The transform
attribute defines a list of transform definitions that are applied to an element and the element's children.
<svg viewBox="-40 0 150 100" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"> <g fill="grey" transform="rotate(-10 50 100) translate(-36 45.5) skewX(40) scale(1 0.5)"> <path id="heart" d="M 10,30 A 20,20 0,0,1 50,30 A 20,20 0,0,1 90,30 Q 90,60 50,90 Q 10,60 10,30 z" /> </g> <use xlink:href="#heart" fill="none" stroke="red"/> </svg>
Note: As of SVG2, transform
is a presentation attribute, meaning it can be used as a CSS property. However, be aware that there are some difference in syntax between the CSS property and the attribute. See the documentation for the CSS property transform
for the specific syntax to use in that case.
As a presentation attribute, transform
can be used by any element (in SVG 1.1, only these 16 elements were allowed to use it: <a>
, <circle>
, <clipPath>
, <defs>
, <ellipse>
, <foreignObject>
, <g>
, <image>
, <line>
, <path>
, <polygon>
, <polyline>
, <rect>
, <switch>
, <text>
, and <use>
).
Also, as a legacy from SVG 1.1, <linearGradient>
and <radialGradient>
support the gradientTransform
attribute, and <pattern>
supports the patternTransform
attribute, both of which act exactly like the transform
attribute.
Value | <transform-list> |
---|---|
Default value | none |
Animatable | Yes |
The following transform functions can be used by the transform
attribute <transform-list>
Warning: As per the spec you should be able to also use CSS transform functions
, however, the compatibility isn't guaranteed.
The matrix(<a> <b> <c> <d> <e> <f>)
transform function specifies a transformation in the form of a transformation matrix of six values. matrix(a,b,c,d,e,f)
is equivalent to applying the transformation matrix: which maps coordinates from a previous coordinate system into a new coordinate system by the following matrix equalities:
<svg viewBox="0 0 200 200" xmlns="http://www.w3.org/2000/svg"> <rect x="10" y="10" width="30" height="20" fill="green" /> <!-- In the following example we are applying the matrix: [a c e] [3 -1 30] [b d f] => [1 3 40] [0 0 1] [0 0 1] which transform the rectangle as such: top left corner: oldX=10 oldY=10 newX = a * oldX + c * oldY + e = 3 * 10 - 1 * 10 + 30 = 50 newY = b * oldX + d * oldY + f = 1 * 10 + 3 * 10 + 40 = 80 top right corner: oldX=40 oldY=10 newX = a * oldX + c * oldY + e = 3 * 40 - 1 * 10 + 30 = 140 newY = b * oldX + d * oldY + f = 1 * 40 + 3 * 10 + 40 = 110 bottom left corner: oldX=10 oldY=30 newX = a * oldX + c * oldY + e = 3 * 10 - 1 * 30 + 30 = 30 newY = b * oldX + d * oldY + f = 1 * 10 + 3 * 30 + 40 = 140 bottom right corner: oldX=40 oldY=30 newX = a * oldX + c * oldY + e = 3 * 40 - 1 * 30 + 30 = 120 newY = b * oldX + d * oldY + f = 1 * 40 + 3 * 30 + 40 = 170 --> <rect x="10" y="10" width="30" height="20" fill="red" transform="matrix(3 1 -1 3 30 40)" /> </svg>
The translate(<x> [<y>])
transform function moves the object by x
and y
(i.e. xnew = xold + <x>, ynew = yold + <y>
). If y
is not provided, it is assumed to be zero.
<svg viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg"> <!-- No translation --> <rect x="5" y="5" width="40" height="40" fill="green" /> <!-- Horizontal translation --> <rect x="5" y="5" width="40" height="40" fill="blue" transform="translate(50)" /> <!-- Vertical translation --> <rect x="5" y="5" width="40" height="40" fill="red" transform="translate(0 50)" /> <!-- Both horizontal and vertical translation --> <rect x="5" y="5" width="40" height="40" fill="yellow" transform="translate(50,50)" /> </svg>
The scale(<x> [<y>])
transform function specifies a scale operation by x
and y
. If y
is not provided, it is assumed to be equal to x
.
<svg viewBox="-50 -50 100 100" xmlns="http://www.w3.org/2000/svg"> <!-- uniform scale --> <circle cx="0" cy="0" r="10" fill="red" transform="scale(4)" /> <!-- vertical scale --> <circle cx="0" cy="0" r="10" fill="yellow" transform="scale(1,4)" /> <!-- horizontal scale --> <circle cx="0" cy="0" r="10" fill="pink" transform="scale(4,1)" /> <!-- No scale --> <circle cx="0" cy="0" r="10" fill="black" /> </svg>
The rotate(<a> [<x> <y>])
transform function specifies a rotation by a
degrees about a given point. If optional parameters x
and y
are not supplied, the rotation is about the origin of the current user coordinate system. If optional parameters x
and y
are supplied, the rotate is about the point (x, y)
.
<svg viewBox="-12 -2 34 14" xmlns="http://www.w3.org/2000/svg"> <rect x="0" y="0" width="10" height="10" /> <!-- rotation is done around the point 0,0 --> <rect x="0" y="0" width="10" height="10" fill="red" transform="rotate(100)" /> <!-- rotation is done around the point 10,10 --> <rect x="0" y="0" width="10" height="10" fill="green" transform="rotate(100,10,10)" /> </svg>
The skewX(<a>)
transform function specifies a skew transformation along the x axis by a
degrees.
<svg viewBox="-5 -5 10 10" xmlns="http://www.w3.org/2000/svg"> <rect x="-3" y="-3" width="6" height="6" /> <rect x="-3" y="-3" width="6" height="6" fill="red" transform="skewX(30)" /> </svg>
The skewY(<a>)
transform function specifies a skew transformation along the y axis by a
degrees.
<svg viewBox="-5 -5 10 10" xmlns="http://www.w3.org/2000/svg"> <rect x="-3" y="-3" width="6" height="6" /> <rect x="-3" y="-3" width="6" height="6" fill="red" transform="skewY(30)" /> </svg>
Specification | Status | Comment |
---|---|---|
CSS Transforms Level 2 The definition of 'transform' in that specification. | Editor's Draft | |
CSS Transforms Level 1 The definition of 'transform' in that specification. | Working Draft | |
Scalable Vector Graphics (SVG) 2 The definition of 'transform' in that specification. | Candidate Recommendation | |
Scalable Vector Graphics (SVG) 1.1 (Second Edition) The definition of 'transform' in that specification. | Recommendation | Initial definition |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/transform