Available since LÖVE 0.9.2
This function is not supported in earlier versions.
Displays a message box dialog above the love window. The message box contains a title, optional text, and buttons.
This function will pause all execution of the main thread until the user has clicked a button to exit the message box. Calling the function from a different thread may cause love to crash.
Displays a simple message box with a single 'OK' button.
success = love.window.showMessageBox( title, message, type, attachtowindow )
string title
string message
MessageBoxType type ("info")
boolean attachtowindow (true)
boolean success
Displays a message box with a customized list of buttons.
pressedbutton = love.window.showMessageBox( title, message, buttonlist, type, attachtowindow )
string title
string message
table buttonlist
enterbutton
and escapebutton
, which should be the index of the default button to use when the user presses 'enter' or 'escape', respectively.MessageBoxType type ("info")
boolean attachtowindow (true)
number pressedbutton
local errortitle = "Shader support is required for the game to run" local errormessage = "This system is below the minimum system requirements for the game.\ If your graphics drivers aren't up-to-date, try updating them and running the game again." if not love.graphics.isSupported("shader") then love.window.showMessageBox(errortitle, errormessage, "error") end
local title = "This is a title" local message = "This is some text" local buttons = {"OK", "No!", "Help", escapebutton = 2} local pressedbutton = love.window.showMessageBox(title, message, buttons) if pressedbutton == 1 then -- "OK" was pressed elseif pressedbutton == 2 then -- etc. end
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.window.showMessageBox