The WebGLRenderingContext.getShaderPrecisionFormat() method of the WebGL API returns a new WebGLShaderPrecisionFormat object describing the range and precision for the specified shader numeric format.
WebGLShaderPrecisionFormat gl.getShaderPrecisionFormat(shaderType, precisionType);
shaderTypegl.FRAGMENT_SHADER or a gl.VERTEX_SHADER.precisionTypegl.LOW_FLOAT, gl.MEDIUM_FLOAT, gl.HIGH_FLOAT, gl.LOW_INT, gl.MEDIUM_INT, or gl.HIGH_INT.A WebGLShaderPrecisionFormat object or null, if an error occurs.
gl.INVALID_ENUM if the shader or precision types aren't recognized.gl.INVALID_OPERATION if the shader compiler isn't supported.The following code gets the precision format of a gl.VERTEX_SHADER with a gl.MEDIUM_FLOAT precision type.
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT);
// WebGLShaderPrecisionFormat { rangeMin: 127, rangeMax: 127, precision: 23 }
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'getShaderPrecisionFormat' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glGetShaderPrecisionFormat' in that specification. | Standard | Man page of the (similar) OpenGL API. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getShaderPrecisionFormat