The WebGLRenderingContext.isShader()
method of the WebGL API returns true
if the passed WebGLShader
is valid, false
otherwise.
GLboolean gl.isShader(shader);
WebGLShader
to check.A GLboolean
indicating whether or not the shader is valid.
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var shader = gl.createShader(gl.VERTEX_SHADER); // ... gl.isShader(shader);
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'isShader' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glIsShader' in that specification. | Standard | Man page of the OpenGL API. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/isShader