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Mapping Struct and Union Types from C

Last Updated 15 April 2019
Struct and Union types from C and how they look in Kotlin/Native

This is the second post in the series. The very first tutorial of the series is Mapping Primitive Data Types from C. There are also the Mapping Function Pointers from C and Mapping Strings from C tutorials.

In the tutorial we will learn:

We need to have a Kotlin compiler on our machines. The A Basic Kotlin Application tutorial contains more explanations for that step. Let's assume, we have a console, where the kotlinc-native, cinterop, and klib commands are available.

Mapping Struct and Union C types

The best way to understand the mapping between Kotlin and C is to try a tiny example. We will declare a struct and a union in the C language, to see how they are mapped into Kotlin.

Kotlin/Native comes with the cinterop tool, the tool generates bindings between the C language and Kotlin. It uses a .def file to specify a C library to import. More details are discussed in the Interop with C Libraries tutorial.

In the previous tutorial we created a lib.h file. This time, we are going to include those declarations directly into the interop.def file, after the --- separator line:

---

typedef struct {
  int a;
  double b;
} MyStruct;

void struct_by_value(MyStruct s) {}
void struct_by_pointer(MyStruct* s) {}

typedef union {
  int a;
  MyStruct b;
  float c;
} MyUnion;

void union_by_value(MyUnion u) {}
void union_by_pointer(MyUnion* u) {}

The interop.def file is enough to compile and run the application or open it in an IDE. Now it is time to create project files, open the project in IntelliJ IDEA and run it.

Inspecting Generated Kotlin APIs for a C library

While it is possible to use the command line, either directly or by combining it with a script file (i.e., sh or bat file), we should notice, that it does not scale well for big projects that have hundreds of files and libraries. It is then better to use the Kotlin/Native compiler with a build system, as it helps to download and cache the Kotlin/Native compiler binaries and libraries with transitive dependencies and run the compiler and tests. Kotlin/Native can use the Gradle build system through the kotlin-multiplatform plugin.

We covered the basics of setting up an IDE compatible project with Gradle in the A Basic Kotlin/Native Application tutorial. Please check it out if you are looking for detailed first steps and instructions on how to start a new Kotlin/Native project and open it in IntelliJ IDEA. In this tutorial, we'll look at the advanced C interop related usages of Kotlin/Native and multiplatform builds with Gradle.

First, let's create a project folder. All the paths in this tutorial will be relative to this folder. Sometimes the missing directories will have to be created before any new files can be added.

We'll use the following build.gradle build.gradle.kts Gradle build file with the following contents:

plugins {
    id 'org.jetbrains.kotlin.multiplatform' version '1.3.21'
}

repositories {
    mavenCentral()
}

kotlin {
  macosX64("native") {
    compilations.main.cinterops {
      interop 
    }
    
    binaries {
      executable()
    }
  }
}

wrapper {
  gradleVersion = "5.3.1"
  distributionType = "ALL"
}
plugins {
    id 'org.jetbrains.kotlin.multiplatform' version '1.3.21'
}

repositories {
    mavenCentral()
}

kotlin {
  linuxX64("native") {
    compilations.main.cinterops {
      interop 
    }
    
    binaries {
      executable()
    }
  }
}

wrapper {
  gradleVersion = "5.3.1"
  distributionType = "ALL"
}
plugins {
    id 'org.jetbrains.kotlin.multiplatform' version '1.3.21'
}

repositories {
    mavenCentral()
}

kotlin {
  mingwX64("native") {
    compilations.main.cinterops {
      interop 
    }
    
    binaries {
      executable()
    }
  }
}

wrapper {
  gradleVersion = "5.3.1"
  distributionType = "ALL"
}
plugins {
    kotlin("multiplatform") version "1.3.21"
}

repositories {
    mavenCentral()
}

kotlin {
  macosX64("native") {
    val main by compilations.getting
    val interop by main.cinterops.creating
    
    binaries {
      executable()
    }
  }
}

tasks.withType<Wrapper> {
  gradleVersion = "5.3.1"
  distributionType = Wrapper.DistributionType.ALL
}
plugins {
    kotlin("multiplatform") version "1.3.21"
}

repositories {
    mavenCentral()
}

kotlin {
  linuxX64("native") {
    val main by compilations.getting
    val interop by main.cinterops.creating
    
    binaries {
      executable()
    }
  }
}

tasks.withType<Wrapper> {
  gradleVersion = "5.3.1"
  distributionType = Wrapper.DistributionType.ALL
}
plugins {
    kotlin("multiplatform") version "1.3.21"
}

repositories {
    mavenCentral()
}

kotlin {
  mingwX64("native") {
    val main by compilations.getting
    val interop by main.cinterops.creating
    
    binaries {
      executable()
    }
  }
}

tasks.withType<Wrapper> {
  gradleVersion = "5.3.1"
  distributionType = Wrapper.DistributionType.ALL
}

