The Math.hypot()
function returns the square root of the sum of squares of its arguments, that is
Math.hypot([value1[, value2[, ...]]])
value1, value2, ...
The square root of the sum of squares of the given arguments. If at least one of the arguments cannot be converted to a number, NaN
is returned.
Calculating the hypotenuse of a right triangle, or the magnitude of a complex number, uses the formula Math.sqrt(v1*v1 + v2*v2)
where v1 and v2 are either the sides of the triangle, or the real and complex values. For calculating distance in 2 or more dimensions, simply add in more squares inside the square root sign, like Math.sqrt(v1*v1 + v2*v2 + v3*v3 + v4*v4)
.
This function makes it a little easier and faster, you just call Math.hypot(v1, v2)
, or Math.hypot(v1, v2, v3, v4, ...)
.
It also avoids a problem if the magnitude of your numbers is huge. The largest number you can represent in JS's double floats is Number.MAX_VALUE = 1.797...e+308
. If your numbers are larger than about 1e154, taking the square of them will result in Infinity, demolishing your results. For example, Math.sqrt(1e200*1e200 + 1e200*1e200) = Infinity
. If you use hypot()
instead, you get a good answer Math.hypot(1e200, 1e200) = 1.4142...e+200
. This is also true with very small numbers. Math.sqrt(1e-200*1e-200 + 1e-200*1e-200) = 0
, but Math.hypot(1e-200, 1e-200) =
1.4142...e-200
, a good answer.
Because hypot()
is a static method of Math
, you always use it as Math.hypot()
, rather than as a method of a Math
object you created (Math
is not a constructor).
If no arguments are given, the result is +0.
If at least one of the arguments cannot be converted to a number, the result is NaN
.
With one argument, Math.hypot()
returns the same as Math.abs()
.
Math.hypot()
Math.hypot(3, 4); // 5 Math.hypot(3, 4, 5); // 7.0710678118654755 Math.hypot(); // 0 Math.hypot(NaN); // NaN Math.hypot(3, 4, 'foo'); // NaN, +'foo' => NaN Math.hypot(3, 4, '5'); // 7.0710678118654755, +'5' => 5 Math.hypot(-3); // 3, the same as Math.abs(-3)
This can be emulated using the following function:
if (!Math.hypot) Math.hypot = function() { var y = 0, i = arguments.length; while (i--) y += arguments[i] * arguments[i]; return Math.sqrt(y); };
A polyfill that avoids underflows and overflows:
if (!Math.hypot) Math.hypot = function (x, y) { // https://bugzilla.mozilla.org/show_bug.cgi?id=896264#c28 var max = 0; var s = 0; for (var i = 0; i < arguments.length; i += 1) { var arg = Math.abs(Number(arguments[i])); if (arg > max) { s *= (max / arg) * (max / arg); max = arg; } s += arg === 0 && max === 0 ? 0 : (arg / max) * (arg / max); } return max === 1 / 0 ? 1 / 0 : max * Math.sqrt(s); };
Specification | Status | Comment |
---|---|---|
ECMAScript 2015 (6th Edition, ECMA-262) The definition of 'Math.hypot' in that specification. | Standard | Initial definition. |
ECMAScript Latest Draft (ECMA-262) The definition of 'Math.hypot' in that specification. | Draft |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 38 | Yes | 27 | No | 25 | 8 |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | Yes | Yes | 27 | Yes | 8 | Yes |
Server | |
---|---|
Node.js | |
Basic support | 0.12 |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/hypot