The WebGLRenderingContext.finish()
method of the WebGL API blocks execution until all previously called commands are finished.
void gl.finish();
None.
None.
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'finish' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glFinish' in that specification. | Standard | Man page of the OpenGL API. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
WebGLRenderingContext.flush()
finish()
as it may slow down your main rendering loop)
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/finish