Available since LÖVE 0.10.0
This function is not supported in earlier versions.
Attaches a vertex attribute from a different Mesh onto this Mesh, for use when drawing. This can be used to share vertex attribute data between several different Meshes.
Mesh:attachAttribute( name, mesh )
string name
Mesh mesh
Nothing.
If a Mesh wasn't created with a custom vertex format, it will have 3 vertex attributes named VertexPosition
, VertexTexCoord
, and VertexColor
.
Custom named attributes can be accessed in a vertex shader by declaring them as attribute vec4 MyCustomAttributeName;
at the top-level of the vertex shader code. The name must match what was specified in the Mesh's vertex format and in the name
argument of Mesh:attachAttribute.
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Mesh:attachAttribute