamp Queries. maxClipDistances is the maximum number of clip distances that can be used in a single shader stage. The size of any array declared with the ClipDistance built-in decoration in a shader module must be less than or equal to this limit. maxCullDistances is the maximum number of cull distances that can be used in a single shader stage. The size of any array declared with the CullDistance built-in decoration in a shader module must be less than or equal to this limit. maxCombinedClipAndCullDistances is the maximum combined number of clip and cull distances that can be used in a single shader stage. The sum of the sizes of any pair of arrays declared with the ClipDistance and CullDistance built-in decoration used by a single shader stage in a shader module must be less than or equal to this limit. discreteQueuePriorities is the number of discrete priorities that can be assigned to a queue based on the value of each member of VkDeviceQueueCreateInfo::pQueuePriorities. This must be at least 2, and levels must be spread evenly over the range, with at least one level at 1.0, and another at 0.0. See html/vkspec.html#devsandqueues-priority. pointSizeRange[2] is the range [minimum,maximum] of supported sizes for points. Values written to variables decorated with the PointSize built-in decoration are clamped to this range. lineWidthRange[2] is the range [minimum,maximum] of supported widths for lines. Values specified by the lineWidth member of the VkPipelineRasterizationStateCreateInfo or the lineWidth parameter to vkCmdSetLineWidth are clamped to this range. pointSizeGranularity is the granularity of supported point sizes. Not all point sizes in the range defined by pointSizeRange are supported. This limit specifies the granularity (or increment) between successive supported point sizes. lineWidthGranularity is the granularity of supported line widths. Not all line widths in the range defined by lineWidthRange are supported. This limit specifies the granularity (or increment) between successive supported line widths. strictLines indicates whether lines are rasterized according to the preferred method of rasterization. If set to VK_FALSE, lines may be rasterized under a relaxed set of rules. If set to VK_TRUE, lines are rasterized as per the strict definition. See Basic Line Segment Rasterization. standardSampleLocations indicates whether rasterization uses the standard sample locations as documented in Multisampling. If set to VK_TRUE, the implementation uses the documented sample locations. If set to VK_FALSE, the implementation may use different sample locations. optimalBufferCopyOffsetAlignment is the optimal buffer offset alignment in bytes for vkCmdCopyBufferToImage and vkCmdCopyImageToBuffer. The per texel alignment requirements are enforced, but applications should use the optimal alignment for optimal performance and power use. optimalBufferCopyRowPitchAlignment is the optimal buffer row pitch alignment in bytes for vkCmdCopyBufferToImage and vkCmdCopyImageToBuffer. Row pitch is the number of bytes between texels with the same X coordinate in adjacent rows (Y coordinates differ by one). The per texel alignment requirements are enforced, but applications should use the optimal alignment for optimal performance and power use. nonCoherentAtomSize is the size and alignment in bytes that bounds concurrent access to host-mapped device memory. VkBool32, VkDeviceSize, VkPhysicalDeviceProperties, VkSampleCountFlags
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPhysicalDeviceLimits
VkPhysicalDeviceMemoryProperties - Structure specifying physical device memory properties
The VkPhysicalDeviceMemoryProperties structure is defined as:
typedef struct VkPhysicalDeviceMemoryProperties {
uint32_t memoryTypeCount;
VkMemoryType memoryTypes[VK_MAX_MEMORY_TYPES];
uint32_t memoryHeapCount;
VkMemoryHeap memoryHeaps[VK_MAX_MEMORY_HEAPS];
} VkPhysicalDeviceMemoryProperties; memoryTypeCount is the number of valid elements in the memoryTypes array. memoryTypes is an array of VkMemoryType structures describing the memory types that can be used to access memory allocated from the heaps specified by memoryHeaps. memoryHeapCount is the number of valid elements in the memoryHeaps array. memoryHeaps is an array of VkMemoryHeap structures describing the memory heaps from which memory can be allocated. The VkPhysicalDeviceMemoryProperties structure describes a number of memory heaps as well as a number of memory types that can be used to access memory allocated in those heaps. Each heap describes a memory resource of a particular size, and each memory type describes a set of memory properties (e.g. host cached vs uncached) that can be used with a given memory heap. Allocations using a particular memory type will consume resources from the heap indicated by that memory type’s heap index. More than one memory type may share each heap, and the heaps and memory types provide a mechanism to advertise an accurate size of the physical memory resources while allowing the memory to be used with a variety of different properties.
The number of memory heaps is given by memoryHeapCount and is less than or equal to VK_MAX_MEMORY_HEAPS. Each heap is described by an element of the memoryHeaps array, as a VkMemoryHeap structure. The number of memory types available across all memory heaps is given by memoryTypeCount and is less than or equal to VK_MAX_MEMORY_TYPES. Each memory type is described by an element of the memoryTypes array, as a VkMemoryType structure.
At least one heap must include VK_MEMORY_HEAP_DEVICE_LOCAL_BIT in VkMemoryHeap::flags. If there are multiple heaps that all have similar performance characteristics, they may all include VK_MEMORY_HEAP_DEVICE_LOCAL_BIT. In a unified memory architecture (UMA) system, there is often only a single memory heap which is considered to be equally “local” to the host and to the device, and such an implementation must advertise the heap as device-local.
Each memory type returned by vkGetPhysicalDeviceMemoryProperties must have its propertyFlags set to one of the following values:
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT There must be at least one memory type with both the VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT and VK_MEMORY_PROPERTY_HOST_COHERENT_BIT bits set in its propertyFlags. There must be at least one memory type with the VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT bit set in its propertyFlags.
The memory types are sorted according to a preorder which serves to aid in easily selecting an appropriate memory type. Given two memory types X and Y, the preorder defines X ≤ Y if:
Memory types are ordered in the list such that X is assigned a lesser memoryTypeIndex than Y if (X ≤ Y) ∧ ¬ (Y ≤ X) according to the preorder. Note that the list of all allowed memory property flag combinations above satisfies this preorder, but other orders would as well. The goal of this ordering is to enable applications to use a simple search loop in selecting the proper memory type, along the lines of:
// Find a memory type in "memoryTypeBits" that includes all of "properties"
int32_t FindProperties(uint32_t memoryTypeBits, VkMemoryPropertyFlags properties)
{
for (int32_t i = 0; i < memoryTypeCount; ++i)
{
if ((memoryTypeBits & (1 << i)) &&
((memoryTypes[i].propertyFlags & properties) == properties))
return i;
}
return -1;
}
// Try to find an optimal memory type, or if it does not exist
// find any compatible memory type
VkMemoryRequirements memoryRequirements;
vkGetImageMemoryRequirements(device, image, &memoryRequirements);
int32_t memoryType = FindProperties(memoryRequirements.memoryTypeBits, optimalProperties);
if (memoryType == -1)
memoryType = FindProperties(memoryRequirements.memoryTypeBits, requiredProperties); The loop will find the first supported memory type that has all bits requested in properties set. If there is no exact match, it will find a closest match (i.e. a memory type with the fewest additional bits set), which has some additional bits set but which are not detrimental to the behaviors requested by properties. The application can first search for the optimal properties, e.g. a memory type that is device-local or supports coherent cached accesses, as appropriate for the intended usage, and if such a memory type is not present can fallback to searching for a less optimal but guaranteed set of properties such as "0" or "host-visible and coherent".
VkMemoryHeap, VkMemoryType, vkGetPhysicalDeviceMemoryProperties
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPhysicalDeviceMemoryProperties
VkPhysicalDeviceProperties - Structure specifying physical device properties
The VkPhysicalDeviceProperties structure is defined as:
typedef struct VkPhysicalDeviceProperties {
uint32_t apiVersion;
uint32_t driverVersion;
uint32_t vendorID;
uint32_t deviceID;
VkPhysicalDeviceType deviceType;
char deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE];
uint8_t pipelineCacheUUID[VK_UUID_SIZE];
VkPhysicalDeviceLimits limits;
VkPhysicalDeviceSparseProperties sparseProperties;
} VkPhysicalDeviceProperties; apiVersion is the version of Vulkan supported by the device, encoded as described in the API Version Numbers and Semantics section. driverVersion is the vendor-specified version of the driver. vendorID is a unique identifier for the vendor (see below) of the physical device. deviceID is a unique identifier for the physical device among devices available from the vendor. deviceType is a VkPhysicalDeviceType specifying the type of device. deviceName is a null-terminated UTF-8 string containing the name of the device. pipelineCacheUUID is an array of size VK_UUID_SIZE, containing 8-bit values that represent a universally unique identifier for the device. limits is the VkPhysicalDeviceLimits structure which specifies device-specific limits of the physical device. See Limits for details. sparseProperties is the VkPhysicalDeviceSparseProperties structure which specifies various sparse related properties of the physical device. See Sparse Properties for details. The vendorID and deviceID fields are provided to allow applications to adapt to device characteristics that are not adequately exposed by other Vulkan queries. These may include performance profiles, hardware errata, or other characteristics. In PCI-based implementations, the low sixteen bits of vendorID and deviceID must contain (respectively) the PCI vendor and device IDs associated with the hardware device, and the remaining bits must be set to zero. In non-PCI implementations, the choice of what values to return may be dictated by operating system or platform policies. It is otherwise at the discretion of the implementer, subject to the following constraints and guidelines:
vendorID as described above for PCI-based implementations. Implementations that do not return a PCI vendor ID in vendorID must return a valid Khronos vendor ID, obtained as described in the Vulkan Documentation and Extensions document in the section “Registering a Vendor ID with Khronos”. Khronos vendor IDs are allocated starting at 0x10000, to distinguish them from the PCI vendor ID namespace. deviceID. The value selected should uniquely identify both the device version and any major configuration options (for example, core count in the case of multicore devices). The same device ID should be used for all physical implementations of that device version and configuration. For example, all uses of a specific silicon IP GPU version and configuration should use the same device ID, even if those uses occur in different SoCs. VkPhysicalDeviceLimits, VkPhysicalDeviceSparseProperties, VkPhysicalDeviceType, vkGetPhysicalDeviceProperties
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPhysicalDeviceProperties
VkPhysicalDeviceSparseProperties - Structure specifying physical device sparse memory properties
The VkPhysicalDeviceSparseProperties structure is defined as:
typedef struct VkPhysicalDeviceSparseProperties {
VkBool32 residencyStandard2DBlockShape;
VkBool32 residencyStandard2DMultisampleBlockShape;
VkBool32 residencyStandard3DBlockShape;
VkBool32 residencyAlignedMipSize;
VkBool32 residencyNonResidentStrict;
} VkPhysicalDeviceSparseProperties; residencyStandard2DBlockShape is VK_TRUE if the physical device will access all single-sample 2D sparse resources using the standard sparse image block shapes (based on image format), as described in the Standard Sparse Image Block Shapes (Single Sample) table. If this property is not supported the value returned in the imageGranularity member of the VkSparseImageFormatProperties structure for single-sample 2D images is not required to match the standard sparse image block dimensions listed in the table. residencyStandard2DMultisampleBlockShape is VK_TRUE if the physical device will access all multisample 2D sparse resources using the standard sparse image block shapes (based on image format), as described in the Standard Sparse Image Block Shapes (MSAA) table. If this property is not supported, the value returned in the imageGranularity member of the VkSparseImageFormatProperties structure for multisample 2D images is not required to match the standard sparse image block dimensions listed in the table. residencyStandard3DBlockShape is VK_TRUE if the physical device will access all 3D sparse resources using the standard sparse image block shapes (based on image format), as described in the Standard Sparse Image Block Shapes (Single Sample) table. If this property is not supported, the value returned in the imageGranularity member of the VkSparseImageFormatProperties structure for 3D images is not required to match the standard sparse image block dimensions listed in the table. residencyAlignedMipSize is VK_TRUE if images with mip level dimensions that are not integer multiples of the corresponding dimensions of the sparse image block may be placed in the mip tail. If this property is not reported, only mip levels with dimensions smaller than the imageGranularity member of the VkSparseImageFormatProperties structure will be placed in the mip tail. If this property is reported the implementation is allowed to return VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT in the flags member of VkSparseImageFormatProperties, indicating that mip level dimensions that are not integer multiples of the corresponding dimensions of the sparse image block will be placed in the mip tail. residencyNonResidentStrict specifies whether the physical device can consistently access non-resident regions of a resource. If this property is VK_TRUE, access to non-resident regions of resources will be guaranteed to return values as if the resource were populated with 0; writes to non-resident regions will be discarded. VkBool32, VkPhysicalDeviceProperties
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPhysicalDeviceSparseProperties
VkPipelineCacheCreateInfo - Structure specifying parameters of a newly created pipeline cache
The VkPipelineCacheCreateInfo structure is defined as:
typedef struct VkPipelineCacheCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineCacheCreateFlags flags;
size_t initialDataSize;
const void* pInitialData;
} VkPipelineCacheCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is reserved for future use. initialDataSize is the number of bytes in pInitialData. If initialDataSize is zero, the pipeline cache will initially be empty. pInitialData is a pointer to previously retrieved pipeline cache data. If the pipeline cache data is incompatible (as defined below) with the device, the pipeline cache will be initially empty. If initialDataSize is zero, pInitialData is ignored. Valid Usage
- If
initialDataSizeis not0, it must be equal to the size ofpInitialData, as returned byvkGetPipelineCacheDatawhenpInitialDatawas originally retrieved- If
initialDataSizeis not0,pInitialDatamust have been retrieved from a previous call tovkGetPipelineCacheData
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFOpNextmust beNULLflagsmust be0- If
initialDataSizeis not0,pInitialDatamust be a pointer to an array ofinitialDataSizebytes
VkPipelineCacheCreateFlags, VkStructureType, vkCreatePipelineCache
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPipelineCacheCreateInfo
VkPipelineColorBlendAttachmentState - Structure specifying a pipeline color blend attachment state
The VkPipelineColorBlendAttachmentState structure is defined as:
typedef struct VkPipelineColorBlendAttachmentState {
VkBool32 blendEnable;
VkBlendFactor srcColorBlendFactor;
VkBlendFactor dstColorBlendFactor;
VkBlendOp colorBlendOp;
VkBlendFactor srcAlphaBlendFactor;
VkBlendFactor dstAlphaBlendFactor;
VkBlendOp alphaBlendOp;
VkColorComponentFlags colorWriteMask;
} VkPipelineColorBlendAttachmentState; blendEnable controls whether blending is enabled for the corresponding color attachment. If blending is not enabled, the source fragment’s color for that attachment is passed through unmodified. srcColorBlendFactor selects which blend factor is used to determine the source factors (Sr,Sg,Sb). dstColorBlendFactor selects which blend factor is used to determine the destination factors (Dr,Dg,Db). colorBlendOp selects which blend operation is used to calculate the RGB values to write to the color attachment. srcAlphaBlendFactor selects which blend factor is used to determine the source factor Sa. dstAlphaBlendFactor selects which blend factor is used to determine the destination factor Da. alphaBlendOp selects which blend operation is use to calculate the alpha values to write to the color attachment. colorWriteMask is a bitmask of VkColorComponentFlagBits specifying which of the R, G, B, and/or A components are enabled for writing, as described for the Color Write Mask. Valid Usage
- If the dual source blending feature is not enabled,
srcColorBlendFactormust not beVK_BLEND_FACTOR_SRC1_COLOR,VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,VK_BLEND_FACTOR_SRC1_ALPHA, orVK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA- If the dual source blending feature is not enabled,
dstColorBlendFactormust not beVK_BLEND_FACTOR_SRC1_COLOR,VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,VK_BLEND_FACTOR_SRC1_ALPHA, orVK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA- If the dual source blending feature is not enabled,
srcAlphaBlendFactormust not beVK_BLEND_FACTOR_SRC1_COLOR,VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,VK_BLEND_FACTOR_SRC1_ALPHA, orVK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA- If the dual source blending feature is not enabled,
dstAlphaBlendFactormust not beVK_BLEND_FACTOR_SRC1_COLOR,VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,VK_BLEND_FACTOR_SRC1_ALPHA, orVK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
Valid Usage (Implicit)
srcColorBlendFactormust be a valid VkBlendFactor valuedstColorBlendFactormust be a valid VkBlendFactor valuecolorBlendOpmust be a valid VkBlendOp valuesrcAlphaBlendFactormust be a valid VkBlendFactor valuedstAlphaBlendFactormust be a valid VkBlendFactor valuealphaBlendOpmust be a valid VkBlendOp valuecolorWriteMaskmust be a valid combination of VkColorComponentFlagBits values
VkBlendFactor, VkBlendOp, VkBool32, VkColorComponentFlags, VkPipelineColorBlendStateCreateInfo
For more information, see the Vulkan Specification at URL
VkPipelineColorBlendStateCreateInfo - Structure specifying parameters of a newly created pipeline color blend state
The VkPipelineColorBlendStateCreateInfo structure is defined as:
typedef struct VkPipelineColorBlendStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineColorBlendStateCreateFlags flags;
VkBool32 logicOpEnable;
VkLogicOp logicOp;
uint32_t attachmentCount;
const VkPipelineColorBlendAttachmentState* pAttachments;
float blendConstants[4];
} VkPipelineColorBlendStateCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is reserved for future use. logicOpEnable controls whether to apply Logical Operations. logicOp selects which logical operation to apply. attachmentCount is the number of VkPipelineColorBlendAttachmentState elements in pAttachments. This value must equal the colorAttachmentCount for the subpass in which this pipeline is used. pAttachments: is a pointer to array of per target attachment states. blendConstants is an array of four values used as the R, G, B, and A components of the blend constant that are used in blending, depending on the blend factor. Each element of the pAttachments array is a VkPipelineColorBlendAttachmentState structure specifying per-target blending state for each individual color attachment. If the independent blending feature is not enabled on the device, all VkPipelineColorBlendAttachmentState elements in the pAttachments array must be identical.
Valid Usage
- If the independent blending feature is not enabled, all elements of
pAttachmentsmust be identical- If the logic operations feature is not enabled,
logicOpEnablemust beVK_FALSE- If
logicOpEnableisVK_TRUE,logicOpmust be a valid VkLogicOp value
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFOpNextmust beNULLflagsmust be0- If
attachmentCountis not0,pAttachmentsmust be a pointer to an array ofattachmentCountvalidVkPipelineColorBlendAttachmentStatestructures
VkBool32, VkGraphicsPipelineCreateInfo, VkLogicOp, VkPipelineColorBlendAttachmentState, VkPipelineColorBlendStateCreateFlags, VkStructureType
For more information, see the Vulkan Specification at URL
VkPipelineDepthStencilStateCreateInfo - Structure specifying parameters of a newly created pipeline depth stencil state
The VkPipelineDepthStencilStateCreateInfo structure is defined as:
typedef struct VkPipelineDepthStencilStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineDepthStencilStateCreateFlags flags;
VkBool32 depthTestEnable;
VkBool32 depthWriteEnable;
VkCompareOp depthCompareOp;
VkBool32 depthBoundsTestEnable;
VkBool32 stencilTestEnable;
VkStencilOpState front;
VkStencilOpState back;
float minDepthBounds;
float maxDepthBounds;
} VkPipelineDepthStencilStateCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is reserved for future use. depthTestEnable controls whether depth testing is enabled. depthWriteEnable controls whether depth writes are enabled when depthTestEnable is VK_TRUE. Depth writes are always disabled when depthTestEnable is VK_FALSE. depthCompareOp is the comparison operator used in the depth test. depthBoundsTestEnable controls whether depth bounds testing is enabled. stencilTestEnable controls whether stencil testing is enabled. front and back control the parameters of the stencil test. minDepthBounds and maxDepthBounds define the range of values used in the depth bounds test. Valid Usage
- If the depth bounds testing feature is not enabled,
depthBoundsTestEnablemust beVK_FALSE
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFOpNextmust beNULLflagsmust be0depthCompareOpmust be a valid VkCompareOp valuefrontmust be a validVkStencilOpStatestructurebackmust be a validVkStencilOpStatestructure
VkBool32, VkCompareOp, VkGraphicsPipelineCreateInfo, VkPipelineDepthStencilStateCreateFlags, VkStencilOpState, VkStructureType
For more information, see the Vulkan Specification at URL
VkPipelineDynamicStateCreateInfo - Structure specifying parameters of a newly created pipeline dynamic state
The VkPipelineDynamicStateCreateInfo structure is defined as:
typedef struct VkPipelineDynamicStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineDynamicStateCreateFlags flags;
uint32_t dynamicStateCount;
const VkDynamicState* pDynamicStates;
} VkPipelineDynamicStateCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is reserved for future use. dynamicStateCount is the number of elements in the pDynamicStates array. pDynamicStates is an array of VkDynamicState values specifying which pieces of pipeline state will use the values from dynamic state commands rather than from pipeline state creation info. Valid Usage
- Each element of
pDynamicStatesmust be unique
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFOpNextmust beNULLflagsmust be0pDynamicStatesmust be a pointer to an array ofdynamicStateCountvalid VkDynamicState valuesdynamicStateCountmust be greater than0
VkDynamicState, VkGraphicsPipelineCreateInfo, VkPipelineDynamicStateCreateFlags, VkStructureType
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPipelineDynamicStateCreateInfo
VkPipelineInputAssemblyStateCreateInfo - Structure specifying parameters of a newly created pipeline input assembly state
Each draw is made up of zero or more vertices and zero or more instances, which are processed by the device and result in the assembly of primitives. Primitives are assembled according to the pInputAssemblyState member of the VkGraphicsPipelineCreateInfo structure, which is of type VkPipelineInputAssemblyStateCreateInfo:
typedef struct VkPipelineInputAssemblyStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineInputAssemblyStateCreateFlags flags;
VkPrimitiveTopology topology;
VkBool32 primitiveRestartEnable;
} VkPipelineInputAssemblyStateCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is reserved for future use. topology is a VkPrimitiveTopology defining the primitive topology, as described below. primitiveRestartEnable controls whether a special vertex index value is treated as restarting the assembly of primitives. This enable only applies to indexed draws (vkCmdDrawIndexed and vkCmdDrawIndexedIndirect), and the special index value is either 0xFFFFFFFF when the indexType parameter of vkCmdBindIndexBuffer is equal to VK_INDEX_TYPE_UINT32, or 0xFFFF when indexType is equal to VK_INDEX_TYPE_UINT16. Primitive restart is not allowed for “list” topologies. Restarting the assembly of primitives discards the most recent index values if those elements formed an incomplete primitive, and restarts the primitive assembly using the subsequent indices, but only assembling the immediately following element through the end of the originally specified elements. The primitive restart index value comparison is performed before adding the vertexOffset value to the index value.
Valid Usage
- If
topologyisVK_PRIMITIVE_TOPOLOGY_POINT_LIST,VK_PRIMITIVE_TOPOLOGY_LINE_LIST,VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCYorVK_PRIMITIVE_TOPOLOGY_PATCH_LIST,primitiveRestartEnablemust beVK_FALSE- If the geometry shaders feature is not enabled,
topologymust not be any ofVK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCYorVK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY- If the tessellation shaders feature is not enabled,
topologymust not beVK_PRIMITIVE_TOPOLOGY_PATCH_LIST
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFOpNextmust beNULLflagsmust be0topologymust be a valid VkPrimitiveTopology value
VkBool32, VkGraphicsPipelineCreateInfo, VkPipelineInputAssemblyStateCreateFlags, VkPrimitiveTopology, VkStructureType
For more information, see the Vulkan Specification at URL
VkPipelineLayoutCreateInfo - Structure specifying the parameters of a newly created pipeline layout object
The VkPipelineLayoutCreateInfo structure is defined as:
typedef struct VkPipelineLayoutCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineLayoutCreateFlags flags;
uint32_t setLayoutCount;
const VkDescriptorSetLayout* pSetLayouts;
uint32_t pushConstantRangeCount;
const VkPushConstantRange* pPushConstantRanges;
} VkPipelineLayoutCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is reserved for future use. setLayoutCount is the number of descriptor sets included in the pipeline layout. pSetLayouts is a pointer to an array of VkDescriptorSetLayout objects. pushConstantRangeCount is the number of push constant ranges included in the pipeline layout. pPushConstantRanges is a pointer to an array of VkPushConstantRange structures defining a set of push constant ranges for use in a single pipeline layout. In addition to descriptor set layouts, a pipeline layout also describes how many push constants can be accessed by each stage of the pipeline.
Note
Push constants represent a high speed path to modify constant data in pipelines that is expected to outperform memory-backed resource updates.
