public interface AttributedCharacterIterator extends CharacterIterator
An AttributedCharacterIterator
allows iteration through both text and related attribute information.
An attribute is a key/value pair, identified by the key. No two attributes on a given character can have the same key.
The values for an attribute are immutable, or must not be mutated by clients or storage. They are always passed by reference, and not cloned.
A run with respect to an attribute is a maximum text range for which:
null
for the entire range, or null
value for the entire range. A run with respect to a set of attributes is a maximum text range for which this condition is met for each member attribute.
When getting a run with no explicit attributes specified (i.e., calling getRunStart()
and getRunLimit()
), any contiguous text segments having the same attributes (the same set of attribute/value pairs) are treated as separate runs if the attributes have been given to those text segments separately.
The returned indexes are limited to the range of the iterator.
The returned attribute information is limited to runs that contain the current character.
Attribute keys are instances of AttributedCharacterIterator.Attribute
and its subclasses, such as TextAttribute
.
AttributedCharacterIterator.Attribute
, TextAttribute
, AttributedString
, Annotation
Modifier and Type | Interface and Description |
---|---|
static class |
AttributedCharacterIterator.Attribute Defines attribute keys that are used to identify text attributes. |
DONE
int getRunStart()
Returns the index of the first character of the run with respect to all attributes containing the current character.
Any contiguous text segments having the same attributes (the same set of attribute/value pairs) are treated as separate runs if the attributes have been given to those text segments separately.
int getRunStart(AttributedCharacterIterator.Attribute attribute)
Returns the index of the first character of the run with respect to the given attribute
containing the current character.
attribute
- the desired attribute.int getRunStart(Set<? extends AttributedCharacterIterator.Attribute> attributes)
Returns the index of the first character of the run with respect to the given attributes
containing the current character.
attributes
- a set of the desired attributes.int getRunLimit()
Returns the index of the first character following the run with respect to all attributes containing the current character.
Any contiguous text segments having the same attributes (the same set of attribute/value pairs) are treated as separate runs if the attributes have been given to those text segments separately.
int getRunLimit(AttributedCharacterIterator.Attribute attribute)
Returns the index of the first character following the run with respect to the given attribute
containing the current character.
attribute
- the desired attributeint getRunLimit(Set<? extends AttributedCharacterIterator.Attribute> attributes)
Returns the index of the first character following the run with respect to the given attributes
containing the current character.
attributes
- a set of the desired attributesMap<AttributedCharacterIterator.Attribute,Object> getAttributes()
Returns a map with the attributes defined on the current character.
Object getAttribute(AttributedCharacterIterator.Attribute attribute)
Returns the value of the named attribute
for the current character. Returns null
if the attribute
is not defined.
attribute
- the desired attributeattribute
or null
Set<AttributedCharacterIterator.Attribute> getAllAttributeKeys()
Returns the keys of all attributes defined on the iterator's text range. The set is empty if no attributes are defined.
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