The copyWithin() method shallow copies part of an array to another location in the same array and returns it, without modifying its size.
arr.copyWithin(target[, start[, end]])
targettarget will be counted from the end.target is at or greater than arr.length, nothing will be copied. If target is positioned after start, the copied sequence will be trimmed to fit arr.length.start Optional
start will be counted from the end.start is omitted, copyWithin will copy from the start (defaults to 0).end Optional
copyWithin copies up to but not including end. If negative, end will be counted from the end.end is omitted, copyWithin will copy until the end (default to arr.length).The modified array.
The copyWithin works like C and C++'s memmove, and is a high-performance method to shift the data of an Array. This especially applies to the TypedArray method of the same name. The sequence is copied and pasted as one operation; pasted sequence will have the copied values even when the copy and paste region overlap.
The copyWithin function is intentionally generic, it does not require that its this value be an Array object.
The copyWithin method is a mutable method. It does not alter the length of this, but will change its content and create new properties if necessary.
[1, 2, 3, 4, 5].copyWithin(-2);
// [1, 2, 3, 1, 2]
[1, 2, 3, 4, 5].copyWithin(0, 3);
// [4, 5, 3, 4, 5]
[1, 2, 3, 4, 5].copyWithin(0, 3, 4);
// [4, 2, 3, 4, 5]
[1, 2, 3, 4, 5].copyWithin(-2, -3, -1);
// [1, 2, 3, 3, 4]
[].copyWithin.call({length: 5, 3: 1}, 0, 3);
// {0: 1, 3: 1, length: 5}
// ES2015 Typed Arrays are subclasses of Array
var i32a = new Int32Array([1, 2, 3, 4, 5]);
i32a.copyWithin(0, 2);
// Int32Array [3, 4, 5, 4, 5]
// On platforms that are not yet ES2015 compliant:
[].copyWithin.call(new Int32Array([1, 2, 3, 4, 5]), 0, 3, 4);
// Int32Array [4, 2, 3, 4, 5]
if (!Array.prototype.copyWithin) {
Array.prototype.copyWithin = function(target, start/*, end*/) {
// Steps 1-2.
if (this == null) {
throw new TypeError('this is null or not defined');
}
var O = Object(this);
// Steps 3-5.
var len = O.length >>> 0;
// Steps 6-8.
var relativeTarget = target >> 0;
var to = relativeTarget < 0 ?
Math.max(len + relativeTarget, 0) :
Math.min(relativeTarget, len);
// Steps 9-11.
var relativeStart = start >> 0;
var from = relativeStart < 0 ?
Math.max(len + relativeStart, 0) :
Math.min(relativeStart, len);
// Steps 12-14.
var end = arguments[2];
var relativeEnd = end === undefined ? len : end >> 0;
var final = relativeEnd < 0 ?
Math.max(len + relativeEnd, 0) :
Math.min(relativeEnd, len);
// Step 15.
var count = Math.min(final - from, len - to);
// Steps 16-17.
var direction = 1;
if (from < to && to < (from + count)) {
direction = -1;
from += count - 1;
to += count - 1;
}
// Step 18.
while (count > 0) {
if (from in O) {
O[to] = O[from];
} else {
delete O[to];
}
from += direction;
to += direction;
count--;
}
// Step 19.
return O;
};
} | Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 45 | 12 | 32 | No | 32 | 9 |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | Yes | Yes | Yes | 32 | Yes | Yes | Yes |
| Server | |
|---|---|
| Node.js | |
| Basic support | 4.0.0 |
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/copyWithin