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/Marionette.js 4

Common Marionette Functionality

Marionette has a few methods that are common to all classes.

Documentation Index

initialize

Like the backbone classes, initialize is a method you can define on any Marionette class that will be called when the class is instantiated and will be passed any arguments passed at instantiation. The first argument may contain options the class attaches to the instance.

import { MnObject } from 'backbone.marionette';

const MyObject = MnObject.extend({
  initialize(options, arg2) {
    console.log(options.foo, this.getOption('foo'), arg2);
  }
});

const myObject = new MyObject({ foo: 'bar' }, 'baz'); // logs "bar" "bar" "baz"

Live example

extend

Borrowed from backbone, extend is available on all class definitions for class based inheritance

Events API

The Backbone.Events API is available to all classes. Each Marionette class can both listenTo any object with this API and have events triggered on the instance.

Note The events API should not be confused with view events which capture DOM events.

triggerMethod

Trigger an event and a corresponding method on the object. It is the same as Backbone's trigger but with the additional method handler.

When an event is triggered, the first letter of each section of the event name is capitalized, and the word "on" is prepended to the front of it. Examples:

  • triggerMethod('foo') fires the "onFoo" function
  • triggerMethod('before:foo') fires the "onBeforeFoo" function

All arguments that are passed to the triggerMethod call are passed along to both the event and the method, with the exception of the event name not being passed to the corresponding method.

triggerMethod('foo', bar) will call onFoo(bar){...})

import { MnObject } from 'backbone.marionette';

const MyObject = MnObject.extend({
  initialize(){
    this.triggerMethod('foo', 'baz');
  },
  onFoo(bar){
    console.log(bar);
  }
});

const myObj = new MyObject(); // console.log "baz"

myObj.triggerMethod('foo', 'qux'); // console.log "qux"

More information on triggerMethod can be found in the Marionette events documentation.

bindEvents

This method is used to bind any object that works with the Backbone.Events API. This includes all Backbone classes, Marionette classes and Radio channels.

import Radio from 'backbone.radio';
import { View } from 'backbone.marionette';

const MyView = View.extend({
  fooEvents: {
    'change:foo': 'doSomething'
  },
  initialize(){
    this.fooChannel = Radio.channel('foo');
    this.bindEvents(this.fooChannel, this.fooEvents);
  },
  doSomething(){
    // the "change:foo" event was fired from the radio channel
    // respond to it appropriately, here.
  }
});

Live example

The first parameter is the entity (Backbone.Model, Backbone.Collection or any object that has Backbone.Events mixed in) to bind the events from.

The second parameter is a hash of { 'event:name': 'eventHandler' } configuration. A function can be supplied instead of a string handler name.

Errors An error will be thrown if the second parameter is not an object.

unbindEvents

This method is used to unbind any object that works with the Backbone.Events API. This includes all Backbone classes, Marionette classes and Radio channels.

Calling this method without a events hash will unbind all events from the channel.

import Radio from 'backbone.radio';
import { View } from 'backbone.marionette';

const MyView = View.extend({
  fooEvents: {
    'change:foo': 'onChangeFoo',
    'stop': 'onStop'
  },
  initialize(){
    this.fooChannel = Radio.channel('foo');
    this.bindEvents(this.fooChannel, this.fooEvents);
  },
  onChangeFoo(){
    // the "change:foo" event was fired from the radio channel
    // respond to it appropriately, here.

    // Doing something
    this.listenTo(this.fooChannel, 'adhoc', this.render);
  },
  onStop() {
    // Removes all fooEvents
    this.unbindEvents(this.fooChannel, this.fooEvents);

    // Removes all bound fooChannel events including `adhoc`
    this.unbindEvents(this.fooChannel);
  }
});

The first parameter is the entity (Backbone.Model, Backbone.Collection or any object that has Backbone.Events mixed in) to bind the events from.

The second parameter is a hash of { 'event:name': 'eventHandler' } configuration. A function can be supplied instead of a string handler name. If the second paramater is not supplied, all listeners are removed.

Live example

bindRequests

This method is used to bind any object that works with the Backbone.Radio Request API. This includes Radio channels.

import Radio from 'backbone.radio';
import { View } from 'backbone.marionette';

const MyView = View.extend({
  channelName: 'myChannelName',
  radioRequests: {
    'foo:bar': 'doFooBar'
  },
  initialize() {
    const channel = Radio.channel(this.channelName);
    this.bindRequests(channel, this.radioRequests);
  },
  doFooBar() {
    console.log('foo:bar');
    return 'bar';
  }
 });

const myView = new MyView();
const channel = Radio.channel('myChannelName');
channel.request('foo:bar'); // Logs 'foo:bar' and returns 'bar'

Live example

The first parameter, channel, is an instance from Radio.

