W3cubDocs

/LÖVE

ParticleSystem:isFull

Removed in LÖVE 0.9.0
Use ParticleSystem:getCount and ParticleSystem:getBufferSize.

Checks whether the particle system is full of particles.

Function

Synopsis

full = ParticleSystem:isFull( )

Arguments

None.

Returns

boolean full
True if no more particles can be added, false otherwise.

See Also


© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/ParticleSystem:isFull