The WebGLRenderingContext.getActiveUniform() method of the WebGL API returns a WebGLActiveInfo object containing size, type, and name of a uniform attribute. It is generally used when querying unknown uniforms either for debugging or generic library creation.
WebGLActiveInfo WebGLRenderingContext.getActiveUniform(program, index);
programWebGLProgram specifying the WebGL shader program from which to obtain the uniform variable's information.indexGLuint specifying the index of the uniform attribute to get. This value is an index 0 to N - 1 as returned by gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS).A WebGLActiveInfo object describing the uniform.
The type attribute of the return value will be one of the following:
gl.FLOATgl.FLOAT_VEC2gl.FLOAT_VEC3gl.FLOAT_VEC4gl.INTgl.INT_VEC2gl.INT_VEC3gl.INT_VEC4gl.BOOLgl.BOOL_VEC2gl.BOOL_VEC3gl.BOOL_VEC4gl.FLOAT_MAT2gl.FLOAT_MAT3gl.FLOAT_MAT4gl.SAMPLER_2Dgl.SAMPLER_CUBEgl.UNSIGNED_INTgl.UNSIGNED_INT_VEC2gl.UNSIGNED_INT_VEC3gl.UNSIGNED_INT_VEC4gl.FLOAT_MAT2x3gl.FLOAT_MAT2x4gl.FLOAT_MAT3x2gl.FLOAT_MAT3x4gl.FLOAT_MAT4x2gl.FLOAT_MAT4x3gl.SAMPLER_2Dgl.SAMPLER_3Dgl.SAMPLER_CUBEgl.SAMPLER_2D_SHADOWgl.SAMPLER_2D_ARRAYgl.SAMPLER_2D_ARRAY_SHADOWgl.SAMPLER_CUBE_SHADOWgl.INT_SAMPLER_2Dgl.INT_SAMPLER_3Dgl.INT_SAMPLER_CUBEgl.INT_SAMPLER_2D_ARRAYgl.UNSIGNED_INT_SAMPLER_2Dgl.UNSIGNED_INT_SAMPLER_3Dgl.UNSIGNED_INT_SAMPLER_CUBEgl.UNSIGNED_INT_SAMPLER_2D_ARRAYWhen gl.linkProgram is called, WebGL creates a list of active uniforms. These are possible values of the name attribute of return values of getActiveUniform. WebGL generates one or more entries in the list depending on the declared type of the uniform in the shader:
uniform vec4 a; will result in a.[0]. E.g. uniform vec4 b[]; will result in b[0].uniform struct { float foo; vec4 bar; } c; will result in c.foo and c.bar.uniform struct { float foo; vec4 bar; } d[2]; will result in: d[0].food[0].bard[1].food[1].baruniform Block { float foo; }; will result in foo, and uniform Block { float bar; } e; will result in Block.bar.The size attribute of the return value corresponds to the length of the array for uniforms declared as arrays. Otherwise, it is 1 (this includes interface blocks instanced with arrays).
gl.INVALID_VALUE is generated if the program WebGLProgram is invalid (not linked, deleted, etc.).gl.INVALID_VALUE is generated if index is not in the range [0, gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS) - 1].const numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
for (let i = 0; i < numUniforms; ++i) {
const info = gl.getActiveUniform(program, i);
console.log('name:', info.name, 'type:', info.type, 'size:', info.size);
}
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'getActiveUniform' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glGetActiveUniform' in that specification. | Standard | Man page of the OpenGL API. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getActiveUniform