The WebGLRenderingContext.drawElements()
method of the WebGL API renders primitives from array data.
void gl.drawElements(mode, count, type, offset);
mode
GLenum
specifying the type primitive to render. Possible values are: gl.POINTS
: Draws a single dot.gl.LINE_STRIP
: Draws a straight line to the next vertex.gl.LINE_LOOP
: Draws a straight line to the next vertex, and connects the last vertex back to the first.gl.LINES
: Draws a line between a pair of vertices.gl.TRIANGLE_STRIP
gl.TRIANGLE_FAN
gl.TRIANGLES
: Draws a triangle for a group of three vertices.GLsizei
specifying the number of elements to be rendered.GLenum
specifying the type of the values in the element array buffer. Possible values are: gl.UNSIGNED_BYTE
gl.UNSIGNED_SHORT
OES_element_index_uint
extension: gl.UNSIGNED_INT
GLintptr
specifying a byte offset in the element array buffer. Must be a valid multiple of the size of the given type
.None.
mode
is not one of the accepted values, a gl.INVALID_ENUM
error is thrown.offset
is not a valid multiple of the size of the given type, a gl.INVALID_OPERATION
error is thrown.count
is negative, a gl.INVALID_VALUE
error is thrown.gl.drawElements(gl.POINTS, 8, gl.UNSIGNED_BYTE, 0);
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'drawElements' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glDrawElements' in that specification. | Standard | Man page of the OpenGL API. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements