The WebGLRenderingContext.renderbufferStorage() method of the WebGL API creates and initializes a renderbuffer object's data store.
void gl.renderbufferStorage(target, internalFormat, width, height);
Glenum specifying the target renderbuffer object. Possible values: gl.RENDERBUFFER: Buffer data storage for single images in a renderable internal format.Glenum specifying the internal format of the renderbuffer. Possible values: gl.RGBA4: 4 red bits, 4 green bits, 4 blue bits 4 alpha bits.gl.RGB565: 5 red bits, 6 green bits, 5 blue bits.gl.RGB5_A1: 5 red bits, 5 green bits, 5 blue bits, 1 alpha bit.gl.DEPTH_COMPONENT16: 16 depth bits.gl.STENCIL_INDEX8: 8 stencil bits.gl.DEPTH_STENCILgl.R8gl.R8UIgl.R8Igl.R16UIgl.R16Igl.R32UIgl.R32Igl.RG8gl.RG8UIgl.RG8Igl.RG16UIgl.RG16Igl.RG32UIgl.RG32Igl.RGB8gl.RGBA8gl.SRGB8_ALPHA8 (also available as an extension for WebGL 1, see below)gl.RGB10_A2gl.RGBA8UIgl.RGBA8Igl.RGB10_A2UIgl.RGBA16UIgl.RGBA16Igl.RGBA32Igl.RGBA32UIgl.DEPTH_COMPONENT24gl.DEPTH_COMPONENT32Fgl.DEPTH24_STENCIL8gl.DEPTH32F_STENCIL8WEBGL_color_buffer_float extension: ext.RGBA32F_EXT: RGBA 32-bit floating-point type.ext.RGB32F_EXT: RGB 32-bit floating-point type.EXT_sRGB extension: ext.SRGB8_ALPHA8_EXT: 8-bit sRGB and alpha.EXT_color_buffer_float extension: gl.R16Fgl.RG16Fgl.RGBA16Fgl.R32Fgl.RG32Fgl.RGBA32Fgl.R11F_G11F_B10FGLsizei specifying the width of the renderbuffer in pixels.GLsizei specifying the height of the renderbuffer in pixels.None.
gl.renderbufferStorage(gl.RENDERBUFFER, gl.RBGA4, 256, 256);
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'renderbufferStorage' in that specification. | Recommendation | Initial definition for WebGL. |
| OpenGL ES 2.0 The definition of 'glRenderbufferStorage' in that specification. | Standard | Man page of the OpenGL ES 2 API. |
| WebGL 2.0 The definition of 'getRenderbufferParameter' in that specification. | Editor's Draft | Updated definition for WebGL 2. |
| OpenGL ES 3.0 The definition of 'glRenderbufferStorage' in that specification. | Standard | Man page of the (similar) OpenGL ES 3 API. Adds many new internal formats. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
WebGL2 |
56 | No | 51 | No | 43 | No |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
WebGL2 |
58 | 58 | No | 51 | 43 | No | 7.0 |
WebGLRenderingContext.bindRenderbuffer()WebGLRenderingContext.createRenderbuffer()WebGLRenderingContext.deleteRenderbuffer()WebGLRenderingContext.getRenderbufferParameter()WEBGL_color_buffer_floatEXT_sRGBEXT_color_buffer_float
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/renderbufferStorage