The WebGLRenderingContext.isEnabled() method of the WebGL API tests whether a specific WebGL capability is enabled or not for this context.
By default, all capabilities except gl.DITHER are disabled.
GLboolean gl.isEnabled(cap);
capGLenum specifying which WebGL capability to test. Possible values:| Constant | Description |
|---|---|
gl.BLEND | Blending of the computed fragment color values. See WebGLRenderingContext.blendFunc(). |
gl.CULL_FACE | Culling of polygons. See WebGLRenderingContext.cullFace(). |
gl.DEPTH_TEST | Depth comparisons and updates to the depth buffer. See WebGLRenderingContext.depthFunc(). |
gl.DITHER | Dithering of color components before they get written to the color buffer. |
gl.POLYGON_OFFSET_FILL | Adding an offset to depth values of polygon's fragments. See WebGLRenderingContext.polygonOffset(). |
gl.SAMPLE_ALPHA_TO_COVERAGE | Computation of a temporary coverage value determined by the alpha value. |
gl.SAMPLE_COVERAGE | ANDing the fragment's coverage with the temporary coverage value. See WebGLRenderingContext.sampleCoverage(). |
gl.SCISSOR_TEST | Scissor test that discards fragments that are outside of the scissor rectangle. See WebGLRenderingContext.scissor(). |
gl.STENCIL_TEST | Stencil testing and updates to the stencil buffer. See WebGLRenderingContext.stencilFunc(). |
| Constant | Description |
|---|---|
gl.RASTERIZER_DISCARD | Primitives are discarded immediately before the rasterization stage, but after the optional transform feedback stage. gl.clear() commands are ignored. |
A GLboolean indicating if the capability cap is enabled (true), or not (false).
gl.isEnabled(gl.STENCIL_TEST); // false
To activate or deactivate a specific capability, use the WebGLRenderingContext.enable() and WebGLRenderingContext.disable() methods:
gl.enable(gl.STENCIL_TEST); gl.disable(gl.STENCIL_TEST);
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'isEnabled' in that specification. | Recommendation | Initial definition for WebGL. |
| OpenGL ES 2.0 The definition of 'glIsEnabled' in that specification. | Standard | Man page of the (similar) OpenGL ES 2.0 API. |
| WebGL 2.0 The definition of 'isEnabled' in that specification. | Editor's Draft | Updated definition for WebGL 2. |
| OpenGL ES 3.0 The definition of 'glIsEnabled' in that specification. | Standard | Man page of the (similar) OpenGL ES 3.0 API. |
No compatibility data found. Please contribute data for "api/WebGLRenderingContext" (depth: WebGLRenderingContext.isEnabled) to the MDN compatibility data repository.
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/isEnabled