Valid Usage
setLayoutCountmust be less than or equal toVkPhysicalDeviceLimits::maxBoundDescriptorSets- The total number of descriptors of the type
VK_DESCRIPTOR_TYPE_SAMPLERandVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLERaccessible to any given shader stage across all elements ofpSetLayoutsmust be less than or equal toVkPhysicalDeviceLimits::maxPerStageDescriptorSamplers- The total number of descriptors of the type
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFERandVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMICaccessible to any given shader stage across all elements ofpSetLayoutsmust be less than or equal toVkPhysicalDeviceLimits::maxPerStageDescriptorUniformBuffers- The total number of descriptors of the type
VK_DESCRIPTOR_TYPE_STORAGE_BUFFERandVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMICaccessible to any given shader stage across all elements ofpSetLayoutsmust be less than or equal toVkPhysicalDeviceLimits::maxPerStageDescriptorStorageBuffers- The total number of descriptors of the type
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, andVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFERaccessible to any given shader stage across all elements ofpSetLayoutsmust be less than or equal toVkPhysicalDeviceLimits::maxPerStageDescriptorSampledImages- The total number of descriptors of the type
VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, andVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFERaccessible to any given shader stage across all elements ofpSetLayoutsmust be less than or equal toVkPhysicalDeviceLimits::maxPerStageDescriptorStorageImages- Any two elements of
pPushConstantRangesmust not include the same stage instageFlags
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFOpNextmust beNULLflagsmust be0- If
setLayoutCountis not0,pSetLayoutsmust be a pointer to an array ofsetLayoutCountvalidVkDescriptorSetLayouthandles- If
pushConstantRangeCountis not0,pPushConstantRangesmust be a pointer to an array ofpushConstantRangeCountvalidVkPushConstantRangestructures
VkDescriptorSetLayout, VkPipelineLayoutCreateFlags, VkPushConstantRange, VkStructureType, vkCreatePipelineLayout
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPipelineLayoutCreateInfo
VkPipelineMultisampleStateCreateInfo - Structure specifying parameters of a newly created pipeline multisample state
The VkPipelineMultisampleStateCreateInfo structure is defined as:
typedef struct VkPipelineMultisampleStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineMultisampleStateCreateFlags flags;
VkSampleCountFlagBits rasterizationSamples;
VkBool32 sampleShadingEnable;
float minSampleShading;
const VkSampleMask* pSampleMask;
VkBool32 alphaToCoverageEnable;
VkBool32 alphaToOneEnable;
} VkPipelineMultisampleStateCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is reserved for future use. rasterizationSamples is a VkSampleCountFlagBits specifying the number of samples per pixel used in rasterization. sampleShadingEnable specifies that fragment shading executes per-sample if VK_TRUE, or per-fragment if VK_FALSE, as described in Sample Shading. minSampleShading is the minimum fraction of sample shading, as described in Sample Shading. pSampleMask is a bitmask of static coverage information that is ANDed with the coverage information generated during rasterization, as described in Sample Mask. alphaToCoverageEnable controls whether a temporary coverage value is generated based on the alpha component of the fragment’s first color output as specified in the Multisample Coverage section. alphaToOneEnable controls whether the alpha component of the fragment’s first color output is replaced with one as described in Multisample Coverage. Valid Usage
- If the sample rate shading feature is not enabled,
sampleShadingEnablemust beVK_FALSE- If the alpha to one feature is not enabled,
alphaToOneEnablemust beVK_FALSEminSampleShadingmust be in the range [0,1]
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFOpNextmust beNULLflagsmust be0rasterizationSamplesmust be a valid VkSampleCountFlagBits value- If
pSampleMaskis notNULL,pSampleMaskmust be a pointer to an array of \(\lceil{\mathit{rasterizationSamples} \over 32}\rceil\)VkSampleMaskvalues
VkBool32, VkGraphicsPipelineCreateInfo, VkPipelineMultisampleStateCreateFlags, VkSampleCountFlagBits, VkSampleMask, VkStructureType
For more information, see the Vulkan Specification at URL
VkPipelineRasterizationStateCreateInfo - Structure specifying parameters of a newly created pipeline rasterization state
The VkPipelineRasterizationStateCreateInfo structure is defined as:
typedef struct VkPipelineRasterizationStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineRasterizationStateCreateFlags flags;
VkBool32 depthClampEnable;
VkBool32 rasterizerDiscardEnable;
VkPolygonMode polygonMode;
VkCullModeFlags cullMode;
VkFrontFace frontFace;
VkBool32 depthBiasEnable;
float depthBiasConstantFactor;
float depthBiasClamp;
float depthBiasSlopeFactor;
float lineWidth;
} VkPipelineRasterizationStateCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is reserved for future use. depthClampEnable controls whether to clamp the fragment’s depth values instead of clipping primitives to the z planes of the frustum, as described in Primitive Clipping. rasterizerDiscardEnable controls whether primitives are discarded immediately before the rasterization stage. polygonMode is the triangle rendering mode. See VkPolygonMode. cullMode is the triangle facing direction used for primitive culling. See VkCullModeFlagBits. frontFace is a VkFrontFace value specifying the front-facing triangle orientation to be used for culling. depthBiasEnable controls whether to bias fragment depth values. depthBiasConstantFactor is a scalar factor controlling the constant depth value added to each fragment. depthBiasClamp is the maximum (or minimum) depth bias of a fragment. depthBiasSlopeFactor is a scalar factor applied to a fragment’s slope in depth bias calculations. lineWidth is the width of rasterized line segments. Valid Usage
- If the depth clamping feature is not enabled,
depthClampEnablemust beVK_FALSE- If the non-solid fill modes feature is not enabled,
polygonModemust beVK_POLYGON_MODE_FILL
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFOpNextmust beNULLflagsmust be0polygonModemust be a valid VkPolygonMode valuecullModemust be a valid combination of VkCullModeFlagBits valuesfrontFacemust be a valid VkFrontFace value
VkBool32, VkCullModeFlags, VkFrontFace, VkGraphicsPipelineCreateInfo, VkPipelineRasterizationStateCreateFlags, VkPolygonMode, VkStructureType
For more information, see the Vulkan Specification at URL
VkPipelineShaderStageCreateInfo - Structure specifying parameters of a newly created pipeline shader stage
The VkPipelineShaderStageCreateInfo structure is defined as:
typedef struct VkPipelineShaderStageCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineShaderStageCreateFlags flags;
VkShaderStageFlagBits stage;
VkShaderModule module;
const char* pName;
const VkSpecializationInfo* pSpecializationInfo;
} VkPipelineShaderStageCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is reserved for future use. stage is a VkShaderStageFlagBits value specifying a single pipeline stage. module is a VkShaderModule object that contains the shader for this stage. pName is a pointer to a null-terminated UTF-8 string specifying the entry point name of the shader for this stage. pSpecializationInfo is a pointer to VkSpecializationInfo, as described in Specialization Constants, and can be NULL. Valid Usage
- If the geometry shaders feature is not enabled,
stagemust not beVK_SHADER_STAGE_GEOMETRY_BIT- If the tessellation shaders feature is not enabled,
stagemust not beVK_SHADER_STAGE_TESSELLATION_CONTROL_BITorVK_SHADER_STAGE_TESSELLATION_EVALUATION_BITstagemust not beVK_SHADER_STAGE_ALL_GRAPHICS, orVK_SHADER_STAGE_ALLpNamemust be the name of anOpEntryPointinmodulewith an execution model that matchesstage- If the identified entry point includes any variable in its interface that is declared with the
ClipDistanceBuiltIndecoration, that variable must not have an array size greater thanVkPhysicalDeviceLimits::maxClipDistances- If the identified entry point includes any variable in its interface that is declared with the
CullDistanceBuiltIndecoration, that variable must not have an array size greater thanVkPhysicalDeviceLimits::maxCullDistances- If the identified entry point includes any variables in its interface that are declared with the
ClipDistanceorCullDistanceBuiltIndecoration, those variables must not have array sizes which sum to more thanVkPhysicalDeviceLimits::maxCombinedClipAndCullDistances- If the identified entry point includes any variable in its interface that is declared with the
SampleMaskBuiltIndecoration, that variable must not have an array size greater thanVkPhysicalDeviceLimits::maxSampleMaskWords- If
stageisVK_SHADER_STAGE_VERTEX_BIT, the identified entry point must not include any input variable in its interface that is decorated withCullDistance- If
stageisVK_SHADER_STAGE_TESSELLATION_CONTROL_BITorVK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, and the identified entry point has anOpExecutionModeinstruction that specifies a patch size withOutputVertices, the patch size must be greater than0and less than or equal toVkPhysicalDeviceLimits::maxTessellationPatchSize- If
stageisVK_SHADER_STAGE_GEOMETRY_BIT, the identified entry point must have anOpExecutionModeinstruction that specifies a maximum output vertex count that is greater than0and less than or equal toVkPhysicalDeviceLimits::maxGeometryOutputVertices- If
stageisVK_SHADER_STAGE_GEOMETRY_BIT, the identified entry point must have anOpExecutionModeinstruction that specifies an invocation count that is greater than0and less than or equal toVkPhysicalDeviceLimits::maxGeometryShaderInvocations- If
stageisVK_SHADER_STAGE_GEOMETRY_BIT, and the identified entry point writes toLayerfor any primitive, it must write the same value toLayerfor all vertices of a given primitive- If
stageisVK_SHADER_STAGE_GEOMETRY_BIT, and the identified entry point writes toViewportIndexfor any primitive, it must write the same value toViewportIndexfor all vertices of a given primitive- If
stageisVK_SHADER_STAGE_FRAGMENT_BIT, the identified entry point must not include any output variables in its interface decorated withCullDistance- If
stageisVK_SHADER_STAGE_FRAGMENT_BIT, and the identified entry point writes toFragDepthin any execution path, it must write toFragDepthin all execution paths
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFOpNextmust beNULLflagsmust be0stagemust be a valid VkShaderStageFlagBits valuemodulemust be a validVkShaderModulehandlepNamemust be a null-terminated UTF-8 string- If
pSpecializationInfois notNULL,pSpecializationInfomust be a pointer to a validVkSpecializationInfostructure
VkComputePipelineCreateInfo, VkGraphicsPipelineCreateInfo, VkPipelineShaderStageCreateFlags, VkShaderModule, VkShaderStageFlagBits, VkSpecializationInfo, VkStructureType
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPipelineShaderStageCreateInfo
VkPipelineTessellationStateCreateInfo - Structure specifying parameters of a newly created pipeline tessellation state
The VkPipelineTessellationStateCreateInfo structure is defined as:
typedef struct VkPipelineTessellationStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineTessellationStateCreateFlags flags;
uint32_t patchControlPoints;
} VkPipelineTessellationStateCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is reserved for future use. patchControlPoints number of control points per patch. Valid Usage
patchControlPointsmust be greater than zero and less than or equal toVkPhysicalDeviceLimits::maxTessellationPatchSize
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFOpNextmust beNULLflagsmust be0
VkGraphicsPipelineCreateInfo, VkPipelineTessellationStateCreateFlags, VkStructureType
For more information, see the Vulkan Specification at URL
VkPipelineVertexInputStateCreateInfo - Structure specifying parameters of a newly created pipeline vertex input state
The VkPipelineVertexInputStateCreateInfo structure is defined as:
typedef struct VkPipelineVertexInputStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineVertexInputStateCreateFlags flags;
uint32_t vertexBindingDescriptionCount;
const VkVertexInputBindingDescription* pVertexBindingDescriptions;
uint32_t vertexAttributeDescriptionCount;
const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
} VkPipelineVertexInputStateCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is reserved for future use. vertexBindingDescriptionCount is the number of vertex binding descriptions provided in pVertexBindingDescriptions. pVertexBindingDescriptions is a pointer to an array of VkVertexInputBindingDescription structures. vertexAttributeDescriptionCount is the number of vertex attribute descriptions provided in pVertexAttributeDescriptions. pVertexAttributeDescriptions is a pointer to an array of VkVertexInputAttributeDescription structures. Valid Usage
vertexBindingDescriptionCountmust be less than or equal toVkPhysicalDeviceLimits::maxVertexInputBindingsvertexAttributeDescriptionCountmust be less than or equal toVkPhysicalDeviceLimits::maxVertexInputAttributes- For every
bindingspecified by any given element ofpVertexAttributeDescriptions, aVkVertexInputBindingDescriptionmust exist inpVertexBindingDescriptionswith the same value ofbinding- All elements of
pVertexBindingDescriptionsmust describe distinct binding numbers- All elements of
pVertexAttributeDescriptionsmust describe distinct attribute locations
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFOpNextmust beNULLflagsmust be0- If
vertexBindingDescriptionCountis not0,pVertexBindingDescriptionsmust be a pointer to an array ofvertexBindingDescriptionCountvalidVkVertexInputBindingDescriptionstructures- If
vertexAttributeDescriptionCountis not0,pVertexAttributeDescriptionsmust be a pointer to an array ofvertexAttributeDescriptionCountvalidVkVertexInputAttributeDescriptionstructures
VkGraphicsPipelineCreateInfo, VkPipelineVertexInputStateCreateFlags, VkStructureType, VkVertexInputAttributeDescription, VkVertexInputBindingDescription
For more information, see the Vulkan Specification at URL
VkPipelineViewportStateCreateInfo - Structure specifying parameters of a newly created pipeline viewport state
The VkPipelineViewportStateCreateInfo structure is defined as:
typedef struct VkPipelineViewportStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineViewportStateCreateFlags flags;
uint32_t viewportCount;
const VkViewport* pViewports;
uint32_t scissorCount;
const VkRect2D* pScissors;
} VkPipelineViewportStateCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is reserved for future use. viewportCount is the number of viewports used by the pipeline. pViewports is a pointer to an array of VkViewport structures, defining the viewport transforms. If the viewport state is dynamic, this member is ignored. scissorCount is the number of scissors and must match the number of viewports. pScissors is a pointer to an array of VkRect2D structures which define the rectangular bounds of the scissor for the corresponding viewport. If the scissor state is dynamic, this member is ignored. Valid Usage
- If the multiple viewports feature is not enabled,
viewportCountmust be1- If the multiple viewports feature is not enabled,
scissorCountmust be1viewportCountmust be between1andVkPhysicalDeviceLimits::maxViewports, inclusivescissorCountmust be between1andVkPhysicalDeviceLimits::maxViewports, inclusivescissorCountandviewportCountmust be identical
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFOpNextmust beNULLflagsmust be0viewportCountmust be greater than0scissorCountmust be greater than0
VkGraphicsPipelineCreateInfo, VkPipelineViewportStateCreateFlags, VkRect2D, VkStructureType, VkViewport
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPipelineViewportStateCreateInfo
VkPushConstantRange - Structure specifying a push constant range
The VkPushConstantRange structure is defined as:
typedef struct VkPushConstantRange {
VkShaderStageFlags stageFlags;
uint32_t offset;
uint32_t size;
} VkPushConstantRange; stageFlags is a set of stage flags describing the shader stages that will access a range of push constants. If a particular stage is not included in the range, then accessing members of that range of push constants from the corresponding shader stage will result in undefined data being read. offset and size are the start offset and size, respectively, consumed by the range. Both offset and size are in units of bytes and must be a multiple of 4. The layout of the push constant variables is specified in the shader. Valid Usage
offsetmust be less thanVkPhysicalDeviceLimits::maxPushConstantsSizeoffsetmust be a multiple of4sizemust be greater than0sizemust be a multiple of4sizemust be less than or equal toVkPhysicalDeviceLimits::maxPushConstantsSizeminusoffset
Valid Usage (Implicit)
stageFlagsmust be a valid combination of VkShaderStageFlagBits valuesstageFlagsmust not be0
VkPipelineLayoutCreateInfo, VkShaderStageFlags
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPushConstantRange
VkQueryPoolCreateInfo - Structure specifying parameters of a newly created query pool
The VkQueryPoolCreateInfo structure is defined as:
typedef struct VkQueryPoolCreateInfo {
VkStructureType sType;
const void* pNext;
VkQueryPoolCreateFlags flags;
VkQueryType queryType;
uint32_t queryCount;
VkQueryPipelineStatisticFlags pipelineStatistics;
} VkQueryPoolCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is reserved for future use. queryType is a VkQueryType value specifying the type of queries managed by the pool. queryCount is the number of queries managed by the pool. pipelineStatistics is a bitmask of VkQueryPipelineStatisticFlagBits specifying which counters will be returned in queries on the new pool, as described below in html/vkspec.html#queries-pipestats. pipelineStatistics is ignored if queryType is not VK_QUERY_TYPE_PIPELINE_STATISTICS.
Valid Usage
- If the pipeline statistics queries feature is not enabled,
queryTypemust not beVK_QUERY_TYPE_PIPELINE_STATISTICS- If
queryTypeisVK_QUERY_TYPE_PIPELINE_STATISTICS,pipelineStatisticsmust be a valid combination of VkQueryPipelineStatisticFlagBits values
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFOpNextmust beNULLflagsmust be0queryTypemust be a valid VkQueryType value
VkQueryPipelineStatisticFlags, VkQueryPoolCreateFlags, VkQueryType, VkStructureType, vkCreateQueryPool
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkQueryPoolCreateInfo
VkQueueFamilyProperties - Structure providing information about a queue family
The VkQueueFamilyProperties structure is defined as:
typedef struct VkQueueFamilyProperties {
VkQueueFlags queueFlags;
uint32_t queueCount;
uint32_t timestampValidBits;
VkExtent3D minImageTransferGranularity;
} VkQueueFamilyProperties; queueFlags is a bitmask of VkQueueFlagBits indicating capabilities of the queues in this queue family. queueCount is the unsigned integer count of queues in this queue family. timestampValidBits is the unsigned integer count of meaningful bits in the timestamps written via vkCmdWriteTimestamp. The valid range for the count is 36..64 bits, or a value of 0, indicating no support for timestamps. Bits outside the valid range are guaranteed to be zeros. minImageTransferGranularity is the minimum granularity supported for image transfer operations on the queues in this queue family. The value returned in minImageTransferGranularity has a unit of compressed texel blocks for images having a block-compressed format, and a unit of texels otherwise.
Possible values of minImageTransferGranularity are:
(0,0,0) which indicates that only whole mip levels must be transferred using the image transfer operations on the corresponding queues. In this case, the following restrictions apply to all offset and extent parameters of image transfer operations:
x, y, and z members of a VkOffset3D parameter must always be zero. width, height, and depth members of a VkExtent3D parameter must always match the width, height, and depth of the image subresource corresponding to the parameter, respectively. (Ax, Ay, Az) where Ax, Ay, and Az are all integer powers of two. In this case the following restrictions apply to all image transfer operations:
x, y, and z of a VkOffset3D parameter must be integer multiples of Ax, Ay, and Az, respectively. width of a VkExtent3D parameter must be an integer multiple of Ax, or else x + width must equal the width of the image subresource corresponding to the parameter. height of a VkExtent3D parameter must be an integer multiple of Ay, or else y + height must equal the height of the image subresource corresponding to the parameter. depth of a VkExtent3D parameter must be an integer multiple of Az, or else z + depth must equal the depth of the image subresource corresponding to the parameter. Queues supporting graphics and/or compute operations must report (1,1,1) in minImageTransferGranularity, meaning that there are no additional restrictions on the granularity of image transfer operations for these queues. Other queues supporting image transfer operations are only required to support whole mip level transfers, thus minImageTransferGranularity for queues belonging to such queue families may be (0,0,0).
The Device Memory section describes memory properties queried from the physical device.
For physical device feature queries see the Features chapter.
VkExtent3D, VkQueueFlags, vkGetPhysicalDeviceQueueFamilyProperties
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkQueueFamilyProperties
VkRect2D - Structure specifying a two-dimensional subregion
Rectangles are used to describe a specified rectangular region of pixels within an image or framebuffer. Rectangles include both an offset and an extent of the same dimensionality, as described above. Two-dimensional rectangles are defined by the structure
typedef struct VkRect2D {
VkOffset2D offset;
VkExtent2D extent;
} VkRect2D; offset is a VkOffset2D specifying the rectangle offset. extent is a VkExtent2D specifying the rectangle extent. VkClearRect, VkExtent2D, VkOffset2D, VkPipelineViewportStateCreateInfo, VkRenderPassBeginInfo, vkCmdSetScissor
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkRect2D
VkRenderPassBeginInfo - Structure specifying render pass begin info
The VkRenderPassBeginInfo structure is defined as:
typedef struct VkRenderPassBeginInfo {
VkStructureType sType;
const void* pNext;
VkRenderPass renderPass;
VkFramebuffer framebuffer;
VkRect2D renderArea;
uint32_t clearValueCount;
const VkClearValue* pClearValues;
} VkRenderPassBeginInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. renderPass is the render pass to begin an instance of. framebuffer is the framebuffer containing the attachments that are used with the render pass. renderArea is the render area that is affected by the render pass instance, and is described in more detail below. clearValueCount is the number of elements in pClearValues. pClearValues is an array of VkClearValue structures that contains clear values for each attachment, if the attachment uses a loadOp value of VK_ATTACHMENT_LOAD_OP_CLEAR or if the attachment has a depth/stencil format and uses a stencilLoadOp value of VK_ATTACHMENT_LOAD_OP_CLEAR. The array is indexed by attachment number. Only elements corresponding to cleared attachments are used. Other elements of pClearValues are ignored. renderArea is the render area that is affected by the render pass instance. The effects of attachment load, store and multisample resolve operations are restricted to the pixels whose x and y coordinates fall within the render area on all attachments. The render area extends to all layers of framebuffer. The application must ensure (using scissor if necessary) that all rendering is contained within the render area, otherwise the pixels outside of the render area become undefined and shader side effects may occur for fragments outside the render area. The render area must be contained within the framebuffer dimensions.
Note
There may be a performance cost for using a render area smaller than the framebuffer, unless it matches the render area granularity for the render pass.
Valid Usage
clearValueCountmust be greater than the largest attachment index inrenderPassthat specifies aloadOp(orstencilLoadOp, if the attachment has a depth/stencil format) ofVK_ATTACHMENT_LOAD_OP_CLEAR- If
clearValueCountis not0,pClearValuesmust be a pointer to an array ofclearValueCountvalidVkClearValueunionsrenderPassmust be compatible with therenderPassmember of theVkFramebufferCreateInfostructure specified when creatingframebuffer.
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFOpNextmust beNULLrenderPassmust be a validVkRenderPasshandleframebuffermust be a validVkFramebufferhandle- Both of
framebuffer, andrenderPassmust have been created, allocated, or retrieved from the sameVkDevice
VkClearValue, VkFramebuffer, VkRect2D, VkRenderPass, VkStructureType, vkCmdBeginRenderPass
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkRenderPassBeginInfo
VkRenderPassCreateInfo - Structure specifying parameters of a newly created render pass
The VkRenderPassCreateInfo structure is defined as:
typedef struct VkRenderPassCreateInfo {
VkStructureType sType;
const void* pNext;
VkRenderPassCreateFlags flags;
uint32_t attachmentCount;
const VkAttachmentDescription* pAttachments;
uint32_t subpassCount;
const VkSubpassDescription* pSubpasses;
uint32_t dependencyCount;
const VkSubpassDependency* pDependencies;
} VkRenderPassCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is reserved for future use. attachmentCount is the number of attachments used by this render pass, or zero indicating no attachments. Attachments are referred to by zero-based indices in the range [0,attachmentCount). pAttachments points to an array of attachmentCount number of VkAttachmentDescription structures describing properties of the attachments, or NULL if attachmentCount is zero. subpassCount is the number of subpasses to create for this render pass. Subpasses are referred to by zero-based indices in the range [0,subpassCount). A render pass must have at least one subpass. pSubpasses points to an array of subpassCount number of VkSubpassDescription structures describing properties of the subpasses. dependencyCount is the number of dependencies between pairs of subpasses, or zero indicating no dependencies. pDependencies points to an array of dependencyCount number of VkSubpassDependency structures describing dependencies between pairs of subpasses, or NULL if dependencyCount is zero. Valid Usage
- If any two subpasses operate on attachments with overlapping ranges of the same
VkDeviceMemoryobject, and at least one subpass writes to that area ofVkDeviceMemory, a subpass dependency must be included (either directly or via some intermediate subpasses) between them- If the
attachmentmember of any element ofpInputAttachments,pColorAttachments,pResolveAttachmentsorpDepthStencilAttachment, or the attachment indexed by any element ofpPreserveAttachmentsin any given element ofpSubpassesis bound to a range of aVkDeviceMemoryobject that overlaps with any other attachment in any subpass (including the same subpass), theVkAttachmentDescriptionstructures describing them must includeVK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BITinflags- If the
attachmentmember of any element ofpInputAttachments,pColorAttachments,pResolveAttachmentsorpDepthStencilAttachment, or any element ofpPreserveAttachmentsin any given element ofpSubpassesis notVK_ATTACHMENT_UNUSED, it must be less thanattachmentCount- The value of any element of the
pPreserveAttachmentsmember in any given element ofpSubpassesmust not beVK_ATTACHMENT_UNUSED- For any member of
pAttachmentswith aloadOpequal toVK_ATTACHMENT_LOAD_OP_CLEAR, the first use of that attachment must not specify alayoutequal toVK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMALorVK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL.- For any element of
pDependencies, if thesrcSubpassis notVK_SUBPASS_EXTERNAL, all stage flags included in thesrcStageMaskmember of that dependency must be a pipeline stage supported by the pipeline identified by thepipelineBindPointmember of the source subpass.- For any element of
pDependencies, if thedstSubpassis notVK_SUBPASS_EXTERNAL, all stage flags included in thedstStageMaskmember of that dependency must be a pipeline stage supported by the pipeline identified by thepipelineBindPointmember of the source subpass.
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFOpNextmust beNULLflagsmust be0- If
attachmentCountis not0,pAttachmentsmust be a pointer to an array ofattachmentCountvalidVkAttachmentDescriptionstructurespSubpassesmust be a pointer to an array ofsubpassCountvalidVkSubpassDescriptionstructures- If
dependencyCountis not0,pDependenciesmust be a pointer to an array ofdependencyCountvalidVkSubpassDependencystructuressubpassCountmust be greater than0
VkAttachmentDescription, VkRenderPassCreateFlags, VkStructureType, VkSubpassDependency, VkSubpassDescription, vkCreateRenderPass
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkRenderPassCreateInfo
VkSamplerCreateInfo - Structure specifying parameters of a newly created sampler
The VkSamplerCreateInfo structure is defined as:
typedef struct VkSamplerCreateInfo {
VkStructureType sType;
const void* pNext;
VkSamplerCreateFlags flags;
VkFilter magFilter;
VkFilter minFilter;
VkSamplerMipmapMode mipmapMode;
VkSamplerAddressMode addressModeU;
VkSamplerAddressMode addressModeV;
VkSamplerAddressMode addressModeW;
float mipLodBias;
VkBool32 anisotropyEnable;
float maxAnisotropy;
VkBool32 compareEnable;
VkCompareOp compareOp;
float minLod;
float maxLod;
VkBorderColor borderColor;
VkBool32 unnormalizedCoordinates;
} VkSamplerCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is reserved for future use. magFilter is a VkFilter value specifying the magnification filter to apply to lookups. minFilter is a VkFilter value specifying the minification filter to apply to lookups. mipmapMode is a VkSamplerMipmapMode value specifying the mipmap filter to apply to lookups. addressModeU is a VkSamplerAddressMode value specifying the addressing mode for outside [0..1] range for U coordinate. addressModeV is a VkSamplerAddressMode value specifying the addressing mode for outside [0..1] range for V coordinate. addressModeW is a VkSamplerAddressMode value specifying the addressing mode for outside [0..1] range for W coordinate. mipLodBias is the bias to be added to mipmap LOD calculation and bias provided by image sampling functions in SPIR-V, as described in the Level-of-Detail Operation section. anisotropyEnable is VK_TRUE to enable anisotropic filtering, as described in the Texel Anisotropic Filtering section, or VK_FALSE otherwise. maxAnisotropy is the anisotropy value clamp. compareEnable is VK_TRUE to enable comparison against a reference value during lookups, or VK_FALSE otherwise.
compareOp is a VkCompareOp value specifying the comparison function to apply to fetched data before filtering as described in the Depth Compare Operation section. minLod and maxLod are the values used to clamp the computed level-of-detail value, as described in the Level-of-Detail Operation section. maxLod must be greater than or equal to minLod. borderColor is a VkBorderColor value specifying the predefined border color to use. unnormalizedCoordinates controls whether to use unnormalized or normalized texel coordinates to address texels of the image. When set to VK_TRUE, the range of the image coordinates used to lookup the texel is in the range of zero to the image dimensions for x, y and z. When set to VK_FALSE the range of image coordinates is zero to one. When unnormalizedCoordinates is VK_TRUE, samplers have the following requirements:
minFilter and magFilter must be equal. mipmapMode must be VK_SAMPLER_MIPMAP_MODE_NEAREST. minLod and maxLod must be zero. addressModeU and addressModeV must each be either VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE or VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER. anisotropyEnable must be VK_FALSE. compareEnable must be VK_FALSE. When unnormalizedCoordinates is VK_TRUE, images the sampler is used with in the shader have the following requirements:
viewType must be either VK_IMAGE_VIEW_TYPE_1D or VK_IMAGE_VIEW_TYPE_2D. When unnormalizedCoordinates is VK_TRUE, image built-in functions in the shader that use the sampler have the following requirements:
Mapping of OpenGL to Vulkan filter modes
magFiltervalues ofVK_FILTER_NEARESTandVK_FILTER_LINEARdirectly correspond toGL_NEARESTandGL_LINEARmagnification filters.minFilterandmipmapModecombine to correspond to the similarly named OpenGL minification filter ofGL_minFilter_MIPMAP_mipmapMode(e.g.minFilterofVK_FILTER_LINEARandmipmapModeofVK_SAMPLER_MIPMAP_MODE_NEARESTcorrespond toGL_LINEAR_MIPMAP_NEAREST).There are no Vulkan filter modes that directly correspond to OpenGL minification filters of
GL_LINEARorGL_NEAREST, but they can be emulated usingVK_SAMPLER_MIPMAP_MODE_NEAREST,minLod= 0, andmaxLod= 0.25, and usingminFilter=VK_FILTER_LINEARorminFilter=VK_FILTER_NEAREST, respectively.Note that using a
maxLodof zero would cause magnification to always be performed, and themagFilterto always be used. This is valid, just not an exact match for OpenGL behavior. Clamping the maximum LOD to 0.25 allows the λ value to be non-zero and minification to be performed, while still always rounding down to the base level. If theminFilterandmagFilterare equal, then using amaxLodof zero also works.
The maximum number of sampler objects which can be simultaneously created on a device is implementation-dependent and specified by the maxSamplerAllocationCount member of the VkPhysicalDeviceLimits structure. If maxSamplerAllocationCount is exceeded, vkCreateSampler will return VK_ERROR_TOO_MANY_OBJECTS.
Since VkSampler is a non-dispatchable handle type, implementations may return the same handle for sampler state vectors that are identical. In such cases, all such objects would only count once against the maxSamplerAllocationCount limit.
Valid Usage
- The absolute value of
mipLodBiasmust be less than or equal toVkPhysicalDeviceLimits::maxSamplerLodBias- If the anisotropic sampling feature is not enabled,
anisotropyEnablemust beVK_FALSE- If
anisotropyEnableisVK_TRUE,maxAnisotropymust be between1.0andVkPhysicalDeviceLimits::maxSamplerAnisotropy, inclusive- If
unnormalizedCoordinatesisVK_TRUE,minFilterandmagFiltermust be equal- If
unnormalizedCoordinatesisVK_TRUE,mipmapModemust beVK_SAMPLER_MIPMAP_MODE_NEAREST- If
unnormalizedCoordinatesisVK_TRUE,minLodandmaxLodmust be zero- If
unnormalizedCoordinatesisVK_TRUE,addressModeUandaddressModeVmust each be eitherVK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGEorVK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER- If
unnormalizedCoordinatesisVK_TRUE,anisotropyEnablemust beVK_FALSE- If
unnormalizedCoordinatesisVK_TRUE,compareEnablemust beVK_FALSE- If any of
addressModeU,addressModeVoraddressModeWareVK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,borderColormust be a valid VkBorderColor value- If the VK_KHR_sampler_mirror_clamp_to_edge extension is not enabled,
addressModeU,addressModeVandaddressModeWmust not beVK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE- If
compareEnableisVK_TRUE,compareOpmust be a valid VkCompareOp value
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_SAMPLER_CREATE_INFOpNextmust beNULLflagsmust be0magFiltermust be a valid VkFilter valueminFiltermust be a valid VkFilter valuemipmapModemust be a valid VkSamplerMipmapMode valueaddressModeUmust be a valid VkSamplerAddressMode valueaddressModeVmust be a valid VkSamplerAddressMode valueaddressModeWmust be a valid VkSamplerAddressMode value
VkBool32, VkBorderColor, VkCompareOp, VkFilter, VkSamplerAddressMode, VkSamplerCreateFlags, VkSamplerMipmapMode, VkStructureType, vkCreateSampler
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSamplerCreateInfo
VkSemaphoreCreateInfo - Structure specifying parameters of a newly created semaphore
The VkSemaphoreCreateInfo structure is defined as:
typedef struct VkSemaphoreCreateInfo {
VkStructureType sType;
const void* pNext;
VkSemaphoreCreateFlags flags;
} VkSemaphoreCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is reserved for future use. Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFOpNextmust beNULLflagsmust be0
VkSemaphoreCreateFlags, VkStructureType, vkCreateSemaphore
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSemaphoreCreateInfo
VkShaderModuleCreateInfo - Structure specifying parameters of a newly created shader module
The VkShaderModuleCreateInfo structure is defined as:
typedef struct VkShaderModuleCreateInfo {
VkStructureType sType;
const void* pNext;
VkShaderModuleCreateFlags flags;
size_t codeSize;
const uint32_t* pCode;
} VkShaderModuleCreateInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. flags is reserved for future use. codeSize is the size, in bytes, of the code pointed to by pCode. pCode points to code that is used to create the shader module. The type and format of the code is determined from the content of the memory addressed by pCode. Valid Usage
codeSizemust be greater than 0codeSizemust be a multiple of 4pCodemust point to valid SPIR-V code, formatted and packed as described by the Khronos SPIR-V SpecificationpCodemust adhere to the validation rules described by the Validation Rules within a Module section of the SPIR-V Environment appendixpCodemust declare theShadercapability for SPIR-V codepCodemust not declare any capability that is not supported by the API, as described by the Capabilities section of the SPIR-V Environment appendix- If
pCodedeclares any of the capabilities that are listed as not required by the implementation, the relevant feature must be enabled, as listed in the SPIR-V Environment appendix
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFOpNextmust beNULLflagsmust be0pCodemust be a pointer to an array of \(codeSize \over 4\)uint32_tvalues
VkShaderModuleCreateFlags, VkStructureType, vkCreateShaderModule
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkShaderModuleCreateInfo
VkSparseBufferMemoryBindInfo - Structure specifying a sparse buffer memory bind operation
Memory is bound to VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_BINDING_BIT flag using the following structure:
typedef struct VkSparseBufferMemoryBindInfo {
VkBuffer buffer;
uint32_t bindCount;
const VkSparseMemoryBind* pBinds;
} VkSparseBufferMemoryBindInfo; buffer is the VkBuffer object to be bound. bindCount is the number of VkSparseMemoryBind structures in the pBinds array. pBinds is a pointer to array of VkSparseMemoryBind structures. Valid Usage (Implicit)
buffermust be a validVkBufferhandlepBindsmust be a pointer to an array ofbindCountvalidVkSparseMemoryBindstructuresbindCountmust be greater than0
VkBindSparseInfo, VkBuffer, VkSparseMemoryBind
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSparseBufferMemoryBindInfo
VkSparseImageFormatProperties - Structure specifying sparse image format properties
The VkSparseImageFormatProperties structure is defined as:
typedef struct VkSparseImageFormatProperties {
VkImageAspectFlags aspectMask;
VkExtent3D imageGranularity;
VkSparseImageFormatFlags flags;
} VkSparseImageFormatProperties; aspectMask is a bitmask VkImageAspectFlagBits specifying which aspects of the image the properties apply to. imageGranularity is the width, height, and depth of the sparse image block in texels or compressed texel blocks. flags is a bitmask of VkSparseImageFormatFlagBits specifying additional information about the sparse resource. VkExtent3D, VkImageAspectFlags, VkSparseImageFormatFlags, VkSparseImageMemoryRequirements, vkGetPhysicalDeviceSparseImageFormatProperties
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSparseImageFormatProperties
VkSparseImageMemoryBind - Structure specifying sparse image memory bind
The VkSparseImageMemoryBind structure is defined as:
typedef struct VkSparseImageMemoryBind {
VkImageSubresource subresource;
VkOffset3D offset;
VkExtent3D extent;
VkDeviceMemory memory;
VkDeviceSize memoryOffset;
VkSparseMemoryBindFlags flags;
} VkSparseImageMemoryBind; subresource is the aspectMask and region of interest in the image. offset are the coordinates of the first texel within the image subresource to bind. extent is the size in texels of the region within the image subresource to bind. The extent must be a multiple of the sparse image block dimensions, except when binding sparse image blocks along the edge of an image subresource it can instead be such that any coordinate of offset + extent equals the corresponding dimensions of the image subresource. memory is the VkDeviceMemory object that the sparse image blocks of the image are bound to. If memory is VK_NULL_HANDLE, the sparse image blocks are unbound. memoryOffset is an offset into VkDeviceMemory object. If memory is VK_NULL_HANDLE, this value is ignored. flags are sparse memory binding flags. Valid Usage
- If the sparse aliased residency feature is not enabled, and if any other resources are bound to ranges of
memory, the range ofmemorybeing bound must not overlap with those bound rangesmemoryandmemoryOffsetmust match the memory requirements of the calling command’simage, as described in section html/vkspec.html#resources-associationsubresourcemust be a valid image subresource forimage(see html/vkspec.html#resources-image-views)offset.xmust be a multiple of the sparse image block width (VkSparseImageFormatProperties::imageGranularity.width) of the imageextent.widthmust either be a multiple of the sparse image block width of the image, or else (extent.width+offset.x) must equal the width of the image subresourceoffset.ymust be a multiple of the sparse image block height (VkSparseImageFormatProperties::imageGranularity.height) of the imageextent.heightmust either be a multiple of the sparse image block height of the image, or else (extent.height+offset.y) must equal the height of the image subresourceoffset.zmust be a multiple of the sparse image block depth (VkSparseImageFormatProperties::imageGranularity.depth) of the imageextent.depthmust either be a multiple of the sparse image block depth of the image, or else (extent.depth+offset.z) must equal the depth of the image subresource
Valid Usage (Implicit)
subresourcemust be a validVkImageSubresourcestructure- If
memoryis not VK_NULL_HANDLE,memorymust be a validVkDeviceMemoryhandleflagsmust be a valid combination of VkSparseMemoryBindFlagBits values
VkDeviceMemory, VkDeviceSize, VkExtent3D, VkImageSubresource, VkOffset3D, VkSparseImageMemoryBindInfo, VkSparseMemoryBindFlags
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSparseImageMemoryBind
VkSparseImageMemoryBindInfo - Structure specifying sparse image memory bind info
Memory can be bound to sparse image blocks of VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag using the following structure:
typedef struct VkSparseImageMemoryBindInfo {
VkImage image;
uint32_t bindCount;
const VkSparseImageMemoryBind* pBinds;
} VkSparseImageMemoryBindInfo; image is the VkImage object to be bound bindCount is the number of VkSparseImageMemoryBind structures in pBinds array pBinds is a pointer to array of VkSparseImageMemoryBind structures Valid Usage (Implicit)
imagemust be a validVkImagehandlepBindsmust be a pointer to an array ofbindCountvalidVkSparseImageMemoryBindstructuresbindCountmust be greater than0
VkBindSparseInfo, VkImage, VkSparseImageMemoryBind
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSparseImageMemoryBindInfo
VkSparseImageMemoryRequirements - Structure specifying sparse image memory requirements
The VkSparseImageMemoryRequirements structure is defined as:
typedef struct VkSparseImageMemoryRequirements {
VkSparseImageFormatProperties formatProperties;
uint32_t imageMipTailFirstLod;
VkDeviceSize imageMipTailSize;
VkDeviceSize imageMipTailOffset;
VkDeviceSize imageMipTailStride;
} VkSparseImageMemoryRequirements; formatProperties.aspectMask is the set of aspects of the image that this sparse memory requirement applies to. This will usually have a single aspect specified. However, depth/stencil images may have depth and stencil data interleaved in the same sparse block, in which case both VK_IMAGE_ASPECT_DEPTH_BIT and VK_IMAGE_ASPECT_STENCIL_BIT would be present. formatProperties.imageGranularity describes the dimensions of a single bindable sparse image block in pixel units. For aspect VK_IMAGE_ASPECT_METADATA_BIT, all dimensions will be zero pixels. All metadata is located in the mip tail region. formatProperties.flags is a bitmask of VkSparseImageFormatFlagBits:
VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT is set the image uses a single mip tail region for all array layers. VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT is set the dimensions of mip levels must be integer multiples of the corresponding dimensions of the sparse image block for levels not located in the mip tail. VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT is set the image uses non-standard sparse image block dimensions. The formatProperties.imageGranularity values do not match the standard sparse image block dimension corresponding to the image’s pixel format. imageMipTailFirstLod is the first mip level at which image subresources are included in the mip tail region. imageMipTailSize is the memory size (in bytes) of the mip tail region. If formatProperties.flags contains VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT, this is the size of the whole mip tail, otherwise this is the size of the mip tail of a single array layer. This value is guaranteed to be a multiple of the sparse block size in bytes. imageMipTailOffset is the opaque memory offset used with VkSparseImageOpaqueMemoryBindInfo to bind the mip tail region(s). imageMipTailStride is the offset stride between each array-layer’s mip tail, if formatProperties.flags does not contain VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT (otherwise the value is undefined). VkDeviceSize, VkSparseImageFormatProperties, vkGetImageSparseMemoryRequirements
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSparseImageMemoryRequirements
VkSparseImageOpaqueMemoryBindInfo - Structure specifying sparse image opaque memory bind info
Memory is bound to opaque regions of VkImage objects created with the VK_IMAGE_CREATE_SPARSE_BINDING_BIT flag using the following structure:
typedef struct VkSparseImageOpaqueMemoryBindInfo {
VkImage image;
uint32_t bindCount;
const VkSparseMemoryBind* pBinds;
} VkSparseImageOpaqueMemoryBindInfo; image is the VkImage object to be bound. bindCount is the number of VkSparseMemoryBind structures in the pBinds array. pBinds is a pointer to array of VkSparseMemoryBind structures. Valid Usage
- For any given element of
pBinds, if theflagsmember of that element containsVK_SPARSE_MEMORY_BIND_METADATA_BIT, the binding range defined must be within the mip tail region of the metadata aspect ofimage
Valid Usage (Implicit)
imagemust be a validVkImagehandlepBindsmust be a pointer to an array ofbindCountvalidVkSparseMemoryBindstructuresbindCountmust be greater than0
VkBindSparseInfo, VkImage, VkSparseMemoryBind
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSparseImageOpaqueMemoryBindInfo
VkSparseMemoryBind - Structure specifying a sparse memory bind operation
The VkSparseMemoryBind structure is defined as:
typedef struct VkSparseMemoryBind {
VkDeviceSize resourceOffset;
VkDeviceSize size;
VkDeviceMemory memory;
VkDeviceSize memoryOffset;
VkSparseMemoryBindFlags flags;
} VkSparseMemoryBind; resourceOffset is the offset into the resource. size is the size of the memory region to be bound. memory is the VkDeviceMemory object that the range of the resource is bound to. If memory is VK_NULL_HANDLE, the range is unbound. memoryOffset is the offset into the VkDeviceMemory object to bind the resource range to. If memory is VK_NULL_HANDLE, this value is ignored. flags is a bitmask of VkSparseMemoryBindFlagBits specifying usage of the binding operation. The binding range [resourceOffset, resourceOffset + size) has different constraints based on flags. If flags contains VK_SPARSE_MEMORY_BIND_METADATA_BIT, the binding range must be within the mip tail region of the metadata aspect. This metadata region is defined by:
imageMipTailSize) imageMipTailOffset + imageMipTailStride × n and imageMipTailOffset, imageMipTailSize, and imageMipTailStride values are from the VkSparseImageMemoryRequirements corresponding to the metadata aspect of the image, and n is a valid array layer index for the image,
imageMipTailStride is considered to be zero for aspects where VkSparseImageMemoryRequirements::formatProperties.flags contains VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT.