The prepared project sources can be downloaded directly from GitHub. GitHub. GitHub. GitHub. GitHub. GitHub.

The project file configures the C interop as an additional step of the build. Let's move the interop.def file to the src/nativeInterop/cinterop directory. Gradle recommends using conventions instead of configurations, for example, the source files are expected to be in the src/nativeMain/kotlin folder. By default, all the symbols from C are imported to the interop package, we may want to import the whole package in our .kt files. Check out the kotlin-multiplatform plugin documentation to learn about all the different ways you could configure it.

Let's create a src/nativeMain/kotlin/hello.kt stub file with the following content to see how our C declarations are visible from Kotlin:

import interop.*

fun main() {
  println("Hello Kotlin/Native!")
  
  struct_by_value(/* fix me*/)
  struct_by_pointer(/* fix me*/)
  union_by_value(/* fix me*/)
  union_by_pointer(/* fix me*/)
}

Now we are ready to open the project in IntelliJ IDEA and to see how to fix the example project. While doing that, we'll examine how C primitive types are mapped into Kotlin/Native.

Primitive Types in Kotlin

With the help of IntelliJ IDEA's Goto Declaration or compiler errors we see the following generated API for our C functions, struct, and union:

fun struct_by_value(s: CValue<MyStruct>)
fun struct_by_pointer(s: CValuesRef<MyStruct>?)

fun union_by_value(u: CValue<MyUnion>)
fun union_by_pointer(u: CValuesRef<MyUnion>?)

class MyStruct constructor(rawPtr: NativePtr /* = NativePtr */) : CStructVar {
    var a: Int
    var b: Double
    companion object : CStructVar.Type
}

class MyUnion constructor(rawPtr: NativePtr /* = NativePtr */) : CStructVar {
    var a: Int
    val b: MyStruct
    var c: Float
    companion object : CStructVar.Type
}

We see that cinterop generated wrapper types for our struct and union types. For MyStruct and MyUnion type declarations in C, we have the Kotlin classes MyStruct and MyUnion generated respectively. The wrappers inherit from the CStructVar base class and declare all fields as Kotlin properties. It uses CValue<T> to represent a by-value structure parameter and CValuesRef<T>? to represent passing a pointer to a structure or a union.

Technically, there is no difference between struct and union types on the Kotlin side. We should note, that a, b, and c properties of MyUnion class in Kotlin use the same memory location to read/write their value just like union does in C language.

More details and advanced use-cases are presented in the
C Interop documentation

Using Struct and Union Types from Kotlin

It is easy to use the generated wrapper classes for C struct and union types from Kotlin. Thanks to the generated properties, it feels natural to use them in Kotlin code. The only question, so far, is how do we create a new instance on those classes. As we see from the declarations of MyStruct and MyUnion, their constructors require a NativePtr. Of course, we are not willing to deal with pointers manually. Instead, we can use Kotlin API to have those objects instantiated for us.

Let's take a look at the generated functions that take our MyStruct and MyUnion as parameters. We see that by-value parameters are represented as kotlinx.cinterop.CValue<T>. And for typed pointer parameters we see kotlinx.cinterop.CValuesRef<T>. Kotlin provides us with an API to deal with both types easily, let's try it and see.

