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/Haxe Flash

Graphics

package flash.display

@:final Available on flash

Constructor

new ()

Variables

@:value({ recurse : true }) @:require(flash11_6) readGraphicsData:Bool ‑> Vector<IGraphicsData> = { recurse : true }

Methods

@:value({ smooth : false, repeat : true }) beginBitmapFill (bitmap:BitmapData, ?matrix:Matrix, repeat:Bool = true, smooth:Bool = false):Void

@:value({ alpha : 1 }) beginFill (color:UInt, alpha:Float = 1):Void

@:value({ focalPointRatio : 0 }) beginGradientFill (type:GradientType, colors:Array<UInt>, alphas:Array<Dynamic>, ratios:Array<Dynamic>, ?matrix:Matrix, ?spreadMethod:SpreadMethod, ?interpolationMethod:InterpolationMethod, focalPointRatio:Float = 0):Void

@:require(flash10) beginShaderFill (shader:Shader, ?matrix:Matrix):Void

clear ():Void

@:require(flash10) copyFrom (sourceGraphics:Graphics):Void

@:require(flash11) cubicCurveTo (controlX1:Float, controlY1:Float, controlX2:Float, controlY2:Float, anchorX:Float, anchorY:Float):Void

curveTo (controlX:Float, controlY:Float, anchorX:Float, anchorY:Float):Void

drawCircle (x:Float, y:Float, radius:Float):Void

drawEllipse (x:Float, y:Float, width:Float, height:Float):Void

@:require(flash10) drawGraphicsData (graphicsData:Vector<IGraphicsData>):Void

@:require(flash10) drawPath (commands:Vector<Int>, data:Vector<Float>, ?winding:GraphicsPathWinding):Void

drawRect (x:Float, y:Float, width:Float, height:Float):Void

@:value({ ellipseHeight : 0 }) drawRoundRect (x:Float, y:Float, width:Float, height:Float, ellipseWidth:Float, ellipseHeight:Float = 0):Void

drawRoundRectComplex (x:Float, y:Float, width:Float, height:Float, topLeftRadius:Float, topRightRadius:Float, bottomLeftRadius:Float, bottomRightRadius:Float):Void

@:require(flash10) drawTriangles (vertices:Vector<Float>, ?indices:Vector<Int>, ?uvtData:Vector<Float>, ?culling:TriangleCulling):Void

endFill ():Void

@:value({ smooth : false, repeat : true }) @:require(flash10) lineBitmapStyle (bitmap:BitmapData, ?matrix:Matrix, repeat:Bool = true, smooth:Bool = false):Void

@:value({ focalPointRatio : 0 }) lineGradientStyle (type:GradientType, colors:Array<UInt>, alphas:Array<Dynamic>, ratios:Array<Dynamic>, ?matrix:Matrix, ?spreadMethod:SpreadMethod, ?interpolationMethod:InterpolationMethod, focalPointRatio:Float = 0):Void

@:require(flash10) lineShaderStyle (shader:Shader, ?matrix:Matrix):Void

@:value({ miterLimit : 3, pixelHinting : false, alpha : 1, color : 0, thickness : 0 }) lineStyle (thickness:Float = 0, color:UInt = 0, alpha:Float = 1, pixelHinting:Bool = false, ?scaleMode:LineScaleMode, ?caps:CapsStyle, ?joints:JointStyle, miterLimit:Float = 3):Void

lineTo (x:Float, y:Float):Void

moveTo (x:Float, y:Float):Void

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Licensed under a MIT license.
https://api.haxe.org/flash/display/Graphics.html