The Object.setPrototypeOf()
method sets the prototype (i.e., the internal [[Prototype]]
property) of a specified object to another object or null
.
Warning: Changing the [[Prototype]]
of an object is, by the nature of how modern JavaScript engines optimize property accesses, a very slow operation, in every browser and JavaScript engine. The effects on performance of altering inheritance are subtle and far-flung, and are not limited to simply the time spent in the Object.setPrototypeOf(...)
statement, but may extend to any code that has access to any object whose [[Prototype]]
has been altered. If you care about performance you should avoid setting the [[Prototype]]
of an object. Instead, create a new object with the desired [[Prototype]]
using Object.create()
.
However, if a feature is part of the language, the burden of implementing that feature performantly is on the engine developers (ideally).
Object.setPrototypeOf(obj, prototype)
obj
prototype
null
).The specified object.
Throws a TypeError
exception if the object whose [[Prototype]]
is to be modified is non-extensible according to Object.isExtensible()
. Does nothing if the prototype
parameter isn't an object or null
(i.e., number, string, boolean, or undefined
). Otherwise, this method changes the [[Prototype]]
of obj
to the new value.
Object.setPrototypeOf()
is in the ECMAScript 2015 specification. It is generally considered the proper way to set the prototype of an object, vs. the more controversial Object.prototype.__proto__
property.
var dict = Object.setPrototypeOf({}, null);
Using the older Object.prototype.__proto__
property, we can easily define Object.setPrototypeOf
if it isn't available already:
// Only works in Chrome and FireFox, does not work in IE: Object.setPrototypeOf = Object.setPrototypeOf || function(obj, proto) { obj.__proto__ = proto; return obj; }
A combination of Object.getPrototypeOf()
and Object.prototype.__proto__
permits appending a whole prototype chain to a new prototype object:
/** *** Object.appendChain(@object, @prototype) * * Appends the first non-native prototype of a chain to a new prototype. * Returns @object (if it was a primitive value it will transformed into an object). * *** Object.appendChain(@object [, "@arg_name_1", "@arg_name_2", "@arg_name_3", "..."], "@function_body") *** Object.appendChain(@object [, "@arg_name_1, @arg_name_2, @arg_name_3, ..."], "@function_body") * * Appends the first non-native prototype of a chain to the native Function.prototype object, then appends a * new Function(["@arg"(s)], "@function_body") to that chain. * Returns the function. * **/ Object.appendChain = function(oChain, oProto) { if (arguments.length < 2) { throw new TypeError('Object.appendChain - Not enough arguments'); } if (typeof oProto !== 'object' && typeof oProto !== 'string') { throw new TypeError('second argument to Object.appendChain must be an object or a string'); } var oNewProto = oProto, oReturn = o2nd = oLast = oChain instanceof this ? oChain : new oChain.constructor(oChain); for (var o1st = this.getPrototypeOf(o2nd); o1st !== Object.prototype && o1st !== Function.prototype; o1st = this.getPrototypeOf(o2nd) ) { o2nd = o1st; } if (oProto.constructor === String) { oNewProto = Function.prototype; oReturn = Function.apply(null, Array.prototype.slice.call(arguments, 1)); this.setPrototypeOf(oReturn, oLast); } this.setPrototypeOf(o2nd, oNewProto); return oReturn; }
function Mammal() { this.isMammal = 'yes'; } function MammalSpecies(sMammalSpecies) { this.species = sMammalSpecies; } MammalSpecies.prototype = new Mammal(); MammalSpecies.prototype.constructor = MammalSpecies; var oCat = new MammalSpecies('Felis'); console.log(oCat.isMammal); // 'yes' function Animal() { this.breathing = 'yes'; } Object.appendChain(oCat, new Animal()); console.log(oCat.breathing); // 'yes'
function MySymbol() { this.isSymbol = 'yes'; } var nPrime = 17; console.log(typeof nPrime); // 'number' var oPrime = Object.appendChain(nPrime, new MySymbol()); console.log(oPrime); // '17' console.log(oPrime.isSymbol); // 'yes' console.log(typeof oPrime); // 'object'
function Person(sName) { this.identity = sName; } var george = Object.appendChain(new Person('George'), 'console.log("Hello guys!!");'); console.log(george.identity); // 'George' george(); // 'Hello guys!!'
Specification | Status | Comment |
---|---|---|
ECMAScript 2015 (6th Edition, ECMA-262) The definition of 'Object.setPrototypeOf' in that specification. | Standard | Initial definition. |
ECMAScript Latest Draft (ECMA-262) The definition of 'Object.setPrototypeOf' in that specification. | Draft |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 34 | Yes | 31 | 11 | Yes | 9 |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | Yes | Yes | 31 | Yes | Yes | Yes |
Server | |
---|---|
Node.js | |
Basic support | 0.12 |
Reflect.setPrototypeOf()
Object.prototype.isPrototypeOf()
Object.getPrototypeOf()
Object.prototype.__proto__
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/setPrototypeOf