The WebGLRenderingContext.framebufferTexture2D() method of the WebGL API attaches a texture to a WebGLFramebuffer.
void gl.framebufferTexture2D(target, attachment, textarget, texture, level);
GLenum specifying the binding point (target). Possible values: gl.FRAMEBUFFER: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.gl.DRAW_FRAMEBUFFER: Equivalent to gl.FRAMEBUFFER. Used as a destination for drawing, rendering, clearing, and writing operations.gl.READ_FRAMEBUFFER: Used as a source for reading operations. GLenum specifying the attachment point for the texture. Possible values: gl.COLOR_ATTACHMENT0: Attaches the texture to the framebuffer's color buffer.gl.DEPTH_ATTACHMENT: Attaches the texture to the framebuffer's depth buffer.gl.STENCIL_ATTACHMENT: Attaches the texture to the framebuffer's stencil buffer.gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer.gl.COLOR_ATTACHMENT1
gl.COLOR_ATTACHMENT2
gl.COLOR_ATTACHMENT3
gl.COLOR_ATTACHMENT4
gl.COLOR_ATTACHMENT5
gl.COLOR_ATTACHMENT6
gl.COLOR_ATTACHMENT7
gl.COLOR_ATTACHMENT8
gl.COLOR_ATTACHMENT9
gl.COLOR_ATTACHMENT10
gl.COLOR_ATTACHMENT11
gl.COLOR_ATTACHMENT12
gl.COLOR_ATTACHMENT13
gl.COLOR_ATTACHMENT14
gl.COLOR_ATTACHMENT15WEBGL_draw_buffers extension: ext.COLOR_ATTACHMENT0_WEBGL (same as gl.COLOR_ATTACHMENT0)ext.COLOR_ATTACHMENT1_WEBGL
ext.COLOR_ATTACHMENT2_WEBGL
ext.COLOR_ATTACHMENT3_WEBGL
ext.COLOR_ATTACHMENT4_WEBGL
ext.COLOR_ATTACHMENT5_WEBGL
ext.COLOR_ATTACHMENT6_WEBGL
ext.COLOR_ATTACHMENT7_WEBGL
ext.COLOR_ATTACHMENT8_WEBGL
ext.COLOR_ATTACHMENT9_WEBGL
ext.COLOR_ATTACHMENT10_WEBGL
ext.COLOR_ATTACHMENT11_WEBGL
ext.COLOR_ATTACHMENT12_WEBGL
ext.COLOR_ATTACHMENT13_WEBGL
ext.COLOR_ATTACHMENT14_WEBGL
ext.COLOR_ATTACHMENT15_WEBGL
WEBGL_depth_texture extension: ext.DEPTH_STENCIL_ATTACHMENT: Depth and stencil buffer data storage.GLenum specifying the texture target. Possible values: gl.TEXTURE_2D: A 2D image.gl.TEXTURE_CUBE_MAP_POSITIVE_X: Image for the positive X face of the cube.gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Image for the negative X face of the cube.gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Image for the positive Y face of the cube.gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Image for the negative Y face of the cube.gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Image for the positive Z face of the cube.gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Image for the negative Z face of the cube.WebGLTexture object whose image to attach.GLint specifying the mipmap level of the texture image to be attached. Must be 0.None.
gl.INVALID_ENUM error is thrown if target is not gl.FRAMEBUFFER.attachment is not one of the accepted attachment points.textarget is not one of the accepted texture targets.gl.INVALID_VALUE error is thrown if level is not 0.gl.INVALID_OPERATION error is thrown if texture isn't 0 or the name of an existing texture object.gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'framebufferTexture2D' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glFramebufferTexture2D' in that specification. | Standard | Man page of the (similar) OpenGL ES 2 API. |
| OpenGL ES 3.0 The definition of 'glFramebufferTexture2D' in that specification. | Standard | Man page of the (similar) OpenGL ES 3 API. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
WebGL2 |
56 | No | 51 | No | 43 | No |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
WebGL2 |
58 | 58 | No | 51 | 43 | No | 7.0 |
WebGLRenderingContext.createFramebuffer()WebGLRenderingContext.deleteFramebuffer()WebGLRenderingContext.isFramebuffer()WebGLBuffer, WebGLRenderbuffer
WEBGL_depth_textureWEBGL_draw_buffers
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/framebufferTexture2D