Creates a new body.
There are three types of bodies.
The mass of the body gets calculated when a Fixture is attached or removed, but can be changed at any time with Body:setMass or Body:resetMassData.
Available since LÖVE 0.8.0
This variant is not supported in earlier versions.
body = love.physics.newBody( world, x, y, type )
World world
number x (0)
number y (0)
BodyType type ("static")
Body body
Removed in LÖVE 0.8.0
This variant is not supported in that and later versions.
body = love.physics.newBody( world, x, y, m, i )
World world
number x (0)
number y (0)
number m (0)
number i (0)
Body body
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.physics.newBody