The WebGLRenderingContext.isContextLost() method returns a Boolean indicating whether or not the WebGL context has been lost.
gl.isContextLost();
A Boolean. True if the context is lost, false otherwise.
For example, when checking for program linking success, you could also check if the context is not lost:
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS) && !gl.isContextLost()) {
var info = gl.getProgramInfoLog(program);
console.log('Error linking program:\n' + info);
} | Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'WebGLRenderingContext.isContextLost' in that specification. | Recommendation | Initial definition. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
WebGLContextEvent signals changes in the context state.
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/isContextLost