If flags does not contain VK_SPARSE_MEMORY_BIND_METADATA_BIT, the binding range must be within the range [0,VkMemoryRequirements::size).
Valid Usage
- If
memoryis not VK_NULL_HANDLE,memoryandmemoryOffsetmust match the memory requirements of the resource, as described in section html/vkspec.html#resources-association- If
memoryis not VK_NULL_HANDLE,memorymust not have been created with a memory type that reportsVK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BITbit setsizemust be greater than0resourceOffsetmust be less than the size of the resourcesizemust be less than or equal to the size of the resource minusresourceOffsetmemoryOffsetmust be less than the size ofmemorysizemust be less than or equal to the size ofmemoryminusmemoryOffset
Valid Usage (Implicit)
- If
memoryis not VK_NULL_HANDLE,memorymust be a validVkDeviceMemoryhandleflagsmust be a valid combination of VkSparseMemoryBindFlagBits values
VkDeviceMemory, VkDeviceSize, VkSparseBufferMemoryBindInfo, VkSparseImageOpaqueMemoryBindInfo, VkSparseMemoryBindFlags
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSparseMemoryBind
VkSpecializationInfo - Structure specifying specialization info
The VkSpecializationInfo structure is defined as:
typedef struct VkSpecializationInfo {
uint32_t mapEntryCount;
const VkSpecializationMapEntry* pMapEntries;
size_t dataSize;
const void* pData;
} VkSpecializationInfo; mapEntryCount is the number of entries in the pMapEntries array. pMapEntries is a pointer to an array of VkSpecializationMapEntry which maps constant IDs to offsets in pData. dataSize is the byte size of the pData buffer. pData contains the actual constant values to specialize with. pMapEntries points to a structure of type VkSpecializationMapEntry.
Valid Usage
- The
offsetmember of any given element ofpMapEntriesmust be less thandataSize- For any given element of
pMapEntries,sizemust be less than or equal todataSizeminusoffset- If
mapEntryCountis not0,pMapEntriesmust be a pointer to an array ofmapEntryCountvalidVkSpecializationMapEntrystructures
Valid Usage (Implicit)
- If
dataSizeis not0,pDatamust be a pointer to an array ofdataSizebytes
VkPipelineShaderStageCreateInfo, VkSpecializationMapEntry
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSpecializationInfo
VkSpecializationMapEntry - Structure specifying a specialization map entry
The VkSpecializationMapEntry structure is defined as:
typedef struct VkSpecializationMapEntry {
uint32_t constantID;
uint32_t offset;
size_t size;
} VkSpecializationMapEntry; constantID is the ID of the specialization constant in SPIR-V. offset is the byte offset of the specialization constant value within the supplied data buffer. size is the byte size of the specialization constant value within the supplied data buffer. If a constantID value is not a specialization constant ID used in the shader, that map entry does not affect the behavior of the pipeline.
Valid Usage
- For a
constantIDspecialization constant declared in a shader,sizemust match the byte size of theconstantID. If the specialization constant is of typeboolean,sizemust be the byte size ofVkBool32
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSpecializationMapEntry
VkStencilOpState - Structure specifying stencil operation state
The VkStencilOpState structure is defined as:
typedef struct VkStencilOpState {
VkStencilOp failOp;
VkStencilOp passOp;
VkStencilOp depthFailOp;
VkCompareOp compareOp;
uint32_t compareMask;
uint32_t writeMask;
uint32_t reference;
} VkStencilOpState; failOp is a VkStencilOp value specifying the action performed on samples that fail the stencil test. passOp is a VkStencilOp value specifying the action performed on samples that pass both the depth and stencil tests. depthFailOp is a VkStencilOp value specifying the action performed on samples that pass the stencil test and fail the depth test. compareOp is a VkCompareOp value specifying the comparison operator used in the stencil test. compareMask selects the bits of the unsigned integer stencil values participating in the stencil test. writeMask selects the bits of the unsigned integer stencil values updated by the stencil test in the stencil framebuffer attachment. reference is an integer reference value that is used in the unsigned stencil comparison. Valid Usage (Implicit)
failOpmust be a valid VkStencilOp valuepassOpmust be a valid VkStencilOp valuedepthFailOpmust be a valid VkStencilOp valuecompareOpmust be a valid VkCompareOp value
VkCompareOp, VkPipelineDepthStencilStateCreateInfo, VkStencilOp
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkStencilOpState
VkSubmitInfo - Structure specifying a queue submit operation
The VkSubmitInfo structure is defined as:
typedef struct VkSubmitInfo {
VkStructureType sType;
const void* pNext;
uint32_t waitSemaphoreCount;
const VkSemaphore* pWaitSemaphores;
const VkPipelineStageFlags* pWaitDstStageMask;
uint32_t commandBufferCount;
const VkCommandBuffer* pCommandBuffers;
uint32_t signalSemaphoreCount;
const VkSemaphore* pSignalSemaphores;
} VkSubmitInfo; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. waitSemaphoreCount is the number of semaphores upon which to wait before executing the command buffers for the batch. pWaitSemaphores is a pointer to an array of semaphores upon which to wait before the command buffers for this batch begin execution. If semaphores to wait on are provided, they define a semaphore wait operation. pWaitDstStageMask is a pointer to an array of pipeline stages at which each corresponding semaphore wait will occur. commandBufferCount is the number of command buffers to execute in the batch. pCommandBuffers is a pointer to an array of command buffers to execute in the batch. signalSemaphoreCount is the number of semaphores to be signaled once the commands specified in pCommandBuffers have completed execution. pSignalSemaphores is a pointer to an array of semaphores which will be signaled when the command buffers for this batch have completed execution. If semaphores to be signaled are provided, they define a semaphore signal operation. The order that command buffers appear in pCommandBuffers is used to determine submission order, and thus all the implicit ordering guarantees that respect it. Other than these implicit ordering guarantees and any explicit synchronization primitives, these command buffers may overlap or otherwise execute out of order.
Valid Usage
- Any given element of
pCommandBuffersmust not have been allocated withVK_COMMAND_BUFFER_LEVEL_SECONDARY- If the geometry shaders feature is not enabled, any given element of
pWaitDstStageMaskmust not containVK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT- If the tessellation shaders feature is not enabled, any given element of
pWaitDstStageMaskmust not containVK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BITorVK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT- Any given element of
pWaitDstStageMaskmust not includeVK_PIPELINE_STAGE_HOST_BIT.
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_SUBMIT_INFOpNextmust beNULL- If
waitSemaphoreCountis not0,pWaitSemaphoresmust be a pointer to an array ofwaitSemaphoreCountvalidVkSemaphorehandles- If
waitSemaphoreCountis not0,pWaitDstStageMaskmust be a pointer to an array ofwaitSemaphoreCountvalid combinations of VkPipelineStageFlagBits values- Each element of
pWaitDstStageMaskmust not be0- If
commandBufferCountis not0,pCommandBuffersmust be a pointer to an array ofcommandBufferCountvalidVkCommandBufferhandles- If
signalSemaphoreCountis not0,pSignalSemaphoresmust be a pointer to an array ofsignalSemaphoreCountvalidVkSemaphorehandles- Each of the elements of
pCommandBuffers, the elements ofpSignalSemaphores, and the elements ofpWaitSemaphoresthat are valid handles must have been created, allocated, or retrieved from the sameVkDevice
VkCommandBuffer, VkPipelineStageFlags, VkSemaphore, VkStructureType, vkQueueSubmit
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSubmitInfo
VkSubpassDependency - Structure specifying a subpass dependency
The VkSubpassDependency structure is defined as:
typedef struct VkSubpassDependency {
uint32_t srcSubpass;
uint32_t dstSubpass;
VkPipelineStageFlags srcStageMask;
VkPipelineStageFlags dstStageMask;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
VkDependencyFlags dependencyFlags;
} VkSubpassDependency; srcSubpass is the subpass index of the first subpass in the dependency, or VK_SUBPASS_EXTERNAL. dstSubpass is the subpass index of the second subpass in the dependency, or VK_SUBPASS_EXTERNAL. srcStageMask is a bitmask of VkPipelineStageFlagBits specifying the source stage mask. dstStageMask is a bitmask of VkPipelineStageFlagBits specifying the destination stage mask srcAccessMask is a bitmask of VkAccessFlagBits specifying a source access mask. dstAccessMask is a bitmask of VkAccessFlagBits specifying a destination access mask. dependencyFlags is a bitmask of VkDependencyFlagBits. If srcSubpass is equal to dstSubpass then the VkSubpassDependency describes a subpass self-dependency, and only constrains the pipeline barriers allowed within a subpass instance. Otherwise, when a render pass instance which includes a subpass dependency is submitted to a queue, it defines a memory dependency between the subpasses identified by srcSubpass and dstSubpass.
If srcSubpass is equal to VK_SUBPASS_EXTERNAL, the first synchronization scope includes commands submitted to the queue before the render pass instance began. Otherwise, the first set of commands includes all commands submitted as part of the subpass instance identified by srcSubpass and any load, store or multisample resolve operations on attachments used in srcSubpass. In either case, the first synchronization scope is limited to operations on the pipeline stages determined by the source stage mask specified by srcStageMask.
If dstSubpass is equal to VK_SUBPASS_EXTERNAL, the second synchronization scope includes commands submitted after the render pass instance is ended. Otherwise, the second set of commands includes all commands submitted as part of the subpass instance identified by dstSubpass and any load, store or multisample resolve operations on attachments used in dstSubpass. In either case, the second synchronization scope is limited to operations on the pipeline stages determined by the destination stage mask specified by dstStageMask.
The first access scope is limited to access in the pipeline stages determined by the source stage mask specified by srcStageMask. It is also limited to access types in the source access mask specified by srcAccessMask.
The second access scope is limited to access in the pipeline stages determined by the destination stage mask specified by dstStageMask. It is also limited to access types in the destination access mask specified by dstAccessMask.
The availability and visibility operations defined by a subpass dependency affect the execution of image layout transitions within the render pass.
Note
For non-attachment resources, the memory dependency expressed by subpass dependency is nearly identical to that of a VkMemoryBarrier (with matching
srcAccessMask/dstAccessMaskparameters) submitted as a part of a vkCmdPipelineBarrier (with matchingsrcStageMask/dstStageMaskparameters). The only difference being that its scopes are limited to the identified subpasses rather than potentially affecting everything before and after.For attachments however, subpass dependencies work more like an VkImageMemoryBarrier defined similarly to the VkMemoryBarrier above, the queue family indices set to
VK_QUEUE_FAMILY_IGNORED, and layouts as follows:
- The equivalent to
oldLayoutis the attachment’s layout according to the subpass description forsrcSubpass.- The equivalent to
newLayoutis the attachment’s layout according to the subpass description fordstSubpass.
Valid Usage
- If
srcSubpassis notVK_SUBPASS_EXTERNAL,srcStageMaskmust not includeVK_PIPELINE_STAGE_HOST_BIT- If
dstSubpassis notVK_SUBPASS_EXTERNAL,dstStageMaskmust not includeVK_PIPELINE_STAGE_HOST_BIT- If the geometry shaders feature is not enabled,
srcStageMaskmust not containVK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT- If the geometry shaders feature is not enabled,
dstStageMaskmust not containVK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT- If the tessellation shaders feature is not enabled,
srcStageMaskmust not containVK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BITorVK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT- If the tessellation shaders feature is not enabled,
dstStageMaskmust not containVK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BITorVK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BITsrcSubpassmust be less than or equal todstSubpass, unless one of them isVK_SUBPASS_EXTERNAL, to avoid cyclic dependencies and ensure a valid execution ordersrcSubpassanddstSubpassmust not both be equal toVK_SUBPASS_EXTERNAL- If
srcSubpassis equal todstSubpass,srcStageMaskanddstStageMaskmust only contain one ofVK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT,VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT,VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT,VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, orVK_PIPELINE_STAGE_ALL_GRAPHICS_BIT- If
srcSubpassis equal todstSubpassand not all of the stages insrcStageMaskanddstStageMaskare framebuffer-space stages, the logically latest pipeline stage insrcStageMaskmust be logically earlier than or equal to the logically earliest pipeline stage indstStageMask- Any access flag included in
srcAccessMaskmust be supported by one of the pipeline stages insrcStageMask, as specified in the table of supported access types.- Any access flag included in
dstAccessMaskmust be supported by one of the pipeline stages indstStageMask, as specified in the table of supported access types.
Valid Usage (Implicit)
srcStageMaskmust be a valid combination of VkPipelineStageFlagBits valuessrcStageMaskmust not be0dstStageMaskmust be a valid combination of VkPipelineStageFlagBits valuesdstStageMaskmust not be0srcAccessMaskmust be a valid combination of VkAccessFlagBits valuesdstAccessMaskmust be a valid combination of VkAccessFlagBits valuesdependencyFlagsmust be a valid combination of VkDependencyFlagBits values
VkAccessFlags, VkDependencyFlags, VkPipelineStageFlags, VkRenderPassCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSubpassDependency
VkSubpassDescription - Structure specifying a subpass description
The VkSubpassDescription structure is defined as:
typedef struct VkSubpassDescription {
VkSubpassDescriptionFlags flags;
VkPipelineBindPoint pipelineBindPoint;
uint32_t inputAttachmentCount;
const VkAttachmentReference* pInputAttachments;
uint32_t colorAttachmentCount;
const VkAttachmentReference* pColorAttachments;
const VkAttachmentReference* pResolveAttachments;
const VkAttachmentReference* pDepthStencilAttachment;
uint32_t preserveAttachmentCount;
const uint32_t* pPreserveAttachments;
} VkSubpassDescription; flags is a bitmask of VkSubpassDescriptionFlagBits specifying usage of the subpass. pipelineBindPoint is a VkPipelineBindPoint value specifying whether this is a compute or graphics subpass. Currently, only graphics subpasses are supported. inputAttachmentCount is the number of input attachments. pInputAttachments is an array of VkAttachmentReference structures (defined below) that lists which of the render pass’s attachments can be read in the shader during the subpass, and what layout each attachment will be in during the subpass. Each element of the array corresponds to an input attachment unit number in the shader, i.e. if the shader declares an input variable layout(input_attachment_index=X, set=Y, binding=Z) then it uses the attachment provided in pInputAttachments[X]. Input attachments must also be bound to the pipeline with a descriptor set, with the input attachment descriptor written in the location (set=Y, binding=Z). colorAttachmentCount is the number of color attachments. pColorAttachments is an array of colorAttachmentCount VkAttachmentReference structures that lists which of the render pass’s attachments will be used as color attachments in the subpass, and what layout each attachment will be in during the subpass. Each element of the array corresponds to a fragment shader output location, i.e. if the shader declared an output variable layout(location=X) then it uses the attachment provided in pColorAttachments[X]. pResolveAttachments is NULL or an array of colorAttachmentCount VkAttachmentReference structures that lists which of the render pass’s attachments are resolved to at the end of the subpass, and what layout each attachment will be in during the multisample resolve operation. If pResolveAttachments is not NULL, each of its elements corresponds to a color attachment (the element in pColorAttachments at the same index), and a multisample resolve operation is defined for each attachment. At the end of each subpass, multisample resolve operations read the subpass’s color attachments, and resolve the samples for each pixel to the same pixel location in the corresponding resolve attachments, unless the resolve attachment index is VK_ATTACHMENT_UNUSED. If the first use of an attachment in a render pass is as a resolve attachment, then the loadOp is effectively ignored as the resolve is guaranteed to overwrite all pixels in the render area. pDepthStencilAttachment is a pointer to a VkAttachmentReference specifying which attachment will be used for depth/stencil data and the layout it will be in during the subpass. Setting the attachment index to VK_ATTACHMENT_UNUSED or leaving this pointer as NULL indicates that no depth/stencil attachment will be used in the subpass. preserveAttachmentCount is the number of preserved attachments. pPreserveAttachments is an array of preserveAttachmentCount render pass attachment indices describing the attachments that are not used by a subpass, but whose contents must be preserved throughout the subpass. The contents of an attachment within the render area become undefined at the start of a subpass S if all of the following conditions are true:
Once the contents of an attachment become undefined in subpass S, they remain undefined for subpasses in subpass dependency chains starting with subpass S until they are written again. However, they remain valid for subpasses in other subpass dependency chains starting with subpass S1 if those subpasses use or preserve the attachment.
Valid Usage
pipelineBindPointmust beVK_PIPELINE_BIND_POINT_GRAPHICScolorAttachmentCountmust be less than or equal toVkPhysicalDeviceLimits::maxColorAttachments- If the first use of an attachment in this render pass is as an input attachment, and the attachment is not also used as a color or depth/stencil attachment in the same subpass, then
loadOpmust not beVK_ATTACHMENT_LOAD_OP_CLEAR- If
pResolveAttachmentsis notNULL, for each resolve attachment that does not have the valueVK_ATTACHMENT_UNUSED, the corresponding color attachment must not have the valueVK_ATTACHMENT_UNUSED- If
pResolveAttachmentsis notNULL, the sample count of each element ofpColorAttachmentsmust be anything other thanVK_SAMPLE_COUNT_1_BIT- Any given element of
pResolveAttachmentsmust have a sample count ofVK_SAMPLE_COUNT_1_BIT- Any given element of
pResolveAttachmentsmust have the same VkFormat as its corresponding color attachment- All attachments in
pColorAttachmentsthat are notVK_ATTACHMENT_UNUSEDmust have the same sample count- If
pDepthStencilAttachmentis notVK_ATTACHMENT_UNUSEDand any attachments inpColorAttachmentsare notVK_ATTACHMENT_UNUSED, they must have the same sample count- If any input attachments are
VK_ATTACHMENT_UNUSED, then any pipelines bound during the subpass must not access those input attachments from the fragment shader- The
attachmentmember of any element ofpPreserveAttachmentsmust not beVK_ATTACHMENT_UNUSED- Any given element of
pPreserveAttachmentsmust not also be an element of any other member of the subpass description- If any attachment is used as both an input attachment and a color or depth/stencil attachment, then each use must use the same
layout
Valid Usage (Implicit)
flagsmust be a valid combination of VkSubpassDescriptionFlagBits valuespipelineBindPointmust be a valid VkPipelineBindPoint value- If
inputAttachmentCountis not0,pInputAttachmentsmust be a pointer to an array ofinputAttachmentCountvalidVkAttachmentReferencestructures- If
colorAttachmentCountis not0,pColorAttachmentsmust be a pointer to an array ofcolorAttachmentCountvalidVkAttachmentReferencestructures- If
colorAttachmentCountis not0, andpResolveAttachmentsis notNULL,pResolveAttachmentsmust be a pointer to an array ofcolorAttachmentCountvalidVkAttachmentReferencestructures- If
pDepthStencilAttachmentis notNULL,pDepthStencilAttachmentmust be a pointer to a validVkAttachmentReferencestructure- If
preserveAttachmentCountis not0,pPreserveAttachmentsmust be a pointer to an array ofpreserveAttachmentCountuint32_tvalues
VkAttachmentReference, VkPipelineBindPoint, VkRenderPassCreateInfo, VkSubpassDescriptionFlags
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSubpassDescription
VkSubresourceLayout - Structure specifying subresource layout
Information about the layout of the image subresource is returned in a VkSubresourceLayout structure:
typedef struct VkSubresourceLayout {
VkDeviceSize offset;
VkDeviceSize size;
VkDeviceSize rowPitch;
VkDeviceSize arrayPitch;
VkDeviceSize depthPitch;
} VkSubresourceLayout; offset is the byte offset from the start of the image where the image subresource begins. size is the size in bytes of the image subresource. size includes any extra memory that is required based on rowPitch. rowPitch describes the number of bytes between each row of texels in an image. arrayPitch describes the number of bytes between each array layer of an image. depthPitch describes the number of bytes between each slice of 3D image. For images created with linear tiling, rowPitch, arrayPitch and depthPitch describe the layout of the image subresource in linear memory. For uncompressed formats, rowPitch is the number of bytes between texels with the same x coordinate in adjacent rows (y coordinates differ by one). arrayPitch is the number of bytes between texels with the same x and y coordinate in adjacent array layers of the image (array layer values differ by one). depthPitch is the number of bytes between texels with the same x and y coordinate in adjacent slices of a 3D image (z coordinates differ by one). Expressed as an addressing formula, the starting byte of a texel in the image subresource has address:
// (x,y,z,layer) are in texel coordinates address(x,y,z,layer) = layer*arrayPitch + z*depthPitch + y*rowPitch + x*elementSize + offset
For compressed formats, the rowPitch is the number of bytes between compressed texel blocks in adjacent rows. arrayPitch is the number of bytes between compressed texel blocks in adjacent array layers. depthPitch is the number of bytes between compressed texel blocks in adjacent slices of a 3D image.
// (x,y,z,layer) are in compressed texel block coordinates address(x,y,z,layer) = layer*arrayPitch + z*depthPitch + y*rowPitch + x*compressedTexelBlockByteSize + offset;
arrayPitch is undefined for images that were not created as arrays. depthPitch is defined only for 3D images.
For color formats, the aspectMask member of VkImageSubresource must be VK_IMAGE_ASPECT_COLOR_BIT. For depth/stencil formats, aspectMask must be either VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT. On implementations that store depth and stencil aspects separately, querying each of these image subresource layouts will return a different offset and size representing the region of memory used for that aspect. On implementations that store depth and stencil aspects interleaved, the same offset and size are returned and represent the interleaved memory allocation.
VkDeviceSize, vkGetImageSubresourceLayout
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSubresourceLayout
VkVertexInputAttributeDescription - Structure specifying vertex input attribute description
Each vertex input attribute is specified by an instance of the VkVertexInputAttributeDescription structure.
The VkVertexInputAttributeDescription structure is defined as:
typedef struct VkVertexInputAttributeDescription {
uint32_t location;
uint32_t binding;
VkFormat format;
uint32_t offset;
} VkVertexInputAttributeDescription; location is the shader binding location number for this attribute. binding is the binding number which this attribute takes its data from. format is the size and type of the vertex attribute data. offset is a byte offset of this attribute relative to the start of an element in the vertex input binding. Valid Usage
locationmust be less thanVkPhysicalDeviceLimits::maxVertexInputAttributesbindingmust be less thanVkPhysicalDeviceLimits::maxVertexInputBindingsoffsetmust be less than or equal toVkPhysicalDeviceLimits::maxVertexInputAttributeOffsetformatmust be allowed as a vertex buffer format, as specified by theVK_FORMAT_FEATURE_VERTEX_BUFFER_BITflag inVkFormatProperties::bufferFeaturesreturned byvkGetPhysicalDeviceFormatProperties
Valid Usage (Implicit)
formatmust be a valid VkFormat value
VkFormat, VkPipelineVertexInputStateCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkVertexInputAttributeDescription
VkVertexInputBindingDescription - Structure specifying vertex input binding description
The VkVertexInputBindingDescription structure is defined as:
typedef struct VkVertexInputBindingDescription {
uint32_t binding;
uint32_t stride;
VkVertexInputRate inputRate;
} VkVertexInputBindingDescription; binding is the binding number that this structure describes. stride is the distance in bytes between two consecutive elements within the buffer. inputRate is a VkVertexInputRate value specifying whether vertex attribute addressing is a function of the vertex index or of the instance index. Valid Usage
bindingmust be less thanVkPhysicalDeviceLimits::maxVertexInputBindingsstridemust be less than or equal toVkPhysicalDeviceLimits::maxVertexInputBindingStride
Valid Usage (Implicit)
inputRatemust be a valid VkVertexInputRate value
VkPipelineVertexInputStateCreateInfo, VkVertexInputRate
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkVertexInputBindingDescription
VkViewport - Structure specifying a viewport
The VkViewport structure is defined as:
typedef struct VkViewport {
float x;
float y;
float width;
float height;
float minDepth;
float maxDepth;
} VkViewport; x and y are the viewport’s upper left corner (x,y). width and height are the viewport’s width and height, respectively. minDepth and maxDepth are the depth range for the viewport. It is valid for minDepth to be greater than or equal to maxDepth. The framebuffer depth coordinate zf may be represented using either a fixed-point or floating-point representation. However, a floating-point representation must be used if the depth/stencil attachment has a floating-point depth component. If an m-bit fixed-point representation is used, we assume that it represents each value \(\frac{k}{2^m - 1}\), where k ∈ { 0, 1, …, 2m-1 }, as k (e.g. 1.0 is represented in binary as a string of all ones).
The viewport parameters shown in the above equations are found from these values as
x + width / 2 y + height / 2 minDepth width height maxDepth - minDepth. The width and height of the implementation-dependent maximum viewport dimensions must be greater than or equal to the width and height of the largest image which can be created and attached to a framebuffer.
The floating-point viewport bounds are represented with an implementation-dependent precision.
