package js.html
extended by DOMMatrix
Available on jsThe
DOMMatrixReadOnlyinterface represents 4x4 matrices, suitable for 2D and 3D operations. If this interface defines only read-only matrices, theDOMMatrixinterface which inherits from it, add all the properties and the methods to allow to have modifiable matrices.Documentation DOMMatrixReadOnly by Mozilla Contributors, licensed under CC-BY-SA 2.5.
See:
read only a:FloatAre double representing each component of a 4x4 matrix needed for 2D rotations and translations. They are aliases for some components of the 4x4 matrix:
a | m11 |
b | m12 |
c | m21 |
d | m22 |
e | m41 |
f | m42 |
DOMMatrix aren't.
read only b:Floatread only c:Floatread only d:Floatread only e:Floatread only f:Floatread only identity:Boolread only is2D:BoolIs a Boolean indicating if the matrix contains a 2D matrix and only accept 2D transformations.
read only m11:FloatAre double representing each component of a 4x4 matrix. They are read-only, but their counterpart, with the same name, in DOMMatrix aren't.
read only m12:Floatread only m13:Floatread only m14:Floatread only m21:Floatread only m22:Floatread only m23:Floatread only m24:Floatread only m31:Floatread only m32:Floatread only m33:Floatread only m34:Floatread only m41:Floatread only m42:Floatread only m43:Floatread only m44:FloatflipX ():DOMMatrixReturns a DOMMatrix containing a new matrix being the result of the original matrix being flipped around the x-axis, that is multiplied by the DOMMatrix(-1, 0, 0, 1, 0, 0). The original matrix is not modified.
flipY ():DOMMatrixReturns a DOMMatrix containing a new matrix being the result of the original matrix being flipped around the y-axis, that is multiplied by the DOMMatrix(1, 0, 0, -1, 0, 0). The original matrix is not modified.
inverse ():DOMMatrixmultiply (other:DOMMatrix):DOMMatrixReturns a DOMMatrix containing a new matrix being the result of the original matrix being multiplied by the given DOMMatrix. The original matrix is not modified.
rotate (angle:Float, originX:Float = 0.0, originY:Float = 0.0):DOMMatrixReturns a DOMMatrix containing a new matrix being the result of the original matrix being rotated by the given angle, with the rotation centered on the origin given. The original matrix is not modified.
rotateAxisAngle (x:Float, y:Float, z:Float, angle:Float):DOMMatrixReturns a DOMMatrix containing a new matrix being the result of the original matrix being rotated by the given angle and the give vector. The original matrix is not modified.
rotateFromVector (x:Float, y:Float):DOMMatrixReturns a DOMMatrix containing a new matrix being the result of the original matrix being rotated by the angle between the given vector and (1,0), centered on the origin given. The original matrix is not modified.
scale (scale:Float, originX:Float = 0.0, originY:Float = 0.0):DOMMatrixReturns a DOMMatrix containing a new matrix being the result of the matrix x and y dimensions being scaled by the given factor, centered on the origin given. The original matrix is not modified.
scale3d (scale:Float, originX:Float = 0.0, originY:Float = 0.0, originZ:Float = 0.0):DOMMatrixReturns a DOMMatrix containing a new matrix being the result of the matrix x, y and z dimension being scaled by the given factor, centered on the origin given. The original matrix is not modified.
scaleNonUniform (scaleX:Float, scaleY:Float = 1.0, scaleZ:Float = 1.0, originX:Float = 0.0, originY:Float = 0.0, originZ:Float = 0.0):DOMMatrixReturns a DOMMatrix containing a new matrix being the result of the matrix x, y and z dimension being scaled by the given factor for each dimension, centered on the origin given. The original matrix is not modified.
skewX (sx:Float):DOMMatrixReturns a DOMMatrix containing a new matrix being the result of the original matrix being skewed along the x-axis by the given factor. The original matrix is not modified.
skewY (sy:Float):DOMMatrixReturns a DOMMatrix containing a new matrix being the result of the original matrix being skewed along the y-axis by the given factor. The original matrix is not modified.
toFloat32Array ():Float32ArrayThrows:
null |
DOMError |
|---|
toFloat64Array ():Float64ArrayThrows:
null |
DOMError |
|---|
transformPoint (?point:DOMPointInit):DOMPointReturns a DOMPoint that is the point given in parameter multiplied by the matrix. Bot the original point and the matrix aren't modified.
translate (tx:Float, ty:Float, tz:Float = 0.0):DOMMatrixReturns a DOMMatrix containing a new matrix being the result of the matrix being translated by the given vector. The original matrix is not modified.
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Licensed under a MIT license.
https://api.haxe.org/js/html/DOMMatrixReadOnly.html