Can simulate 2D rigid body physics in a realistic manner. This module is based on Box2D, and this API corresponds to the Box2D 2.3.0 API as closely as possible.
love.physics is not lightweight, and not even remotely simple to use. It's a ten-ton hammer designed for heavy-lifting (er...hammer...lifting?)
If you are just trying to make a character jump around on blocks or the likes, then move along, nothing to see here.
Body | Bodies are objects with velocity and position. | ||
Contact | Contacts are objects created to manage collisions in worlds. | ||
Fixture | Fixtures attach shapes to bodies. | 0.8.0 | |
Joint | Attach multiple bodies together to interact in unique ways. | ||
Shape | Shapes are objects used to control mass and collisions. | ||
World | A world is an object that contains all bodies and joints. |
love.physics.getDistance | Returns the two closest points between two fixtures and their distance. | 0.8.0 | |
love.physics.getMeter | Returns the meter scale factor. | 0.8.0 | |
love.physics.newBody | Creates a new body. | ||
love.physics.newChainShape | Creates a new ChainShape. | 0.8.0 | |
love.physics.newCircleShape | Creates a new CircleShape. | ||
love.physics.newDistanceJoint | Creates a DistanceJoint between two bodies. | ||
love.physics.newEdgeShape | Creates a new EdgeShape. | 0.8.0 | |
love.physics.newFixture | Creates and attaches a fixture. | 0.8.0 | |
love.physics.newFrictionJoint | A FrictionJoint applies friction to a body. | 0.8.0 | |
love.physics.newGearJoint | Create a GearJoint connecting two Joints. | ||
love.physics.newMotorJoint | Creates a joint between two bodies which controls the relative motion between them. | 0.9.0 | |
love.physics.newMouseJoint | Create a joint between a body and the mouse. | ||
love.physics.newPolygonShape | Creates a new PolygonShape. | ||
love.physics.newPrismaticJoint | Creates a PrismaticJoint between two bodies. | ||
love.physics.newPulleyJoint | Creates a PulleyJoint to join two bodies to each other and the ground. | ||
love.physics.newRectangleShape | Shorthand for creating rectangluar PolygonShapes. | ||
love.physics.newRevoluteJoint | Creates a pivot joint between two bodies. | ||
love.physics.newRopeJoint | Creates a joint between two bodies that enforces a max distance between them. | 0.8.0 | |
love.physics.newWeldJoint | A WeldJoint essentially glues two bodies together. | 0.8.0 | |
love.physics.newWheelJoint | Creates a wheel joint. | 0.8.0 | |
love.physics.newWorld | Creates a new World. | ||
love.physics.setMeter | Sets the meter scale factor. | 0.8.0 |
BodyType | The types of a Body. | ||
JointType | Different types of joints. | ||
ShapeType | The different types of Shapes, as returned by Shape:getType. |
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.physics