The WebGLRenderingContext.getError() method of the WebGL API returns error information.
GLenum gl.getError();
None.
| Constant | Description |
|---|---|
gl.NO_ERROR | No error has been recorded. The value of this constant is 0. |
gl.INVALID_ENUM | An unacceptable value has been specified for an enumerated argument. The command is ignored and the error flag is set. |
gl.INVALID_VALUE | A numeric argument is out of range. The command is ignored and the error flag is set. |
gl.INVALID_OPERATION | The specified command is not allowed for the current state. The command is ignored and the error flag is set. |
gl.INVALID_FRAMEBUFFER_OPERATION | The currently bound framebuffer is not framebuffer complete when trying to render to or to read from it. |
gl.OUT_OF_MEMORY | Not enough memory is left to execute the command. |
gl.CONTEXT_LOST_WEBGL | If the WebGL context is lost, this error is returned on the first call to getError. Afterwards and until the context has been restored, it returns gl.NO_ERROR. |
gl.getError(); // gl.NO_ERROR (0) gl.enable(gl.FOOBAR); gl.getError(); // gl.INVALID_ENUM;
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'getError' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glGetError' in that specification. | Standard | Man page of the OpenGL API. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getError