The WebGLRenderingContext.getShaderInfoLog returns the information log for the specified WebGLShader object. It contains warnings, debugging and compile information.
gl.getShaderInfoLog(shader);
WebGLShader to query.A DOMString that contains diagnostic messages, warning messages, and other information about the last compile operation. When a WebGLShader object is initially created, its information log will be a string of length 0.
/* load shader source code. */
gl.shaderSource(shader, shaderCode);
/* compile shader source code. */
gl.compileShader(shader);
var message = gl.getShaderInfoLog(shader);
if (message.length > 0) {
/* message may be an error or a warning */
throw message;
}
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'getShaderInfoLog' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glGetShaderInfoLog' in that specification. | Standard | Man page of the OpenGL API. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
WebGLRenderingContext.getShaderParameter() – used with gl.COMPILE_STATUS to check for a failed compile.WebGLRenderingContext.getError()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getShaderInfoLog