Valid Usage
widthmust be greater than0.0and less than or equal toVkPhysicalDeviceLimits::maxViewportDimensions[0]heightmust be greater than0.0and less than or equal toVkPhysicalDeviceLimits::maxViewportDimensions[1]xandymust each be betweenviewportBoundsRange[0] andviewportBoundsRange[1], inclusive- (
x+width) must be less than or equal toviewportBoundsRange[1]- (
y+height) must be less than or equal toviewportBoundsRange[1]minDepthmust be between0.0and1.0, inclusivemaxDepthmust be between0.0and1.0, inclusive
VkPipelineViewportStateCreateInfo, vkCmdSetViewport
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkViewport
VkWriteDescriptorSet - Structure specifying the parameters of a descriptor set write operation
The VkWriteDescriptorSet structure is defined as:
typedef struct VkWriteDescriptorSet {
VkStructureType sType;
const void* pNext;
VkDescriptorSet dstSet;
uint32_t dstBinding;
uint32_t dstArrayElement;
uint32_t descriptorCount;
VkDescriptorType descriptorType;
const VkDescriptorImageInfo* pImageInfo;
const VkDescriptorBufferInfo* pBufferInfo;
const VkBufferView* pTexelBufferView;
} VkWriteDescriptorSet; sType is the type of this structure. pNext is NULL or a pointer to an extension-specific structure. dstSet is the destination descriptor set to update. dstBinding is the descriptor binding within that set. dstArrayElement is the starting element in that array. descriptorCount is the number of descriptors to update (the number of elements in pImageInfo, pBufferInfo, or pTexelBufferView). descriptorType is a VkDescriptorType specifying the type of each descriptor in pImageInfo, pBufferInfo, or pTexelBufferView, as described below. It must be the same type as that specified in VkDescriptorSetLayoutBinding for dstSet at dstBinding. The type of the descriptor also controls which array the descriptors are taken from. pImageInfo points to an array of VkDescriptorImageInfo structures or is ignored, as described below. pBufferInfo points to an array of VkDescriptorBufferInfo structures or is ignored, as described below. pTexelBufferView points to an array of VkBufferView handles as described in the Buffer Views section or is ignored, as described below. Only one of pImageInfo, pBufferInfo, or pTexelBufferView members is used according to the descriptor type specified in the descriptorType member of the containing VkWriteDescriptorSet structure, as specified below.
If the dstBinding has fewer than descriptorCount array elements remaining starting from dstArrayElement, then the remainder will be used to update the subsequent binding - dstBinding+1 starting at array element zero. If a binding has a descriptorCount of zero, it is skipped. This behavior applies recursively, with the update affecting consecutive bindings as needed to update all descriptorCount descriptors.
Valid Usage
dstBindingmust be less than or equal to the maximum value ofbindingof all VkDescriptorSetLayoutBinding structures specified whendstSet’s descriptor set layout was createddstBindingmust be a binding with a non-zerodescriptorCount- All consecutive bindings updated via a single
VkWriteDescriptorSetstructure, except those with adescriptorCountof zero, must have identicaldescriptorTypeandstageFlags.- All consecutive bindings updated via a single
VkWriteDescriptorSetstructure, except those with adescriptorCountof zero, must all either use immutable samplers or must all not use immutable samplers.descriptorTypemust match the type ofdstBindingwithindstSetdstSetmust be a valid VkDescriptorSet handle- The sum of
dstArrayElementanddescriptorCountmust be less than or equal to the number of array elements in the descriptor set binding specified bydstBinding, and all applicable consecutive bindings, as described by html/vkspec.html#descriptorsets-updates-consecutive- If
descriptorTypeisVK_DESCRIPTOR_TYPE_SAMPLER,VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, orVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,pImageInfomust be a pointer to an array ofdescriptorCountvalidVkDescriptorImageInfostructures- If
descriptorTypeisVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFERorVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER,pTexelBufferViewmust be a pointer to an array ofdescriptorCountvalidVkBufferViewhandles- If
descriptorTypeisVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, orVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC,pBufferInfomust be a pointer to an array ofdescriptorCountvalidVkDescriptorBufferInfostructures- If
descriptorTypeisVK_DESCRIPTOR_TYPE_SAMPLERorVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, anddstSetwas not allocated with a layout that included immutable samplers fordstBindingwithdescriptorType, thesamplermember of any given element ofpImageInfomust be a validVkSamplerobject- If
descriptorTypeisVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, orVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, theimageViewandimageLayoutmembers of any given element ofpImageInfomust be a validVkImageViewand VkImageLayout, respectively- If
descriptorTypeisVK_DESCRIPTOR_TYPE_STORAGE_IMAGE, for each descriptor that will be accessed via load or store operations theimageLayoutmember for corresponding elements ofpImageInfomust beVK_IMAGE_LAYOUT_GENERAL- If
descriptorTypeisVK_DESCRIPTOR_TYPE_UNIFORM_BUFFERorVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, theoffsetmember of any given element ofpBufferInfomust be a multiple ofVkPhysicalDeviceLimits::minUniformBufferOffsetAlignment- If
descriptorTypeisVK_DESCRIPTOR_TYPE_STORAGE_BUFFERorVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, theoffsetmember of any given element ofpBufferInfomust be a multiple ofVkPhysicalDeviceLimits::minStorageBufferOffsetAlignment- If
descriptorTypeisVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, orVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, thebuffermember of any given element ofpBufferInfothat is non-sparse must be bound completely and contiguously to a singleVkDeviceMemoryobject- If
descriptorTypeisVK_DESCRIPTOR_TYPE_UNIFORM_BUFFERorVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, thebuffermember of any given element ofpBufferInfomust have been created withVK_BUFFER_USAGE_UNIFORM_BUFFER_BITset- If
descriptorTypeisVK_DESCRIPTOR_TYPE_STORAGE_BUFFERorVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, thebuffermember of any given element ofpBufferInfomust have been created withVK_BUFFER_USAGE_STORAGE_BUFFER_BITset- If
descriptorTypeisVK_DESCRIPTOR_TYPE_UNIFORM_BUFFERorVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, therangemember of any given element ofpBufferInfo, or the effective range ifrangeisVK_WHOLE_SIZE, must be less than or equal toVkPhysicalDeviceLimits::maxUniformBufferRange- If
descriptorTypeisVK_DESCRIPTOR_TYPE_STORAGE_BUFFERorVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, therangemember of any given element ofpBufferInfo, or the effective range ifrangeisVK_WHOLE_SIZE, must be less than or equal toVkPhysicalDeviceLimits::maxStorageBufferRange- If
descriptorTypeisVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, theVkBufferthat any given element ofpTexelBufferViewwas created from must have been created withVK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BITset- If
descriptorTypeisVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, theVkBufferthat any given element ofpTexelBufferViewwas created from must have been created withVK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BITset- If
descriptorTypeisVK_DESCRIPTOR_TYPE_STORAGE_IMAGEorVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, theimageViewmember of any given element ofpImageInfomust have been created with the identity swizzle- If
descriptorTypeisVK_DESCRIPTOR_TYPE_SAMPLED_IMAGEorVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, theimageViewmember of any given element ofpImageInfomust have been created withVK_IMAGE_USAGE_SAMPLED_BITset- If
descriptorTypeisVK_DESCRIPTOR_TYPE_SAMPLED_IMAGEorVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, theimageLayoutmember of any given element ofpImageInfomust beVK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMALorVK_IMAGE_LAYOUT_GENERAL- If
descriptorTypeisVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, theimageViewmember of any given element ofpImageInfomust have been created withVK_IMAGE_USAGE_INPUT_ATTACHMENT_BITset- If
descriptorTypeisVK_DESCRIPTOR_TYPE_STORAGE_IMAGE, theimageViewmember of any given element ofpImageInfomust have been created withVK_IMAGE_USAGE_STORAGE_BITset
Valid Usage (Implicit)
sTypemust beVK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SETpNextmust beNULLdescriptorTypemust be a valid VkDescriptorType valuedescriptorCountmust be greater than0- Both of
dstSet, and the elements ofpTexelBufferViewthat are valid handles must have been created, allocated, or retrieved from the sameVkDevice
VkBufferView, VkDescriptorBufferInfo, VkDescriptorImageInfo, VkDescriptorSet, VkDescriptorType, VkStructureType, vkUpdateDescriptorSets
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkWriteDescriptorSet
VkAccessFlagBits - Bitmask specifying memory access types that will participate in a memory dependency
Memory in Vulkan can be accessed from within shader invocations and via some fixed-function stages of the pipeline. The access type is a function of the descriptor type used, or how a fixed-function stage accesses memory. Each access type corresponds to a bit flag in VkAccessFlagBits.
Some synchronization commands take sets of access types as parameters to define the access scopes of a memory dependency. If a synchronization command includes a source access mask, its first access scope only includes accesses via the access types specified in that mask. Similarly, if a synchronization command includes a destination access mask, its second access scope only includes accesses via the access types specified in that mask.
Access types that can be set in an access mask include:
typedef enum VkAccessFlagBits {
VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001,
VK_ACCESS_INDEX_READ_BIT = 0x00000002,
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004,
VK_ACCESS_UNIFORM_READ_BIT = 0x00000008,
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010,
VK_ACCESS_SHADER_READ_BIT = 0x00000020,
VK_ACCESS_SHADER_WRITE_BIT = 0x00000040,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400,
VK_ACCESS_TRANSFER_READ_BIT = 0x00000800,
VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000,
VK_ACCESS_HOST_READ_BIT = 0x00002000,
VK_ACCESS_HOST_WRITE_BIT = 0x00004000,
VK_ACCESS_MEMORY_READ_BIT = 0x00008000,
VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000,
} VkAccessFlagBits; VK_ACCESS_INDIRECT_COMMAND_READ_BIT specifies read access to an indirect command structure read as part of an indirect drawing or dispatch command. VK_ACCESS_INDEX_READ_BIT specifies read access to an index buffer as part of an indexed drawing command, bound by vkCmdBindIndexBuffer. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT specifies read access to a vertex buffer as part of a drawing command, bound by vkCmdBindVertexBuffers. VK_ACCESS_UNIFORM_READ_BIT specifies read access to a uniform buffer. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT specifies read access to an input attachment within a renderpass during fragment shading. VK_ACCESS_SHADER_READ_BIT specifies read access to a storage buffer, uniform texel buffer, storage texel buffer, sampled image, or storage image. VK_ACCESS_SHADER_WRITE_BIT specifies write access to a storage buffer, storage texel buffer, or storage image. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT specifies read access to a color attachment, such as via blending, logic operations, or via certain subpass load operations. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT specifies write access to a color or resolve attachment during a render pass or via certain subpass load and store operations. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT specifies read access to a depth/stencil attachment, via depth or stencil operations or via certain subpass load operations. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT specifies write access to a depth/stencil attachment, via depth or stencil operations or via certain subpass load and store operations. VK_ACCESS_TRANSFER_READ_BIT specifies read access to an image or buffer in a copy operation. VK_ACCESS_TRANSFER_WRITE_BIT specifies write access to an image or buffer in a clear or copy operation. VK_ACCESS_HOST_READ_BIT specifies read access by a host operation. Accesses of this type are not performed through a resource, but directly on memory. VK_ACCESS_HOST_WRITE_BIT specifies write access by a host operation. Accesses of this type are not performed through a resource, but directly on memory. VK_ACCESS_MEMORY_READ_BIT specifies read access via non-specific entities. These entities include the Vulkan device and host, but may also include entities external to the Vulkan device or otherwise not part of the core Vulkan pipeline. When included in a destination access mask, makes all available writes visible to all future read accesses on entities known to the Vulkan device. VK_ACCESS_MEMORY_WRITE_BIT specifies write access via non-specific entities. These entities include the Vulkan device and host, but may also include entities external to the Vulkan device or otherwise not part of the core Vulkan pipeline. When included in a source access mask, all writes that are performed by entities known to the Vulkan device are made available. When included in a destination access mask, makes all available writes visible to all future write accesses on entities known to the Vulkan device. Certain access types are only performed by a subset of pipeline stages. Any synchronization command that takes both stage masks and access masks uses both to define the access scopes - only the specified access types performed by the specified stages are included in the access scope. An application must not specify an access flag in a synchronization command if it does not include a pipeline stage in the corresponding stage mask that is able to perform accesses of that type. The following table lists, for each access flag, which pipeline stages can perform that type of access.
| Access flag | Supported pipeline stages |
|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| N/A |
| N/A |
If a memory object does not have the VK_MEMORY_PROPERTY_HOST_COHERENT_BIT property, then vkFlushMappedMemoryRanges must be called in order to guarantee that writes to the memory object from the host are made visible to the VK_ACCESS_HOST_WRITE_BIT access type, where it can be further made available to the device by synchronization commands. Similarly, vkInvalidateMappedMemoryRanges must be called to guarantee that writes which are visible to the VK_ACCESS_HOST_READ_BIT access type are made visible to host operations.
If the memory object does have the VK_MEMORY_PROPERTY_HOST_COHERENT_BIT property flag, writes to the memory object from the host are automatically made visible to the VK_ACCESS_HOST_WRITE_BIT access type. Similarly, writes made visible to the VK_ACCESS_HOST_READ_BIT access type are automatically made visible to the host.
Note
The vkQueueSubmit command automatically guarantees that host writes flushed to
VK_ACCESS_HOST_WRITE_BITare made available if they were flushed before the command executed, so in most cases an explicit memory barrier is not needed for this case. In the few circumstances where a submit does not occur between the host write and the device read access, writes can be made available by using an explicit memory barrier.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkAccessFlagBits
VkAttachmentDescriptionFlagBits - Bitmask specifying additional properties of an attachment
Bits which can be set in VkAttachmentDescription::flags describing additional properties of the attachment are:
typedef enum VkAttachmentDescriptionFlagBits {
VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 0x00000001,
} VkAttachmentDescriptionFlagBits; VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT specifies that the attachment aliases the same device memory as other attachments. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkAttachmentDescriptionFlagBits
VkAttachmentLoadOp - Specify how contents of an attachment are treated at the beginning of a subpass
Possible values of VkAttachmentDescription::loadOp and stencilLoadOp, specifying how the contents of the attachment are treated, are:
typedef enum VkAttachmentLoadOp {
VK_ATTACHMENT_LOAD_OP_LOAD = 0,
VK_ATTACHMENT_LOAD_OP_CLEAR = 1,
VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2,
} VkAttachmentLoadOp; VK_ATTACHMENT_LOAD_OP_LOAD specifies that the previous contents of the image within the render area will be preserved. For attachments with a depth/stencil format, this uses the access type VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT. For attachments with a color format, this uses the access type VK_ACCESS_COLOR_ATTACHMENT_READ_BIT. VK_ATTACHMENT_LOAD_OP_CLEAR specifies that the contents within the render area will be cleared to a uniform value, which is specified when a render pass instance is begun. For attachments with a depth/stencil format, this uses the access type VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT. For attachments with a color format, this uses the access type VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT. VK_ATTACHMENT_LOAD_OP_DONT_CARE specifies that the previous contents within the area need not be preserved; the contents of the attachment will be undefined inside the render area. For attachments with a depth/stencil format, this uses the access type VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT. For attachments with a color format, this uses the access type VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkAttachmentLoadOp
VkAttachmentStoreOp - Specify how contents of an attachment are treated at the end of a subpass
Possible values of VkAttachmentDescription::storeOp and stencilStoreOp, specifying how the contents of the attachment are treated, are:
typedef enum VkAttachmentStoreOp {
VK_ATTACHMENT_STORE_OP_STORE = 0,
VK_ATTACHMENT_STORE_OP_DONT_CARE = 1,
} VkAttachmentStoreOp; VK_ATTACHMENT_STORE_OP_STORE specifies the contents generated during the render pass and within the render area are written to memory. For attachments with a depth/stencil format, this uses the access type VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT. For attachments with a color format, this uses the access type VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT. VK_ATTACHMENT_STORE_OP_DONT_CARE specifies the contents within the render area are not needed after rendering, and may be discarded; the contents of the attachment will be undefined inside the render area. For attachments with a depth/stencil format, this uses the access type VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT. For attachments with a color format, this uses the access type VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkAttachmentStoreOp
VkBlendFactor - Framebuffer blending factors
The source and destination color and alpha blending factors are selected from the enum:
typedef enum VkBlendFactor {
VK_BLEND_FACTOR_ZERO = 0,
VK_BLEND_FACTOR_ONE = 1,
VK_BLEND_FACTOR_SRC_COLOR = 2,
VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3,
VK_BLEND_FACTOR_DST_COLOR = 4,
VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5,
VK_BLEND_FACTOR_SRC_ALPHA = 6,
VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7,
VK_BLEND_FACTOR_DST_ALPHA = 8,
VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9,
VK_BLEND_FACTOR_CONSTANT_COLOR = 10,
VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
VK_BLEND_FACTOR_CONSTANT_ALPHA = 12,
VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14,
VK_BLEND_FACTOR_SRC1_COLOR = 15,
VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16,
VK_BLEND_FACTOR_SRC1_ALPHA = 17,
VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18,
} VkBlendFactor; The semantics of each enum value is described in the table below:
| VkBlendFactor | RGB Blend Factors (Sr,Sg,Sb) or (Dr,Dg,Db) | Alpha Blend Factor (Sa or Da) |
|---|---|---|
| (0,0,0) | 0 |
| (1,1,1) | 1 |
| (Rs0,Gs0,Bs0) | As0 |
| (1-Rs0,1-Gs0,1-Bs0) | 1-As0 |
| (Rd,Gd,Bd) | Ad |
| (1-Rd,1-Gd,1-Bd) | 1-Ad |
| (As0,As0,As0) | As0 |
| (1-As0,1-As0,1-As0) | 1-As0 |
| (Ad,Ad,Ad) | Ad |
| (1-Ad,1-Ad,1-Ad) | 1-Ad |
| (Rc,Gc,Bc) | Ac |
| (1-Rc,1-Gc,1-Bc) | 1-Ac |
| (Ac,Ac,Ac) | Ac |
| (1-Ac,1-Ac,1-Ac) | 1-Ac |
| (f,f,f); f = min(As0,1-Ad) | 1 |
| (Rs1,Gs1,Bs1) | As1 |
| (1-Rs1,1-Gs1,1-Bs1) | 1-As1 |
| (As1,As1,As1) | As1 |
| (1-As1,1-As1,1-As1) | 1-As1 |
In this table, the following conventions are used:
VkPipelineColorBlendAttachmentState
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkBlendFactor
VkBlendOp - Framebuffer blending operations
Once the source and destination blend factors have been selected, they along with the source and destination components are passed to the blending operations. RGB and alpha components can use different operations. Possible values of VkBlendOp, specifying the operations, are:
typedef enum VkBlendOp {
VK_BLEND_OP_ADD = 0,
VK_BLEND_OP_SUBTRACT = 1,
VK_BLEND_OP_REVERSE_SUBTRACT = 2,
VK_BLEND_OP_MIN = 3,
VK_BLEND_OP_MAX = 4,
} VkBlendOp; The semantics of each basic blend operations is described in the table below:
| VkBlendOp | RGB Components | Alpha Component |
|---|---|---|
| R = Rs0 × Sr + Rd × Dr | A = As0 × Sa + Ad × Da |
| R = Rs0 × Sr - Rd × Dr | A = As0 × Sa - Ad × Da |
| R = Rd × Dr - Rs0 × Sr | A = Ad × Da - As0 × Sa |
| R = min(Rs0,Rd) | A = min(As0,Ad) |
| R = max(Rs0,Rd) | A = max(As0,Ad) |
In this table, the following conventions are used:
The blending operation produces a new set of values R, G, B and A, which are written to the framebuffer attachment. If blending is not enabled for this attachment, then R, G, B and A are assigned Rs0, Gs0, Bs0 and As0, respectively.
If the color attachment is fixed-point, the components of the source and destination values and blend factors are each clamped to [0,1] or [-1,1] respectively for an unsigned normalized or signed normalized color attachment prior to evaluating the blend operations. If the color attachment is floating-point, no clamping occurs.
VkPipelineColorBlendAttachmentState
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkBlendOp
VkBorderColor - Specify border color used for texture lookups
Possible values of VkSamplerCreateInfo::borderColor, specifying the border color used for texture lookups, are:
typedef enum VkBorderColor {
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0,
VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1,
VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2,
VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3,
VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4,
VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5,
} VkBorderColor; VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK specifies a transparent, floating-point format, black color. VK_BORDER_COLOR_INT_TRANSPARENT_BLACK specifies a transparent, integer format, black color. VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK specifies an opaque, floating-point format, black color. VK_BORDER_COLOR_INT_OPAQUE_BLACK specifies an opaque, integer format, black color. VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE specifies an opaque, floating-point format, white color. VK_BORDER_COLOR_INT_OPAQUE_WHITE specifies an opaque, integer format, white color. These colors are described in detail in Texel Replacement.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkBorderColor
VkBufferCreateFlagBits - Bitmask specifying additional parameters of a buffer
Bits which can be set in VkBufferCreateInfo::flags, specifying additional parameters of a buffer, are:
typedef enum VkBufferCreateFlagBits {
VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 0x00000001,
VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
} VkBufferCreateFlagBits; VK_BUFFER_CREATE_SPARSE_BINDING_BIT specifies that the buffer will be backed using sparse memory binding. VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT specifies that the buffer can be partially backed using sparse memory binding. Buffers created with this flag must also be created with the VK_BUFFER_CREATE_SPARSE_BINDING_BIT flag. VK_BUFFER_CREATE_SPARSE_ALIASED_BIT specifies that the buffer will be backed using sparse memory binding with memory ranges that might also simultaneously be backing another buffer (or another portion of the same buffer). Buffers created with this flag must also be created with the VK_BUFFER_CREATE_SPARSE_BINDING_BIT flag. See Sparse Resource Features and Physical Device Features for details of the sparse memory features supported on a device.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkBufferCreateFlagBits
VkBufferUsageFlagBits - Bitmask specifying allowed usage of a buffer
Bits which can be set in VkBufferCreateInfo::usage, specifying usage behavior of a buffer, are:
typedef enum VkBufferUsageFlagBits {
VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 0x00000001,
VK_BUFFER_USAGE_TRANSFER_DST_BIT = 0x00000002,
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004,
VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010,
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020,
VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080,
VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100,
} VkBufferUsageFlagBits; VK_BUFFER_USAGE_TRANSFER_SRC_BIT specifies that the buffer can be used as the source of a transfer command (see the definition of VK_PIPELINE_STAGE_TRANSFER_BIT). VK_BUFFER_USAGE_TRANSFER_DST_BIT specifies that the buffer can be used as the destination of a transfer command. VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT specifies that the buffer can be used to create a VkBufferView suitable for occupying a VkDescriptorSet slot of type VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER. VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT specifies that the buffer can be used to create a VkBufferView suitable for occupying a VkDescriptorSet slot of type VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER. VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT specifies that the buffer can be used in a VkDescriptorBufferInfo suitable for occupying a VkDescriptorSet slot either of type VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER or VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC. VK_BUFFER_USAGE_STORAGE_BUFFER_BIT specifies that the buffer can be used in a VkDescriptorBufferInfo suitable for occupying a VkDescriptorSet slot either of type VK_DESCRIPTOR_TYPE_STORAGE_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC. VK_BUFFER_USAGE_INDEX_BUFFER_BIT specifies that the buffer is suitable for passing as the buffer parameter to vkCmdBindIndexBuffer. VK_BUFFER_USAGE_VERTEX_BUFFER_BIT specifies that the buffer is suitable for passing as an element of the pBuffers array to vkCmdBindVertexBuffers. VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT specifies that the buffer is suitable for passing as the buffer parameter to vkCmdDrawIndirect, vkCmdDrawIndexedIndirect, or vkCmdDispatchIndirect. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkBufferUsageFlagBits
VkColorComponentFlagBits - Bitmask controlling which components are written to the framebuffer
Bits which can be set in VkPipelineColorBlendAttachmentState::colorWriteMask to determine whether the final color values R, G, B and A are written to the framebuffer attachment are:
typedef enum VkColorComponentFlagBits {
VK_COLOR_COMPONENT_R_BIT = 0x00000001,
VK_COLOR_COMPONENT_G_BIT = 0x00000002,
VK_COLOR_COMPONENT_B_BIT = 0x00000004,
VK_COLOR_COMPONENT_A_BIT = 0x00000008,
} VkColorComponentFlagBits; VK_COLOR_COMPONENT_R_BIT specifies that the R value is written to the color attachment for the appropriate sample. Otherwise, the value in memory is unmodified. VK_COLOR_COMPONENT_G_BIT specifies that the G value is written to the color attachment for the appropriate sample. Otherwise, the value in memory is unmodified. VK_COLOR_COMPONENT_B_BIT specifies that the B value is written to the color attachment for the appropriate sample. Otherwise, the value in memory is unmodified. VK_COLOR_COMPONENT_A_BIT specifies that the A value is written to the color attachment for the appropriate sample. Otherwise, the value in memory is unmodified. The color write mask operation is applied regardless of whether blending is enabled.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkColorComponentFlagBits
VkCommandBufferLevel - Enumerant specifying a command buffer level
Possible values of VkCommandBufferAllocateInfo::flags, specifying the command buffer level, are:
typedef enum VkCommandBufferLevel {
VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0,
VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1,
} VkCommandBufferLevel; VK_COMMAND_BUFFER_LEVEL_PRIMARY specifies a primary command buffer. VK_COMMAND_BUFFER_LEVEL_SECONDARY specifies a secondary command buffer. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkCommandBufferLevel
VkCommandBufferResetFlagBits - Bitmask controlling behavior of a command buffer reset
Bits which can be set in vkResetCommandBuffer::flags to control the reset operation are:
typedef enum VkCommandBufferResetFlagBits {
VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
} VkCommandBufferResetFlagBits; VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT specifies that most or all memory resources currently owned by the command buffer should be returned to the parent command pool. If this flag is not set, then the command buffer may hold onto memory resources and reuse them when recording commands. commandBuffer is moved to the initial state. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkCommandBufferResetFlagBits
VkCommandBufferUsageFlagBits - Bitmask specifying usage behavior for command buffer
Bits which can be set in VkCommandBufferBeginInfo::flags to specify usage behavior for a command buffer are:
typedef enum VkCommandBufferUsageFlagBits {
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 0x00000001,
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 0x00000002,
VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 0x00000004,
} VkCommandBufferUsageFlagBits; VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT specifies that each recording of the command buffer will only be submitted once, and the command buffer will be reset and recorded again between each submission. VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT specifies that a secondary command buffer is considered to be entirely inside a render pass. If this is a primary command buffer, then this bit is ignored. VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT specifies that a command buffer can be resubmitted to a queue while it is in the pending state, and recorded into multiple primary command buffers. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkCommandBufferUsageFlagBits
VkCommandPoolCreateFlagBits - Bitmask specifying usage behavior for a command pool
Bits which can be set in VkCommandPoolCreateInfo::flags to specify usage behavior for a command pool are:
typedef enum VkCommandPoolCreateFlagBits {
VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 0x00000001,
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 0x00000002,
} VkCommandPoolCreateFlagBits; VK_COMMAND_POOL_CREATE_TRANSIENT_BIT indicates that command buffers allocated from the pool will be short-lived, meaning that they will be reset or freed in a relatively short timeframe. This flag may be used by the implementation to control memory allocation behavior within the pool. VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT allows any command buffer allocated from a pool to be individually reset to the initial state; either by calling vkResetCommandBuffer, or via the implicit reset when calling vkBeginCommandBuffer. If this flag is not set on a pool, then vkResetCommandBuffer must not be called for any command buffer allocated from that pool. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkCommandPoolCreateFlagBits
VkCommandPoolResetFlagBits - Bitmask controlling behavior of a command pool reset
Bits which can be set in vkResetCommandPool::flags to control the reset operation are:
typedef enum VkCommandPoolResetFlagBits {
VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
} VkCommandPoolResetFlagBits; VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT specifies that resetting a command pool recycles all of the resources from the command pool back to the system. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkCommandPoolResetFlagBits
VkCompareOp - Stencil comparison function
Possible values of VkStencilOpState::compareOp, specifying the stencil comparison function, are:
typedef enum VkCompareOp {
VK_COMPARE_OP_NEVER = 0,
VK_COMPARE_OP_LESS = 1,
VK_COMPARE_OP_EQUAL = 2,
VK_COMPARE_OP_LESS_OR_EQUAL = 3,
VK_COMPARE_OP_GREATER = 4,
VK_COMPARE_OP_NOT_EQUAL = 5,
VK_COMPARE_OP_GREATER_OR_EQUAL = 6,
VK_COMPARE_OP_ALWAYS = 7,
} VkCompareOp; VK_COMPARE_OP_NEVER specifies that the test never passes. VK_COMPARE_OP_LESS specifies that the test passes when R < S. VK_COMPARE_OP_EQUAL specifies that the test passes when R = S. VK_COMPARE_OP_LESS_OR_EQUAL specifies that the test passes when R ≤ S. VK_COMPARE_OP_GREATER specifies that the test passes when R > S. VK_COMPARE_OP_NOT_EQUAL specifies that the test passes when R ≠ S. VK_COMPARE_OP_GREATER_OR_EQUAL specifies that the test passes when R ≥ S. VK_COMPARE_OP_ALWAYS specifies that the test always passes. VkPipelineDepthStencilStateCreateInfo, VkSamplerCreateInfo, VkStencilOpState
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkCompareOp
VkComponentSwizzle - Specify how a component is swizzled
Possible values of the members of VkComponentMapping, specifying the component values placed in each component of the output vector, are:
typedef enum VkComponentSwizzle {
VK_COMPONENT_SWIZZLE_IDENTITY = 0,
VK_COMPONENT_SWIZZLE_ZERO = 1,
VK_COMPONENT_SWIZZLE_ONE = 2,
VK_COMPONENT_SWIZZLE_R = 3,
VK_COMPONENT_SWIZZLE_G = 4,
VK_COMPONENT_SWIZZLE_B = 5,
VK_COMPONENT_SWIZZLE_A = 6,
} VkComponentSwizzle; VK_COMPONENT_SWIZZLE_IDENTITY specifies that the component is set to the identity swizzle. VK_COMPONENT_SWIZZLE_ZERO specifies that the component is set to zero. VK_COMPONENT_SWIZZLE_ONE specifies that the component is set to either 1 or 1.0, depending on whether the type of the image view format is integer or floating-point respectively, as determined by the Format Definition section for each VkFormat. VK_COMPONENT_SWIZZLE_R specifies that the component is set to the value of the R component of the image. VK_COMPONENT_SWIZZLE_G specifies that the component is set to the value of the G component of the image. VK_COMPONENT_SWIZZLE_B specifies that the component is set to the value of the B component of the image. VK_COMPONENT_SWIZZLE_A specifies that the component is set to the value of the A component of the image. Setting the identity swizzle on a component is equivalent to setting the identity mapping on that component. That is:
| Component | Identity Mapping |
|---|---|
|
|
|
|
|
|
|
|
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkComponentSwizzle
VkCullModeFlagBits - Bitmask controlling triangle culling
Once the orientation of triangles is determined, they are culled according to the VkPipelineRasterizationStateCreateInfo::cullMode property of the currently active pipeline. Possible values are:
typedef enum VkCullModeFlagBits {
VK_CULL_MODE_NONE = 0,
VK_CULL_MODE_FRONT_BIT = 0x00000001,
VK_CULL_MODE_BACK_BIT = 0x00000002,
VK_CULL_MODE_FRONT_AND_BACK = 0x00000003,
} VkCullModeFlagBits; VK_CULL_MODE_NONE specifies that no triangles are discarded VK_CULL_MODE_FRONT_BIT specifies that front-facing triangles are discarded VK_CULL_MODE_BACK_BIT specifies that back-facing triangles are discarded VK_CULL_MODE_FRONT_AND_BACK specifies that all triangles are discarded. Following culling, fragments are produced for any triangles which have not been discarded.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkCullModeFlagBits
VkDependencyFlagBits - Bitmask specifying how execution and memory dependencies are formed
Bits which can be set in vkCmdPipelineBarrier::dependencyFlags, specifying how execution and memory dependencies are formed, are:
typedef enum VkDependencyFlagBits {
VK_DEPENDENCY_BY_REGION_BIT = 0x00000001,
} VkDependencyFlagBits; VK_DEPENDENCY_BY_REGION_BIT specifies that dependencies will be framebuffer-local. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDependencyFlagBits
VkDescriptorPoolCreateFlagBits - Bitmask specifying certain supported operations on a descriptor pool
Bits which can be set in VkDescriptorPoolCreateInfo::flags to enable operations on a descriptor pool are:
typedef enum VkDescriptorPoolCreateFlagBits {
VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 0x00000001,
} VkDescriptorPoolCreateFlagBits; VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT specifies that descriptor sets can return their individual allocations to the pool, i.e. all of vkAllocateDescriptorSets, vkFreeDescriptorSets, and vkResetDescriptorPool are allowed. Otherwise, descriptor sets allocated from the pool must not be individually freed back to the pool, i.e. only vkAllocateDescriptorSets and vkResetDescriptorPool are allowed. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDescriptorPoolCreateFlagBits
VkDescriptorSetLayoutCreateFlagBits - Bitmask specifying descriptor set layout properties
Bits which can be set in VkDescriptorSetLayoutCreateInfo::flags to specify options for descriptor set layout are:
typedef enum VkDescriptorSetLayoutCreateFlagBits {
} VkDescriptorSetLayoutCreateFlagBits; VkDescriptorSetLayoutCreateFlags
For more information, see the Vulkan Specification at URL
VkDescriptorType - Specifies the type of a descriptor in a descriptor set
The type of descriptors in a descriptor set is specified by VkWriteDescriptorSet::descriptorType, which must be one of the values:
typedef enum VkDescriptorType {
VK_DESCRIPTOR_TYPE_SAMPLER = 0,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1,
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2,
VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3,
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4,
VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10,
} VkDescriptorType; VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC specify that the elements of the VkWriteDescriptorSet::pBufferInfo array of VkDescriptorBufferInfo structures will be used to update the descriptors, and other arrays will be ignored. VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER specify that the VkWriteDescriptorSet::pTexelBufferView array will be used to update the descriptors, and other arrays will be ignored. VK_DESCRIPTOR_TYPE_SAMPLER, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, or VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT specify that the elements of the VkWriteDescriptorSet::pImageInfo array of VkDescriptorImageInfo structures will be used to update the descriptors, and other arrays will be ignored. VkDescriptorPoolSize, VkDescriptorSetLayoutBinding, VkWriteDescriptorSet
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDescriptorType
VkDynamicState - Indicate which dynamic state is taken from dynamic state commands
The source of different pieces of dynamic state is specified by the VkPipelineDynamicStateCreateInfo::pDynamicStates property of the currently active pipeline, each of whose elements must be one of the values:
typedef enum VkDynamicState {
VK_DYNAMIC_STATE_VIEWPORT = 0,
VK_DYNAMIC_STATE_SCISSOR = 1,
VK_DYNAMIC_STATE_LINE_WIDTH = 2,
VK_DYNAMIC_STATE_DEPTH_BIAS = 3,
VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4,
VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5,
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6,
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7,
VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8,
} VkDynamicState; VK_DYNAMIC_STATE_VIEWPORT specifies that the pViewports state in VkPipelineViewportStateCreateInfo will be ignored and must be set dynamically with vkCmdSetViewport before any draw commands. The number of viewports used by a pipeline is still specified by the viewportCount member of VkPipelineViewportStateCreateInfo. VK_DYNAMIC_STATE_SCISSOR specifies that the pScissors state in VkPipelineViewportStateCreateInfo will be ignored and must be set dynamically with vkCmdSetScissor before any draw commands. The number of scissor rectangles used by a pipeline is still specified by the scissorCount member of VkPipelineViewportStateCreateInfo. VK_DYNAMIC_STATE_LINE_WIDTH specifies that the lineWidth state in VkPipelineRasterizationStateCreateInfo will be ignored and must be set dynamically with vkCmdSetLineWidth before any draw commands that generate line primitives for the rasterizer. VK_DYNAMIC_STATE_DEPTH_BIAS specifies that the depthBiasConstantFactor, depthBiasClamp and depthBiasSlopeFactor states in VkPipelineRasterizationStateCreateInfo will be ignored and must be set dynamically with vkCmdSetDepthBias before any draws are performed with depthBiasEnable in VkPipelineRasterizationStateCreateInfo set to VK_TRUE. VK_DYNAMIC_STATE_BLEND_CONSTANTS specifies that the blendConstants state in VkPipelineColorBlendStateCreateInfo will be ignored and must be set dynamically with vkCmdSetBlendConstants before any draws are performed with a pipeline state with VkPipelineColorBlendAttachmentState member blendEnable set to VK_TRUE and any of the blend functions using a constant blend color. VK_DYNAMIC_STATE_DEPTH_BOUNDS specifies that the minDepthBounds and maxDepthBounds states of VkPipelineDepthStencilStateCreateInfo will be ignored and must be set dynamically with vkCmdSetDepthBounds before any draws are performed with a pipeline state with VkPipelineDepthStencilStateCreateInfo member depthBoundsTestEnable set to VK_TRUE. VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK specifies that the compareMask state in VkPipelineDepthStencilStateCreateInfo for both front and back will be ignored and must be set dynamically with vkCmdSetStencilCompareMask before any draws are performed with a pipeline state with VkPipelineDepthStencilStateCreateInfo member stencilTestEnable set to VK_TRUE VK_DYNAMIC_STATE_STENCIL_WRITE_MASK specifies that the writeMask state in VkPipelineDepthStencilStateCreateInfo for both front and back will be ignored and must be set dynamically with vkCmdSetStencilWriteMask before any draws are performed with a pipeline state with VkPipelineDepthStencilStateCreateInfo member stencilTestEnable set to VK_TRUE VK_DYNAMIC_STATE_STENCIL_REFERENCE specifies that the reference state in VkPipelineDepthStencilStateCreateInfo for both front and back will be ignored and must be set dynamically with vkCmdSetStencilReference before any draws are performed with a pipeline state with VkPipelineDepthStencilStateCreateInfo member stencilTestEnable set to VK_TRUE VkPipelineDynamicStateCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDynamicState
VkFenceCreateFlagBits - Bitmask specifying initial state and behavior of a fence
typedef enum VkFenceCreateFlagBits {
VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001,
} VkFenceCreateFlagBits; VK_FENCE_CREATE_SIGNALED_BIT specifies that the fence object is created in the signaled state. Otherwise, it is created in the unsignaled state. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkFenceCreateFlagBits
VkFilter - Specify filters used for texture lookups
Possible values of the VkSamplerCreateInfo::magFilter and minFilter parameters, specifying filters used for texture lookups, are:
typedef enum VkFilter {
VK_FILTER_NEAREST = 0,
VK_FILTER_LINEAR = 1,
} VkFilter; VK_FILTER_NEAREST specifies nearest filtering. VK_FILTER_LINEAR specifies linear filtering. These filters are described in detail in Texel Filtering.
