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WebGLRenderingContext.getActiveAttrib

The WebGLRenderingContext.getActiveAttrib() method of the WebGL API returns a WebGLActiveInfo object containing size, type, and name of a vertex attribute. It is generally used when querying unknown uniforms either for debugging or generic library creation.

Syntax

WebGLActiveInfo gl.getActiveAttrib(program,index);

Parameters

program
A WebGLProgram containing the vertex attribute.
index
A GLuint specifying the index of the vertex attribute to get. This value is an index 0 to N - 1 as returned by gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES).

Return value

A WebGLActiveInfo object.

Examples

const numAttribs = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
for (let i = 0; i < numAttribs; ++i) {
  const info = gl.getActiveAttrib(program, i); 
  console.log('name:', info.name, 'type:', info.type, 'size:', info.size); 
}

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'getActiveAttrib' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glGetActiveAttrib' in that specification.
Standard Man page of the OpenGL API.

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support 9 12 4 11 12 5.1
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support Yes 25 Yes Yes 12 8.1 Yes

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getActiveAttrib