Given a type, generate a tree that when compiled and executed produces the runtime class of the enclosing class or module. Returns EmptyTree
if there does not exist an enclosing class or module.
Given a type, generate a tree that when compiled and executed produces the runtime class of the original type. If concrete
is true, then this function will bail on types, who refer to abstract types (like ClassTag
does).
Given a tree, generate a tree that when compiled and executed produces the original tree. For more information and examples see the documentation for Universe.reify
.
The produced tree will be bound to the specified universe
and mirror
. Possible values for universe
include universe.internal.gen.mkRuntimeUniverseRef
. Possible values for mirror
include EmptyTree
(in that case the reifier will automatically pick an appropriate mirror).
This function is deeply connected to Universe.reify
, a macro that reifies arbitrary expressions into runtime trees. They do very similar things (Universe.reify
calls Context.reifyTree
to implement itself), but they operate on different metalevels (see below).
Let's study the differences between Context.reifyTree
and Universe.reify
on an example of using them inside a fooMacro
macro:
* Since reify itself is a macro, it will be executed when fooMacro is being compiled (metalevel -1) and will produce a tree that when evaluated during macro expansion of fooMacro (metalevel 0) will recreate the input tree.
This provides a facility analogous to quasi-quoting. Writing "reify{ expr }" will generate an AST that represents expr. Afterwards this AST (or its parts) can be used to construct the return value of fooMacro.
* reifyTree is evaluated during macro expansion (metalevel 0) and will produce a tree that when evaluated during the runtime of the program (metalevel 1) will recreate the input tree.
This provides a way to retain certain trees from macro expansion time to be inspected later, in the runtime. For example, DSL authors may find it useful to capture DSL snippets into ASTs that are then processed at runtime in a domain-specific way.
Also note the difference between universes of the runtime trees produced by two reifies:
* The result of compiling and running the result of reify will be bound to the Universe that called reify. This is possible because it's a macro, so it can generate whatever code it wishes.
* The result of compiling and running the result of reifyTree will be the prefix
that needs to be passed explicitly. This happens because the Universe of the evaluated result is from a different metalevel than the Context the called reify.
Typical usage of this function is to retain some of the trees received/created by a macro into the form that can be inspected (via pattern matching) or compiled/run (by a reflective ToolBox) during the runtime.
Given a type, generate a tree that when compiled and executed produces the original type. The produced tree will be bound to the specified universe
and mirror
. For more information and examples see the documentation for Context.reifyTree
and Universe.reify
.
Undoes reification of a tree.
This reversion doesn't simply restore the original tree (that would lose the context of reification), but does something more involved that conforms to the following laws:
1) unreifyTree(reifyTree(tree)) != tree // unreified tree is tree + saved context // in current implementation, the result of unreify is opaque // i.e. there's no possibility to inspect underlying tree/context
2) reifyTree(unreifyTree(reifyTree(tree))) == reifyTree(tree) // the result of reifying a tree in its original context equals to // the result of reifying a tree along with its saved context
3) compileAndEval(unreifyTree(reifyTree(tree))) ~ compileAndEval(tree) // at runtime original and unreified trees are behaviorally equivalent
© 2002-2019 EPFL, with contributions from Lightbend.
Licensed under the Apache License, Version 2.0.
https://www.scala-lang.org/api/2.13.0/scala-reflect/scala/reflect/macros/Reifiers.html
EXPERIMENTAL
A slice of the Scala macros context that exposes functions to save reflection artifacts for runtime.