The second parameter is a hash of { 'request:name': 'replyHandler' } configuration. A function can be supplied instead of a string handler name.

Errors An error will be thrown if the second parameter is not an object.

unbindRequests

This method is used to unbind any object that works with the Backbone.Radio Request API.

Calling this method without a radio requests hash will unbind all requests from the channel.

NOTE: To avoid memory leaks, unbindRequests should be called in or before onBeforeDestroy.

import Radio from 'backbone.radio';
import { View } from 'backbone.marionette';

const MyView = View.extend({
  channelName: 'myChannelName',
  radioRequests: {
    'foo:bar': 'doFooBar'
  },
  onAttach() {
    const channel = Radio.channel(this.channelName);
    this.bindRequests(channel, this.radioRequests);
  },
  onBeforeDetach() {
    const channel = Radio.channel(this.channelName);
    this.unbindRequests(channel, this.radioRequests);
  }
 });

Live examples

The first parameter, channel, is an instance from Radio.

The second parameter is a hash of { 'request:name': 'replyHandler' } configuration. A function can be supplied instead of a string handler name. If the second paramater is not supplied, all handlers are removed.

normalizeMethods

Receives a hash of event names and functions and/or function names, and returns the same hash with the function names replaced with the function references themselves.

import { View } from 'backbone.marionette';

const MyView = View.extend({
  initialize() {
    const hash = {
      'action:one': 'handleActionOne', // This will become a reference to `this.handleActionOne`
      'action:two': this.handleActionTwo
    };

    this.normalizedHash = this.normalizeMethods(hash);
  },

  do(action) {
    this.normalizedHash[action]();
  },

  handleActionOne() {
    console.log('action:one was fired');
  },

  handleActionTwo() {
    console.log('action:two was fired');
  }

});

const myView = new MyView();
myView.do('action:one');
myView.do('action:two');

Live example

getOption

To access an option, we use the getOption method. getOption will fall back to the value of the same name defined on the instance if not defined in the options.

import { View } from 'backbone.marionette';

const View = View.extend({
  classVal: 'class value',
  initialize(){
    this.instanceVal = 'instance value'
  }
});

const view = new View({ optVal: 'option value' });

view.getOption('instanceVal'); // instance value
view.getOption('classVal'); // class value
view.getOption('optVal'); // option value

const view2 = new View({ instanceVal: 'foo', classVal: 'bar', optVal: 'baz' });

view.getOption('instanceVal'); // foo
view.getOption('classVal'); // bar
view.getOption('optVal'); // baz

Live example

Falsey values

The getOption function will return any falsey value from the options, other than undefined. If an object's options has an undefined value, it will attempt to read the value from the object directly.

For example:

import { MnObject } from 'backbone.marionette';

const MyObject = MnObject.extend({
  foo: 'bar',

  initialize() {
    console.log(this.getOption('foo'));
  }
});

const model1 = new MyObject(); // => "bar"

const myObj = {};
console.log(myObj.foo); // undefined
const model2 = new MyObject({ foo: myObj.foo }); // => "bar"

Live example

In this example, "bar" is returned both times because the second example has an undefined value for f.

mergeOptions

The mergeOptions method takes two arguments: an options object and keys to pull from the options object. Any matching keys will be merged onto the class instance. For example:

import { MnObject } from 'backbone.marionette';

const MyObject = MnObject.extend({
  initialize(options) {
    this.mergeOptions(options, ['model', 'something']);
    // this.model and this.something will now be available
  }
});

const myObject = new MyObject({
  model: new Backbone.Model(),
  something: 'test',
  another: 'value'
});

console.log(myObject.model);
console.log(myObject.something);
console.log(myObject.getOption('another'));

Live example

In this example, model and something are directly available on the MyObject instance, while another must be accessed via getOption. This is handy when you want to add extra keys that will be used heavily throughout the defined class.

The options Property

The Marionette classes accept an options property in the class definition which is merged with the options argument passed at instantiation. The values from the passed in options overrides the property values.

The options argument passed in initialize method is equal to the passed at class instantiation. To get the option inside initialize considering the options property is necessary to use getOption

import { MnObject } from 'backbone.marionette';

const MyObject = MnObject.extend({
  options: {
    foo: 'bar',
    another: 'thing'
  },

  initialize(options) {
    console.log(options.foo) // undefined
    console.log(this.getOption('foo')) // 'bar'
    console.log(this.getOption('another')) // 'value'
  }
});

const myObject = new MyObject({
  another: 'value'
});

Marionette Classes

Marionette provides a few classes for building your view tree and application structure.

Continue Reading....

© 2017 Muted Solutions, LLC
Licensed under the MIT License.
https://marionettejs.com/docs/v4.0.0/common.html