Checks if the mouse is grabbed.
grabbed = love.mouse.isGrabbed( )
None.
boolean grabbed
Toggles whether the mouse is grabbed by pressing tab, using love.mouse.setGrabbed.
function love.keypressed(key) if key == "tab" then local state = not love.mouse.isGrabbed() -- the opposite of whatever it currently is love.mouse.setGrabbed(state) --Use love.mouse.setGrab(state) for 0.8.0 or lower end end
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Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.mouse.isGrabbed