VkSamplerCreateInfo, vkCmdBlitImage
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkFilter
VkFormat - Available image formats
Image formats which can be passed to, and may be returned from Vulkan commands, are:
typedef enum VkFormat {
VK_FORMAT_UNDEFINED = 0,
VK_FORMAT_R4G4_UNORM_PACK8 = 1,
VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2,
VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3,
VK_FORMAT_R5G6B5_UNORM_PACK16 = 4,
VK_FORMAT_B5G6R5_UNORM_PACK16 = 5,
VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6,
VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7,
VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8,
VK_FORMAT_R8_UNORM = 9,
VK_FORMAT_R8_SNORM = 10,
VK_FORMAT_R8_USCALED = 11,
VK_FORMAT_R8_SSCALED = 12,
VK_FORMAT_R8_UINT = 13,
VK_FORMAT_R8_SINT = 14,
VK_FORMAT_R8_SRGB = 15,
VK_FORMAT_R8G8_UNORM = 16,
VK_FORMAT_R8G8_SNORM = 17,
VK_FORMAT_R8G8_USCALED = 18,
VK_FORMAT_R8G8_SSCALED = 19,
VK_FORMAT_R8G8_UINT = 20,
VK_FORMAT_R8G8_SINT = 21,
VK_FORMAT_R8G8_SRGB = 22,
VK_FORMAT_R8G8B8_UNORM = 23,
VK_FORMAT_R8G8B8_SNORM = 24,
VK_FORMAT_R8G8B8_USCALED = 25,
VK_FORMAT_R8G8B8_SSCALED = 26,
VK_FORMAT_R8G8B8_UINT = 27,
VK_FORMAT_R8G8B8_SINT = 28,
VK_FORMAT_R8G8B8_SRGB = 29,
VK_FORMAT_B8G8R8_UNORM = 30,
VK_FORMAT_B8G8R8_SNORM = 31,
VK_FORMAT_B8G8R8_USCALED = 32,
VK_FORMAT_B8G8R8_SSCALED = 33,
VK_FORMAT_B8G8R8_UINT = 34,
VK_FORMAT_B8G8R8_SINT = 35,
VK_FORMAT_B8G8R8_SRGB = 36,
VK_FORMAT_R8G8B8A8_UNORM = 37,
VK_FORMAT_R8G8B8A8_SNORM = 38,
VK_FORMAT_R8G8B8A8_USCALED = 39,
VK_FORMAT_R8G8B8A8_SSCALED = 40,
VK_FORMAT_R8G8B8A8_UINT = 41,
VK_FORMAT_R8G8B8A8_SINT = 42,
VK_FORMAT_R8G8B8A8_SRGB = 43,
VK_FORMAT_B8G8R8A8_UNORM = 44,
VK_FORMAT_B8G8R8A8_SNORM = 45,
VK_FORMAT_B8G8R8A8_USCALED = 46,
VK_FORMAT_B8G8R8A8_SSCALED = 47,
VK_FORMAT_B8G8R8A8_UINT = 48,
VK_FORMAT_B8G8R8A8_SINT = 49,
VK_FORMAT_B8G8R8A8_SRGB = 50,
VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51,
VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52,
VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53,
VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54,
VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55,
VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56,
VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57,
VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58,
VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59,
VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60,
VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61,
VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62,
VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63,
VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64,
VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65,
VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66,
VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67,
VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68,
VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69,
VK_FORMAT_R16_UNORM = 70,
VK_FORMAT_R16_SNORM = 71,
VK_FORMAT_R16_USCALED = 72,
VK_FORMAT_R16_SSCALED = 73,
VK_FORMAT_R16_UINT = 74,
VK_FORMAT_R16_SINT = 75,
VK_FORMAT_R16_SFLOAT = 76,
VK_FORMAT_R16G16_UNORM = 77,
VK_FORMAT_R16G16_SNORM = 78,
VK_FORMAT_R16G16_USCALED = 79,
VK_FORMAT_R16G16_SSCALED = 80,
VK_FORMAT_R16G16_UINT = 81,
VK_FORMAT_R16G16_SINT = 82,
VK_FORMAT_R16G16_SFLOAT = 83,
VK_FORMAT_R16G16B16_UNORM = 84,
VK_FORMAT_R16G16B16_SNORM = 85,
VK_FORMAT_R16G16B16_USCALED = 86,
VK_FORMAT_R16G16B16_SSCALED = 87,
VK_FORMAT_R16G16B16_UINT = 88,
VK_FORMAT_R16G16B16_SINT = 89,
VK_FORMAT_R16G16B16_SFLOAT = 90,
VK_FORMAT_R16G16B16A16_UNORM = 91,
VK_FORMAT_R16G16B16A16_SNORM = 92,
VK_FORMAT_R16G16B16A16_USCALED = 93,
VK_FORMAT_R16G16B16A16_SSCALED = 94,
VK_FORMAT_R16G16B16A16_UINT = 95,
VK_FORMAT_R16G16B16A16_SINT = 96,
VK_FORMAT_R16G16B16A16_SFLOAT = 97,
VK_FORMAT_R32_UINT = 98,
VK_FORMAT_R32_SINT = 99,
VK_FORMAT_R32_SFLOAT = 100,
VK_FORMAT_R32G32_UINT = 101,
VK_FORMAT_R32G32_SINT = 102,
VK_FORMAT_R32G32_SFLOAT = 103,
VK_FORMAT_R32G32B32_UINT = 104,
VK_FORMAT_R32G32B32_SINT = 105,
VK_FORMAT_R32G32B32_SFLOAT = 106,
VK_FORMAT_R32G32B32A32_UINT = 107,
VK_FORMAT_R32G32B32A32_SINT = 108,
VK_FORMAT_R32G32B32A32_SFLOAT = 109,
VK_FORMAT_R64_UINT = 110,
VK_FORMAT_R64_SINT = 111,
VK_FORMAT_R64_SFLOAT = 112,
VK_FORMAT_R64G64_UINT = 113,
VK_FORMAT_R64G64_SINT = 114,
VK_FORMAT_R64G64_SFLOAT = 115,
VK_FORMAT_R64G64B64_UINT = 116,
VK_FORMAT_R64G64B64_SINT = 117,
VK_FORMAT_R64G64B64_SFLOAT = 118,
VK_FORMAT_R64G64B64A64_UINT = 119,
VK_FORMAT_R64G64B64A64_SINT = 120,
VK_FORMAT_R64G64B64A64_SFLOAT = 121,
VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122,
VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123,
VK_FORMAT_D16_UNORM = 124,
VK_FORMAT_X8_D24_UNORM_PACK32 = 125,
VK_FORMAT_D32_SFLOAT = 126,
VK_FORMAT_S8_UINT = 127,
VK_FORMAT_D16_UNORM_S8_UINT = 128,
VK_FORMAT_D24_UNORM_S8_UINT = 129,
VK_FORMAT_D32_SFLOAT_S8_UINT = 130,
VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131,
VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132,
VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133,
VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134,
VK_FORMAT_BC2_UNORM_BLOCK = 135,
VK_FORMAT_BC2_SRGB_BLOCK = 136,
VK_FORMAT_BC3_UNORM_BLOCK = 137,
VK_FORMAT_BC3_SRGB_BLOCK = 138,
VK_FORMAT_BC4_UNORM_BLOCK = 139,
VK_FORMAT_BC4_SNORM_BLOCK = 140,
VK_FORMAT_BC5_UNORM_BLOCK = 141,
VK_FORMAT_BC5_SNORM_BLOCK = 142,
VK_FORMAT_BC6H_UFLOAT_BLOCK = 143,
VK_FORMAT_BC6H_SFLOAT_BLOCK = 144,
VK_FORMAT_BC7_UNORM_BLOCK = 145,
VK_FORMAT_BC7_SRGB_BLOCK = 146,
VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147,
VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148,
VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149,
VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150,
VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151,
VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152,
VK_FORMAT_EAC_R11_UNORM_BLOCK = 153,
VK_FORMAT_EAC_R11_SNORM_BLOCK = 154,
VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155,
VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156,
VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157,
VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158,
VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159,
VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160,
VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161,
VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162,
VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163,
VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164,
VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165,
VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166,
VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167,
VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168,
VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169,
VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170,
VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171,
VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172,
VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173,
VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174,
VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175,
VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176,
VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177,
VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178,
VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179,
VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180,
VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181,
VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182,
VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183,
VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184,
} VkFormat; VK_FORMAT_UNDEFINED indicates that the format is not specified. VK_FORMAT_R4G4_UNORM_PACK8 specifies a two-component, 8-bit packed unsigned normalized format that has a 4-bit R component in bits 4..7, and a 4-bit G component in bits 0..3. VK_FORMAT_R4G4B4A4_UNORM_PACK16 specifies a four-component, 16-bit packed unsigned normalized format that has a 4-bit R component in bits 12..15, a 4-bit G component in bits 8..11, a 4-bit B component in bits 4..7, and a 4-bit A component in bits 0..3. VK_FORMAT_B4G4R4A4_UNORM_PACK16 specifies a four-component, 16-bit packed unsigned normalized format that has a 4-bit B component in bits 12..15, a 4-bit G component in bits 8..11, a 4-bit R component in bits 4..7, and a 4-bit A component in bits 0..3. VK_FORMAT_R5G6B5_UNORM_PACK16 specifies a three-component, 16-bit packed unsigned normalized format that has a 5-bit R component in bits 11..15, a 6-bit G component in bits 5..10, and a 5-bit B component in bits 0..4. VK_FORMAT_B5G6R5_UNORM_PACK16 specifies a three-component, 16-bit packed unsigned normalized format that has a 5-bit B component in bits 11..15, a 6-bit G component in bits 5..10, and a 5-bit R component in bits 0..4. VK_FORMAT_R5G5B5A1_UNORM_PACK16 specifies a four-component, 16-bit packed unsigned normalized format that has a 5-bit R component in bits 11..15, a 5-bit G component in bits 6..10, a 5-bit B component in bits 1..5, and a 1-bit A component in bit 0. VK_FORMAT_B5G5R5A1_UNORM_PACK16 specifies a four-component, 16-bit packed unsigned normalized format that has a 5-bit B component in bits 11..15, a 5-bit G component in bits 6..10, a 5-bit R component in bits 1..5, and a 1-bit A component in bit 0. VK_FORMAT_A1R5G5B5_UNORM_PACK16 specifies a four-component, 16-bit packed unsigned normalized format that has a 1-bit A component in bit 15, a 5-bit R component in bits 10..14, a 5-bit G component in bits 5..9, and a 5-bit B component in bits 0..4. VK_FORMAT_R8_UNORM specifies a one-component, 8-bit unsigned normalized format that has a single 8-bit R component. VK_FORMAT_R8_SNORM specifies a one-component, 8-bit signed normalized format that has a single 8-bit R component. VK_FORMAT_R8_USCALED specifies a one-component, 8-bit unsigned scaled integer format that has a single 8-bit R component. VK_FORMAT_R8_SSCALED specifies a one-component, 8-bit signed scaled integer format that has a single 8-bit R component. VK_FORMAT_R8_UINT specifies a one-component, 8-bit unsigned integer format that has a single 8-bit R component. VK_FORMAT_R8_SINT specifies a one-component, 8-bit signed integer format that has a single 8-bit R component. VK_FORMAT_R8_SRGB specifies a one-component, 8-bit unsigned normalized format that has a single 8-bit R component stored with sRGB nonlinear encoding. VK_FORMAT_R8G8_UNORM specifies a two-component, 16-bit unsigned normalized format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1. VK_FORMAT_R8G8_SNORM specifies a two-component, 16-bit signed normalized format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1. VK_FORMAT_R8G8_USCALED specifies a two-component, 16-bit unsigned scaled integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1. VK_FORMAT_R8G8_SSCALED specifies a two-component, 16-bit signed scaled integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1. VK_FORMAT_R8G8_UINT specifies a two-component, 16-bit unsigned integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1. VK_FORMAT_R8G8_SINT specifies a two-component, 16-bit signed integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1. VK_FORMAT_R8G8_SRGB specifies a two-component, 16-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, and an 8-bit G component stored with sRGB nonlinear encoding in byte 1. VK_FORMAT_R8G8B8_UNORM specifies a three-component, 24-bit unsigned normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. VK_FORMAT_R8G8B8_SNORM specifies a three-component, 24-bit signed normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. VK_FORMAT_R8G8B8_USCALED specifies a three-component, 24-bit unsigned scaled format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. VK_FORMAT_R8G8B8_SSCALED specifies a three-component, 24-bit signed scaled format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. VK_FORMAT_R8G8B8_UINT specifies a three-component, 24-bit unsigned integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. VK_FORMAT_R8G8B8_SINT specifies a three-component, 24-bit signed integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. VK_FORMAT_R8G8B8_SRGB specifies a three-component, 24-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, and an 8-bit B component stored with sRGB nonlinear encoding in byte 2. VK_FORMAT_B8G8R8_UNORM specifies a three-component, 24-bit unsigned normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. VK_FORMAT_B8G8R8_SNORM specifies a three-component, 24-bit signed normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. VK_FORMAT_B8G8R8_USCALED specifies a three-component, 24-bit unsigned scaled format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. VK_FORMAT_B8G8R8_SSCALED specifies a three-component, 24-bit signed scaled format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. VK_FORMAT_B8G8R8_UINT specifies a three-component, 24-bit unsigned integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. VK_FORMAT_B8G8R8_SINT specifies a three-component, 24-bit signed integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. VK_FORMAT_B8G8R8_SRGB specifies a three-component, 24-bit unsigned normalized format that has an 8-bit B component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, and an 8-bit R component stored with sRGB nonlinear encoding in byte 2. VK_FORMAT_R8G8B8A8_UNORM specifies a four-component, 32-bit unsigned normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. VK_FORMAT_R8G8B8A8_SNORM specifies a four-component, 32-bit signed normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. VK_FORMAT_R8G8B8A8_USCALED specifies a four-component, 32-bit unsigned scaled format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. VK_FORMAT_R8G8B8A8_SSCALED specifies a four-component, 32-bit signed scaled format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. VK_FORMAT_R8G8B8A8_UINT specifies a four-component, 32-bit unsigned integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. VK_FORMAT_R8G8B8A8_SINT specifies a four-component, 32-bit signed integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. VK_FORMAT_R8G8B8A8_SRGB specifies a four-component, 32-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, an 8-bit B component stored with sRGB nonlinear encoding in byte 2, and an 8-bit A component in byte 3. VK_FORMAT_B8G8R8A8_UNORM specifies a four-component, 32-bit unsigned normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. VK_FORMAT_B8G8R8A8_SNORM specifies a four-component, 32-bit signed normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. VK_FORMAT_B8G8R8A8_USCALED specifies a four-component, 32-bit unsigned scaled format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. VK_FORMAT_B8G8R8A8_SSCALED specifies a four-component, 32-bit signed scaled format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. VK_FORMAT_B8G8R8A8_UINT specifies a four-component, 32-bit unsigned integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. VK_FORMAT_B8G8R8A8_SINT specifies a four-component, 32-bit signed integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. VK_FORMAT_B8G8R8A8_SRGB specifies a four-component, 32-bit unsigned normalized format that has an 8-bit B component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, an 8-bit R component stored with sRGB nonlinear encoding in byte 2, and an 8-bit A component in byte 3. VK_FORMAT_A8B8G8R8_UNORM_PACK32 specifies a four-component, 32-bit packed unsigned normalized format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7. VK_FORMAT_A8B8G8R8_SNORM_PACK32 specifies a four-component, 32-bit packed signed normalized format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7. VK_FORMAT_A8B8G8R8_USCALED_PACK32 specifies a four-component, 32-bit packed unsigned scaled integer format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7. VK_FORMAT_A8B8G8R8_SSCALED_PACK32 specifies a four-component, 32-bit packed signed scaled integer format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7. VK_FORMAT_A8B8G8R8_UINT_PACK32 specifies a four-component, 32-bit packed unsigned integer format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7. VK_FORMAT_A8B8G8R8_SINT_PACK32 specifies a four-component, 32-bit packed signed integer format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7. VK_FORMAT_A8B8G8R8_SRGB_PACK32 specifies a four-component, 32-bit packed unsigned normalized format that has an 8-bit A component in bits 24..31, an 8-bit B component stored with sRGB nonlinear encoding in bits 16..23, an 8-bit G component stored with sRGB nonlinear encoding in bits 8..15, and an 8-bit R component stored with sRGB nonlinear encoding in bits 0..7. VK_FORMAT_A2R10G10B10_UNORM_PACK32 specifies a four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. VK_FORMAT_A2R10G10B10_SNORM_PACK32 specifies a four-component, 32-bit packed signed normalized format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. VK_FORMAT_A2R10G10B10_USCALED_PACK32 specifies a four-component, 32-bit packed unsigned scaled integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. VK_FORMAT_A2R10G10B10_SSCALED_PACK32 specifies a four-component, 32-bit packed signed scaled integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. VK_FORMAT_A2R10G10B10_UINT_PACK32 specifies a four-component, 32-bit packed unsigned integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. VK_FORMAT_A2R10G10B10_SINT_PACK32 specifies a four-component, 32-bit packed signed integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. VK_FORMAT_A2B10G10R10_UNORM_PACK32 specifies a four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9. VK_FORMAT_A2B10G10R10_SNORM_PACK32 specifies a four-component, 32-bit packed signed normalized format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9. VK_FORMAT_A2B10G10R10_USCALED_PACK32 specifies a four-component, 32-bit packed unsigned scaled integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9. VK_FORMAT_A2B10G10R10_SSCALED_PACK32 specifies a four-component, 32-bit packed signed scaled integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9. VK_FORMAT_A2B10G10R10_UINT_PACK32 specifies a four-component, 32-bit packed unsigned integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9. VK_FORMAT_A2B10G10R10_SINT_PACK32 specifies a four-component, 32-bit packed signed integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9. VK_FORMAT_R16_UNORM specifies a one-component, 16-bit unsigned normalized format that has a single 16-bit R component. VK_FORMAT_R16_SNORM specifies a one-component, 16-bit signed normalized format that has a single 16-bit R component. VK_FORMAT_R16_USCALED specifies a one-component, 16-bit unsigned scaled integer format that has a single 16-bit R component. VK_FORMAT_R16_SSCALED specifies a one-component, 16-bit signed scaled integer format that has a single 16-bit R component. VK_FORMAT_R16_UINT specifies a one-component, 16-bit unsigned integer format that has a single 16-bit R component. VK_FORMAT_R16_SINT specifies a one-component, 16-bit signed integer format that has a single 16-bit R component. VK_FORMAT_R16_SFLOAT specifies a one-component, 16-bit signed floating-point format that has a single 16-bit R component. VK_FORMAT_R16G16_UNORM specifies a two-component, 32-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. VK_FORMAT_R16G16_SNORM specifies a two-component, 32-bit signed normalized format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. VK_FORMAT_R16G16_USCALED specifies a two-component, 32-bit unsigned scaled integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. VK_FORMAT_R16G16_SSCALED specifies a two-component, 32-bit signed scaled integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. VK_FORMAT_R16G16_UINT specifies a two-component, 32-bit unsigned integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. VK_FORMAT_R16G16_SINT specifies a two-component, 32-bit signed integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. VK_FORMAT_R16G16_SFLOAT specifies a two-component, 32-bit signed floating-point format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. VK_FORMAT_R16G16B16_UNORM specifies a three-component, 48-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. VK_FORMAT_R16G16B16_SNORM specifies a three-component, 48-bit signed normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. VK_FORMAT_R16G16B16_USCALED specifies a three-component, 48-bit unsigned scaled integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. VK_FORMAT_R16G16B16_SSCALED specifies a three-component, 48-bit signed scaled integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. VK_FORMAT_R16G16B16_UINT specifies a three-component, 48-bit unsigned integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. VK_FORMAT_R16G16B16_SINT specifies a three-component, 48-bit signed integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. VK_FORMAT_R16G16B16_SFLOAT specifies a three-component, 48-bit signed floating-point format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. VK_FORMAT_R16G16B16A16_UNORM specifies a four-component, 64-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. VK_FORMAT_R16G16B16A16_SNORM specifies a four-component, 64-bit signed normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. VK_FORMAT_R16G16B16A16_USCALED specifies a four-component, 64-bit unsigned scaled integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. VK_FORMAT_R16G16B16A16_SSCALED specifies a four-component, 64-bit signed scaled integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. VK_FORMAT_R16G16B16A16_UINT specifies a four-component, 64-bit unsigned integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. VK_FORMAT_R16G16B16A16_SINT specifies a four-component, 64-bit signed integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. VK_FORMAT_R16G16B16A16_SFLOAT specifies a four-component, 64-bit signed floating-point format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. VK_FORMAT_R32_UINT specifies a one-component, 32-bit unsigned integer format that has a single 32-bit R component. VK_FORMAT_R32_SINT specifies a one-component, 32-bit signed integer format that has a single 32-bit R component. VK_FORMAT_R32_SFLOAT specifies a one-component, 32-bit signed floating-point format that has a single 32-bit R component. VK_FORMAT_R32G32_UINT specifies a two-component, 64-bit unsigned integer format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7. VK_FORMAT_R32G32_SINT specifies a two-component, 64-bit signed integer format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7. VK_FORMAT_R32G32_SFLOAT specifies a two-component, 64-bit signed floating-point format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7. VK_FORMAT_R32G32B32_UINT specifies a three-component, 96-bit unsigned integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11. VK_FORMAT_R32G32B32_SINT specifies a three-component, 96-bit signed integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11. VK_FORMAT_R32G32B32_SFLOAT specifies a three-component, 96-bit signed floating-point format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11. VK_FORMAT_R32G32B32A32_UINT specifies a four-component, 128-bit unsigned integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15. VK_FORMAT_R32G32B32A32_SINT specifies a four-component, 128-bit signed integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15. VK_FORMAT_R32G32B32A32_SFLOAT specifies a four-component, 128-bit signed floating-point format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15. VK_FORMAT_R64_UINT specifies a one-component, 64-bit unsigned integer format that has a single 64-bit R component. VK_FORMAT_R64_SINT specifies a one-component, 64-bit signed integer format that has a single 64-bit R component. VK_FORMAT_R64_SFLOAT specifies a one-component, 64-bit signed floating-point format that has a single 64-bit R component. VK_FORMAT_R64G64_UINT specifies a two-component, 128-bit unsigned integer format that has a 64-bit R component in bytes 0..7, and a 64-bit G component in bytes 8..15. VK_FORMAT_R64G64_SINT specifies a two-component, 128-bit signed integer format that has a 64-bit R component in bytes 0..7, and a 64-bit G component in bytes 8..15. VK_FORMAT_R64G64_SFLOAT specifies a two-component, 128-bit signed floating-point format that has a 64-bit R component in bytes 0..7, and a 64-bit G component in bytes 8..15. VK_FORMAT_R64G64B64_UINT specifies a three-component, 192-bit unsigned integer format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, and a 64-bit B component in bytes 16..23. VK_FORMAT_R64G64B64_SINT specifies a three-component, 192-bit signed integer format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, and a 64-bit B component in bytes 16..23. VK_FORMAT_R64G64B64_SFLOAT specifies a three-component, 192-bit signed floating-point format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, and a 64-bit B component in bytes 16..23. VK_FORMAT_R64G64B64A64_UINT specifies a four-component, 256-bit unsigned integer format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, a 64-bit B component in bytes 16..23, and a 64-bit A component in bytes 24..31. VK_FORMAT_R64G64B64A64_SINT specifies a four-component, 256-bit signed integer format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, a 64-bit B component in bytes 16..23, and a 64-bit A component in bytes 24..31. VK_FORMAT_R64G64B64A64_SFLOAT specifies a four-component, 256-bit signed floating-point format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, a 64-bit B component in bytes 16..23, and a 64-bit A component in bytes 24..31. VK_FORMAT_B10G11R11_UFLOAT_PACK32 specifies a three-component, 32-bit packed unsigned floating-point format that has a 10-bit B component in bits 22..31, an 11-bit G component in bits 11..21, an 11-bit R component in bits 0..10. See html/vkspec.html#fundamentals-fp10 and html/vkspec.html#fundamentals-fp11. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 specifies a three-component, 32-bit packed unsigned floating-point format that has a 5-bit shared exponent in bits 27..31, a 9-bit B component mantissa in bits 18..26, a 9-bit G component mantissa in bits 9..17, and a 9-bit R component mantissa in bits 0..8. VK_FORMAT_D16_UNORM specifies a one-component, 16-bit unsigned normalized format that has a single 16-bit depth component. VK_FORMAT_X8_D24_UNORM_PACK32 specifies a two-component, 32-bit format that has 24 unsigned normalized bits in the depth component and, optionally:, 8 bits that are unused. VK_FORMAT_D32_SFLOAT specifies a one-component, 32-bit signed floating-point format that has 32-bits in the depth component. VK_FORMAT_S8_UINT specifies a one-component, 8-bit unsigned integer format that has 8-bits in the stencil component. VK_FORMAT_D16_UNORM_S8_UINT specifies a two-component, 24-bit format that has 16 unsigned normalized bits in the depth component and 8 unsigned integer bits in the stencil component. VK_FORMAT_D24_UNORM_S8_UINT specifies a two-component, 32-bit packed format that has 8 unsigned integer bits in the stencil component, and 24 unsigned normalized bits in the depth component. VK_FORMAT_D32_SFLOAT_S8_UINT specifies a two-component format that has 32 signed float bits in the depth component and 8 unsigned integer bits in the stencil component. There are optionally: 24-bits that are unused. VK_FORMAT_BC1_RGB_UNORM_BLOCK specifies a three-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data. This format has no alpha and is considered opaque. VK_FORMAT_BC1_RGB_SRGB_BLOCK specifies a three-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has no alpha and is considered opaque. VK_FORMAT_BC1_RGBA_UNORM_BLOCK specifies a four-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data, and provides 1 bit of alpha. VK_FORMAT_BC1_RGBA_SRGB_BLOCK specifies a four-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding, and provides 1 bit of alpha. VK_FORMAT_BC2_UNORM_BLOCK specifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values. VK_FORMAT_BC2_SRGB_BLOCK specifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values with sRGB nonlinear encoding. VK_FORMAT_BC3_UNORM_BLOCK specifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values. VK_FORMAT_BC3_SRGB_BLOCK specifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values with sRGB nonlinear encoding. VK_FORMAT_BC4_UNORM_BLOCK specifies a one-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized red texel data. VK_FORMAT_BC4_SNORM_BLOCK specifies a one-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of signed normalized red texel data. VK_FORMAT_BC5_UNORM_BLOCK specifies a two-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values. VK_FORMAT_BC5_SNORM_BLOCK specifies a two-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values. VK_FORMAT_BC6H_UFLOAT_BLOCK specifies a three-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned floating-point RGB texel data. VK_FORMAT_BC6H_SFLOAT_BLOCK specifies a three-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed floating-point RGB texel data. VK_FORMAT_BC7_UNORM_BLOCK specifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data. VK_FORMAT_BC7_SRGB_BLOCK specifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK specifies a three-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data. This format has no alpha and is considered opaque. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK specifies a three-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has no alpha and is considered opaque. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK specifies a four-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data, and provides 1 bit of alpha. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK specifies a four-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding, and provides 1 bit of alpha. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK specifies a four-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK specifies a four-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values with sRGB nonlinear encoding applied. VK_FORMAT_EAC_R11_UNORM_BLOCK specifies a one-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized red texel data. VK_FORMAT_EAC_R11_SNORM_BLOCK specifies a one-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of signed normalized red texel data. VK_FORMAT_EAC_R11G11_UNORM_BLOCK specifies a two-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values. VK_FORMAT_EAC_R11G11_SNORM_BLOCK specifies a two-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values. VK_FORMAT_ASTC_4x4_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data. VK_FORMAT_ASTC_4x4_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. VK_FORMAT_ASTC_5x4_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×4 rectangle of unsigned normalized RGBA texel data. VK_FORMAT_ASTC_5x4_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. VK_FORMAT_ASTC_5x5_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×5 rectangle of unsigned normalized RGBA texel data. VK_FORMAT_ASTC_5x5_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×5 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. VK_FORMAT_ASTC_6x5_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×5 rectangle of unsigned normalized RGBA texel data. VK_FORMAT_ASTC_6x5_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×5 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. VK_FORMAT_ASTC_6x6_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×6 rectangle of unsigned normalized RGBA texel data. VK_FORMAT_ASTC_6x6_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×6 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. VK_FORMAT_ASTC_8x5_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×5 rectangle of unsigned normalized RGBA texel data. VK_FORMAT_ASTC_8x5_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×5 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. VK_FORMAT_ASTC_8x6_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×6 rectangle of unsigned normalized RGBA texel data. VK_FORMAT_ASTC_8x6_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×6 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. VK_FORMAT_ASTC_8x8_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×8 rectangle of unsigned normalized RGBA texel data. VK_FORMAT_ASTC_8x8_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×8 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. VK_FORMAT_ASTC_10x5_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×5 rectangle of unsigned normalized RGBA texel data. VK_FORMAT_ASTC_10x5_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×5 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. VK_FORMAT_ASTC_10x6_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×6 rectangle of unsigned normalized RGBA texel data. VK_FORMAT_ASTC_10x6_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×6 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. VK_FORMAT_ASTC_10x8_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×8 rectangle of unsigned normalized RGBA texel data. VK_FORMAT_ASTC_10x8_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×8 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. VK_FORMAT_ASTC_10x10_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×10 rectangle of unsigned normalized RGBA texel data. VK_FORMAT_ASTC_10x10_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×10 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. VK_FORMAT_ASTC_12x10_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×10 rectangle of unsigned normalized RGBA texel data. VK_FORMAT_ASTC_12x10_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×10 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. VK_FORMAT_ASTC_12x12_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×12 rectangle of unsigned normalized RGBA texel data. VK_FORMAT_ASTC_12x12_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×12 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. VkAttachmentDescription, VkBufferViewCreateInfo, VkImageCreateInfo, VkImageViewCreateInfo, VkVertexInputAttributeDescription, vkGetPhysicalDeviceFormatProperties, vkGetPhysicalDeviceImageFormatProperties, vkGetPhysicalDeviceSparseImageFormatProperties
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkFormat
VkFormatFeatureFlagBits - Bitmask specifying features supported by a buffer
Bits which can be set in the VkFormatProperties features linearTilingFeatures, optimalTilingFeatures, and bufferFeatures are:
typedef enum VkFormatFeatureFlagBits {
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 0x00000001,
VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 0x00000002,
VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004,
VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008,
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 0x00000010,
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020,
VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 0x00000040,
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 0x00000080,
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100,
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200,
VK_FORMAT_FEATURE_BLIT_SRC_BIT = 0x00000400,
VK_FORMAT_FEATURE_BLIT_DST_BIT = 0x00000800,
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 0x00001000,
} VkFormatFeatureFlagBits; The following bits may be set in linearTilingFeatures and optimalTilingFeatures, specifying that the features are supported by images or image views created with the queried vkGetPhysicalDeviceFormatProperties::format:
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT specifies that an image view can be sampled from. VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT specifies that an image view can be used as a storage images. VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT specifies that an image view can be used as storage image that supports atomic operations. VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT specifies that an image view can be used as a framebuffer color attachment and as an input attachment. VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT specifies that an image view can be used as a framebuffer color attachment that supports blending and as an input attachment. VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT specifies that an image view can be used as a framebuffer depth/stencil attachment and as an input attachment. VK_FORMAT_FEATURE_BLIT_SRC_BIT specifies that an image can be used as srcImage for the vkCmdBlitImage command. VK_FORMAT_FEATURE_BLIT_DST_BIT specifies that an image can be used as dstImage for the vkCmdBlitImage command. VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT specifies that if VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT is also set, an image view can be used with a sampler that has either of magFilter or minFilter set to VK_FILTER_LINEAR, or mipmapMode set to VK_SAMPLER_MIPMAP_MODE_LINEAR. If VK_FORMAT_FEATURE_BLIT_SRC_BIT is also set, an image can be used as the srcImage to vkCmdBlitImage with a filter of VK_FILTER_LINEAR. This bit must only be exposed for formats that also support the VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT or VK_FORMAT_FEATURE_BLIT_SRC_BIT.
