The WebGLRenderingContext.getAttachedShaders() method of the WebGL API returns a list of WebGLShader objects attached to a WebGLProgram.
sequence<WebGLShader> gl.getAttachedShaders(program);
WebGLProgram object to get attached shaders for.An Array of WebGLShader objects that are attached to the given WebGLProgram.
var program = gl.createProgram(); // Attach pre-existing shaders gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.getAttachedShaders(program);
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'getAttachedShaders' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glGetAttachedShaders' in that specification. | Standard | Man page of the (similar) OpenGL API. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
WebGLRenderingContext.createShader()WebGLRenderingContext.isShader()WebGLRenderingContext.deleteShader()
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getAttachedShaders