The WebGLRenderingContext.getActiveAttrib() method of the WebGL API returns a WebGLActiveInfo object containing size, type, and name of a vertex attribute. It is generally used when querying unknown uniforms either for debugging or generic library creation.
WebGLActiveInfo gl.getActiveAttrib(program,index);
WebGLProgram containing the vertex attribute.GLuint specifying the index of the vertex attribute to get. This value is an index 0 to N - 1 as returned by gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES).A WebGLActiveInfo object.
const numAttribs = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
for (let i = 0; i < numAttribs; ++i) {
const info = gl.getActiveAttrib(program, i);
console.log('name:', info.name, 'type:', info.type, 'size:', info.size);
}
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'getActiveAttrib' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glGetActiveAttrib' in that specification. | Standard | Man page of the OpenGL API. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getActiveAttrib