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SpriteBatch:getBufferSize

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Gets the maximum number of sprites the SpriteBatch can hold.

Function

Synopsis

size = SpriteBatch:getBufferSize( )

Arguments

None.

Returns

number size
The maximum number of sprites the batch can hold.

See Also

© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/SpriteBatch:getBufferSize