The WebGLRenderingContext.createTexture()
method of the WebGL API creates and initializes a WebGLTexture
object.
WebGLTexture gl.createTexture();
None.
A WebGLTexture
object to which images can be bound to.
See also the WebGL tutorial on Using textures in WebGL.
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var texture = gl.createTexture();
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'createTexture' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glGenTextures' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
WebGLRenderingContext.bindTexture()
WebGLRenderingContext.deleteTexture()
WebGLRenderingContext.isTexture()
WebGLRenderingContext.texImage2D()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/createTexture