The WebGLVertexArrayObject
interface is part of the WebGL 2 API, represents vertex array objects (VAOs) pointing to vertex array data, and provides names for different sets of vertex data.
When working with WebGLVertexArrayObject
objects, the following methods are useful:
WebGL2RenderingContext.createVertexArray()
WebGL2RenderingContext.deleteVertexArray()
WebGL2RenderingContext.isVertexArray()
WebGL2RenderingContext.bindVertexArray()
WebGL 1: The OES_vertex_array_object
extension allows you to use vertex array objects in a WebGL 1 context.
var vao = gl.createVertexArray(); gl.bindVertexArray(vao); // ... // calls to bindBuffer or vertexAttribPointer // which will be "recorded" in the VAO // ...
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'WebGLVertexArrayObject' in that specification. | Editor's Draft | Initial definition. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 56 | No | 51 | No | 43 | No |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | 58 | 58 | No | 51 | 43 | No | 7.0 |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLVertexArrayObject