The WebGLRenderingContext.drawArrays() method of the WebGL API renders primitives from array data.
void gl.drawArrays(mode, first, count);
modeGLenum specifying the type primitive to render. Possible values are: gl.POINTS: Draws a single dot.gl.LINE_STRIP: Draws a straight line to the next vertex.gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first.gl.LINES: Draws a line between a pair of vertices.gl.TRIANGLE_STRIPgl.TRIANGLE_FANgl.TRIANGLES: Draws a triangle for a group of three vertices.GLint specifying the starting index in the array of vector points.GLsizei specifying the number of indices to be rendered.None.
mode is not one of the accepted values, a gl.INVALID_ENUM error is thrown.first or count are negative, a gl.INVALID_VALUE error is thrown.gl.CURRENT_PROGRAM is null, a gl.INVALID_OPERATION error is thrown.gl.drawArrays(gl.POINTS, 0, 8);
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'drawArrays' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glDrawArrays' in that specification. | Standard | Man page of the OpenGL API. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
WebGLRenderingContext.drawElements()ext.drawArraysInstancedANGLE()ext.drawElementsInstancedANGLE()ext.vertexAttribDivisorANGLE()WebGL2RenderingContext.drawArraysInstanced()WebGL2RenderingContext.drawElementsInstanced()WebGL2RenderingContext.vertexAttribDivisor()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawArrays