The WebGLRenderingContext.scissor() method of the WebGL API sets a scissor box, which limits the drawing to a specified rectangle.
void gl.scissor(x, y, width, height);
xGLint specifying the horizontal coordinate for the lower left corner of the box. Default value: 0.yGLint specifying the vertical coordinate for the lower left corner of the box. Default value: 0.Glsizei specifying the width of the scissor box. Default value: width of the canvas.Glsizei specifying the height of the scissor box. Default value: height of the canvas.None.
If either width or height is a negative value, a gl.INVALID_VALUE error is thrown.
When the scissor test is enabled, only pixels within the scissor box can be modified by drawing commands.
// turn on scissor test gl.enable(gl.SCISSOR_TEST); // set the scissor rectangle gl.scissor(x, y, width, height); // execute drawing commands in the scissor box (e.g. clear) // turn off scissor test again gl.disable(gl.SCISSOR_TEST);
To get the current scissor box dimensions, query the SCISSOR_BOX constant which returns an Int32Array.
gl.scissor(0, 0, 200, 200); gl.getParameter(gl.SCISSOR_BOX); // Int32Array[0, 0, 200, 200]
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'scissor' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glScissor' in that specification. | Standard | Man page of the OpenGL API. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/scissor