If the format being queried is a depth/stencil format, this bit only indicates that the depth aspect (not the stencil aspect) of an image of this format supports linear filtering, and that linear filtering of the depth aspect is supported whether depth compare is enabled in the sampler or not. If this bit is not present, linear filtering with depth compare disabled is unsupported and linear filtering with depth compare enabled is supported, but may compute the filtered value in an implementation-dependent manner which differs from the normal rules of linear filtering. The resulting value must be in the range [0,1] and should be proportional to, or a weighted average of, the number of comparison passes or failures.
The following bits may be set in bufferFeatures, specifying that the features are supported by buffers or buffer views created with the queried vkGetPhysicalDeviceProperties::format:
VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT specifies that the format can be used to create a buffer view that can be bound to a VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER descriptor. VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT specifies that the format can be used to create a buffer view that can be bound to a VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER descriptor. VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT specifies that atomic operations are supported on VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER with this format. VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT specifies that the format can be used as a vertex attribute format (VkVertexInputAttributeDescription::format). For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkFormatFeatureFlagBits
VkFrontFace - Interpret polygon front-facing orientation
The first step of polygon rasterization is to determine whether the triangle is back-facing or front-facing. This determination is made based on the sign of the (clipped or unclipped) polygon’s area computed in framebuffer coordinates. One way to compute this area is:
where \(x_f^i\) and \(y_f^i\) are the x and y framebuffer coordinates of the ith vertex of the n-vertex polygon (vertices are numbered starting at zero for the purposes of this computation) and i ⊕ 1 is (i + 1) mod n.
The interpretation of the sign of a is determined by the VkPipelineRasterizationStateCreateInfo::frontFace property of the currently active pipeline. Possible values are:
typedef enum VkFrontFace {
VK_FRONT_FACE_COUNTER_CLOCKWISE = 0,
VK_FRONT_FACE_CLOCKWISE = 1,
} VkFrontFace; VK_FRONT_FACE_COUNTER_CLOCKWISE specifies that a triangle with positive area is considered front-facing. VK_FRONT_FACE_CLOCKWISE specifies that a triangle with negative area is considered front-facing. Any triangle which is not front-facing is back-facing, including zero-area triangles.
VkPipelineRasterizationStateCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkFrontFace
VkImageAspectFlagBits - Bitmask specifying which aspects of an image are included in a view
Bits which can be set in an aspect mask to specify aspects of an image for purposes such as identifying a subresource, are:
typedef enum VkImageAspectFlagBits {
VK_IMAGE_ASPECT_COLOR_BIT = 0x00000001,
VK_IMAGE_ASPECT_DEPTH_BIT = 0x00000002,
VK_IMAGE_ASPECT_STENCIL_BIT = 0x00000004,
VK_IMAGE_ASPECT_METADATA_BIT = 0x00000008,
} VkImageAspectFlagBits; VK_IMAGE_ASPECT_COLOR_BIT specifies the color aspect. VK_IMAGE_ASPECT_DEPTH_BIT specifies the depth aspect. VK_IMAGE_ASPECT_STENCIL_BIT specifies the stencil aspect. VK_IMAGE_ASPECT_METADATA_BIT specifies the metadata aspect, used for sparse sparse resource operations. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkImageAspectFlagBits
VkImageCreateFlagBits - Bitmask specifying additional parameters of an image
Bits which can be set in VkImageCreateInfo::flags, specifying additional parameters of an image, are:
typedef enum VkImageCreateFlagBits {
VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 0x00000001,
VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000008,
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000010,
} VkImageCreateFlagBits; VK_IMAGE_CREATE_SPARSE_BINDING_BIT specifies that the image will be backed using sparse memory binding. VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT specifies that the image can be partially backed using sparse memory binding. Images created with this flag must also be created with the VK_IMAGE_CREATE_SPARSE_BINDING_BIT flag. VK_IMAGE_CREATE_SPARSE_ALIASED_BIT specifies that the image will be backed using sparse memory binding with memory ranges that might also simultaneously be backing another image (or another portion of the same image). Images created with this flag must also be created with the VK_IMAGE_CREATE_SPARSE_BINDING_BIT flag VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT specifies that the image can be used to create a VkImageView with a different format from the image. VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT specifies that the image can be used to create a VkImageView of type VK_IMAGE_VIEW_TYPE_CUBE or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY. If any of the bits VK_IMAGE_CREATE_SPARSE_BINDING_BIT, VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT, or VK_IMAGE_CREATE_SPARSE_ALIASED_BIT are set, VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT must not also be set.
See Sparse Resource Features and Sparse Physical Device Features for more details.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkImageCreateFlagBits
VkImageLayout - Layout of image and image subresources
The set of image layouts consists of:
typedef enum VkImageLayout {
VK_IMAGE_LAYOUT_UNDEFINED = 0,
VK_IMAGE_LAYOUT_GENERAL = 1,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7,
VK_IMAGE_LAYOUT_PREINITIALIZED = 8,
} VkImageLayout; The type(s) of device access supported by each layout are:
VK_IMAGE_LAYOUT_UNDEFINED does not support device access. This layout must only be used as the initialLayout member of VkImageCreateInfo or VkAttachmentDescription, or as the oldLayout in an image transition. When transitioning out of this layout, the contents of the memory are not guaranteed to be preserved. VK_IMAGE_LAYOUT_PREINITIALIZED does not support device access. This layout must only be used as the initialLayout member of VkImageCreateInfo or VkAttachmentDescription, or as the oldLayout in an image transition. When transitioning out of this layout, the contents of the memory are preserved. This layout is intended to be used as the initial layout for an image whose contents are written by the host, and hence the data can be written to memory immediately, without first executing a layout transition. Currently, VK_IMAGE_LAYOUT_PREINITIALIZED is only useful with VK_IMAGE_TILING_LINEAR images because there is not a standard layout defined for VK_IMAGE_TILING_OPTIMAL images. VK_IMAGE_LAYOUT_GENERAL supports all types of device access. VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL must only be used as a color or resolve attachment in a VkFramebuffer. This layout is valid only for image subresources of images created with the VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT usage bit enabled. VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL must only be used as a depth/stencil attachment in a VkFramebuffer. This layout is valid only for image subresources of images created with the VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT usage bit enabled. VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL must only be used as a read-only depth/stencil attachment in a VkFramebuffer and/or as a read-only image in a shader (which can be read as a sampled image, combined image/sampler and/or input attachment). This layout is valid only for image subresources of images created with the VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT usage bit enabled. Only image subresources of images created with VK_IMAGE_USAGE_SAMPLED_BIT can be used as a sampled image or combined image/sampler in a shader. Similarly, only image subresources of images created with VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT can be used as input attachments. VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL must only be used as a read-only image in a shader (which can be read as a sampled image, combined image/sampler and/or input attachment). This layout is valid only for image subresources of images created with the VK_IMAGE_USAGE_SAMPLED_BIT or VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT usage bit enabled. VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL must only be used as a source image of a transfer command (see the definition of VK_PIPELINE_STAGE_TRANSFER_BIT). This layout is valid only for image subresources of images created with the VK_IMAGE_USAGE_TRANSFER_SRC_BIT usage bit enabled. VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL must only be used as a destination image of a transfer command. This layout is valid only for image subresources of images created with the VK_IMAGE_USAGE_TRANSFER_DST_BIT usage bit enabled. For each mechanism of accessing an image in the API, there is a parameter or structure member that controls the image layout used to access the image. For transfer commands, this is a parameter to the command (see html/vkspec.html#clears and html/vkspec.html#copies). For use as a framebuffer attachment, this is a member in the substructures of the VkRenderPassCreateInfo (see Render Pass). For use in a descriptor set, this is a member in the VkDescriptorImageInfo structure (see html/vkspec.html#descriptorsets-updates). At the time that any command buffer command accessing an image executes on any queue, the layouts of the image subresources that are accessed must all match the layout specified via the API controlling those accesses.
The image layout of each image subresource must be well-defined at each point in the image subresource’s lifetime. This means that when performing a layout transition on the image subresource, the old layout value must either equal the current layout of the image subresource (at the time the transition executes), or else be VK_IMAGE_LAYOUT_UNDEFINED (implying that the contents of the image subresource need not be preserved). The new layout used in a transition must not be VK_IMAGE_LAYOUT_UNDEFINED or VK_IMAGE_LAYOUT_PREINITIALIZED.
VkAttachmentDescription, VkAttachmentReference, VkDescriptorImageInfo, VkImageCreateInfo, VkImageMemoryBarrier, vkCmdBlitImage, vkCmdClearColorImage, vkCmdClearDepthStencilImage, vkCmdCopyBufferToImage, vkCmdCopyImage, vkCmdCopyImageToBuffer, vkCmdResolveImage
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkImageLayout
VkImageTiling - Specifies the tiling arrangement of data in an image
Possible values of VkImageCreateInfo::tiling, specifying the tiling arrangement of data elements in an image, are:
typedef enum VkImageTiling {
VK_IMAGE_TILING_OPTIMAL = 0,
VK_IMAGE_TILING_LINEAR = 1,
} VkImageTiling; VK_IMAGE_TILING_OPTIMAL specifies optimal tiling (texels are laid out in an implementation-dependent arrangement, for more optimal memory access). VK_IMAGE_TILING_LINEAR specifies linear tiling (texels are laid out in memory in row-major order, possibly with some padding on each row). VkImageCreateInfo, vkGetPhysicalDeviceImageFormatProperties, vkGetPhysicalDeviceSparseImageFormatProperties
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkImageTiling
VkImageType - Specifies the type of an image object
Possible values of VkImageCreateInfo::imageType, specifying the basic dimensionality of an image, are:
typedef enum VkImageType {
VK_IMAGE_TYPE_1D = 0,
VK_IMAGE_TYPE_2D = 1,
VK_IMAGE_TYPE_3D = 2,
} VkImageType; VK_IMAGE_TYPE_1D specifies a one-dimensional image. VK_IMAGE_TYPE_2D specifies a two-dimensional image. VK_IMAGE_TYPE_3D specifies a three-dimensional image. VkImageCreateInfo, vkGetPhysicalDeviceImageFormatProperties, vkGetPhysicalDeviceSparseImageFormatProperties
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkImageType
VkImageUsageFlagBits - Bitmask specifying intended usage of an image
Bits which can be set in VkImageCreateInfo::usage, specifying intended usage of an image, are:
typedef enum VkImageUsageFlagBits {
VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 0x00000001,
VK_IMAGE_USAGE_TRANSFER_DST_BIT = 0x00000002,
VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004,
VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000020,
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040,
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080,
} VkImageUsageFlagBits; VK_IMAGE_USAGE_TRANSFER_SRC_BIT specifies that the image can be used as the source of a transfer command. VK_IMAGE_USAGE_TRANSFER_DST_BIT specifies that the image can be used as the destination of a transfer command. VK_IMAGE_USAGE_SAMPLED_BIT specifies that the image can be used to create a VkImageView suitable for occupying a VkDescriptorSet slot either of type VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE or VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, and be sampled by a shader. VK_IMAGE_USAGE_STORAGE_BIT specifies that the image can be used to create a VkImageView suitable for occupying a VkDescriptorSet slot of type VK_DESCRIPTOR_TYPE_STORAGE_IMAGE. VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT specifies that the image can be used to create a VkImageView suitable for use as a color or resolve attachment in a VkFramebuffer. VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT specifies that the image can be used to create a VkImageView suitable for use as a depth/stencil attachment in a VkFramebuffer. VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT specifies that the memory bound to this image will have been allocated with the VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT (see html/vkspec.html#memory for more detail). This bit can be set for any image that can be used to create a VkImageView suitable for use as a color, resolve, depth/stencil, or input attachment. VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT specifies that the image can be used to create a VkImageView suitable for occupying VkDescriptorSet slot of type VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; be read from a shader as an input attachment; and be used as an input attachment in a framebuffer. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkImageUsageFlagBits
VkImageViewType - Image view types
The types of image views that can be created are:
typedef enum VkImageViewType {
VK_IMAGE_VIEW_TYPE_1D = 0,
VK_IMAGE_VIEW_TYPE_2D = 1,
VK_IMAGE_VIEW_TYPE_3D = 2,
VK_IMAGE_VIEW_TYPE_CUBE = 3,
VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4,
VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5,
VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6,
} VkImageViewType; The exact image view type is partially implicit, based on the image’s type and sample count, as well as the view creation parameters as described in the image view compatibility table for vkCreateImageView. This table also shows which SPIR-V OpTypeImage Dim and Arrayed parameters correspond to each image view type.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkImageViewType
VkIndexType - Type of index buffer indices
Possible values of vkCmdBindIndexBuffer::indexType, specifying the size of indices, are:
typedef enum VkIndexType {
VK_INDEX_TYPE_UINT16 = 0,
VK_INDEX_TYPE_UINT32 = 1,
} VkIndexType; VK_INDEX_TYPE_UINT16 specifies that indices are 16-bit unsigned integer values. VK_INDEX_TYPE_UINT32 specifies that indices are 32-bit unsigned integer values. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkIndexType
VkInternalAllocationType - Allocation type
The allocationType parameter to the pfnInternalAllocation and pfnInternalFree functions may be one of the following values:
typedef enum VkInternalAllocationType {
VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0,
} VkInternalAllocationType; VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE specifies that the allocation is intended for execution by the host. PFN_vkInternalAllocationNotification, PFN_vkInternalFreeNotification
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkInternalAllocationType
VkLogicOp - Framebuffer logical operations
Logical operations are controlled by the logicOpEnable and logicOp members of VkPipelineColorBlendStateCreateInfo. If logicOpEnable is VK_TRUE, then a logical operation selected by logicOp is applied between each color attachment and the fragment’s corresponding output value, and blending of all attachments is treated as if it were disabled. Any attachments using color formats for which logical operations are not supported simply pass through the color values unmodified. The logical operation is applied independently for each of the red, green, blue, and alpha components. The logicOp is selected from the following operations:
typedef enum VkLogicOp {
VK_LOGIC_OP_CLEAR = 0,
VK_LOGIC_OP_AND = 1,
VK_LOGIC_OP_AND_REVERSE = 2,
VK_LOGIC_OP_COPY = 3,
VK_LOGIC_OP_AND_INVERTED = 4,
VK_LOGIC_OP_NO_OP = 5,
VK_LOGIC_OP_XOR = 6,
VK_LOGIC_OP_OR = 7,
VK_LOGIC_OP_NOR = 8,
VK_LOGIC_OP_EQUIVALENT = 9,
VK_LOGIC_OP_INVERT = 10,
VK_LOGIC_OP_OR_REVERSE = 11,
VK_LOGIC_OP_COPY_INVERTED = 12,
VK_LOGIC_OP_OR_INVERTED = 13,
VK_LOGIC_OP_NAND = 14,
VK_LOGIC_OP_SET = 15,
} VkLogicOp; The logical operations supported by Vulkan are summarized in the following table in which
| Mode | Operation |
|---|---|
| 0 |
| s ∧ d |
| s ∧ ¬ d |
| s |
| ¬ s ∧ d |
| d |
| s ⊕ d |
| s ∨ d |
| ¬ (s ∨ d) |
| ¬ (s ⊕ d) |
| ¬ d |
| s ∨ ¬ d |
| ¬ s |
| ¬ s ∨ d |
| ¬ (s ∧ d) |
| all 1s |
The result of the logical operation is then written to the color attachment as controlled by the component write mask, described in Blend Operations.
VkPipelineColorBlendStateCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkLogicOp
VkMemoryHeapFlagBits - Bitmask specifying attribute flags for a heap
Bits which may be set in VkMemoryHeap::flags, indicating attribute flags for the heap, are:
typedef enum VkMemoryHeapFlagBits {
VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 0x00000001,
} VkMemoryHeapFlagBits; VK_MEMORY_HEAP_DEVICE_LOCAL_BIT indicates that the heap corresponds to device local memory. Device local memory may have different performance characteristics than host local memory, and may support different memory property flags. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkMemoryHeapFlagBits
VkMemoryPropertyFlagBits - Bitmask specifying properties for a memory type
Bits which may be set in VkMemoryType::propertyFlags, indicating properties of a memory heap, are:
typedef enum VkMemoryPropertyFlagBits {
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 0x00000001,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 0x00000002,
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 0x00000004,
VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 0x00000008,
VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 0x00000010,
} VkMemoryPropertyFlagBits; VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT bit indicates that memory allocated with this type is the most efficient for device access. This property will only be set for memory types belonging to heaps with the VK_MEMORY_HEAP_DEVICE_LOCAL_BIT set. VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT bit indicates that memory allocated with this type can be mapped for host access using vkMapMemory. VK_MEMORY_PROPERTY_HOST_COHERENT_BIT bit indicates that the host cache management commands vkFlushMappedMemoryRanges and vkInvalidateMappedMemoryRanges are not needed to flush host writes to the device or make device writes visible to the host, respectively. VK_MEMORY_PROPERTY_HOST_CACHED_BIT bit indicates that memory allocated with this type is cached on the host. Host memory accesses to uncached memory are slower than to cached memory, however uncached memory is always host coherent. VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT bit indicates that the memory type only allows device access to the memory. Memory types must not have both VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT and VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT set. Additionally, the object’s backing memory may be provided by the implementation lazily as specified in Lazily Allocated Memory. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkMemoryPropertyFlagBits
VkObjectType - Specify an enumeration to track object handle types
The VkObjectType enumeration defines values, each of which corresponds to a specific Vulkan handle type. These values can be used to associate debug information with a particular type of object through one or more extensions.
typedef enum VkObjectType {
VK_OBJECT_TYPE_UNKNOWN = 0,
VK_OBJECT_TYPE_INSTANCE = 1,
VK_OBJECT_TYPE_PHYSICAL_DEVICE = 2,
VK_OBJECT_TYPE_DEVICE = 3,
VK_OBJECT_TYPE_QUEUE = 4,
VK_OBJECT_TYPE_SEMAPHORE = 5,
VK_OBJECT_TYPE_COMMAND_BUFFER = 6,
VK_OBJECT_TYPE_FENCE = 7,
VK_OBJECT_TYPE_DEVICE_MEMORY = 8,
VK_OBJECT_TYPE_BUFFER = 9,
VK_OBJECT_TYPE_IMAGE = 10,
VK_OBJECT_TYPE_EVENT = 11,
VK_OBJECT_TYPE_QUERY_POOL = 12,
VK_OBJECT_TYPE_BUFFER_VIEW = 13,
VK_OBJECT_TYPE_IMAGE_VIEW = 14,
VK_OBJECT_TYPE_SHADER_MODULE = 15,
VK_OBJECT_TYPE_PIPELINE_CACHE = 16,
VK_OBJECT_TYPE_PIPELINE_LAYOUT = 17,
VK_OBJECT_TYPE_RENDER_PASS = 18,
VK_OBJECT_TYPE_PIPELINE = 19,
VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT = 20,
VK_OBJECT_TYPE_SAMPLER = 21,
VK_OBJECT_TYPE_DESCRIPTOR_POOL = 22,
VK_OBJECT_TYPE_DESCRIPTOR_SET = 23,
VK_OBJECT_TYPE_FRAMEBUFFER = 24,
VK_OBJECT_TYPE_COMMAND_POOL = 25,
} VkObjectType; | VkObjectType | Vulkan Handle Type |
|---|---|
| Unknown/Undefined Handle |
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No cross-references are available
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkObjectType
VkPhysicalDeviceType - Supported physical device types
The physical device types which may be returned in VkPhysicalDeviceProperties::deviceType are:
typedef enum VkPhysicalDeviceType {
VK_PHYSICAL_DEVICE_TYPE_OTHER = 0,
VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1,
VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2,
VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3,
VK_PHYSICAL_DEVICE_TYPE_CPU = 4,
} VkPhysicalDeviceType; VK_PHYSICAL_DEVICE_TYPE_OTHER - the device does not match any other available types. VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU - the device is typically one embedded in or tightly coupled with the host. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU - the device is typically a separate processor connected to the host via an interlink. VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU - the device is typically a virtual node in a virtualization environment. VK_PHYSICAL_DEVICE_TYPE_CPU - the device is typically running on the same processors as the host. The physical device type is advertised for informational purposes only, and does not directly affect the operation of the system. However, the device type may correlate with other advertised properties or capabilities of the system, such as how many memory heaps there are.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPhysicalDeviceType
VkPipelineBindPoint - Specify the bind point of a pipeline object to a command buffer
Possible values of vkCmdBindPipeline::pipelineBindPoint, specifying the bind point of a pipeline object, are:
typedef enum VkPipelineBindPoint {
VK_PIPELINE_BIND_POINT_GRAPHICS = 0,
VK_PIPELINE_BIND_POINT_COMPUTE = 1,
} VkPipelineBindPoint; VK_PIPELINE_BIND_POINT_COMPUTE specifies binding as a compute pipeline. VK_PIPELINE_BIND_POINT_GRAPHICS specifies binding as a graphics pipeline. VkSubpassDescription, vkCmdBindDescriptorSets, vkCmdBindPipeline
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPipelineBindPoint
VkPipelineCacheHeaderVersion - Encode pipeline cache version
Possible values of the second group of four bytes in the header returned by vkGetPipelineCacheData, encoding the pipeline cache version, are:
typedef enum VkPipelineCacheHeaderVersion {
VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1,
} VkPipelineCacheHeaderVersion; VK_PIPELINE_CACHE_HEADER_VERSION_ONE specifies version one of the pipeline cache. vkCreatePipelineCache, vkGetPipelineCacheData
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPipelineCacheHeaderVersion
VkPipelineCreateFlagBits - Bitmask controlling how a pipeline is created
Possible values of the flags member of VkGraphicsPipelineCreateInfo and VkComputePipelineCreateInfo, specifying how a pipeline is created, are:
typedef enum VkPipelineCreateFlagBits {
VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002,
VK_PIPELINE_CREATE_DERIVATIVE_BIT = 0x00000004,
} VkPipelineCreateFlagBits; VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT specifies that the created pipeline will not be optimized. Using this flag may reduce the time taken to create the pipeline. VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT specifies that the pipeline to be created is allowed to be the parent of a pipeline that will be created in a subsequent call to vkCreateGraphicsPipelines or vkCreateComputePipelines. VK_PIPELINE_CREATE_DERIVATIVE_BIT specifies that the pipeline to be created will be a child of a previously created parent pipeline. It is valid to set both VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT and VK_PIPELINE_CREATE_DERIVATIVE_BIT. This allows a pipeline to be both a parent and possibly a child in a pipeline hierarchy. See Pipeline Derivatives for more information.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPipelineCreateFlagBits
VkPipelineStageFlagBits - Bitmask specifying pipeline stages
Several of the synchronization commands include pipeline stage parameters, restricting the synchronization scopes for that command to just those stages. This allows fine grained control over the exact execution dependencies and accesses performed by action commands. Implementations should use these pipeline stages to avoid unnecessary stalls or cache flushing.
