The WebGLRenderingContext.getShaderPrecisionFormat()
method of the WebGL API returns a new WebGLShaderPrecisionFormat
object describing the range and precision for the specified shader numeric format.
WebGLShaderPrecisionFormat gl.getShaderPrecisionFormat(shaderType, precisionType);
shaderType
gl.FRAGMENT_SHADER
or a gl.VERTEX_SHADER
.precisionType
gl.LOW_FLOAT
, gl.MEDIUM_FLOAT
, gl.HIGH_FLOAT
, gl.LOW_INT
, gl.MEDIUM_INT
, or gl.HIGH_INT
.A WebGLShaderPrecisionFormat
object or null
, if an error occurs.
gl.INVALID_ENUM
if the shader or precision types aren't recognized.gl.INVALID_OPERATION
if the shader compiler isn't supported.The following code gets the precision format of a gl.VERTEX_SHADER
with a gl.MEDIUM_FLOAT
precision type.
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT); // WebGLShaderPrecisionFormat { rangeMin: 127, rangeMax: 127, precision: 23 }
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'getShaderPrecisionFormat' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glGetShaderPrecisionFormat' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getShaderPrecisionFormat