Creating a CValue<T>

CValue<T> type is used to pass by-value parameters to a C function call. We use cValue function to create CValue<T> object instance. The function requires a lambda function with a receiver to initialize the underlying C type in-place. The function is declared as follows:

fun <reified T : CStructVar> cValue(initialize: T.() -> Unit): CValue<T>

Now it is time to see how to use cValue and pass by-value parameters:

fun callValue() {

  val cStruct = cValue<MyStruct> {
    a = 42
    b = 3.14
  }
  struct_by_value(cStruct)

  val cUnion = cValue<MyUnion> {
    b.a = 5
    b.b = 2.7182
  }

  union_by_value(cUnion)
}

Creating Struct and Union as CValuesRef<T>

CValuesRef<T> type is used in Kotlin to pass a typed pointer parameter of a C function. First, we need an instance of MyStruct and MyUnion classes. This time we create them directly in the native memory. Let's use the

fun <reified T : kotlinx.cinterop.CVariable> alloc(): T   

extension function on kotlinx.cinterop.NativePlacement type for this.

NativePlacement represents native memory with functions similar to malloc and free. There are several implementations of NativePlacement. The global one is called with kotlinx.cinterop.nativeHeap and don't forget to call the nativeHeap.free(..) function to free the memory after use.

Another option is to use the

fun <R> memScoped(block: kotlinx.cinterop.MemScope.() -> R): R    

function. It creates a short-lived memory allocation scope, and all allocations will be cleaned up automatically at the end of the block.

Our code to call functions with pointers will look like this:

fun callRef() {
  memScoped {
    val cStruct = alloc<MyStruct>()
    cStruct.a = 42
    cStruct.b = 3.14

    struct_by_pointer(cStruct.ptr)


    val cUnion = alloc<MyUnion>()
    cUnion.b.a = 5
    cUnion.b.b = 2.7182

    union_by_pointer(cUnion.ptr)
  }
}

Note, we use the extension property ptr which comes from a memScoped lambda receiver type, to turn MyStruct and MyUnion instances into native pointers.

The MyStruct and MyUnion classes have the pointer to the native memory underneath. The memory will be released when a memScoped function ends, which is equal to the end of its block. Be careful to make sure that a pointer is not used outside of the memScoped call. We may use Arena() or nativeHeap for pointers that should be available longer, or are cached inside a C library.

Conversion between CValue<T> and CValuesRef<T>

Of course, there are use cases, where we need to pass a struct as a value to one call, and then, to pass the same struct as a reference to another call. This is possible in Kotlin/Native too. A NativePlacement will be needed here.

Let's see now CValue<T> is turned to a pointer first:

fun callMix_ref() {
  val cStruct = cValue<MyStruct> {
    a = 42
    b = 3.14
  }
  
  memScoped { 
    struct_by_pointer(cStruct.ptr)
  }
}

We use the extension property ptr which comes from memScoped lambda receiver type to turn MyStruct and MyUnion instances into native pointers. Those pointers are only valid inside the memScoped block.

For the opposite conversion, to turn a pointer into a by-value variable, we call the readValue() extension function:

fun callMix_value() {
  memScoped {
    val cStruct = alloc<MyStruct>()
    cStruct.a = 42
    cStruct.b = 3.14

    struct_by_value(cStruct.readValue())
  }
}

Running the Code

Now we have learned how to use C declarations in our code, we are ready to try it out on a real example. Let's fix our code and see how it runs by calling the runDebugExecutableNative Gradle task in the IDE or by using the following console command:

./gradlew runDebugExecutableNative
./gradlew runDebugExecutableNative
gradlew.bat runDebugExecutableNative

The final code in the hello.kt file may look like this:

import interop.*
import kotlinx.cinterop.alloc
import kotlinx.cinterop.cValue
import kotlinx.cinterop.memScoped
import kotlinx.cinterop.ptr
import kotlinx.cinterop.readValue

fun main() {
  println("Hello Kotlin/Native!")

  val cUnion = cValue<MyUnion> {
    b.a = 5
    b.b = 2.7182
  }

  memScoped {
    union_by_value(cUnion)
    union_by_pointer(cUnion.ptr)
  }

  memScoped {
    val cStruct = alloc<MyStruct> {
      a = 42
      b = 3.14
    }

    struct_by_value(cStruct.readValue())
    struct_by_pointer(cStruct.ptr)
  }
}

Next Steps

Join us to continue exploring the C language types and their representation in Kotlin/Native in the related tutorials:

The C Interop documentation documentation covers more advanced scenarios of the interop

© 2010–2019 JetBrains s.r.o.
Licensed under the Apache License, Version 2.0.
https://kotlinlang.org/docs/tutorials/native/mapping-struct-union-types-from-c.html