Bits which can be set, specifying pipeline stages, are:
typedef enum VkPipelineStageFlagBits {
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001,
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002,
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004,
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008,
VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010,
VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020,
VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080,
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100,
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800,
VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 0x00002000,
VK_PIPELINE_STAGE_HOST_BIT = 0x00004000,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00008000,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00010000,
} VkPipelineStageFlagBits; VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT specifies the stage of the pipeline where any commands are initially received by the queue. VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT specifies the stage of the pipeline where Draw/DispatchIndirect data structures are consumed. VK_PIPELINE_STAGE_VERTEX_INPUT_BIT specifies the stage of the pipeline where vertex and index buffers are consumed. VK_PIPELINE_STAGE_VERTEX_SHADER_BIT specifies the vertex shader stage. VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT specifies the tessellation control shader stage. VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT specifies the tessellation evaluation shader stage. VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT specifies the geometry shader stage. VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT specifies the fragment shader stage. VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT specifies the stage of the pipeline where early fragment tests (depth and stencil tests before fragment shading) are performed. This stage also includes subpass load operations for framebuffer attachments with a depth/stencil format. VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT specifies the stage of the pipeline where late fragment tests (depth and stencil tests after fragment shading) are performed. This stage also includes subpass store operations for framebuffer attachments with a depth/stencil format. VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT specifies the stage of the pipeline after blending where the final color values are output from the pipeline. This stage also includes subpass load and store operations and multisample resolve operations for framebuffer attachments with a color format. VK_PIPELINE_STAGE_TRANSFER_BIT specifies the execution of copy commands. This includes the operations resulting from all copy commands, clear commands (with the exception of vkCmdClearAttachments), and vkCmdCopyQueryPoolResults. VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT specifies the execution of a compute shader. VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT specifies the final stage in the pipeline where operations generated by all commands complete execution. VK_PIPELINE_STAGE_HOST_BIT specifies a pseudo-stage indicating execution on the host of reads/writes of device memory. This stage is not invoked by any commands recorded in a command buffer. VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT specifies the execution of all graphics pipeline stages, and is equivalent to the logical OR of:
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT VK_PIPELINE_STAGE_VERTEX_INPUT_BIT VK_PIPELINE_STAGE_VERTEX_SHADER_BIT VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT VK_PIPELINE_STAGE_ALL_COMMANDS_BIT is equivalent to the logical OR of every other pipeline stage flag that is supported on the queue it is used with. Note
An execution dependency with only
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BITin the destination stage mask will only prevent that stage from executing in subsequently submitted commands. As this stage does not perform any actual execution, this is not observable - in effect, it does not delay processing of subsequent commands. Similarly an execution dependency with onlyVK_PIPELINE_STAGE_TOP_OF_PIPE_BITin the source stage mask will effectively not wait for any prior commands to complete.When defining a memory dependency, using only
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BITorVK_PIPELINE_STAGE_TOP_OF_PIPE_BITwould never make any accesses available and/or visible because these stages do not access memory.
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BITandVK_PIPELINE_STAGE_TOP_OF_PIPE_BITare useful for accomplishing layout transitions and queue ownership operations when the required execution dependency is satisfied by other means - for example, semaphore operations between queues.
VkPipelineStageFlags, vkCmdWriteTimestamp
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPipelineStageFlagBits
VkPolygonMode - Control polygon rasterization mode
Possible values of the VkPipelineRasterizationStateCreateInfo::polygonMode property of the currently active pipeline, specifying the method of rasterization for polygons, are:
typedef enum VkPolygonMode {
VK_POLYGON_MODE_FILL = 0,
VK_POLYGON_MODE_LINE = 1,
VK_POLYGON_MODE_POINT = 2,
} VkPolygonMode; VK_POLYGON_MODE_POINT specifies that polygon vertices are drawn as points. VK_POLYGON_MODE_LINE specifies that polygon edges are drawn as line segments. VK_POLYGON_MODE_FILL specifies that polygons are rendered using the polygon rasterization rules in this section. These modes affect only the final rasterization of polygons: in particular, a polygon’s vertices are shaded and the polygon is clipped and possibly culled before these modes are applied.
VkPipelineRasterizationStateCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPolygonMode
VkPrimitiveTopology - Supported primitive topologies
Primitive topology determines how consecutive vertices are organized into primitives, and determines the type of primitive that is used at the beginning of the graphics pipeline. The effective topology for later stages of the pipeline is altered by tessellation or geometry shading (if either is in use) and depends on the execution modes of those shaders. Supported topologies are defined by VkPrimitiveTopology and include:
typedef enum VkPrimitiveTopology {
VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0,
VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1,
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5,
VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6,
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9,
VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10,
} VkPrimitiveTopology; VkPipelineInputAssemblyStateCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPrimitiveTopology
VkQueryControlFlagBits - Bitmask specifying constraints on a query
Bits which can be set in vkCmdBeginQuery::flags, specifying constraints on the types of queries that can be performed, are:
typedef enum VkQueryControlFlagBits {
VK_QUERY_CONTROL_PRECISE_BIT = 0x00000001,
} VkQueryControlFlagBits; VK_QUERY_CONTROL_PRECISE_BIT specifies the precision of occlusion queries. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkQueryControlFlagBits
VkQueryPipelineStatisticFlagBits - Bitmask specifying queried pipeline statistics
Bits which can be set to individually enable pipeline statistics counters for query pools with VkQueryPoolCreateInfo::pipelineStatistics, and for secondary command buffers with VkCommandBufferInheritanceInfo::pipelineStatistics, are:
typedef enum VkQueryPipelineStatisticFlagBits {
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 0x00000001,
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 0x00000002,
VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 0x00000004,
VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 0x00000008,
VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 0x00000010,
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 0x00000020,
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 0x00000040,
VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 0x00000080,
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 0x00000100,
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 0x00000200,
VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 0x00000400,
} VkQueryPipelineStatisticFlagBits; VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT specifies that queries managed by the pool will count the number of vertices processed by the input assembly stage. Vertices corresponding to incomplete primitives may contribute to the count. VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT specifies that queries managed by the pool will count the number of primitives processed by the input assembly stage. If primitive restart is enabled, restarting the primitive topology has no effect on the count. Incomplete primitives may be counted. VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT specifies that queries managed by the pool will count the number of vertex shader invocations. This counter’s value is incremented each time a vertex shader is invoked. VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT specifies that queries managed by the pool will count the number of geometry shader invocations. This counter’s value is incremented each time a geometry shader is invoked. In the case of instanced geometry shaders, the geometry shader invocations count is incremented for each separate instanced invocation. VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT specifies that queries managed by the pool will count the number of primitives generated by geometry shader invocations. The counter’s value is incremented each time the geometry shader emits a primitive. Restarting primitive topology using the SPIR-V instructions OpEndPrimitive or OpEndStreamPrimitive has no effect on the geometry shader output primitives count. VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT specifies that queries managed by the pool will count the number of primitives processed by the Primitive Clipping stage of the pipeline. The counter’s value is incremented each time a primitive reaches the primitive clipping stage. VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT specifies that queries managed by the pool will count the number of primitives output by the Primitive Clipping stage of the pipeline. The counter’s value is incremented each time a primitive passes the primitive clipping stage. The actual number of primitives output by the primitive clipping stage for a particular input primitive is implementation-dependent but must satisfy the following conditions:
VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT specifies that queries managed by the pool will count the number of fragment shader invocations. The counter’s value is incremented each time the fragment shader is invoked. VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT specifies that queries managed by the pool will count the number of patches processed by the tessellation control shader. The counter’s value is incremented once for each patch for which a tessellation control shader is invoked. VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT specifies that queries managed by the pool will count the number of invocations of the tessellation evaluation shader. The counter’s value is incremented each time the tessellation evaluation shader is invoked. VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT specifies that queries managed by the pool will count the number of compute shader invocations. The counter’s value is incremented every time the compute shader is invoked. Implementations may skip the execution of certain compute shader invocations or execute additional compute shader invocations for implementation-dependent reasons as long as the results of rendering otherwise remain unchanged. These values are intended to measure relative statistics on one implementation. Various device architectures will count these values differently. Any or all counters may be affected by the issues described in Query Operation.
Note
For example, tile-based rendering devices may need to replay the scene multiple times, affecting some of the counts.
If a pipeline has rasterizerDiscardEnable enabled, implementations may discard primitives after the final vertex processing stage. As a result, if rasterizerDiscardEnable is enabled, the clipping input and output primitives counters may not be incremented.
When a pipeline statistics query finishes, the result for that query is marked as available. The application can copy the result to a buffer (via vkCmdCopyQueryPoolResults), or request it be put into host memory (via vkGetQueryPoolResults).
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkQueryPipelineStatisticFlagBits
VkQueryResultFlagBits - Bitmask specifying how and when query results are returned
Bits which can be set in vkGetQueryPoolResults::flags and vkCmdCopyQueryPoolResults::flags, specifying how and when results are returned, are:
typedef enum VkQueryResultFlagBits {
VK_QUERY_RESULT_64_BIT = 0x00000001,
VK_QUERY_RESULT_WAIT_BIT = 0x00000002,
VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 0x00000004,
VK_QUERY_RESULT_PARTIAL_BIT = 0x00000008,
} VkQueryResultFlagBits; VK_QUERY_RESULT_64_BIT specifies the results will be written as an array of 64-bit unsigned integer values. If this bit is not set, the results will be written as an array of 32-bit unsigned integer values. VK_QUERY_RESULT_WAIT_BIT specifies that Vulkan will wait for each query’s status to become available before retrieving its results. VK_QUERY_RESULT_WITH_AVAILABILITY_BIT specifies that the availability status accompanies the results. VK_QUERY_RESULT_PARTIAL_BIT specifies that returning partial results is acceptable. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkQueryResultFlagBits
VkQueryType - Specify the type of queries managed by a query pool
Possible values of VkQueryPoolCreateInfo::queryType, specifying the type of queries managed by the pool, are:
typedef enum VkQueryType {
VK_QUERY_TYPE_OCCLUSION = 0,
VK_QUERY_TYPE_PIPELINE_STATISTICS = 1,
VK_QUERY_TYPE_TIMESTAMP = 2,
} VkQueryType; VK_QUERY_TYPE_OCCLUSION specifies an occlusion query. VK_QUERY_TYPE_PIPELINE_STATISTICS specifies a pipeline statistics query. VK_QUERY_TYPE_TIMESTAMP specifies a timestamp query. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkQueryType
VkQueueFlagBits - Bitmask specifying capabilities of queues in a queue family
Bits which may be set in VkQueueFamilyProperties::queueFlags indicating capabilities of queues in a queue family are:
typedef enum VkQueueFlagBits {
VK_QUEUE_GRAPHICS_BIT = 0x00000001,
VK_QUEUE_COMPUTE_BIT = 0x00000002,
VK_QUEUE_TRANSFER_BIT = 0x00000004,
VK_QUEUE_SPARSE_BINDING_BIT = 0x00000008,
} VkQueueFlagBits; VK_QUEUE_GRAPHICS_BIT indicates that queues in this queue family support graphics operations. VK_QUEUE_COMPUTE_BIT indicates that queues in this queue family support compute operations. VK_QUEUE_TRANSFER_BIT indicates that queues in this queue family support transfer operations. VK_QUEUE_SPARSE_BINDING_BIT indicates that queues in this queue family support sparse memory management operations (see Sparse Resources). If any of the sparse resource features are enabled, then at least one queue family must support this bit. If an implementation exposes any queue family that supports graphics operations, at least one queue family of at least one physical device exposed by the implementation must support both graphics and compute operations.
Note
All commands that are allowed on a queue that supports transfer operations are also allowed on a queue that supports either graphics or compute operations. Thus, if the capabilities of a queue family include
VK_QUEUE_GRAPHICS_BITorVK_QUEUE_COMPUTE_BIT, then reporting theVK_QUEUE_TRANSFER_BITcapability separately for that queue family is optional.
For further details see Queues.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkQueueFlagBits
VkResult - Vulkan command return codes
While the core Vulkan API is not designed to capture incorrect usage, some circumstances still require return codes. Commands in Vulkan return their status via return codes that are in one of two categories:
All return codes in Vulkan are reported via VkResult return values. The possible codes are:
typedef enum VkResult {
VK_SUCCESS = 0,
VK_NOT_READY = 1,
VK_TIMEOUT = 2,
VK_EVENT_SET = 3,
VK_EVENT_RESET = 4,
VK_INCOMPLETE = 5,
VK_ERROR_OUT_OF_HOST_MEMORY = -1,
VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
VK_ERROR_INITIALIZATION_FAILED = -3,
VK_ERROR_DEVICE_LOST = -4,
VK_ERROR_MEMORY_MAP_FAILED = -5,
VK_ERROR_LAYER_NOT_PRESENT = -6,
VK_ERROR_EXTENSION_NOT_PRESENT = -7,
VK_ERROR_FEATURE_NOT_PRESENT = -8,
VK_ERROR_INCOMPATIBLE_DRIVER = -9,
VK_ERROR_TOO_MANY_OBJECTS = -10,
VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
VK_ERROR_FRAGMENTED_POOL = -12,
} VkResult; VK_SUCCESS Command successfully completed VK_NOT_READY A fence or query has not yet completed VK_TIMEOUT A wait operation has not completed in the specified time VK_EVENT_SET An event is signaled VK_EVENT_RESET An event is unsignaled VK_INCOMPLETE A return array was too small for the result VK_ERROR_OUT_OF_HOST_MEMORY A host memory allocation has failed. VK_ERROR_OUT_OF_DEVICE_MEMORY A device memory allocation has failed. VK_ERROR_INITIALIZATION_FAILED Initialization of an object could not be completed for implementation-specific reasons. VK_ERROR_DEVICE_LOST The logical or physical device has been lost. See Lost Device VK_ERROR_MEMORY_MAP_FAILED Mapping of a memory object has failed. VK_ERROR_LAYER_NOT_PRESENT A requested layer is not present or could not be loaded. VK_ERROR_EXTENSION_NOT_PRESENT A requested extension is not supported. VK_ERROR_FEATURE_NOT_PRESENT A requested feature is not supported. VK_ERROR_INCOMPATIBLE_DRIVER The requested version of Vulkan is not supported by the driver or is otherwise incompatible for implementation-specific reasons. VK_ERROR_TOO_MANY_OBJECTS Too many objects of the type have already been created. VK_ERROR_FORMAT_NOT_SUPPORTED A requested format is not supported on this device. VK_ERROR_FRAGMENTED_POOL A pool allocation has failed due to fragmentation of the pool’s memory. This must only be returned if no attempt to allocate host or device memory was made to accomodate the new allocation. If a command returns a run time error, it will leave any result pointers unmodified, unless other behavior is explicitly defined in the specification.
Out of memory errors do not damage any currently existing Vulkan objects. Objects that have already been successfully created can still be used by the application.
Performance-critical commands generally do not have return codes. If a run time error occurs in such commands, the implementation will defer reporting the error until a specified point. For commands that record into command buffers (vkCmd*) run time errors are reported by vkEndCommandBuffer.
No cross-references are available
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkResult
VkSampleCountFlagBits - Bitmask specifying sample counts supported for an image used for storage operations
Bits which may be set in the sample count limits returned by VkPhysicalDeviceLimits, as well as in other queries and structures representing image sample counts, are:
typedef enum VkSampleCountFlagBits {
VK_SAMPLE_COUNT_1_BIT = 0x00000001,
VK_SAMPLE_COUNT_2_BIT = 0x00000002,
VK_SAMPLE_COUNT_4_BIT = 0x00000004,
VK_SAMPLE_COUNT_8_BIT = 0x00000008,
VK_SAMPLE_COUNT_16_BIT = 0x00000010,
VK_SAMPLE_COUNT_32_BIT = 0x00000020,
VK_SAMPLE_COUNT_64_BIT = 0x00000040,
} VkSampleCountFlagBits; VK_SAMPLE_COUNT_1_BIT specifies an image with one sample per pixel. VK_SAMPLE_COUNT_2_BIT specifies an image with 2 samples per pixel. VK_SAMPLE_COUNT_4_BIT specifies an image with 4 samples per pixel. VK_SAMPLE_COUNT_8_BIT specifies an image with 8 samples per pixel. VK_SAMPLE_COUNT_16_BIT specifies an image with 16 samples per pixel. VK_SAMPLE_COUNT_32_BIT specifies an image with 32 samples per pixel. VK_SAMPLE_COUNT_64_BIT specifies an image with 64 samples per pixel. VkAttachmentDescription, VkImageCreateInfo, VkPipelineMultisampleStateCreateInfo, VkSampleCountFlags, vkGetPhysicalDeviceSparseImageFormatProperties
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSampleCountFlagBits
VkSamplerAddressMode - Specify behavior of sampling with texture coordinates outside an image
Possible values of the VkSamplerCreateInfo::addressMode* parameters, specifying the behavior of sampling with coordinates outside the range [0,1] for the respective u, v, or w coordinate as defined in the Wrapping Operation section, are:
typedef enum VkSamplerAddressMode {
VK_SAMPLER_ADDRESS_MODE_REPEAT = 0,
VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3,
VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4,
} VkSamplerAddressMode; VK_SAMPLER_ADDRESS_MODE_REPEAT specifies that the repeat wrap mode will be used. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT specifies that the mirrored repeat wrap mode will be used. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE specifies that the clamp to edge wrap mode will be used. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER specifies that the clamp to border wrap mode will be used. VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE specifies that the mirror clamp to edge wrap mode will be used. This is only valid if the VK_KHR_mirror_clamp_to_edge extension is enabled. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSamplerAddressMode
VkSamplerMipmapMode - Specify mipmap mode used for texture lookups
Possible values of the VkSamplerCreateInfo::mipmapMode, specifying the mipmap mode used for texture lookups, are:
typedef enum VkSamplerMipmapMode {
VK_SAMPLER_MIPMAP_MODE_NEAREST = 0,
VK_SAMPLER_MIPMAP_MODE_LINEAR = 1,
} VkSamplerMipmapMode; VK_SAMPLER_MIPMAP_MODE_NEAREST specifies nearest filtering. VK_SAMPLER_MIPMAP_MODE_LINEAR specifies linear filtering. These modes are described in detail in Texel Filtering.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSamplerMipmapMode
VkShaderStageFlagBits - Bitmask specifying a pipeline stage
Commands and structures which need to specify one or more shader stages do so using a bitmask whose bits correspond to stages. Bits which can be set to specify shader stages are:
typedef enum VkShaderStageFlagBits {
VK_SHADER_STAGE_VERTEX_BIT = 0x00000001,
VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002,
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004,
VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008,
VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010,
VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
} VkShaderStageFlagBits; VK_SHADER_STAGE_VERTEX_BIT specifies the vertex stage. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT specifies the tessellation control stage. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT specifies the tessellation evaluation stage. VK_SHADER_STAGE_GEOMETRY_BIT specifies the geometry stage. VK_SHADER_STAGE_FRAGMENT_BIT specifies the fragment stage. VK_SHADER_STAGE_COMPUTE_BIT specifies the compute stage. VK_SHADER_STAGE_ALL_GRAPHICS is a combination of bits used as shorthand to specify all graphics stages defined above (excluding the compute stage). VK_SHADER_STAGE_ALL is a combination of bits used as shorthand to specify all shader stages supported by the device, including all additional stages which are introduced by extensions. VkPipelineShaderStageCreateInfo, VkShaderStageFlags
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkShaderStageFlagBits
VkSharingMode - Buffer and image sharing modes
Buffer and image objects are created with a sharing mode controlling how they can be accessed from queues. The supported sharing modes are:
typedef enum VkSharingMode {
VK_SHARING_MODE_EXCLUSIVE = 0,
VK_SHARING_MODE_CONCURRENT = 1,
} VkSharingMode; VK_SHARING_MODE_EXCLUSIVE specifies that access to any range or image subresource of the object will be exclusive to a single queue family at a time. VK_SHARING_MODE_CONCURRENT specifies that concurrent access to any range or image subresource of the object from multiple queue families is supported. Note
VK_SHARING_MODE_CONCURRENTmay result in lower performance access to the buffer or image thanVK_SHARING_MODE_EXCLUSIVE.
Ranges of buffers and image subresources of image objects created using VK_SHARING_MODE_EXCLUSIVE must only be accessed by queues in the same queue family at any given time. In order for a different queue family to be able to interpret the memory contents of a range or image subresource, the application must perform a queue family ownership transfer.
Upon creation, resources using VK_SHARING_MODE_EXCLUSIVE are not owned by any queue family. A buffer or image memory barrier is not required to acquire ownership when no queue family owns the resource - it is implicitly acquired upon first use within a queue.
Note
Images still require a layout transition from
VK_IMAGE_LAYOUT_UNDEFINEDorVK_IMAGE_LAYOUT_PREINITIALIZEDbefore being used on the first queue.
A queue family can take ownership of an image subresource or buffer range of a resource created with VK_SHARING_MODE_EXCLUSIVE, without an ownership transfer, in the same way as for a resource that was just created; however, taking ownership in this way has the effect that the contents of the image subresource or buffer range are undefined.
Ranges of buffers and image subresources of image objects created using VK_SHARING_MODE_CONCURRENT must only be accessed by queues from the queue families specified through the queueFamilyIndexCount and pQueueFamilyIndices members of the corresponding create info structures.
VkBufferCreateInfo, VkImageCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSharingMode
VkSparseImageFormatFlagBits - Bitmask specifying additional information about a sparse image resource
Bits which can be set in VkSparseImageFormatProperties::flags, specifying additional information about the sparse resource, are:
typedef enum VkSparseImageFormatFlagBits {
VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 0x00000001,
VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 0x00000002,
VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 0x00000004,
} VkSparseImageFormatFlagBits; VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT specifies that the image uses a single mip tail region for all array layers. VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT specifies that the first mip level whose dimensions are not integer multiples of the corresponding dimensions of the sparse image block begins the mip tail region. VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT specifies that the image uses non-standard sparse image block dimensions, and the imageGranularity values do not match the standard sparse image block dimensions for the given pixel format. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSparseImageFormatFlagBits
VkSparseMemoryBindFlagBits - Bitmask specifying usage of a sparse memory binding operation
Bits which can be set in VkSparseMemoryBind::flags, specifying usage of a sparse memory binding operation, are:
typedef enum VkSparseMemoryBindFlagBits {
VK_SPARSE_MEMORY_BIND_METADATA_BIT = 0x00000001,
} VkSparseMemoryBindFlagBits; VK_SPARSE_MEMORY_BIND_METADATA_BIT specifies that the memory being bound is only for the metadata aspect. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSparseMemoryBindFlagBits
VkStencilFaceFlagBits - Bitmask specifying sets of stencil state for which to update the compare mask
Bits which can be set in the vkCmdSetStencilCompareMask::faceMask parameter, and similar parameters of other commands specifying which stencil state to update stencil masks for, are:
typedef enum VkStencilFaceFlagBits {
VK_STENCIL_FACE_FRONT_BIT = 0x00000001,
VK_STENCIL_FACE_BACK_BIT = 0x00000002,
VK_STENCIL_FRONT_AND_BACK = 0x00000003,
} VkStencilFaceFlagBits; VK_STENCIL_FACE_FRONT_BIT specifies that only the front set of stencil state is updated. VK_STENCIL_FACE_BACK_BIT specifies that only the back set of stencil state is updated. VK_STENCIL_FRONT_AND_BACK is the combination of VK_STENCIL_FACE_FRONT_BIT and VK_STENCIL_FACE_BACK_BIT, and specifies that both sets of stencil state are updated. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkStencilFaceFlagBits
VkStencilOp - Stencil comparison function
Possible values of the failOp, passOp, and depthFailOp members of VkStencilOpState, specifying what happens to the stored stencil value if this or certain subsequent tests fail or pass, are:
typedef enum VkStencilOp {
VK_STENCIL_OP_KEEP = 0,
VK_STENCIL_OP_ZERO = 1,
VK_STENCIL_OP_REPLACE = 2,
VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3,
VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4,
VK_STENCIL_OP_INVERT = 5,
VK_STENCIL_OP_INCREMENT_AND_WRAP = 6,
VK_STENCIL_OP_DECREMENT_AND_WRAP = 7,
} VkStencilOp; VK_STENCIL_OP_KEEP keeps the current value. VK_STENCIL_OP_ZERO sets the value to 0. VK_STENCIL_OP_REPLACE sets the value to reference. VK_STENCIL_OP_INCREMENT_AND_CLAMP increments the current value and clamps to the maximum representable unsigned value. VK_STENCIL_OP_DECREMENT_AND_CLAMP decrements the current value and clamps to 0. VK_STENCIL_OP_INVERT bitwise-inverts the current value. VK_STENCIL_OP_INCREMENT_AND_WRAP increments the current value and wraps to 0 when the maximum value would have been exceeded. VK_STENCIL_OP_DECREMENT_AND_WRAP decrements the current value and wraps to the maximum possible value when the value would go below 0. For purposes of increment and decrement, the stencil bits are considered as an unsigned integer.
If the stencil test fails, the sample’s coverage bit is cleared in the fragment. If there is no stencil framebuffer attachment, stencil modification cannot occur, and it is as if the stencil tests always pass.
If the stencil test passes, the writeMask member of the VkStencilOpState structures controls how the updated stencil value is written to the stencil framebuffer attachment.
The least significant s bits of writeMask, where s is the number of bits in the stencil framebuffer attachment, specify an integer mask. Where a 1 appears in this mask, the corresponding bit in the stencil value in the depth/stencil attachment is written; where a 0 appears, the bit is not written. The writeMask value uses either the front-facing or back-facing state based on the facingness of the fragment. Fragments generated by front-facing primitives use the front mask and fragments generated by back-facing primitives use the back mask.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkStencilOp
VkStructureType - Vulkan structure types (stype)
Vulkan structures containing sType members must have a value of sType matching the type of the structure, as described more fully in Valid Usage for Structure Types. Structure types supported by the Vulkan API include:
typedef enum VkStructureType {
VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1,
VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2,
VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3,
VK_STRUCTURE_TYPE_SUBMIT_INFO = 4,
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5,
VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6,
VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7,
VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8,
VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9,
VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10,
VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11,
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12,
VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13,
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14,
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15,
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16,
VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17,
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18,
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19,
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20,
VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21,
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22,
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23,
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24,
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25,
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26,
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27,
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28,
VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29,
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30,
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31,
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32,
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33,
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34,
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35,
VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36,
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37,
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38,
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39,
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40,
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41,
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42,
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43,
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44,
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45,
VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46,
VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47,
VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48,
} VkStructureType; VkApplicationInfo, VkBindSparseInfo, VkBufferCreateInfo, VkBufferMemoryBarrier, VkBufferViewCreateInfo, VkCommandBufferAllocateInfo, VkCommandBufferBeginInfo, VkCommandBufferInheritanceInfo, VkCommandPoolCreateInfo, VkComputePipelineCreateInfo, VkCopyDescriptorSet, VkDescriptorPoolCreateInfo, VkDescriptorSetAllocateInfo, VkDescriptorSetLayoutCreateInfo, VkDeviceCreateInfo, VkDeviceQueueCreateInfo, VkEventCreateInfo, VkFenceCreateInfo, VkFramebufferCreateInfo, VkGraphicsPipelineCreateInfo, VkImageCreateInfo, VkImageMemoryBarrier, VkImageViewCreateInfo, VkInstanceCreateInfo, VkMappedMemoryRange, VkMemoryAllocateInfo, VkMemoryBarrier, VkPipelineCacheCreateInfo, VkPipelineColorBlendStateCreateInfo, VkPipelineDepthStencilStateCreateInfo, VkPipelineDynamicStateCreateInfo, VkPipelineInputAssemblyStateCreateInfo, VkPipelineLayoutCreateInfo, VkPipelineMultisampleStateCreateInfo, VkPipelineRasterizationStateCreateInfo, VkPipelineShaderStageCreateInfo, VkPipelineTessellationStateCreateInfo, VkPipelineVertexInputStateCreateInfo, VkPipelineViewportStateCreateInfo, VkQueryPoolCreateInfo, VkRenderPassBeginInfo, VkRenderPassCreateInfo, VkSamplerCreateInfo, VkSemaphoreCreateInfo, VkShaderModuleCreateInfo, VkSubmitInfo, VkWriteDescriptorSet
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkStructureType
VkSubpassContents - Specify how commands in the first subpass of a render pass are provided
Possible values of vkCmdBeginRenderPass::contents, specifying how the commands in the first subpass will be provided, are:
typedef enum VkSubpassContents {
VK_SUBPASS_CONTENTS_INLINE = 0,
VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1,
} VkSubpassContents; VK_SUBPASS_CONTENTS_INLINE specifies that the contents of the subpass will be recorded inline in the primary command buffer, and secondary command buffers must not be executed within the subpass. VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS specifies that the contents are recorded in secondary command buffers that will be called from the primary command buffer, and vkCmdExecuteCommands is the only valid command on the command buffer until vkCmdNextSubpass or vkCmdEndRenderPass. vkCmdBeginRenderPass, vkCmdNextSubpass
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSubpassContents
VkSubpassDescriptionFlagBits - Bitmask specifying usage of a subpass
Bits which can be set in VkSubpassDescription::flags, specifying usage of the subpass, are:
typedef enum VkSubpassDescriptionFlagBits {
} VkSubpassDescriptionFlagBits; For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSubpassDescriptionFlagBits
VkSystemAllocationScope - Allocation scope
Each allocation has an allocation scope which defines its lifetime and which object it is associated with. Possible values passed to the allocationScope parameter of the callback functions specified by VkAllocationCallbacks, indicating the allocation scope, are:
typedef enum VkSystemAllocationScope {
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1,
VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2,
VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3,
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4,
} VkSystemAllocationScope; VK_SYSTEM_ALLOCATION_SCOPE_COMMAND specifies that the allocation is scoped to the duration of the Vulkan command. VK_SYSTEM_ALLOCATION_SCOPE_OBJECT specifies that the allocation is scoped to the lifetime of the Vulkan object that is being created or used. VK_SYSTEM_ALLOCATION_SCOPE_CACHE specifies that the allocation is scoped to the lifetime of a VkPipelineCache object. VK_SYSTEM_ALLOCATION_SCOPE_DEVICE specifies that the allocation is scoped to the lifetime of the Vulkan device. VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE specifies that the allocation is scoped to the lifetime of the Vulkan instance. Most Vulkan commands operate on a single object, or there is a sole object that is being created or manipulated. When an allocation uses an allocation scope of VK_SYSTEM_ALLOCATION_SCOPE_OBJECT or VK_SYSTEM_ALLOCATION_SCOPE_CACHE, the allocation is scoped to the object being created or manipulated.
