The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat() method.
WebGLShaderPrecisionFormat.rangeMinWebGLShaderPrecisionFormat.rangeMaxWebGLShaderPrecisionFormat.precisionA WebGLShaderPrecisionFormat object is returned by the WebGLRenderingContext.getShaderPrecisionFormat() method.
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT);
// WebGLShaderPrecisionFormat { rangeMin: 127, rangeMax: 127, precision: 23 }
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'WebGLShaderPrecisionFormat' in that specification. | Recommendation | Initial definition. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
| Available in workers | No | No | 44
|
No | No | No |
rangeMin |
9 | 12 | 4 | 11 | 12 | 5.1 |
rangeMax |
9 | 12 | 4 | 11 | 12 | 5.1 |
precision |
9 | 12 | 4 | 11 | 12 | 5.1 |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
| Available in workers | No | No | No | No | No | No | No |
rangeMin |
Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
rangeMax |
Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
precision |
Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat