package js.html.audio
extends AudioNode › EventTarget
Available on jsThe
AudioBufferSourceNodeinterface represents an audio source consisting of in-memory audio data, stored in anAudioBuffer. It is anAudioNodethat acts as an audio source.Documentation AudioBufferSourceNode by Mozilla Contributors, licensed under CC-BY-SA 2.5.
See:
buffer:AudioBufferIs an AudioBuffer that defines the audio asset to be played, or when set to the value null, defines a single channel of silence.
read only detune:AudioParamIs a AudioParam representing detuning of oscillation in cents. Its default value is 0.
loop:BoolIs a Boolean attribute indicating if the audio asset must be replayed when the end of the AudioBuffer is reached. Its default value is false.
loopEnd:FloatIs a double value indicating, in seconds, where in the AudioBuffer the replay of the play must stop (and eventually loop again). Its default value is 0.
loopStart:FloatIs a double value indicating, in seconds, where in the AudioBuffer the restart of the play must happen. Its default value is 0.
onended:FunctionIs an EventHandler containing the callback associated with the ended_(Web_Audio) event.
read only playbackRate:AudioParamIs an a-rate AudioParam that defines the speed factor at which the audio asset will be played. Since no pitch correction is applied on the output, this can be used to change the pitch of the sample.
start (when:Float = 0.0, grainOffset:Float = 0.0, ?grainDuration:Float):VoidThrows:
null |
DOMError |
|---|
stop (when:Float = 0.0):VoidThrows:
null |
DOMError |
|---|
© 2005–2018 Haxe Foundation
Licensed under a MIT license.
https://api.haxe.org/js/html/audio/AudioBufferSourceNode.html