When an implementation requires host memory, it will make callbacks to the application using the most specific allocator and allocation scope available:
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND allocation scope. The most specific allocator available is used: if the object being created or manipulated has an allocator, that object’s allocator will be used, else if the parent VkDevice has an allocator it will be used, else if the parent VkInstance has an allocator it will be used. Else, VkPipelineCache, the allocator will use the VK_SYSTEM_ALLOCATION_SCOPE_CACHE allocation scope. The most specific allocator available is used (pipeline cache, else device, else instance). Else, VkDevice or VkInstance, the allocator will use an allocation scope of VK_SYSTEM_ALLOCATION_SCOPE_OBJECT. The most specific allocator available is used (object, else device, else instance). Else, VK_SYSTEM_ALLOCATION_SCOPE_DEVICE. The most specific allocator available is used (device, else instance). Else, VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSystemAllocationScope
VkVertexInputRate - Specify rate at which vertex attributes are pulled from buffers
Possible values of VkVertexInputBindingDescription::inputRate, specifying the rate at which vertex attributes are pulled from buffers, are:
typedef enum VkVertexInputRate {
VK_VERTEX_INPUT_RATE_VERTEX = 0,
VK_VERTEX_INPUT_RATE_INSTANCE = 1,
} VkVertexInputRate; VK_VERTEX_INPUT_RATE_VERTEX specifies that vertex attribute addressing is a function of the vertex index. VK_VERTEX_INPUT_RATE_INSTANCE specifies that vertex attribute addressing is a function of the instance index. VkVertexInputBindingDescription
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkVertexInputRate
VkAccessFlags - Bitmask of VkAccessFlagBits
typedef VkFlags VkAccessFlags;
VkAccessFlags is a mask of zero or more VkAccessFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkAccessFlagBits, VkBufferMemoryBarrier, VkImageMemoryBarrier, VkMemoryBarrier, VkSubpassDependency
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkAccessFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkAttachmentDescriptionFlags - Bitmask of VkAttachmentDescriptionFlagBits
typedef VkFlags VkAttachmentDescriptionFlags;
VkAttachmentDescriptionFlags is a mask of zero or more VkAttachmentDescriptionFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkAttachmentDescription, VkAttachmentDescriptionFlagBits
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkAttachmentDescriptionFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkBufferCreateFlags - Bitmask of VkBufferCreateFlagBits
typedef VkFlags VkBufferCreateFlags;
VkBufferCreateFlags is a mask of zero or more VkBufferCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkBufferCreateFlagBits, VkBufferCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkBufferCreateFlags
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VkBufferUsageFlags - Bitmask of VkBufferUsageFlagBits
typedef VkFlags VkBufferUsageFlags;
VkBufferUsageFlags is a mask of zero or more VkBufferUsageFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkBufferCreateInfo, VkBufferUsageFlagBits
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkBufferUsageFlags
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VkBufferViewCreateFlags - Bitmask of VkBufferViewCreateFlagBits
typedef VkFlags VkBufferViewCreateFlags;
VkBufferViewCreateFlags is a mask of zero or more VkBufferViewCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkBufferViewCreateFlags
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VkColorComponentFlags - Bitmask of VkColorComponentFlagBits
typedef VkFlags VkColorComponentFlags;
VkColorComponentFlags is a mask of zero or more VkColorComponentFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkColorComponentFlagBits, VkPipelineColorBlendAttachmentState
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkColorComponentFlags
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VkCommandBufferResetFlags - Bitmask of VkCommandBufferResetFlagBits
typedef VkFlags VkCommandBufferResetFlags;
VkCommandBufferResetFlags is a mask of zero or more VkCommandBufferResetFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkCommandBufferResetFlagBits, vkResetCommandBuffer
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkCommandBufferResetFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkCommandBufferUsageFlags - Bitmask of VkCommandBufferUsageFlagBits
typedef VkFlags VkCommandBufferUsageFlags;
VkCommandBufferUsageFlags is a mask of zero or more VkCommandBufferUsageFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkCommandBufferBeginInfo, VkCommandBufferUsageFlagBits
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkCommandBufferUsageFlags
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VkCommandPoolCreateFlags - Bitmask of VkCommandPoolCreateFlagBits
typedef VkFlags VkCommandPoolCreateFlags;
VkCommandPoolCreateFlags is a mask of zero or more VkCommandPoolCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkCommandPoolCreateFlagBits, VkCommandPoolCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkCommandPoolCreateFlags
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VkCommandPoolResetFlags - Bitmask of VkCommandPoolResetFlagBits
typedef VkFlags VkCommandPoolResetFlags;
VkCommandPoolResetFlags is a mask of zero or more VkCommandPoolResetFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkCommandPoolResetFlagBits, vkResetCommandPool
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkCommandPoolResetFlags
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VkCullModeFlags - Bitmask of VkCullModeFlagBits
typedef VkFlags VkCullModeFlags;
VkCullModeFlags is a mask of zero or more VkCullModeFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkCullModeFlagBits, VkPipelineRasterizationStateCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkCullModeFlags
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VkDependencyFlags - Bitmask of VkDependencyFlagBits
typedef VkFlags VkDependencyFlags;
VkDependencyFlags is a mask of zero or more VkDependencyFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkDependencyFlagBits, VkSubpassDependency, vkCmdPipelineBarrier
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDependencyFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkDescriptorPoolCreateFlags - Bitmask of VkDescriptorPoolCreateFlagBits
typedef VkFlags VkDescriptorPoolCreateFlags;
VkDescriptorPoolCreateFlags is a mask of zero or more VkDescriptorPoolCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkDescriptorPoolCreateFlagBits, VkDescriptorPoolCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDescriptorPoolCreateFlags
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VkDescriptorPoolResetFlags - Bitmask of VkDescriptorPoolResetFlagBits
typedef VkFlags VkDescriptorPoolResetFlags;
VkDescriptorPoolResetFlags is a mask of zero or more VkDescriptorPoolResetFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDescriptorPoolResetFlags
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VkDescriptorSetLayoutCreateFlags - Bitmask of VkDescriptorSetLayoutCreateFlagBits
typedef VkFlags VkDescriptorSetLayoutCreateFlags;
VkDescriptorSetLayoutCreateFlags is a mask of zero or more VkDescriptorSetLayoutCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkDescriptorSetLayoutCreateFlagBits, VkDescriptorSetLayoutCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDescriptorSetLayoutCreateFlags
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VkDeviceCreateFlags - Bitmask of VkDeviceCreateFlagBits
typedef VkFlags VkDeviceCreateFlags;
VkDeviceCreateFlags is a mask of zero or more VkDeviceCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDeviceCreateFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkDeviceQueueCreateFlags - Bitmask of VkDeviceQueueCreateFlagBits
typedef VkFlags VkDeviceQueueCreateFlags;
VkDeviceQueueCreateFlags is a mask of zero or more VkDeviceQueueCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDeviceQueueCreateFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkEventCreateFlags - Bitmask of VkEventCreateFlagBits
typedef VkFlags VkEventCreateFlags;
VkEventCreateFlags is a mask of zero or more VkEventCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkEventCreateFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkFenceCreateFlags - Bitmask of VkFenceCreateFlagBits
typedef VkFlags VkFenceCreateFlags;
VkFenceCreateFlags is a mask of zero or more VkFenceCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkFenceCreateFlagBits, VkFenceCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkFenceCreateFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkFormatFeatureFlags - Bitmask of VkFormatFeatureFlagBits
typedef VkFlags VkFormatFeatureFlags;
VkFormatFeatureFlags is a mask of zero or more VkFormatFeatureFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkFormatFeatureFlagBits, VkFormatProperties
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkFormatFeatureFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkFramebufferCreateFlags - Bitmask of VkFramebufferCreateFlagBits
typedef VkFlags VkFramebufferCreateFlags;
VkFramebufferCreateFlags is a mask of zero or more VkFramebufferCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkFramebufferCreateFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkImageAspectFlags - Bitmask of VkImageAspectFlagBits
typedef VkFlags VkImageAspectFlags;
VkImageAspectFlags is a mask of zero or more VkImageAspectFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkClearAttachment, VkImageAspectFlagBits, VkImageSubresource, VkImageSubresourceLayers, VkImageSubresourceRange, VkSparseImageFormatProperties
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkImageAspectFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkImageCreateFlags - Bitmask of VkImageCreateFlagBits
typedef VkFlags VkImageCreateFlags;
VkImageCreateFlags is a mask of zero or more VkImageCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkImageCreateFlagBits, VkImageCreateInfo, vkGetPhysicalDeviceImageFormatProperties
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkImageCreateFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkImageUsageFlags - Bitmask of VkImageUsageFlagBits
typedef VkFlags VkImageUsageFlags;
VkImageUsageFlags is a mask of zero or more VkImageUsageFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkImageCreateInfo, VkImageUsageFlagBits, vkGetPhysicalDeviceImageFormatProperties, vkGetPhysicalDeviceSparseImageFormatProperties
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkImageUsageFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkImageViewCreateFlags - Bitmask of VkImageViewCreateFlagBits
typedef VkFlags VkImageViewCreateFlags;
VkImageViewCreateFlags is a mask of zero or more VkImageViewCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkImageViewCreateFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkInstanceCreateFlags - Bitmask of VkInstanceCreateFlagBits
typedef VkFlags VkInstanceCreateFlags;
VkInstanceCreateFlags is a mask of zero or more VkInstanceCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkInstanceCreateFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkMemoryHeapFlags - Bitmask of VkMemoryHeapFlagBits
typedef VkFlags VkMemoryHeapFlags;
VkMemoryHeapFlags is a mask of zero or more VkMemoryHeapFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkMemoryHeap, VkMemoryHeapFlagBits
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkMemoryHeapFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkMemoryMapFlags - Bitmask of VkMemoryMapFlagBits
typedef VkFlags VkMemoryMapFlags;
VkMemoryMapFlags is a mask of zero or more VkMemoryMapFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkMemoryMapFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkMemoryPropertyFlags - Bitmask of VkMemoryPropertyFlagBits
typedef VkFlags VkMemoryPropertyFlags;
VkMemoryPropertyFlags is a mask of zero or more VkMemoryPropertyFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkMemoryPropertyFlagBits, VkMemoryType
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkMemoryPropertyFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkPipelineCacheCreateFlags - Bitmask of VkPipelineCacheCreateFlagBits
typedef VkFlags VkPipelineCacheCreateFlags;
VkPipelineCacheCreateFlags is a mask of zero or more VkPipelineCacheCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPipelineCacheCreateFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkPipelineColorBlendStateCreateFlags - Bitmask of VkPipelineColorBlendStateCreateFlagBits
typedef VkFlags VkPipelineColorBlendStateCreateFlags;
VkPipelineColorBlendStateCreateFlags is a mask of zero or more VkPipelineColorBlendStateCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkPipelineColorBlendStateCreateInfo
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkPipelineCreateFlags - Bitmask of VkPipelineCreateFlagBits
typedef VkFlags VkPipelineCreateFlags;
VkPipelineCreateFlags is a mask of zero or more VkPipelineCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkComputePipelineCreateInfo, VkGraphicsPipelineCreateInfo, VkPipelineCreateFlagBits
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPipelineCreateFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkPipelineDepthStencilStateCreateFlags - Bitmask of VkPipelineDepthStencilStateCreateFlagBits
typedef VkFlags VkPipelineDepthStencilStateCreateFlags;
VkPipelineDepthStencilStateCreateFlags is a mask of zero or more VkPipelineDepthStencilStateCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkPipelineDepthStencilStateCreateInfo
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkPipelineDynamicStateCreateFlags - Bitmask of VkPipelineDynamicStateCreateFlagBits
typedef VkFlags VkPipelineDynamicStateCreateFlags;
VkPipelineDynamicStateCreateFlags is a mask of zero or more VkPipelineDynamicStateCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkPipelineDynamicStateCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPipelineDynamicStateCreateFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkPipelineInputAssemblyStateCreateFlags - Bitmask of VkPipelineInputAssemblyStateCreateFlagBits
typedef VkFlags VkPipelineInputAssemblyStateCreateFlags;
VkPipelineInputAssemblyStateCreateFlags is a mask of zero or more VkPipelineInputAssemblyStateCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkPipelineInputAssemblyStateCreateInfo
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkPipelineLayoutCreateFlags - Bitmask of VkPipelineLayoutCreateFlagBits
typedef VkFlags VkPipelineLayoutCreateFlags;
VkPipelineLayoutCreateFlags is a mask of zero or more VkPipelineLayoutCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPipelineLayoutCreateFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkPipelineMultisampleStateCreateFlags - Bitmask of VkPipelineMultisampleStateCreateFlagBits
typedef VkFlags VkPipelineMultisampleStateCreateFlags;
VkPipelineMultisampleStateCreateFlags is a mask of zero or more VkPipelineMultisampleStateCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkPipelineMultisampleStateCreateInfo
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkPipelineRasterizationStateCreateFlags - Bitmask of VkPipelineRasterizationStateCreateFlagBits
typedef VkFlags VkPipelineRasterizationStateCreateFlags;
VkPipelineRasterizationStateCreateFlags is a mask of zero or more VkPipelineRasterizationStateCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkPipelineRasterizationStateCreateInfo
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkPipelineShaderStageCreateFlags - Bitmask of VkPipelineShaderStageCreateFlagBits
typedef VkFlags VkPipelineShaderStageCreateFlags;
VkPipelineShaderStageCreateFlags is a mask of zero or more VkPipelineShaderStageCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkPipelineShaderStageCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPipelineShaderStageCreateFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkPipelineStageFlags - Bitmask of VkPipelineStageFlagBits
typedef VkFlags VkPipelineStageFlags;
VkPipelineStageFlags is a mask of zero or more VkPipelineStageFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkPipelineStageFlagBits, VkSubmitInfo, VkSubpassDependency, vkCmdPipelineBarrier, vkCmdResetEvent, vkCmdSetEvent, vkCmdWaitEvents
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkPipelineStageFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkPipelineTessellationStateCreateFlags - Bitmask of VkPipelineTessellationStateCreateFlagBits
typedef VkFlags VkPipelineTessellationStateCreateFlags;
VkPipelineTessellationStateCreateFlags is a mask of zero or more VkPipelineTessellationStateCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkPipelineTessellationStateCreateInfo
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkPipelineVertexInputStateCreateFlags - Bitmask of VkPipelineVertexInputStateCreateFlagBits
typedef VkFlags VkPipelineVertexInputStateCreateFlags;
VkPipelineVertexInputStateCreateFlags is a mask of zero or more VkPipelineVertexInputStateCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkPipelineVertexInputStateCreateInfo
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkPipelineViewportStateCreateFlags - Bitmask of VkPipelineViewportStateCreateFlagBits
typedef VkFlags VkPipelineViewportStateCreateFlags;
VkPipelineViewportStateCreateFlags is a mask of zero or more VkPipelineViewportStateCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkPipelineViewportStateCreateInfo
For more information, see the Vulkan Specification at URL
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkQueryControlFlags - Bitmask of VkQueryControlFlagBits
typedef VkFlags VkQueryControlFlags;
VkQueryControlFlags is a mask of zero or more VkQueryControlFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkCommandBufferInheritanceInfo, VkQueryControlFlagBits, vkCmdBeginQuery
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkQueryControlFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkQueryPipelineStatisticFlags - Bitmask of VkQueryPipelineStatisticFlagBits
typedef VkFlags VkQueryPipelineStatisticFlags;
VkQueryPipelineStatisticFlags is a mask of zero or more VkQueryPipelineStatisticFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkCommandBufferInheritanceInfo, VkQueryPipelineStatisticFlagBits, VkQueryPoolCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkQueryPipelineStatisticFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkQueryPoolCreateFlags - Bitmask of VkQueryPoolCreateFlagBits
typedef VkFlags VkQueryPoolCreateFlags;
VkQueryPoolCreateFlags is a mask of zero or more VkQueryPoolCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkQueryPoolCreateFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkQueryResultFlags - Bitmask of VkQueryResultFlagBits
typedef VkFlags VkQueryResultFlags;
VkQueryResultFlags is a mask of zero or more VkQueryResultFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkQueryResultFlagBits, vkCmdCopyQueryPoolResults, vkGetQueryPoolResults
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkQueryResultFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkQueueFlags - Bitmask of VkQueueFlagBits
typedef VkFlags VkQueueFlags;
VkQueueFlags is a mask of zero or more VkQueueFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkQueueFamilyProperties, VkQueueFlagBits
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkQueueFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkRenderPassCreateFlags - Bitmask of VkRenderPassCreateFlagBits
typedef VkFlags VkRenderPassCreateFlags;
VkRenderPassCreateFlags is a mask of zero or more VkRenderPassCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkRenderPassCreateFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkSampleCountFlags - Bitmask of VkSampleCountFlagBits
typedef VkFlags VkSampleCountFlags;
VkSampleCountFlags is a mask of zero or more VkSampleCountFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkImageFormatProperties, VkPhysicalDeviceLimits, VkSampleCountFlagBits
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSampleCountFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkSamplerCreateFlags - Bitmask of VkSamplerCreateFlagBits
typedef VkFlags VkSamplerCreateFlags;
VkSamplerCreateFlags is a mask of zero or more VkSamplerCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSamplerCreateFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkSemaphoreCreateFlags - Bitmask of VkSemaphoreCreateFlagBits
typedef VkFlags VkSemaphoreCreateFlags;
VkSemaphoreCreateFlags is a mask of zero or more VkSemaphoreCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSemaphoreCreateFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkShaderModuleCreateFlags - Bitmask of VkShaderModuleCreateFlagBits
typedef VkFlags VkShaderModuleCreateFlags;
VkShaderModuleCreateFlags is a mask of zero or more VkShaderModuleCreateFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkShaderModuleCreateFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkShaderStageFlags - Bitmask of VkShaderStageFlagBits
typedef VkFlags VkShaderStageFlags;
VkShaderStageFlags is a mask of zero or more VkShaderStageFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkDescriptorSetLayoutBinding, VkPushConstantRange, VkShaderStageFlagBits, vkCmdPushConstants
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkShaderStageFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkSparseImageFormatFlags - Bitmask of VkSparseImageFormatFlagBits
typedef VkFlags VkSparseImageFormatFlags;
VkSparseImageFormatFlags is a mask of zero or more VkSparseImageFormatFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkSparseImageFormatFlagBits, VkSparseImageFormatProperties
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSparseImageFormatFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkSparseMemoryBindFlags - Bitmask of VkSparseMemoryBindFlagBits
typedef VkFlags VkSparseMemoryBindFlags;
VkSparseMemoryBindFlags is a mask of zero or more VkSparseMemoryBindFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkSparseImageMemoryBind, VkSparseMemoryBind, VkSparseMemoryBindFlagBits
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSparseMemoryBindFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkStencilFaceFlags - Bitmask of VkStencilFaceFlagBits
typedef VkFlags VkStencilFaceFlags;
VkStencilFaceFlags is a mask of zero or more VkStencilFaceFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkStencilFaceFlagBits, vkCmdSetStencilCompareMask, vkCmdSetStencilReference, vkCmdSetStencilWriteMask
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkStencilFaceFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
VkSubpassDescriptionFlags - Bitmask of VkSubpassDescriptionFlagBits
typedef VkFlags VkSubpassDescriptionFlags;
VkSubpassDescriptionFlags is a mask of zero or more VkSubpassDescriptionFlagBits. It is used as a member and/or parameter of the structures and commands in the See Also section below.
VkSubpassDescription, VkSubpassDescriptionFlagBits
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSubpassDescriptionFlags
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
PFN_vkAllocationFunction - Application-defined memory allocation function
The type of pfnAllocation is:
typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)(
void* pUserData,
size_t size,
size_t alignment,
VkSystemAllocationScope allocationScope); pUserData is the value specified for VkAllocationCallbacks::pUserData in the allocator specified by the application. size is the size in bytes of the requested allocation. alignment is the requested alignment of the allocation in bytes and must be a power of two. allocationScope is a VkSystemAllocationScope value specifying the allocation scope of the lifetime of the allocation, as described here. If pfnAllocation is unable to allocate the requested memory, it must return NULL. If the allocation was successful, it must return a valid pointer to memory allocation containing at least size bytes, and with the pointer value being a multiple of alignment.
Note
Correct Vulkan operation cannot be assumed if the application does not follow these rules.
For example,
pfnAllocation(orpfnReallocation) could cause termination of running Vulkan instance(s) on a failed allocation for debugging purposes, either directly or indirectly. In these circumstances, it cannot be assumed that any part of any affected VkInstance objects are going to operate correctly (even vkDestroyInstance), and the application must ensure it cleans up properly via other means (e.g. process termination).
If pfnAllocation returns NULL, and if the implementation is unable to continue correct processing of the current command without the requested allocation, it must treat this as a run-time error, and generate VK_ERROR_OUT_OF_HOST_MEMORY at the appropriate time for the command in which the condition was detected, as described in Return Codes.
If the implementation is able to continue correct processing of the current command without the requested allocation, then it may do so, and must not generate VK_ERROR_OUT_OF_HOST_MEMORY as a result of this failed allocation.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#PFN_vkAllocationFunction
PFN_vkFreeFunction - Application-defined memory free function
The type of pfnFree is:
typedef void (VKAPI_PTR *PFN_vkFreeFunction)(
void* pUserData,
void* pMemory); pUserData is the value specified for VkAllocationCallbacks::pUserData in the allocator specified by the application. pMemory is the allocation to be freed. pMemory may be NULL, which the callback must handle safely. If pMemory is non-NULL, it must be a pointer previously allocated by pfnAllocation or pfnReallocation. The application should free this memory.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#PFN_vkFreeFunction
PFN_vkInternalAllocationNotification - Application-defined memory allocation notification function
The type of pfnInternalAllocation is:
typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)(
void* pUserData,
size_t size,
VkInternalAllocationType allocationType,
VkSystemAllocationScope allocationScope); pUserData is the value specified for VkAllocationCallbacks::pUserData in the allocator specified by the application. size is the requested size of an allocation. allocationType is a VkInternalAllocationType value specifying the requested type of an allocation. allocationScope is a VkSystemAllocationScope value specifying the allocation scope of the lifetime of the allocation, as described here. This is a purely informational callback.
For more information, see the Vulkan Specification at URL
PFN_vkInternalFreeNotification - Application-defined memory free notification function
The type of pfnInternalFree is:
typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)(
void* pUserData,
size_t size,
VkInternalAllocationType allocationType,
VkSystemAllocationScope allocationScope); pUserData is the value specified for VkAllocationCallbacks::pUserData in the allocator specified by the application. size is the requested size of an allocation. allocationType is a VkInternalAllocationType value specifying the requested type of an allocation. allocationScope is a VkSystemAllocationScope value specifying the allocation scope of the lifetime of the allocation, as described here. For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#PFN_vkInternalFreeNotification
PFN_vkReallocationFunction - Application-defined memory reallocation function
The type of pfnReallocation is:
typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)(
void* pUserData,
void* pOriginal,
size_t size,
size_t alignment,
VkSystemAllocationScope allocationScope); pUserData is the value specified for VkAllocationCallbacks::pUserData in the allocator specified by the application. pOriginal must be either NULL or a pointer previously returned by pfnReallocation or pfnAllocation of the same allocator. size is the size in bytes of the requested allocation. alignment is the requested alignment of the allocation in bytes and must be a power of two. allocationScope is a VkSystemAllocationScope value specifying the allocation scope of the lifetime of the allocation, as described here. pfnReallocation must return an allocation with enough space for size bytes, and the contents of the original allocation from bytes zero to min(original size, new size) - 1 must be preserved in the returned allocation. If size is larger than the old size, the contents of the additional space are undefined. If satisfying these requirements involves creating a new allocation, then the old allocation should be freed.
If pOriginal is NULL, then pfnReallocation must behave equivalently to a call to PFN_vkAllocationFunction with the same parameter values (without pOriginal).
If size is zero, then pfnReallocation must behave equivalently to a call to PFN_vkFreeFunction with the same pUserData parameter value, and pMemory equal to pOriginal.
If pOriginal is non-NULL, the implementation must ensure that alignment is equal to the alignment used to originally allocate pOriginal.
If this function fails and pOriginal is non-NULL the application must not free the old allocation.
pfnReallocation must follow the same rules for return values as PFN_vkAllocationFunction.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#PFN_vkReallocationFunction
PFN_vkVoidFunction - Dummy function pointer type returned by queries
The definition of PFN_vkVoidFunction is:
typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void);
vkGetDeviceProcAddr, vkGetInstanceProcAddr
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#PFN_vkVoidFunction
VkBool32 - Vulkan boolean type
VkBool32 represents boolean True and False values, since C does not have a sufficiently portable built-in boolean type:
typedef uint32_t VkBool32;
VK_TRUE represents a boolean True (integer 1) value, and VK_FALSE a boolean False (integer 0) value.
All values returned from a Vulkan implementation in a VkBool32 will be either VK_TRUE or VK_FALSE.
Applications must not pass any other values than VK_TRUE or VK_FALSE into a Vulkan implementation where a VkBool32 is expected.
VkCommandBufferInheritanceInfo, VkPhysicalDeviceFeatures, VkPhysicalDeviceLimits, VkPhysicalDeviceSparseProperties, VkPipelineColorBlendAttachmentState, VkPipelineColorBlendStateCreateInfo, VkPipelineDepthStencilStateCreateInfo, VkPipelineInputAssemblyStateCreateInfo, VkPipelineMultisampleStateCreateInfo, VkPipelineRasterizationStateCreateInfo, VkSamplerCreateInfo, vkWaitForFences
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkBool32
VkDeviceSize - Vulkan device memory size and offsets
VkDeviceSize represents device memory size and offset values:
typedef uint64_t VkDeviceSize;
VkBufferCopy, VkBufferCreateInfo, VkBufferImageCopy, VkBufferMemoryBarrier, VkBufferViewCreateInfo, VkDescriptorBufferInfo, VkImageFormatProperties, VkMappedMemoryRange, VkMemoryAllocateInfo, VkMemoryHeap, VkMemoryRequirements, VkPhysicalDeviceLimits, VkSparseImageMemoryBind, VkSparseImageMemoryRequirements, VkSparseMemoryBind, VkSubresourceLayout, vkBindBufferMemory, vkBindImageMemory, vkCmdBindIndexBuffer, vkCmdBindVertexBuffers, vkCmdCopyQueryPoolResults, vkCmdDispatchIndirect, vkCmdDrawIndexedIndirect, vkCmdDrawIndirect, vkCmdFillBuffer, vkCmdUpdateBuffer, vkGetDeviceMemoryCommitment, vkGetQueryPoolResults, vkMapMemory
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkDeviceSize
VkFlags - Vulkan bitmasks
A collection of flags is represented by a bitmask using the type VkFlags:
typedef uint32_t VkFlags;
Bitmasks are passed to many commands and structures to compactly represent options, but VkFlags is not used directly in the API. Instead, a Vk*Flags type which is an alias of VkFlags, and whose name matches the corresponding Vk*FlagBits that are valid for that type, is used. These aliases are described in the Flag Types appendix of the Specification.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkFlags
VkSampleMask - Mask of sample coverage information
The elements of the sample mask array are of type VkSampleMask, each representing 32 bits of coverage information:
typedef uint32_t VkSampleMask;
VkPipelineMultisampleStateCreateInfo
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VkSampleMask
VK_API_VERSION - Deprecated version number macro
VK_API_VERSION is now commented out of vulkan.h and cannot be used.
// DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead. //#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0) // Patch version should always be set to 0
No cross-references are available
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VK_API_VERSION
VK_API_VERSION_1_0 - Return API version number for Vulkan 1.0
VK_API_VERSION_1_0 returns the API version number for Vulkan 1.0. The patch version number in this macro will always be zero. The supported patch version for a physical device can be queried with vkGetPhysicalDeviceProperties.
// Vulkan 1.0 version number #define VK_API_VERSION_1_0 VK_MAKE_VERSION(1, 0, 0)// Patch version should always be set to 0
vkCreateInstance, vkGetPhysicalDeviceProperties
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VK_API_VERSION_1_0
VK_DEFINE_HANDLE - Declare a dispatchable object handle
VK_DEFINE_HANDLE defines a dispatchable handle type.
#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
object is the name of the resulting C type. The only dispatchable handle types are those related to device and instance management, such as VkDevice.
VkCommandBuffer, VkDevice, VkInstance, VkPhysicalDevice, VkQueue
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VK_DEFINE_HANDLE
VK_DEFINE_NON_DISPATCHABLE_HANDLE - Declare a non-dispatchable object handle
VK_DEFINE_NON_DISPATCHABLE_HANDLE defines a non-dispatchable handle type.
#if !defined(VK_DEFINE_NON_DISPATCHABLE_HANDLE)
#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
#else
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
#endif
#endif object is the name of the resulting C type. Most Vulkan handle types, such as VkBuffer, are non-dispatchable.
Note
The vulkan.h header allows the
VK_DEFINE_NON_DISPATCHABLE_HANDLEdefinition to be overridden by the application. IfVK_DEFINE_NON_DISPATCHABLE_HANDLEis already defined when the vulkan.h header is compiled the default definition is skipped. This allows the application to define a binary-compatible custom handle which may provide more type-safety or other features needed by the application. Behavior is undefined if the application defines a non-binary-compatible handle and may result in memory corruption or application termination. Binary compatibility is platform dependent so the application must be careful if it overrides the defaultVK_DEFINE_NON_DISPATCHABLE_HANDLEdefinition.
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VK_DEFINE_NON_DISPATCHABLE_HANDLE
VK_HEADER_VERSION - Vulkan header file version number
VK_HEADER_VERSION is the version number of the vulkan.h header. This value is currently kept synchronized with the release number of the Specification. However, it is not guaranteed to remain synchronized, since most Specification updates have no effect on vulkan.h.
// Version of this file #define VK_HEADER_VERSION 59
No cross-references are available
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VK_HEADER_VERSION
VK_MAKE_VERSION - Construct an API version number
VK_MAKE_VERSION constructs an API version number.
#define VK_MAKE_VERSION(major, minor, patch) \
(((major) << 22) | ((minor) << 12) | (patch)) major is the major version number. minor is the minor version number. patch is the patch version number. This macro can be used when constructing the VkApplicationInfo::apiVersion parameter passed to vkCreateInstance.
VkApplicationInfo, vkCreateInstance
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VK_MAKE_VERSION
VK_NULL_HANDLE - Reserved non-valid object handle
VK_NULL_HANDLE is a reserved value representing a non-valid object handle. It may be passed to and returned from Vulkan commands only when specifically allowed.
#define VK_NULL_HANDLE 0
No cross-references are available
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VK_NULL_HANDLE
VK_VERSION_MAJOR - Extract API major version number
VK_VERSION_MAJOR extracts the API major version number from a packed version number:
#define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22)
No cross-references are available
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VK_VERSION_MAJOR
VK_VERSION_MINOR - Extract API minor version number
VK_VERSION_MINOR extracts the API minor version number from a packed version number:
#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3ff)
No cross-references are available
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VK_VERSION_MINOR
VK_VERSION_PATCH - Extract API patch version number
VK_VERSION_PATCH extracts the API patch version number from a packed version number:
#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xfff)
No cross-references are available
For more information, see the Vulkan Specification at URL
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VK_VERSION_PATCH
© 2014–2017 Khronos Group Inc.
Licensed under the Creative Commons Attribution 4.0 International License.
Vulkan and the Vulkan logo are registered trademarks of the Khronos Group Inc.
https://www.khronos.org/registry/vulkan/specs/1.0/apispec.html