The Signals package provides support for handling Unix style signals. For each signal that you want to handle, you need to create a SignalHandler and a corresponding SignalNotify object. Each SignalHandler runs as it own actor and upon receiving the signal will call its corresponding SignalNotify's apply method.
The following program will listen for the TERM signal and output a message to standard out if it is received.
use "signals"
actor Main
new create(env: Env) =>
// Create a TERM handler
let signal = SignalHandler(TermHandler(env), Sig.term())
// Raise TERM signal
signal.raise()
class TermHandler is SignalNotify
let _env: Env
new iso create(env: Env) =>
_env = env
fun ref apply(count: U32): Bool =>
_env.out.print("TERM signal received")
true
The Sig primitive provides support for portable signal handling across Linux, FreeBSD and OSX. Signals are not supported on Windows and attempting to use them will cause a compilation error.
Unlike a TCPConnection and other forms of input receiving, creating a SignalHandler will not keep your program running. As such, you are not required to call dispose on your signal handlers in order to shutdown your program.
© 2016-2018, The Pony Developers
© 2014-2015, Causality Ltd.
Licensed under the BSD 2-Clause License.
https://stdlib.ponylang.io/signals--index