Available since LÖVE 0.9.0
This function is not supported in earlier versions.
Gets the maximum number of sprites the SpriteBatch can hold.
size = SpriteBatch:getBufferSize( )
None.
number size
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/SpriteBatch:getBufferSize